There are good games out there… and there are bad ones… and then there are people that develop games for the sake of trolling others, wasting their time and money while ripping off other developers’ content and making a quick buck off it without getting any repercussions at all from Valve’s side.
This post features no images as I don't want to post pictures of stolen character models on here. Hope you understand that.
Recently Krikket mentioned “Streamer Life Simulator”, so I thought I’d check out this game that seems to be a complete Trainwreck and just utterly horrible. Apparently, the gameplay is kind of okay (there’s not much there) but I wanted to write about something else in this post: The dev is a “bad person”.
Cheesecake Dev is a publisher and developer who barely puts games together only to sell them for a few bucks on Steam. On their page you can find titles like “Skinny”, “The Momo Game”, “Grandpa”, “Who Is This Man”, “Yanpai Simulator”, and “Kick The Anime Simulator”.
Skinny, The Momo Game and Grandpa are being described as horror games but apparently feature little to no gameplay while also having tons of issues and bugs that won’t get fixed at all. The worst thing about these titles though is that it just blatantly rips of assets from other games and from different Steam Workshops without ever crediting the original creators.
This seems to be a common theme among the Cheesecake Dev games as Yanpai Simulator and Kick the Anime Simulator also feature assets that are plainly ripped off other games. Yanpai Simulator is flat out stealing the female character model of Yandere Simulator while also blatantly mocking the name. On top of that, it’s supposed to also feature similar gameplay, although it seems to be pretty much broken, judging from the reviews.
And then there’s Kick the Anime Simulator where you throw knives at female anime characters in a test arena that is, essentially, the whole game. In this case, I’m not complaining about the length of the game: After all, I didn’t buy any of these games and I wouldn’t expect much more for not even two bucks… I’m rather complaining about the downright offensive and misogynistic premise of somewhat brutally attacking and killing female characters. Sure, it’s “just” anime characters but if a game like “Rape Day” gets (rightfully) removed from Steam for being an obvious troll game that is just offensive, this one shouldn’t be on Steam either. And I’m not saying that it’s an “either both get removed or both stay” situation – I’m saying that stuff like “Rape Day” should not be on Steam and that this game has to get removed as well… if not for the misogynistic premise, then at least for the copyright infringements.
And since the developer’s and publisher’s names all link to Cheesecake Dev’s page on all of these games’ store pages, I’m not even sure how this stuff stays on Steam. Surely, there’s a report-function, right? Or did Cheesecake Dev manage to outwit the system by somehow changing their name each time to stuff like “lol” or other bs?
So, at last, I’d say: Please stay away from this dev and support the original content creators instead of giving money (even jokingly) to someone who steals content in such an obvious way. If you’ve got the time, report them as well. I feel like that’s something more people should do, for obvious reasons. We don’t want stuff like “Rape Day” to surface Steam again or something like “Beating Black People Simulator” or “Killing Trains People Simulator” to appear…
Coming from a region where a lot of wine (primarily Riesling) is made, I thought that this one is a title that I HAVE TO TRY OUT. “Hundred Days” is “a game of choice, nostalgia and winemaking”, which is honestly a perfect match for me.
Broken Arms Games’ title “Hundred Days” features different action-cards that you play out to place tiles into your schedule. Obviously, you only have so much time in the day for the different tasks, resulting in you having to carefully place tiles like Harvesting, Weeding, Marketing, and some other options.
Developer: Broken Arms Games
Publisher: Broken Arms Games
Release Date: "Soon"
Genres: Agriculture, Management, Economy, Simulation
There are a lot of different things that you need to get used to in the game, like the fermentation-process that looks and sounds more difficult than it actually is.
When I first started playing the demo, I ended up just trying things out only to find out what the results would be like. I personally like sweeter wines more, so I tried to get a couple of sweet ones… sadly, there were no white wines in the demo, from what I could tell, so I ended up creating mid-tier wines with not enough acidity and way too much sweetness, which is fine, I guess? These wines would go well with your dinner, probably!
A lot of the processes that are being pictured in the game appear to be accurate from what I gathered. As mentioned, I’m from a region that has a lot of vineyards and alas I know a thing or two about the process of wine-making. I used to be a waiter at a restaurant and a lot of the winemakers came around and told me a thing or two about the whole industry, so that was quite fascinating.
