The Stray Sheep #15 – Gamescom!

So in today’s Stray Sheep, I’m talking about the upcoming Gamescom-Event, what I’m planning to do and what else I’m currently working on.

This is a rather short update since I need to bring my SO to the hospital. Hope you don’t mind!

So first of all, Shademare Studio has provided me with a review key for their upcoming game, Miracle Mia! I’ve been playing for a bit now and wanted to bring out the review today but sadly RL-stuff is more important right now (hence this update). Material-wise, I’m excited to write this review as it’s quite a small studio and I’d love it if their first game found their fanbase!

As for the GamesCom in Cologne, I’ll be there tomorrow during the day (and I don’t know how long I’ll stay). If anyone else here is going to be there, hit me up on Twitter or leave a comment and we might be able to meet up and stuff! The more the merrier, right?

As for content, I’d like to publish an article about my first impression on the GamesCom, I guess. If I’m not able to do that, time-wise, I’ll probably come up with something else. There’s a few games at the GamesCom that I’m excited about, especially since there’s going to be an Indie Hall for the first time now. Maybe I’ll even manage to talk to some Indie Devs and get some insights on their games and works, write up some Interviews and stuff. I think that might be quite fun ๐Ÿ™‚

There’s also a ton of games that I’m really excited for, especially in the “Indie Village”! So, I’m looking forward to that (as well as Borderlands 3, cough cough)!

Anyways, cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #14 – Hopoo Games

This year’s Blaugust (and my first to participate in) is steadily progressing, leaving us at a 20-day-streak (including this post) – that leaves us still at the Silver Award but in five more days I should qualify for the Gold Award if I truly am able to keep up the daily posts. Of course, my ultimate goal is improving my writing and getting to know all these awesome people in this lovely community, but getting the Rainbow Diamond Award would really be awesome! Because of Rainbows! & Diamonds! UwU!

But today’s post isn’t about me but about a Dev Studio I really like. It’s about Hopoo Games!

Risk of Rain 1

Their first game was Risk of Rain. Their earliest build for RoR1 was November 24th 2012 even though the game was released on Steam on November 8th 2013. Originally Hopoo Games was a two-student-team at the University of Washington, consisting of Duncon Drummond and Paul Morse, that developed Risk of Rain via Game Maker. Later, Chris Christodoulou joined the project giving it its awesome soundtrack!
Risk of Rain combined a very spacey soundtrack with a lovely artstyle, great combat, unique classes and the best part of every Rogue-like-game: OPness through Items! I put in way too many hours into RoR1 and was hyped for the Sequel ever since it was announced.

Deadbolt

Deadbolt, their second game, was another great hit among the Hopoo-fanbase. The team still consisted of Drummond (art+programming), Morse (business development+PR) and Christodoulou (Soundtrack) for this game but also had another new addition: Jordan Fehr, responsible for Deadbolt’s sound design. The three musketeers were actually four after all, just like the guys at Hopoo Games – while working on Deadbolt, that is.

This title is another one of my favourite games as it isn’t only quite challenging and hard but also has these stealth-slashing-strategy-vibes that the recently reviewed Party Hard also possesses. Chris also did another awesome job with this very jazzy soundtrack that suits your journey as the grim reaper on your mission to reap some undead souls! Expect a review to come out on this title! As I frankly am lovin’ it!

Risk of Rain 2

With Risk of Rain 2, Hopoo not only released another awesome game (you can see that I’m a Hopoo-fanboy!) but also were able to work together with a major studio like Gearbox! RoR2 came out on March 28th of 2019 in Early Access on Steam and basically packs the same punch as it’s predecessor with another whole dimension on top of it! Now in 3D you can battle against all kinds of enemies, bosses and time it self, as the game, still, increases the difficulty.

I love how they managed to not only stick to Risk of Rain 1’s core mechanics and keep its fun combat mechanics, but also improved the whole Multiplayer-Issues that were there in the first game, while also changing classes and adding new ones to the game without accidentally having the game lose its flair. Also Christodoulou, again, managed to create an overwhelming soundtrack, though I’m hoping that there’s even more to come, as the game is still in its Early Access stages and there probably is a lot more to be anticipated!

Overall, I’m a huge fan of this studio!

Now and then, I replay their games for many hours and I even listen to Chris Christodoulou’s music on my way to uni quite often! I love their general approaches, their art style and the way that they try to work with the community in their newest game, RoR2. It’s a lot of fun to see a small Indie Game Studio like theirs pop up on Twitch and YouTube on major gaming channels and it’s even more enjoyable for me to see that they don’t seem to be stopping here. I really appreciate Hopoo Games’ works and am looking forward to all of their future releases! โค

Anyways, cheers!

Indietail – Party Hard

It was another rainy day when she walked in like the Great Depression. She was a blonde that would make a bishop kick out a stained glass window. In a situation like mine, one only grows fond of moments like these when trouble approaches and you feel the thrill of breaking out of your daily life.

my try at the whole hard-boiled detective monologue thing from noir movies.

