League of Legends turned ten years old, this year, which is one of many reasons to celebrate!
Hence, I thought I’d make a few posts (though a bit late) about my favourite champions in my favourite role, kind of like a introduction to those champions or a guide without the strategies and all of that but with more lore and reasons for why I enjoy playing the featured champion. I’m a Support Main and mostly play hard-engage and enchanter/babysitter supports but I’ve been trying to get better at poke-supports as well, lately with Xerath as my latest addition!
For the sake of not making one super long posts (with probably around 10k words), I’ve decided to instead feature one post per champion per year, with ten featured champions/seasons in total! I may continue this sort of posts afterwards as well or feature two champions in one post if there’s a bit less to say about them, but I’ll decide that in the future, probably.
Before we head into the first post, I’d like to talk about two things:
1 – I decided to rename the “Late to the Party” “column” into “The Gaming Journal” where I’ll post anything that isn’t a review while also keeping it gaming-related. For instance, my goal is to make multiple posts regarding my first steps in MHW once I’ve started playing that, similar to what DerLoarp did (back in the day) at petebackwelcome, a blog that no longer exists.
2 – Currently, you are still able to receive a ton of extra rewards in League of Legends for just playing the game, if you’ve created an account before Oktober 16th (I believe?). There’s not only the Anniversary-exclusive “Annie-versary”-Skin but also a lot of extra rewards like bonus capsules, tokens, gemstones, chests & keys, skin shards, TFT-eggs, a random Legendary Skin Permanent (!) and other rewards that are awarded by playing ten games. You’re eligible to receive these rewards until the end of this week, so you better hurry if you’d like to get those freebies!
Back when I started, Zyra has just come out, I believe, which was somewhere around 2012 (I was 13 back then). Hence, I don’t know what League of Legends was like up to that day but I certainly enjoyed playing champions that came out before that. In fact, my first support champion was Taric, The Shield Of Valoran! But while I’d love to feature him in these posts here, I can’t do it at all, mainly for the reason that he’s been updated to a more fabulous version of his former self that I’m not really playing right now.
After he got changed a couple of times, though, I switched over to some other support champions and amongst them were Morgana, Soraka, Fiddlesticks and – the champion that today’s post is about – Janna, the Storm’s Fury!
Note: I’ve only named these five champions, as they are champions that I actually play and as these came out in 2009, don’t flame me.
Janna, The Storm’s Fury can be called a protective spirit or even a goddess of the poor people in Zhaun and the sailors on Runeterra’s seas. She’s been known for ages and stories about her helping those in dire need have been told in many countries. Janna, which is the Shuriman word for “Protector”, often shows herself in the form of a blue bird that helps those that pray for her or as a breeze that warns the sailors of approaching storms.
In-game her abilities reflect her windy character quite well.
Her passive ability, Tailwind, grants her and all allies that move towards her increased movement speed while also granting her bonus damage based on her movement speed on her auto-attacks and her W-active.
Her Q-ability, Howling Gale, summons a whirlwind at her current location which gets bigger and travels wider the longer she charges it, damaging and knocking up enemies that it hits.
Her W-ability, Zephyr, not only has a passive part that increases her movement-speed when it’s off cooldown but also has a damaging active part. When you skill your W, the blue bird known from her Lore flies around her.
Her E-ability, Eye of the Storm, shields an ally champion or turret, granting them protection and attack damage. This shield is rather big but decreases over time, though the cooldown gets reduced for every champion knocked away/up or slowed by her abilities.
Her ultimate, Monsoon, first knocks away all enemies and stuns them for a brief moment before slowly healing all allies in the area around her.
These abilities make her an excellent enchanter who’s able to protect her allies with a lot of disengage-abilities, overall utility, a shield and an AoE-heal. Because of that, she doesn’t usually pack all that much of a punch, making her quite an easy target to kill when caught out of position. In the laning phase, I usually poke enemies with my Zephyr and Auto-Attacks, so that we eventually can engage on them and take a kill or blow their summoner spells. When they try to engage, I try to disrupt them from doing so by placing a Howling Gale nearby and knocking them up before they try anything funny.
Champions like Nautilus, Thresh, Blitzcrank and Pyke are usually your worst enemy when you’re playing Janna, as they all have a hook or grab of sorts on top of other sorts of follow-up-damage or crowd-control.
However, I usually perform rather well when I’m playing against poke-matchups, other enchanters or champions like Alistar or Rakan who try to engage with their abilities and set up a kill or two with their abilities, as their W-abilities can be cancelled with Janna’s Howling Gale or Monsoon ability.
My rune-setup for Janna usually looks like this.
Summon Aery allows you to poke a lot more while also adding a bit more shield value to allied champions. Mana Flowband lets you regenerate a lot more mana. Celerity increases Janna’s movement speed by 1% but also makes all movement speed bonuses 7% more efficient, which is great to have on her thanks to her passive and Zephyr. Scorch is great for games where you’re able to poke a lot, as it adds a lot of extra damage over time to your W-damage. You’ll want to poke a lot, as you most likely will take Frostfang over Coin and as you’ll want to stack up your Mana Flowband relatively fast, using Zephyr. Alternatively, you may want to take Water Walking instead of Scorch – if you want to roam more – or take Gathering Storm for longer games. In the second tree, I usually go for Inspiration with Magical Footwear and Cosmic Insight. Magical Footwear saves you 300 Gold on shoes but also grants you a bonus of 10 movement speed while Cosmic Insight grants you 5% of cooldown reduction (CDR), max CDR, Item CDR, and Summoner Spell CDR.
If you want to, you may as well go for the Resolve Tree (2nd) with Boneplate Armor and Revitalize for increased shielding and healing on top of a bit more survivability.
Note: This is just my set-up, you may play it in every other way if you want to as well.
As this post has now ended up being a lot longer than usual, I’ll abbreviate the item-section by just saying that I usually go for
Ardent Censer -> Athene’s Unholy Grail -> Redemption and then go for some tankier items like Shurelya’s, Solari, or Zeke’s Convergence. As for boots, I usually take the boots of mobility as they make you go fast. Depending on the enemy team, though, you may want to opt-in for Ninja Tabis, Mercury Treads, or the Boots of Swiftness.
Anyways, I hope that you enjoyed this type of post. Tomorrow, I’ll be featuring another enchanter support but from 2010!
Feel free to comment on anything you liked or disliked. Have a nice day 🙂
I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!