In a way, the game got me to dwell in nostalgia but I’m not entirely sure how it would sell to other people, especially as not everyone has a connection to wine and since not everyone might connect the dots when it comes to making a choice and seeing it getting reflected in the stats on the side. Alas, that would need a bit more clarity!
Features that I’d be interested in seeing would include upgrades to get more workers, bigger fields, and more stock. I’d also like it if you could do research projects or maybe even customize your vineyard. Another great thing would be if you could branch out into liquor and create distilleries. That’d be a nice little touch, especially as a lot of winemakers seem to get into “the good stuff” as well as a side-job, which is quite nice, actually!
Overall, it’s been an enjoyable demo! I’m looking forward to seeing more when the game gets fully released!
As a blogger who’s kind of focused around indie games and new releases as well as reviews, I always am on the search for new titles that are coming up and worth checking out or writing about. Alas, the Steam Game Festival, Summer Edition, has been a great opportunity for me to do just that: Play games that are coming out and write about things that are worth checking out.
Sadly, due to real-life obligations, I didn’t quite get the chance to do that just yet, although I did download plenty of demos. In the next few days to weeks, I’ll post about my experiences with these demos and will recommend stuff based on my first impressions in this category… The Lookout Post!
Overall, I’ve got to say that there are a lot of titles that I already played in the past from Ovid Studio’s “Metamorphosis” to TwiceDifferent’s “Ring of Pain”… But I also got my eye on a lot of new titles that I’ve been eyeing for the last couple of months, which is rather exciting. I’m really looking forward to the experience and the first impressions that I’ll be able to collect. I still haven’t really figured out how I’ll tackle these posts but it’s going to be exciting regardless of the posts’ form.
Apart from that I also have three posts on Drake Hollow planned, which should come out sometime soon. There will be an interview with the devs, once I’ve figured out what questions to throw out and which ones to keep. There will be a general informational post on the game… as well as an Indietail-Review once it’s out! So, stay tuned for that!
Do you like trains? Do you like simulations? Do you like resource-management-puzzles? If this introduction reminds you of yesterday’s post, then you’ll probably realise quickly that we’re reviewing Train Valley 2 today and that I’m still as uncreative as yesterday!
Genre: Trains, Strategy, Simulation, Puzzle, Casual
Release Date: April 15, 2019
Reviewed on: PC
Available on: PC
Copy was purchased.
Train Valley 2 is a puzzle-train-sim developed by Flazm, the developer of the prequel, Train Valley 1. Alas, the premise is still relatively the same. You’ve got different stations that need to be connected using railroads. Building tracks, bridges and tunnels as well as destroying houses and other objects costs money that you earn by successfully guiding trains from one station to the other stations.
The main difference is probably the fact that you don’t have the semi-random tunnels, bridges and stations popping up everywhere.
Instead, you’ve got the task of constructing those yourself. Apart from that, you now have to deliver resources from one station to the next, to get processed resources that then need to end up at different towns. You transport workers from trains to the fields to work on grains. You then deliver the grains and more workers to the farms to get cows. At last, you bring the cows back to the towns to complete the production goals.
But the game’s not limited to only workers, grains and cows but also features a plethora of other resources and processed items that need a lot more steps to get produced!
In the first game, trains started driving off into the distance, causing chaos and destruction, if you took too long. Meanwhile here you have full control, alas having to send them off on your own in a slower-paced fashion, which is rather relaxing and quite a bit of an improvement. The game doesn’t get easier, though, as it’s more about the decisions you make. You need to manage your funds and decide on which station to build from and to, first, before taking action. Alas, Train Valley 2 can create a relaxing and less frustrating experience while still featuring logic puzzles that are as satisfying and difficult as the ones featured in the predecessor!
Overall, it seems as if the developer, Flazm, stocked up on the quality of life improvements while also adding a lot of features that make the game more entertaining. Challenging yourself in the levels and collecting stars now enables you to unlock different train designs, for instance. Things like these make the challenges worth it, while also providing completionists with some better rewards!
In contrast to the first game’s more realistic art style, Train Valley 2 features a rather vibrant colour palette as well as a less detailed poly-based art style.
