The Steam Game Festival!

As a blogger who’s kind of focused around indie games and new releases as well as reviews, I always am on the search for new titles that are coming up and worth checking out or writing about. Alas, the Steam Game Festival, Summer Edition, has been a great opportunity for me to do just that: Play games that are coming out and write about things that are worth checking out.

Sadly, due to real-life obligations, I didn’t quite get the chance to do that just yet, although I did download plenty of demos. In the next few days to weeks, I’ll post about my experiences with these demos and will recommend stuff based on my first impressions in this category… The Lookout Post!

Overall, I’ve got to say that there are a lot of titles that I already played in the past from Ovid Studio’s “Metamorphosis” to TwiceDifferent’s “Ring of Pain”… But I also got my eye on a lot of new titles that I’ve been eyeing for the last couple of months, which is rather exciting. I’m really looking forward to the experience and the first impressions that I’ll be able to collect. I still haven’t really figured out how I’ll tackle these posts but it’s going to be exciting regardless of the posts’ form.

Apart from that I also have three posts on Drake Hollow planned, which should come out sometime soon. There will be an interview with the devs, once I’ve figured out what questions to throw out and which ones to keep. There will be a general informational post on the game… as well as an Indietail-Review once it’s out! So, stay tuned for that!

Cheers!

10 Comments

    1. I have 32 in the queue of which I already played six, I think? Alas, I’ve got things to do tomorrow after cleaning duties! 😀 And yeah, I’m aware of that. Honestly, I would have loved it if the Steam Game Festival would have gotten extended for another week or so 🙂

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        1. Honestly, hardly any devs do demos nowadays on Steam, so maybe it’s got something to do with Valve’s side of things? TwiceDifferent for instance have their demos available on Discord first to get more community feedback before getting more from the (bigger) Steam Community, which is understandable, I guess? I’ve seen plenty of other discord servers do the same thing with their game demos. Maybe Steam is just weird.

          Lightmatter for instance gained a huge following from the steam demo and you can buy the game to “upgrade” from the demo and play more than just an hour.

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            1. Interesting! Well, I’ve browsed reddit as well just now and actually found multiple threads that said different things. Among them was also the case by the Death and Texas devs (who also replied in the comment section of the thread) who had a positive experience with the demo. It could very much be just an algorithm-thing that is putting people into a less favourable position once people had that spike… which would be weird… but since a lot of other devs seem to have mixed experiences as well, it probably is just a myth of sorts that hasn’t been proven yet that demos result in less views – and therefore devs do not go for demos on steam, “just to make sure”.

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  1. There were so many demos for the steam festival, I had a hard time choosing which ones to play. I think I downloaded 20ish some demos, but only ended up liking maybe 7 games so far LMAO

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    1. I downloaded a total of 34 demos and am now down to 24 unplayed ones. Yeah, there are way too many to choose from and honestly, I would have loved it if I could have made more time for it to actually post more on it, so that other people get to play the “good games” while not wasting time with “bad games”.

      Just now, I played Critters for Sale and I’m sad that I didn’t know about the game until now. The post will come out soon! 🙂

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