In today’s review, we’re taking a look at Party Hard, a tactical stealth slasher game about a mass murderer who’s killing people at parties across the United States. His motive? Getting his revenge on those pesky party-goers that are so loud when he’s trying to sleep.

Developer:  Pinokl Games, Kverta
Publisher: tinyBuild
Genres: Indie, Strategy, Stealth, Slasher
Release Date: August 25, 2015
Reviewed on: PC (Windows)
Available on: Android, iOS, PlayStation 4, Nintendo Switch, Xbox One, Microsoft Windows, Linux, Mac OS, Fire OS
Copy was purchased

Party Hard‘s story is about Mr West, a former police officer who is being interrogated by other policemen on the case of the previously mentioned party-mass-murderer. He’s telling the officers his story of tracking down the killer.

One of the early levels in which we need to kill 47 innocents for being too loud at night.

The killer, or rather the protagonist, is travelling from one party to the other, covering all kinds of possible settings, all unique and stunning. There’re roof-top-parties, BBQs, boat parties and many more, all with their own music and graphic styles! Your ultimate goal is to “Kill them all” as the game tells you in every level, as well as “Not getting caught”.

In the beginning, you’re going for the stealth-approach, picking off targets that are separated from the group, like a dangerous predator going after their unaware prey. In later levels, you’ll have a hard time with this approach once groups of 50 and more people are being thinned out so that you just slash your way through them.

As for gameplay, you usually try to make use of items, traps and other methods to kill those monsters that have robbed you of your sleep. Every time you (re)start a level, some elements of it like events, traps, items and even bouncer-positions are procedurally changed, which leads to an always fresh experience with different opportunities to plan out your hunt. It’s always unique and challenging – sometimes more than other times, though always beatable! Items range from fresh clothes that change your appearance and help you escape the police to smoke screens to actual bombs or poison. There’s also traps like trucks running over your targets or other ways to kill masses of poor youngsters. Now and then, you’ll get events that make it easier for you, like a bear just randomly passing by and killing everyone for you, U.F.O.s kidnapping humans or even Zombies contracting a virus, turning other humans into more Zombies that are more dangerous but also can be killed in broad public without behaving suspiciously.

Only eight more left at this Ranch BBQ…

There’s also the mechanic of carrying sleeping or dead bodies to hidden places, boxes or manholes, leaving no evidence of your doing behind. You sometimes may even leave bodies behind, so that someone finds it and frames someone else for the murder. Another mechanic, you’ll encounter is “listening” for tactical purposes, and “dancing” for comedic ones.

After every successful mission, you’ll dance to the beautiful sounds of Party Hard‘s soundtrack while engulfing in a moment of comedic relief.

The level-map is designed like a detective board with clues and the like that connect the parties to other parties in the case.

But let’s talk about flaws.

Every game has flaws and with Party Hard it’s mostly the repetetiveness of levels. While levels all are unique and quite fun when you first encounter them, there’s still a bit of a redundant aspect to clearing them after you used up the traps and items to clear most of the victims and now have to clean up with your knife. Quite often I got caught with only a few targets left and ended up getting really frustrated about it, as I had to restart again.

I’M ON A BOAT!

Also you’re not able to influence people to move somewhere with your own methods. It’s mostly random and you either have to wait for the party goers to pass out so that you can carry them away or you wait until they’re seperating themselves from the group or you dance near them and hope that they’re disgusted by your dancing style and walk away. The latter option is what you’ll mostly use, since the first two options are RNG-based and take a lot of time….as well as patience. But even the dancing option can result in them getting angry at you and fighting you, or them actually liking you and joining in.

The deck’s covered with corpse bags and I just fed one of the party guests to the sharks.

The fact that you aren’t in control of all that much apart from corpse-moving and traps, becomes quite bothersome when you suddenly are left with five suspicious targets near a bouncer (for example).

In one of the levels, you’re able to play as Mr West’s daughter, Katie, who’s a fan of the Party Killer!

Party Hard was released in 2015 and quite controversial at the times, after all you go to a party and kill innocents for no reason, right?
I, however, find that it’s actually quite fun to play, as it doesn’t take itself too seriously while also being an interesting title with a mix of the playstyles of Hitman and Deadbolt. The art style is great, the levels become more and more challenging and on top of that, there’re also unlockable characters, a bonus DLC, a sequel and tons ‘n tons of replay-value.

I’d recommend buying Party Hard if you’re a fan of games that don’t take themselves too seriously but still surprise you with an engaging story that really has those Detour and Stage Fright vibes in its narration,

but

on the same train of thought I wouldn’t recommend it to anyone who gets frustrated quite easily or who’s not patient enough for runs that may take a bit longer. I really want to recommend to everyone but I can’t. It just lacks in some aspects and the fact that it’s getting repetetive after you’ve been caught a few times on the same level….it’s bringing the game down a bit.

I guess, the middle ground here would be to recommend the game when on sale if you are intrigued by its Hitman– and Deadbold-like features, the cool story and the phenomenal soundtrack.

Anyways, cheers!