When delivering materials to the different towns, these towns get upgraded, just like in the predecessor, but it seems to be overall more rewarding. Levels aren’t tied to themes, eras and locations anymore but, instead, feature a more general approach, named by some landmark, like “lighthouse” or “Eiffeltower”. Despite that, the cities and towns still develop in different styles that aren’t necessarily “European” or “Asian”, which I personally really dug.
Another new change: You don’t go through a century per level but instead work yourself through different ages from the steam age to the electrical era to, finally, the age of space. You can find a total of 50 levels in Train Valley 2, and you have access to infinite more levels due to the Steam Workshop and the player-created levels.
The music, however, is still not my favourite part of the game…or even the franchise.
In the beginning, the soundtrack seems to fit the game, but over time you can’t listen to it anymore. The tracks (pun intended) are all way too relaxed and calm. At some point, I got so tired of the soundtrack that I ended up turning it off and listening to some other music that fits the game just as much but is a lot less monotone. The problem with the soundtrack is probably the fact that it all sounds similar if not even the same. If someone played the Train Valley soundtrack, I wouldn’t be able to recognize it at all, which, in my opinion, is what makes a great soundtrack great. It either fits the game atmospherically or it adds more value to your experience. Train Valley 2’s soundtrack seems to fit but gets annoying over time and alas, in my opinion, is not good.
On top of that, there are some issues with the bridge/tunnel-construction. It’s a tad difficult to see the terrain differences and where you can lay down tracks. In some places, you need to create bridges and tunnels although it may look like you’re able to just place tracks up the slope. When you want to construct bridges or tunnels, it can also become rather fiddly, to the point that it almost becomes frustrating.
That being said, I don’t think that this is a major flaw and while it can be a bit annoying in the beginning, you’ll get used to the controls over time and eventually learn how to use it just fine. My overall experience with the game was really satisfying and I did enjoy my time a lot, especially since I noticed the improvements from the first game.
Both Train Valley and Train Valley 2 are great games that you can get for around ten bucks. Train Valley 2 brings a lot of value to the table on top of the workshop content, which is just fabulous for games like this. If you like puzzle games and/or trains, I’d say go for it.
Trains are quite cool, aren’t they? They look cool and they’re fast and it’s a disaster when they crash into each other and I lost my train of thought, so I’ll just say that today we’re taking a look at Train Valley, a casual train-sim-puzzle by Flazm!
Release Date: September 16, 2015
Genres: Puzzle, Trains, Simulation, Casual, Strategy
Reviewed on: PC
Available on: PC, iOS
Copy was purchased.
The overall premise of the game is rather simple. The player has to build railways in order to connect different stations within a plethora of cities and times. They then have to manage the increasing traffic by creating crossroads and switches and by destroying old or building new tracks… and while the player is doing all of that, they also have to try to not go bankrupt while fulfilling different goals such as “no train crashes” or a certain amount of money that needs to be earned or others.
The 2015-title features four different chapters with six levels each, letting you construct train-tracks in a total of 26 different levels and in four different eras and areas: Europe (1830 – 1980), the United States (1840 – 1960), the USSR (1880 – 1980) and Japan (1900 – 2020). You also are able to get Germany (1880 – 2020) as a DLC for a total of 30 levels.
The different areas are insanely adorably designed feature a lot of details like different build styles and landmarks that the areas are known for. On top of that, the buildings also change their shape and style the longer the level goes on, indicating the progressing time, which is an interesting detail.
And well,… you control trains. It’s quite cool.
By sending trains to their destinations you earn money while you lose money yearly or when the trains arrive late. By sending out trains to different areas, you also seem to develop those areas, resulting in villages turning into towns and towns turning into cities, which is quite neat. I really enjoyed this part of the game as I was able to see big skyscrapers rise when we just had small houses a while ago.
And while the premise is rather simple… the game can be quite tough actually.
There are some levels that are hard to crack as your funds are limited and as you have to watch so many different things. Destroying buildings costs you a ton, so you have to be careful or you end up bankrupt again, which is essentially your biggest enemy in the game.
If you’re not that much into puzzling but you still very much enjoy train games, fear not, this game has got you covered!
There is a sandbox mode for this game. Alas, you can create tracks and send out levels without any pressure on every level of the game, resulting in a rather pleasant experience. You can’t create your own levels, from what I’ve seen, but it’s still rather relaxing and enjoyable.
The experience is further enhanced by a total of fifteen different types of trains from steam-powered locomotives to modern-day high-speed-trains… and there are also eighteen different types of cars as well as a lot of other details hidden in the game, resulting in an overall rather pleasant experience.
Despite the initial praise, however, I’ve got to say that there are some issues here and there.
The music, for instance, is rather annoying once you played for a while. Each area has a different soundtrack and while it is quite neat in the beginning, I had enough of it after only two hours, resulting in me muting the game…
And then there are some levels that seem a tad too frustrating… I would have liked a “hint”-button of sorts and I would have enjoyed it if you could access the next level even without playing the level before that. Sure, the next level is harder than the previous one… but I really hate that one Tokyo level, so I don’t want to play it anymore and just go for the next one. Sadly, I can’t do that, which I personally find annoying.
Apart from that, there aren’t any other flaws, in my opinion. I played the game for a total of ten hours and really enjoyed my time, despite it being so simple. For ten bucks you get a bunch of value out of it. It’s quite relaxing and adorable, the presentation is nice, the puzzle-parts can be tricky and despite my rather long playtime for such a short game, I’m still not done with it!
Therefore, I can really recommend this game to everyone who likes trains. It’s a fun puzzle game with very relaxing train-sim-aspects to it as well as a super adorable presentation, only flawed by the music that I personally didn’t really like.
I hope you enjoyed this review. It’s a tad shorter but in the end, that’s alright, isn’t it? Have a nice day!
The Mystery Blogger Award is an award for amazing bloggers with ingenious posts. Their blog not only captivates; it inspires and motivates. They are one of the best out there, and they deserve every recognition they get. This award is also for bloggers who find fun and inspiration in blogging, and they do it with so much love and passion.
Thank whoever nominated you and provide a link to their blog.
Mention the creator of the award and provide a link as well
Tell your readers 3 things about yourself
You have to nominate 10 – 20 people
Notify your nominees by commenting on their blog
Ask your nominees any 5 questions of your choice; with one weird or funny question (specify)
Share a link to your best post(s)
So, first up, thanks to Frostilyte for the nomination. I appreciate it.
If anyone doesn’t know Frosti, check him out. You won’t regret it.
Well, now… uh… three things about me, I guess?
Despite my young age, I get flattered when I get ID’d and I tend to get mad at younger people calling me “Sir”. It’s just weird. I don’t look that old, or do I? It may be due to my height (I’ll just count all of that as one fact) of 194cm but it’s still weird for youngsters to use the formal form of “you” or “sir” or whatever when speaking to me… and I’ll have to get used to it when I become a teacher, I guess?
I prefer English over German. I don’t exactly know why but I read more in English than in German. My copy of the Necronomicon, for instance, was probably the oldest title that I’ve bought. I had to look up every fifth word or something at the beginning until I learned all the different synonyms for “horrendous” or “horrible”. Apart from Lovecraft’s short stories, I’m also a huge fan of Oscar Wilde’s “The Importance of Being Ernest”, which is one of his few socio-critical comedies… and well, as far as shows, movies and games go, I tend to have them turned to English as well instead of German as the dub quite often sounds better in English.
I used to practice Kendo, Iaido and Iodo in my hometown. I’d show you my old gear, including pictures of me in my hakama, gi, and my armour as well as equipped with my shinai, bokken and my io… but I’ve sold them all to make space.
Questions from Frostilyte:
1.) What has been the biggest change to your daily routine during the (coron)apocalypse?
Well, mostly, it’s the time at my PC that I’m trying to reduce. I’m turning blue light filters on more often and I try to go stretch and take a few steps on the balcony after every class to make sure that I get that Vitamine D going as well as all of that oxygen. I guess my gaming-habits have also decreased over the course of time since I basically spend so much time at the PC anyways nowadays with all of the online classes. Alas, that probably is the biggest change… but then again, there are also things like “reminding myself to bring my mask” when going out to buy groceries… or stuff like not wearing a shirt all the time…
2.) What game are you most looking forward to?
That’s a hard question actually since there’re so many cool games coming out soon… Well, up there at the top would be the games by the devs that we interviewed in the past but also games like Eastward, Relic Hunters Legend, Boyfriend Dungeon, Haven, Metamorphosis, and Witchmarsh… but if I really had to pick one game that I’m looking forward to the most, it would be Drake Hollow by The Molasses Flood (the guys behind The Flame In The Flood). It’s something that I’ve been excited about for ages now. I’m following The Molasses Flood on Twitter, IG and other platforms for quite some time now and I’m in the process of preparing three posts of that specific game, so I guess it would be fair to say that I’m most excited about that game.