Note: Because of some saving-shenanigans with WordPress the final paragraphs didn’t get published which I only just now (August 20th) have noticed. Excuse this little mistake as I’ve overlooked it.

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

Indietail – Book of Demons

Book of Demons is the first part of Thing Trunk’s “Return2Games”-series and is currently in the Early Access Phase on Steam.

The genre of Hack and Slay games is known for its combat, its looting and levelling, and its big and dark areas? Well, yeah, mostly, but there are also games that don’t follow that same pattern out there! Today’s game is a card-based ARPG called Book of Demons that dares to change up the formula of hack and slay games a little bit and mix it with a well- “crafted” world and some interesting mechanics.

After a long journey, you’re returning to your hometown where seemingly everything has changed. Everything seems darker and you’re recognizing feer in your old friends. That’s because the old priest of the local church has been kidnapped by a dark force into the depths of the catacombs and even bigger dangers seem to be awaiting you! That’s why you have to embark onto an adventure into those depths to save the world from fear and loathing!

What seems to be the most generic story of all time, is the story of the first part of Thing Trunk’s Return2Games-series. Thing Trunk is planning on releasing six more parts to this big project although those haven’t been announced yet. In Book of Demons (Trailer/Shop) you’re playing an adventurer who has to save the local priest and defeat all evils that are lurking in the shadows. For that, you’re embarking on instance-based adventures and can decide on your own how long you want to explore and what abilities you’re using, but I’ll tell you about that later.

The warrior class with three of his skills.

Before starting your dungeon-crawling-experience, you’ll have to choose from one out of three classes: The warrior, the rogue and the mage.

To unlock the mage you and the rogue though, you’ll have to play the warrior to level 5 first which may seem tedious but is done quite fastly. This has the advantage that you’re able to play as a rather sturdy class before playing one of the more fragile characters. Every class has its own skills and cards and is played differently although it all is different compared to other hack and slay games anyways.

For instance, you’re not using normal attacks and abilities but have to click and use cards. Instead of roaming big areas, you’re chained to paths and have to kill enemies that can roam freely. In the beginning, you may feel very restricted because of that. Sometimes enemies are in the way, so you have to slay those first before you’re able to proceed which on the one hand seems unlogical since you could walk past them  but on the other hand also is kind of nostalgic and reminded me of old JRPGs where you could either fight or run but never just walk past enemies.

The rogue on one of the paths

When enemies are approaching you’ll have to click on them to deal damage. You can also hold down the left mouse button to more damage if you don’t feel like spamming your mouse button. If you don’t do anything, your character also attacks by itself but at a slower rate as when you’d click. While the warrior might be a melee unit in most RPGs you’re still able to slay enemies that aren’t directly near. I guess that’s due to some insanely long limbs or weapons or just a quality of life change. The rogue, on the other hand, is fighting with a bow and has more range and more attack speed. I had some trouble seeing the advantage of the rogue over the warrior since both seem to be ranged and since the rogue’s arrows have to travel a distance first before they hit a target while the warrior’s attacks are instant. This is where the right click comes into play: Every character has a special ability that can be used via right-clicking.

The rogue is able to shoot a long-range arrow that is able to hit enemies and objects that aren’t in sight yet. This makes it rather easy to thing out waves of enemies that can’t be targeted at this point so that you don’t get overwhelmed by them. The mage, however, also has ranged attacks but is able to shoot magic homing missiles that can’t be blocked by enemies that stand in front of the target that you’re aiming at you, which is an advantage that the mage has over the rogue. So while the rogue has a higher distance and can attack more frequently, the mage is a tactician that is able to precisely shut down enemies and isn’t hindered by enemies that stand right in front of him. The warrior, on the other hand, is rather beefy and a hybrid between those two with instant attacks that are slower than the rogue’s and with less damage than the magician.

Artwork of the Rogue

While the combat system is something rather unique, the skill-system is rather similar to other games’: Slain enemies drop experience points and once you have enough of those, you gain a level. On top of the experience-resource, you also have mana, health and gold. Gold is dropped by enemies but also can be acquired by looting alongside items and even permanent health- or mana-points. Health and Mana can be increased at every level-up. While the warrior with his beefy nature has a lot of health but less mana, the mage, for instance, has a lot more mana than health. The rogue, on the other hand, is rather balanced on those fronts.

But let’s talk about the cards. I already mentioned that this is a card-based hack and slay/dungeon crawling title, so I’m now going to talk about those. Each class has different available skills to them which are unique to their class. On top of that, you can also acquire runes, artefacts and items through looting.

Runes are needed to upgrade your cards. For example, you can get a sun-rune to upgrade the fire-spell of the mage. With that rune and some gold that spell card’s damage increases and it has a higher chance to ignite the floor and enemies hit by it. To upgrade your abilities you’re in need for different runes and quite some gold, so eventually, you’ll have to grind it if you want to proceed into the late game. I for my part enjoyed that part of the game quite a lot but it may seem tedious for some people since the grinding takes up quite a lot of time in this game.