3.) What’s the first you want to do when things go back to normal?
Punch Frosti for the covid-themed questions – just kidding, it was a different time back then… in May!
Uhm, I guess, go to university? I’m really looking forward to that and the cantine food, as well as going to the literature club meetings, and meeting everyone live… it’s been a while and it’s not the same over discord. I’m going to be able to hit the bars again with some friends… and I can go to the Sauna again, which is going to be fantastic! That’s going to be quite cool 😀 But then again apart from those things, there really aren’t all that many things that would change for me (apart from not needing a mask, of course).
4.) What is your favourite type of fruit juice?
I honestly don’t really drink all that much fruit juice. When I came back from my parents’ they also packed me up with a lot of orange juice and some other multi-vitamin-stuff… but I personally don’t like orange at all. I guess if I really had to pick one, I’d say Lychee. I love Lychee juice. I used to frequent this Asian bistro that had a bunch of Asian sodas and juices there, including rice-peach-juice and lychee juice – and well, I also like Lychees so I guess it makes sense that I’d like the juice.
My second choice would be Mango or Strawberry juice, I think.
5.) What’s something you accomplished recently that you’re proud of?
Oh, well, first up, recently a site called Feedspot actually put up a list of the “Top 40 Indie Game Blogs and Websites for Indie Game Enthusiasts in 2020” and we got placed to the 11th spot there right between “indiegamereviewer.com” and “Indie Game Bundles”. Of course sites like itch.io, IndieGala, and the IndieGaming Reddit would be in the top 10 but I feel like it’s a huge accomplishment for someone like me to be up there in the top… uh… 12! And, well, by “someone like me” I mean someone with only a fraction of the followers that those other sides have!
Alas, I’m really proud of that, I guess? I’ve been running this blog for almost a year now and it’s getting a lot of traffic these days, which is kind of frightening… but at the same time I really like the idea of actually having a voice when it comes to reviews and highlighting something that could be considered an “Indie Gem”. Obviously, I’m not posting Indie-only content… but I’m actually trying to work on more Indie-content these days as I really am enjoying the reviews and interviews and all of the research that I can do.
Apart from that, we’ve hit 220 followers on Twitch, raised 140$ for the Trevor Project, unlocked the fourth emote slot (and we’re quite close to hitting the fifth one!) and we’re meeting new people all the time nowadays, which is a ton of fun! So, I guess I’m rather proud of that as well.
When I thought of “blogs that not only captivate but also inspire and motivate”, I thought of a few… but since I can’t mention ALL of them and since I’m limited to “only 10-20”, I thought I’d go with these here. 🙂
It’s always a pleasure to talk to Peril and every single one of his posts is great and features at least five words that I have to google (again, remember, English is my third language). It’s great to read one of his posts and I’d recommend his blog to anyone interested in movie reviews, gaming-related content or comments on society and different issues.
Naithin not only organises a lot of different events and collaboration opportunities for other bloggers (like the “To The Moon”-Play-Along or the Civ-Succession-Games) but also is a trendsetter when it comes to “Challenges” and is able to write a variety of different types of posts that I really am enjoying to read. I’ve only known Nait for a year now but I really have come to enjoy my time talking to him every now and then and it’s also a pleasure to be around him. Hell, he even showed Asheron’s Call to me – and the posts on that are among the most viewed on my blog right now!
I guess this one could be counted as “cheating” as TWRM features a lot of guest-posts on their site. There are plenty of posts there by bloggers that I’d like to nominate but never get the chance to and essentially they all get to be mages on there. I could recommend any of the posts there and I’m sure there’s something for everyone on there! And TWRM himself also organizes events for all kinds of people like the Super Mario Multiverse event that happened on the 10th of March (Mar10 Day) and alas, I guess that’s quite inspiring and awesome!
Jeff is a lovely streamer and blogger who is always worth checking out, I’d say. If you’re not into reading, check him out on Twitch and say hello. His community is nice and he is a really cool guy and reading some of his stuff really helped me with my coming-out (Oh, right, I’m bi!) and all of that. His streams are super wholesome and I love lurking in there every now and then while enjoying the sheer positivity coming from this beautiful man and his viewers!