Artefacts are useful things that give you passive Boni. There are all kinds of artefacts from shields that have a chance to block attacks to amulets that recover your health and mana over time. The latter is basically a must for most builds since both health and mana have to be recovered using either potions or mana/health-pools like in other games such as Torchlight or Diablo or by levelling up. When you use artefacts, they not only take up a card slot in your card bar but also lock a part of your mana, turning it from blue to green and making it unusable until you unequip the artefact.

Items can be used to do all kinds of things like healing and buffing yourself or escaping out of the dungeon. For example there’s the health- or the mana-potion that fill the respecting bars in times of need but get used up permanently. Although that sounds not that useful you will agree that these are quite handy, especially since the drop rate for them on explorations doesn’t seem to be that low. Surely, you won’t find them every now and then but you can always use your gold to recharge them in town!

While every class has all runes, artefacts and items available to them, skills are exclusive to every class, as previously mentioned! Skills are equipped in the card slot and activated by right-clicking onto them. The warrior, for instance, has abilities to either deal damage to enemies, to disarm them, to protect himself or to throw poison bombs and the like into hordes of enemies. For example, there’s the ability “Mighty Blow” that costs only one mana point but deals quite a lot of damage. Meanwhile, there’s another artefact-like skill called “Shadow Sword” which blocks a bit of Mana but gives you an extra hit on every click passively.


The rogue, on the other hand, is the DPS-class and therefore has abilities to buff her arrows or escape via invisibility. I really liked how you could create poison arrows and split them into many enemies.
But my absolute favourite class was the mage who’s using elementary spells. He’s able to create frost-novas, fireballs, ice walls and create golems. While he’s really fragile, he’s still able to position himself somewhere safer via teleport-spell and overall he’s got quite a lot of utility and burst-damage which I really liked about him.

Book of Demons uses a new approach for the same system. The classes seem to be the same as every ability-wise but are played differently from other games but in its core, this is still the typical ARPG-adventure – just with some cards instead of everything else.

In town, NPCs will tend to your wounds and help you out whenever they can.

When you want to rest from your expeditions in the dungeon, you’re returning to the city where you’re able to identify cards at the sage’s or where you can unlock more card slots. The other NPCs all have their own useful sides to them: You’re able to read about rumours, inform your self about enemies that you’ve spotted, upgrade your cards, charge some other cards with gold or visit the Barmaid:


The barmaid has a cauldron where you can “store items”. Whenever you put a skill point into your mana, you gain a skill point for your health in the cauldron, and vice versa. Also when you loot items, you’re able to gain runes, experience, experience boosts, gold, artefacts, cards, more skill points and other items in the cauldron, but the price for buying them rises the longer you wait and all items except for skill points are lost when you die. So, it’s kind of a risk-reward-minigame if you may call it like that but it really helps out to balance your character and make the mage a bit less fragile, for instance.

Mini-Boss Jelly-belly Bomb with different stages and minions.

While the game is set in a Paperverse with its pop-up-book-like style and is able to draw you in with its atmospheric soundtrack, it truly sticks out with its session-based exploration system:


I really liked this feature since you sometimes may not have all that much time to go on a quest that lasts for an hour or more. When I play games like League of Legends, for example, I need to plan in the time it takes to find a game, hover your champion, ban a champion, pick those champions, set up your runes and then there’s also the loading screen that may be faster or slower depending on people’s wifi connection and rig, and then you’re in the game and it may last for 20 to maybe even 60 minutes depending on how long people drag it out or how much of a stomp it is. You don’t always have time for that. In Book of Demons, on the other hand, you’ve got the Flexiscope-Tool that allows you to match the size of the dungeon to the time you have. You can choose between “very small”, “small”, “medium”, “big” and “very big” that each takes a different time to explore and to clear. On top of that, the game analyses your playstyle and give you an approximate time it will take you to clear those dungeons – since some people try to play it safer while others are going full-Rambo when it comes to ARPGs.

Next to the approximate time that it will take it also displays you possible loot-possibilities. It shows you an average between the lowest and highest gold you may get, possible items and the progress towards your quest to save the priest. For example, in my newest session, it showed me 25+ rewards (including cards or new cauldron-items) for “big” on top of 22,353 Gold and 10% towards the next boss-enemy. As for the time, this would take me about 41 minutes, based on my playstyle as the mage. While this seems to be a very rewarding session for me, it would also take quite a lot of time, so I get to plan it out more precisely if I still have something to do afterwards. And you’re always able to just quit and come back later if you have something urgent coming up.

The deckbuilder is available in the Dungeon as well but the game doesn’t get paused while you’re in this menu. Time only slows down for enemies that may approach and attack you.