His blog features a lot of LGBTQIA+ content but isn’t limited to that. There are also a lot of posts on other topics such as Twitch or NaNoWriMo or RL-stuff, so basically he’s a jack of all trades with a plethora of content to check out!
Quietschisto from RNG is another German fellow writing English reviews on a blog. He’s quite cool to play games with and he, Frosti and I did a collaboration on Ring of Pain in the past. We also talked a bit here and there about drinking and sleeping and uh…
Quietschisto is an interesting guy which you can see on his blog as well. Not only does he have a plethora of posts on Assassin’s Creed and other games up but he also writes reviews (similar to Frosti and I) while also talking about cocktails and drinks and stuff, which is quite fun. I really recommend checking Quietschisto out if you’re a fan of any of that!
Lucius over here was one of the first bloggers that I followed on WordPress after starting my blog that was NOT from Blaugust. So, that makes him special, I guess. Kind of at least… just a little bit…
Jokes aside, I really enjoy his reviews, although I haven’t really read a lot of blog posts in the past few days… but whenever I saw something by Lucius over here, I tried to tune in and see for myself what he has written up. I really enjoy his reviews as they feature a different style from the ones that I tend to write or read. Lucius’ posts are easy to get into and hard to let go of. Definitely worth checking out! 🙂
Not only are they a wonderful couple and entertaining streamers but they also did provide some nice insights into the world of blogging when I just started out. Information like why comments are so important or what spacers do. Obviously, there are also posts on video games and, again, collaborations with other people like the Play-Along where Kim is also participating in or The Great Blog Crawl 2020, where I originally wanted to take part in… but that kind of fell under the table. Kim also has a great community going on on a discord called The Support Role, which I’d recommend checking out as well if you’re interested in seeing streamers or bloggers from all over the world or if you’re in need of help or advice. The Support Role can also be found on Twitch, so uh… check them out!
I’m not entirely sure if this is allowed but Frosti is cool and you should check him out. Despite me misgendering him at the beginning (it’s Naithin’s fault!), we’re getting along quite well… and as Theme-Brothers we obviously have to nominate each other. 😀 Right?
Frosti also writes reviews but also other types of content as well as posts about Derpy Pokémon Drawings that he did… so, there’s that. If you like that,… follow him or something. 😛
GD (I have no clue how to call ‘er) has a lovely format called Seriously Geeky Sundays that I enjoy reading… the fact that it says “Sundays” in the title probably helps with figuring out when the post will be up, which is probably why I’m able to read it so often. Her streams are quite fine to lurk in and she does have these really cool posts about the games she played in every month and well, different topics on Sundays. It’s been fun to read her, so check her out. 🙂
Another review-blogger (as I’d call ‘er) who posts about stuff other than reviews as well. I feel like I’m mentioning the same things over and over again. Krikket is lovely. Her taste in games is quite different from mine but I enjoy reading her posts, especially as she’s also part of the succession games that the Blaugustans have going on right now! I’d recommend checking her out. I like her posts. You should, too. lol.
As my tenth nominee (Frosti probably doesn’t count since he nominated me),…
His cats are just adorable! He organises the lovely Blapril/Blaugust event and writes a ton of posts about all kinds of games from Destiny 2 to TemTem or whatever else is currently cool. I really enjoy reading his discussion-type posts as well as listening to his podcast and when I got to know the Blaugust-people he was the only blogger that I’ve actually heard of prior to joining the discord… so, adding him on steam and being able to talk to him was kind of huge for me back then. 😀
So, yeah, these are my nominees. They are all quite captivating, inspiring and motivating! Really recommending all of them. Please check them out! 🙂
Uh, I need to share links to my “best posts”. Well,… this is going to be a tough one since I like a whole bunch of my posts a lot…
Honestly, I hate this point. Screw that. If you really want to know my favourite, go to this link and search for it yourself!
And as far as posts go that are probably “up there” in the top-something, I’d probably go for my reviews on The Flame In The Flood, Risk of Rain 1, Omensight, or Moonlighter. I put a huge chunk of work into those posts but they’re horribly flawed with all kinds of typos and spelling errors in them. Some of them are also way too long… but despite their flaws, they’re still my posts, so I love them regardless of those flaws… I guess I can’t really decide on my favourites when I think about the total of over hundred posts that I did in the past year… so naturally, I just picked a few out of my reviews as I originally wanted to do reviews only… and while my newer reviews surely are a lot better than my old ones… I still like these ones a lot!
Questions from me for the nominees (if they want to answer them):
What’s the weirdest combination of food items that you can think of that should not work… but actually does work really good?
What’s the most important thing you’ve learned over the course of time in regards to Blogging and/or Streaming?
You’re forced to swap out your country’s “leader” (party/politician/etc.) with a videogame antagonist (like Borderlands’ “Handsome Jack”). What antagonist do you choose and why exactly?
What are the top 5 games on your wishlist and what’s the next thing you’ll get?
Do you have a playlist/some playlists for different tasks in games like grinding or PvP, etc. and if so, can you share them with us and explain why you use them for those specific tasks?
That’s it for this post. These Award/Nomination/Tag-type posts are always something else, so they take a bit longer to edit and write up and I need to come up with some interesting questions and overall… I hope that you enjoyed this one! If you want to answer these questions in a post as well, feel free to do that and link back to me so that I can check those answers out for myself! 🙂 Looking forward to seeing the nominees’ answers and questions and everything! 🙂
“It’s the second week of the To The Moon Play-Along and alas we’re getting right into Act 2!”, is what I would have said if I wasn’t late with this post. Alas, an explanation:
I was not at home to play the game and therefore couldn’t write a post on this prompt. I couldn’t play through Act 2 as I only had my laptop with me and as it (probably) can’t run TtM, but in return, I had some time to write up five other posts instead that I wouldn’t have gotten to over here… weird, innit?
Anyways, we’re back home again since yesterday and alas we’re heading into another Act of To The Moon… this time it’s a tad shorter and alas only features four questions. If you still haven’t played the game and don’t want to get spoiled, don’t read this post. If you’re completely new to the Play-Along I’d recommend checking out the “hub”-post over here where you’re able to find not only my last post but also the other posts by the other people participating! 🙂 So, let’s get into this, shall we?
1. When Eva was sitting, thinking about the reasons nothing at all changed in Johnny’s simulated memories — what conclusions do you think she reached? What conclusion did you reach?
My initial thoughts on the matter were something that Nicolas mentioned… “something happened” in the past that was extraterrestrial for them and maybe even a tad creepy. I would have thought that there was some supernatural or alien event that traumatized Johnny so much that he just can’t remember his past all that much. That was my conclusion at least.
Eva probably thought about it with her contract in mind and how she could potentially find a way out of this blockade. Later we find out that a different event traumatized Johnny and his mother… and that he had taken beta-blockers to (potentially) cope with it… so the side effects of those caused Johnny to forget about a lot of things.
2. The block on the youngest memories and the use of beta-blockers… What do you think this will be all about?
Well, *again*, I thought that there would be some sort of extra-terrestrial stuff going on but sadly was disappointed with what happened. With all the distortions and the black and white stuff between the memory links going on, I would have thought that it’s some trauma of sorts that turned Johnny into a creep… but uh… well, it was, I guess?
3. What about Neil taking off for a moment while Eva returned with the… ahem… Contained dead squirrel odour? What could have been so important to him?
Honestly, no idea. It just doesn’t make sense to me right now… I mean, he’s working for a company, he’s on contract and that contract is not fulfilled yet but he’s taking a stroll in the woods while his client is about to die. Everything seems a tad weird but I guess that’s Neil in a nutshell… in a good way.
This is kind of a far-stretch but maybe he has some health conditions that required him to walk away to take some drugs or vomit or whatever – well, something that he’d have to do somewhere away from other people as it’s loud or unsightly. This assumption is based on the fact that we picked up some pain killers while sampling the odour and based on the fact that Neil’s health was already a bit damaged when we fought against the squirrel. Alas, I thought that Neil potentially could have some brain stuff going on or some side effects from the machine they’re using or something like that. I honestly have no clue so these are just some theories of mine on it… Maybe we’ll find out eventually!
4. We still have the third act to come. What do you think it will focus on?
We end Act 2 with trying to break through the inaccessible memories… using a dead squirrel’s odour… and uh… well,… I guess we’ll make it in time and get through the barriers?