On top of the procedurally generated levels, the session-system and the different classes, Book of Demons presents you with 70 different enemy times (at this point of time) that all have different abilities, attack patterns and loottables. With that you’ve got quite a lot of re-play value. Later you can also go for the Freeplay-Mode to play your favorite quests with higher difficulties and you may as well consider using one of the different modes, such as the Rogue-like-mode where you can’t buy Health-, Mana- or Rejuvenation-potions and have to pay gold to revive in the city. Eventually you’ll run out of recources which makes the game really hard and if you can’t buy the increasing price for revival, your character gets deleted instead. There’s also the daredevil-mode with permanent death for those of you that like the extra thrill in games.Usually you’re revived in town for free and just have to collect your items in the dungeon again which makes it less frustrating, but if you don’t want to go for that easy-going playstyle, the daredevil-mode might be just for you!

To summorize I’d like to say that this game has a lot to offer especially due to its concept and its overall presentation, although it surely has some negatives to it. Usually you’ll have to grind in ARPGs which may seem tedious to most people, especially when you don’t get the drops you needed. This is also the case in Book of Demons where you eventually have to grind gold for card upgrades, card slots, card charges and the cauldron while also farming runes and the like to be able to upgrade your build to the fullest. For that you’ll have to enter the dungeon over and over again which seems repetetive but is actually not that bad since you’re able to use the session-system to manage your time used at the game.

Due to its Early-Access-status there’s always some little bugs that you can find but those get patched so often that you might encounter it today and forget about it tomorrow. With the ranger for example, I had an issue where an enemy was stuck behind a pillar and I couldn’t reach it due to the fact that I’ve got projectiles to shoot, which was quite frustrating, but going back into town and coming back fixed it for me quite easily. Also you’re able to report every bug to the devs at every point of the game via a small tool at the side of your screen which is a nice addition that every Early-Access-Game should have, in my opinion.

I’d recommend this game to every fan of ARPGs and Dungeon-Crawlers since it has a lovely artstyle but still captures the dark nature of games like Grim Dawn and Diablo. It is available on Steam and for the XBOX One!

Anyways, cheers!

Note: While I’ve (or have I?) posted shorter reviews until now, this post has been scheduled for quite some time now and is therefore not going to get changed as I need to compare this one’s reception to the short reviews’ to decide if I’m going for shorter or longer ones in the future. I hope you don’t mind this and if so, it’s too late anyways. Future posts will be fresher (or rather have been? I’m writing from the past!)!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #13 – YouTuber Appreciation, I guess: Brit, Cry, and the Cat

In today’s Stray Sheep I thought I’d talk about a few of my favourite YouTubers.

So, I used to watch Let’s Players and video game channels on YouTube since I couldn’t afford games too much and also didn’t always have the time for that. My first actual PC games were “Sonic Adventures DX Director’s Cut” and “Beyond Good And Evil”, great games at the time! Later I then also played Oblivion, Tomb Raider, Might and Magic and other games, but my first two games were those two and they left a mark behind.

And just like every kid at my age at the time, I wanted to make YouTube videos on video games, become a Let’s Player. Quite embarrassing, I know. So, when I was 14 I ended up recording videos on “Sonic Adventures DX Director’s Cut” and a game called “A Story About My Uncle” which wasn’t in its current state at the time. I played quite an early version with a few bugs here and there but I loved the game and the fact that it as well could be a CardsAgainstHumanity-card (wink wink nudge nudge).

But I dropped that for several reasons.

Mostly, it was because of me not having the most important equip. I had a shitty mic, a Windows Vista PC at the time (and later a Lenovo laptop that didn’t even run Minecraft smoothly) and also my voice was quite cringy (as I found at the time). Also, being the perfectionist that I was at the time, I ended up messing up stuff I said and just deleting the save and the whole session. Yep. I was stupid. Even with good equip, I never would have posted anything. In the end, it was more of a hobby and a dream of some sorts, to eventually do the same thing as a few of my favourite YouTubers at the time.

But I still kept watching YouTube videos on video games and I kept on reading stuff on that blog I followed (that I’ve mentioned quite often lately….yeet). And eventually, I found a channel called Cryaotic who has a great voice and produces lovely, relaxed content – and quite often on older games like Call of C’thulhu: Dark Corners of Earth. What I loved about his content was the fact that he didn’t do clickbait-y titles and clickbait-y thumbnails like other YouTubers at the time (and today) and also he was really relaxed during the whole time and quite often kept silent, unlike some people that post content where they’re constantly screaming and acting like…children, I guess.

Also, Cry does stream and also records himself while doing so and then cuts it into 40 minutes to hour-long parts sometimes, which leads to me often watching it in the evening before going to bed and which is often really amusing.

Another YouTuber I found, later on, was SplatterCatGaming who mostly covers Indie Games, which I’m quite fond of! He’s doing first impressions on most of them and while he is also quite relaxed and rather professional, I often feel like he’s spacing out and being derpy because of pressure (I guess?) which leads to him often missing stuff or him not playing that well, which is still quite fun. I really enjoy his content, but I haven’t watched his stuff in a while now since he didn’t really cover games that I liked… which is fine. You don’t always need to like everything, right?

And a while ago, I found The Spiffing Brit who’s making videos on video game exploits which often are really hilarious and I often enjoy those quite a lot. So, I watch his content quite often – also I love tea! And he promotes Yorkshire Gold quite often, which I found really lovely, indeed. He’s also using stock images in all of his videos to create comedic moments on top of other insiders like the coffee-hate, saluting to the UK-flag and praising the queen. I love it. There are also on-going things like him buying titles online if videos hit a certain threshold and it’s ridiculous. I really enjoy his content and his voice and you should probably check him out as well. It’s quite fun.

And that’s basically what I’ve been watching lately. Hope you liked this small little post. I kinda injured my fingers, I think, so I wasn’t able to type out the review I was planning to do, in time, and then I struggled with some weird WordPress-Shenanigans called “Version Conflict” and I kinda fixed it by not putting in pictures at all apart the Blaugust-B-Logo.. I tried stuff out, but it didn’t work, and then I just removed pictures and apparently that fixed it, which is fine, I guess. I’ll try putting in new pictures later once I’ve figured out what WordPress’ problem with me is.

Until then….

Cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #12 – cute not-so-cute words

So, in today’s Stray Sheep I’m talking about words that I find cute when in fact they’re not that cute, I guess. Also I’ll include pictures of cute pokรฉmon drawn by Frostilyte. ๐Ÿ™‚ Feel free to check him out (the last time I mentioned Frosti, I ended up saying “she” because of this fella here (check him out as well, he’s a great kiwi) calling him a “she” – big oopsie on my side).

While some may find this quite boring, I’m kind of excited about this kind of stuff since I’m really into puns, wordplay and literature and I love it when people are creative about their use of words.

PUKE..

is quite a cute word. I mean, it rhymes with cute (kinda).
While the actual meaning of it – “to vomit” – is quite gross and unpleasant, I find that this synonym makes the act of spitting out your digested food a bit less… yukky. To spew is gross, to barf is kind of cute. To regurgiate sounds quite sophisticated, some may even say that it sounds european. Meanwhile puke is something short and simple. If puking was a 10 on the cute-scale, spewing would be at 1. It feels like an even grosser way for the same act.

Another reason why puke sounds so cute to me is the fact that it sounds like a laser weapon out of a sci-fi-movie! Imagine the androids facing humans (or whatever) and those soldiers shooting with laser pistols and laser rifles and stuff: Pew pew!
Now add the silent K to the mix: Pewk! Pewk!
Yeah, that’s the shit.

Picture taken from “Ruining your favourite Pokรฉmon” on Frosti’s blog.

Also digested food mixed with stomach acid is called chyme, according to Dr. Peril (haven’t checked the facts yet), which also sounds quite cute, tbh. Think about it. ๐Ÿ™‚

Furtherly, one of my last ex-girlfriends once ended up puking at a party. While I used to call her cutiepie (I was young and stupid, don’t judge me), I then called her pukiepie (which I found quite funny, she not so much).

It just works.

Todd Howard

Another word that I find quite cute is

Psyduck turned out so well! I can see why it’s got those headaches!

KINKY.

Don’t ask me why these words are at a Font Size of 100 while also being bold and italic!

Kinky is a word that I’m kind of fond of. It’s a word that describes a bit of a taboo: Weird kinks that people have. Stuff that you wouldn’t tell your grandma. That’s what I define as a kink. But then again, kinky sounds cute. I don’t know why I find it so cute, it’s just that it’s got a nice ring to it.

If my favourite word wasn’t lovely, kinky or puke would be my favourites! For sure! Period!

I’ll just leave it at that. Cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #11 – Social Media

So in today’s Stray Sheep I’m talking about social media and stuff.

Or rather.. I’m sharing links in this post so that we’ve got one post with all of it! …Well, “all of it” until I look into the other things that you can connect Jetpack to.

Anyways, when I opened this blog, I created a Steam Group! But…nobody cares about that, I guess. Or at least I couldn’t be arsed to ask any of my friends to join (as I was kinda busy with my blog and stuff) and I always forget to invite people, so I’m still the only member.
So, if you’d like to, join the steamgroup or follow the curator-page! ๐Ÿ™‚

If that’s your jam, you can also follow/like my facebook-page or check out my twitter account. I was told that only people over 30 use facebook but that would make me the youngest 30-year-old I know as I’m only in my twenties.
Since I’m also streaming on Twitch (as of late), I’m also using Twitter to promote my twitch-streams.

If you’re still using Tumblr… I created a tumblr blog and have no clue how that thing works. It just posts it on there whenever I post stuff.

And if you’d like to message me, you can always do so on Steam, Twitter or on my discord!

I thought it’d be neat to post these all, so that people can find my content a lot easier.

“Spread the word! Someone here likes Dr. Pepper more than other soft drinks and Pepsi more than Coke, but Coke Zero more than Pepsi! What a weirdo!”

you possibly

And as for other future posts, I’m currently working on another shorter review and I still need to play an upcoming game called “Miracle Mia” by Shademare, a father-&-son-team of Indie-Devs that are releasing their first game next week. Luckily they provided me with a review key, so I’m going to review that as well and tell you my thoughts about it in the near future.
Also next sunday, a new review is coming out on a cool card-based ARPG! Since it’s been scheduled for quite some time now, it’s another long review, so stay tuned for that!

Anyways, cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

Note: Edited the Twitter-Page to be up-to-date and added the Twitch-Link.

Indietail – Omensight

In today’s review, I’m talking about Omensight – a stylish third-person murder mystery action-adventure game with platforming elements and RPG aspects like “leveling, an interactive story, and character upgrades”. Dive into a story about intrigue, murder and treason as the Harbinger, a mythological creature that appears when the end of worlds is nigh!

Developer: Spearhead Games
Publisher: Spearhead Games
Genres: Action, RPG
Release Date: May 15, 2018
Reviewed on: PC
Available on: PC, PS4, Nintendo Switch, Xbox One
Copy was purchased

But let’s talk about the story first. Omensight is the spiritual successor of Spearhead GamesStories: The Path of Destinies and tells you the story of the murder of the Godless-Priestess Vera and the destruction of the world Urallia by the hands of the dark god Voden. In the beginning, you witness the destruction of the world and are then teleported to the Tree of Life where you encounter the Witch. The Witch then explains to you that you need to relive this final day of Urallia and accompany four key-characters to find the culprit behind the summoning of Voden and the murder of Vera.

Ratika, my favourite character

This leads to a lot of time travelling as you’re about to solve this murder by reliving the same day over and over again. By experiencing the story from different angles, you’re able to find out about the murder and get hints at possible motives, alibis and suspects. This kind of reminded me of Ghost Trick – Phantom Detective where you hinder a group of killers from killing further victims after you already ended up as a ghost. Lovely!

The Harbinger

As for combat, a controller is recommended as you’re using a combination of heavy, slow attacks that can’t be blocked and light, fast attacks, as well as abilities and dashes. There’re a few combos that can be used as well as counter-attacks that empower your next attack when you’re successful in blocking enemy attacks and/or breaking through their lines. Every attack can be cancelled with your dodge-roll so that you’re not locked in any sort of attack-animation, which is a great feature. After not getting hit for a while, you’re gaining energy that can be used for special abilities. On top of that, you’re able to use enemies and objects in the area around you to destroy enemy hordes, which I found insanely fun.

It’s wicked fun to just combo your way through hordes of enemies, reaping through them with fast attacks, switching targets when they’re blocking, dashing around, dodging projectiles and other incoming attacks before you use some heavy attacks to finish off enemies or just grab and throw explodable barrels into enemies or into pillars that then fall onto enemies!

It all feels very fluid and intuitive combat-wise, although there’s still a learning curve as you need to time your attacks well and as you can get attacked from outside of your semi-locked camera-view. This often feels unfair but after a little bit of practice, you feel god-like which is quite fitting for your role as the Harbinger, the eyes and sword of Urallia. Sometimes enemies also use blocks or focus you instead of your companion but usually, you get the hang of it after a few tries, and you usually are able to find health potions in destructible objects scattered around the map.

While I didn’t really like Indrik all that much in the beginning, he at some point showed some interesting traits, leading to me actually kind of liking him. Just kind of.

The story is intense since you’re always getting new clues on the mystery of Vera‘s murder. Not every hint leads you into the right direction and since there’s a wide cast of characters from the emperor Indrik to the leader of the rebellion, Ratika, who’s receiving her powers from the might of music, you never know who it really could be! You have suspicions as the story proceeds but those get debunked eventually, leaving you clue-less from time to time so that you need to try out the same day from a different perspective, try out other dialogue-options and then find out more about the case. Sometimes the game feels like a TellTale game since you’re left with choices that have consequences, but since you’re able to start every day again from a different point of time, this feeling is kind of faint. The cast of characters is very interesting, as not even Indrik’s most loyal general, Draga, seems to be that loyal, as she wants to end the war with as few losses as possible, on both sides.

The Crimson Forest

What I didn’t like about the game, was mostly the fact that you’re not able to save a mission, leave the game, and continue from that point in time when returning. Some missions took me ten to fifteen minutes while others took me a lot longer due to unknown enemy-patterns and the fact that I sometimes just struggled with the game. I often died and then had to start anew from the checkpoints that are spread through the mission but when something comes up IRL, I had to quit, only to find out that you can’t continue a mission from the last checkpoint you reached. This kind of feels weird since you’re the mighty Harbinger who’s able to travel through time, but you’re not allowed to return to a checkpoint…

Another thing that I noticed is the fact that the camera-movement feels odd every now and then. You can move it a little on your own (hence it’s semi-locked) but sometimes pillars and other objects might get in your way. This is kind of solved in some areas where walls turn invisible but often it also happens that your view is blocked by some objects.

Other than that, I didn’t notice any other major flaws. The devs focused on the elegant presentation, a fabulous soundtrack, fluid and entertaining combat, and a great story with interesting characters. Hence, I recommend this game.

Anyways, cheers!

Note: This review is actually part of a series of shorter reviews at about half the size of my usual reviews. I’m trying out this style and compare its stats to another long review that comes out soon, to test out whether or not I should stick to longer more detailed reviews or shorter ones that are not only faster to produce but also faster to read.

Another Note: On Frostilyte‘s blog, I saw that little section with the infos about the dev studio, the publisher, the platforms, etc. and I found it quite neat, so I’m going to do that from now on as well. Check him out since he also publishes Indie Game Reviews, as well as other content! ๐Ÿ™‚

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #10 – Longer and shorter reviews

In today’s Stray Sheep I thought I’d like to talk about my reviews and my work process on them. Also I’m going to add some album that I’m really enjoying at the moment to most if not all of my future Stray Sheep posts for you to listen to while reading, so stay tuned for that!

My reviews tend to get quite long and that may also be a reason for why the process of getting to a finished post takes so much time. I usually play the game and do my research and in general, I’ve got quite a fair share of time that is involved in that review, as I may have mentioned somewhere before..

So, I’m going to try to go for shorter reviews in the future, or rather I’m going to put longer against shorter ones and will see how people like one or the other. I’ve already got a few reviews prepared that are rather long (with about 2000 words) which all will and have aired on Sundays, but I’m going to try to go for a few shorter ones that still will have plenty of details in them since that’s my style, I guess.

Vincent from Catherine Classic

After all, there are people out there that may consider buying a game. The only spectacle hindering them from buying it, however, is the fact that they don’t know how the combat feels, how certain aspects work, how much replay-value there is in the game. They don’t know if the soundtrack’s any good and they maybe cannot be arsed to check for themselves, so they read a review. They read someone’s opinion on the matter and they may trust them in that or go for a refund later.

I frankly enjoy exploring as much of a game possible before starting to write the review. I want to include as much as possible in the review and I want to talk about all aspects so that everyone knows about every feature without getting spoiled too much. That’s why I’m an advocate of long reviews but I can still understand the cons that those have.
Frankly, I’ll post a few shorter ones in the coming days and will see for myself if my readers (that’s you btw!) like those reviews more than the ones that I (that’s me btw!) have posted so far. We’ll just see.

My healer in Swordsman Online, which was called “Magician” which was already taken so I went for “Magichan” as it was one of those female-only classes and uhm..yeah. Also SPIDERS!!

And this is isn’t something unchangeable either. I can just go for shorter reviews when I’ve got less time, and give it my all and 10% more if I’ve got more on my hands. That’s no biggie. It’s rather about advancing my style, improving my writer-skills and levelling up as an author on this small indie-blog called Indiecator!

From Dr. Langeskov, The Tiger, and The Terribly Cursed Emerald: A Whirlwind Heist

On the other note, it’d be awesome if you could leave comments with feedback! I enjoy it whenever I’m able to improve in any way and I’d be more than happy to see people getting involved with me and my blog and telling me their thoughts on a matter. That’d be cool. ๐Ÿ™‚

Anyways, cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.

The Stray Sheep #9 – work in progress

In today’s stray sheep I’m talking about my collection of drafts – or rather Work in Progress reviews!

Image taken from the Hopoo Games Devblog, featuring Risk of Rain 2

I once wanted to write something like an article about the (at that point of time) “upcoming” sequel to Risk of Rain. I followed it from the anouncement to the release and eventually when I was ready to actually type out that article on Risk of Rain 2, my notes got wet because of me ignoring the risk of rain and getting soaked by the downpour. Ironic, isn’t it?

As for more recent posts, there’s an upcoming review on Ori and the Blind Forest! It’s a great game with some flaws to it, but I guess there’s no such thing as a perfect game, right? The thing is that I’m struggling with writing it. The game has so much content that I feel like I haven’t covered enough yet, so I start playing again although I was already typing and then I end up not typing at all because I’m playing the game for too long.

There’s also a review coming up on The Red Strings Club but I’m forgetting to take notes since it’s such a great game and I also forgot to take screenshots (or rather whenever I remembered, it just didn’t work! Good job, Steam!). So, that review is also on hold.

Also I really wanted to cover the Moonlighter DLC but I just didn’t have the time to play it, especially since I’ve also recently gotten into Warframe again, which is quite time consuming. Another post that I had planned was an article on the GamesCom but I may end up not going since it’s already quite near and I still don’t have a ticket and also recently got sick, which isn’t good when you’re going to a convention. So, I may end up not going at all, which would suck quite a lot.

Another few reviews that I had planned were about NeuroVoider (a top-down rogue-like-shooter), Yoku’s Island Express (a pinball-esque Metroidvania title) and some other games but I still have those on hold since I just didn’t really get into the mood to write about them.

So look forward to those! These are great games! If I don’t come up with new reviews, I’ll write about those. There’s also another post planned where I’m late to a party but that one still has time, I guess.

Anyways, cheers!

This post is part of a contest/challenge called Blaugust! The goal is to post as much as possible and participants are awarded with different prizes depending on the goal they achieved. My aim is to post on all 31 days of August and if you’d like to know more about this “event”, you should check this post out.