Initially, I thought that we’d find out about the past and that we’d influence Johnny to want to go to the moon by doing something with River since she’s a big part of his life. Alas, it probably focuses on River and that incident in Johnny’s childhood.
Either way, we’re done with the questions for last week! I didn’t like Act 2 as it was incredibly slow-paced and as it felt a lot longer than it was. For the length that it featured it just wasn’t that exciting, in my opinion… So, when I was getting bored, it was over already… and then I ended up playing some more to get through the first half of Act 3. Alas, while answering the questions I already knew a bit more than I should have known… but luckily I made some notes and alas was able to see my first impressions and theories on the story, so it’s all original over here.
And that’s it for this post. I’m looking forward to the third act as it will be the end of the main story… and then there’re only the minisodes to come which hopefully are a tad shorter and more exciting than Act 2. While I did like Act 1, I’m not entirely sure if the slow pacing of Act 2 is everything that I didn’t like. There have been other moments in the game that I didn’t enjoy as much, such as Johnny being a creep and some mistakes and logical errors here and there, such as the Animorphs reference in one part that they didn’t get right… The beginning of Act 3 was kind of cute but I’m not entirely sure if I’m liking the game all that much right now. Oh well.
If you liked this post or if you have other stupid theories, let me know!
What does it take to become a good mercenary? What does it take to outwit your opponents, to survive? What does it take to escape the Sergasso Nebula?
Well, according to today’s game, Void Bastards, it only takes water, prisoners, and a whole lot of sneaking.
In today’s Indietail we’re taking a look at Void Bastards, a rogue-lite Stealth-Shooter that could probably be best described as FTL meets System Shock. You play as one of many prisoners that get sent through the Nebula to eventually just escape its fangs. On your way, you’ve got to manage resources, fight or outwit enemies, chose between different paths to take, and routes to walk through.
Developer: Blue Manchu
Publisher: Humble Games
Genres: Stealth, First-Person, FPS, Action, Rogue-lite
Release Date: May 28, 2019
Reviewed on: PC
Available for: PC, Switch, Xbox One, PS4
The framework gameplay revolves around you navigating your tiny little escape pod through the nebula by choosing different paths and ships that seem to be procedurally generated. This aspect reminds me heavily of “FTL: Faster Than Light”, which was quite pleasant as it directly contrasts the seemingly action-heavy inner gameplay-loop that revolves around sneaking and shooting. There are a lot of different ships to explore from shopping ships, manned with only gun-point-turrets at max, to medical bay ships or cargo ships. Each of these come with different supplies, loot tables, allies, and enemies.
When you board these ships, you’ve got to find the next exit and loot the ships for items, resources, and materials. Obviously, you can also just move past the ships and skip out on potential dangers at the cost of loot but I usually ended up just going for the looting-experience as I felt that it would be too much of a waste.
The different ships all feel different.
There are different musical pieces as well as different layouts that these ships can have, resulting in a unique experience whenever you board a ship.
In the beginning, you’re only equipped with limited ammo as well as weak(er) guns but over time you’ll upgrade them – and throughout your runs, you’re able to keep all the upgrades as merely your player dies and as there are plenty of other convicts to send out in the Nebula, each equipped with their genetic traits, making the experience rather unique similar to how your genes make you taller or colour blind in Rogue Legacy.
While I used to just run and gun every ship, trying to get as far as possible with my limited ammo, I quite often ended up dying prematurely due to missing ammo and/or drastic actions, but that’s not what Void Bastards is about. In the beginning, I also didn’t see the comparison to Bioshock but over time I came to realize: It’s a stealth game.
Just because you have a gun, that doesn’t mean you’ve got to use it.
You don’t have to kill most people and usually, you’ll end up getting killed if you take on too many or the wrong enemies. Essentially, the best way to survive in this game is to sneak past enemies, to lock doors, potentially trap enemies in different rooms while looting ships and making it further and further into the void. Your gun is your friend but more often than not you should just rely on sneaking and immerse yourself into the unique atmosphere that each ship has.
Every sound you make can be the last sound you make. A neat little gimmick that the game has is the fact that it displays sounds made by you or enemies on the screen. Thump, thump, thump… Step, step, step… BAM! BAM! You get the idea! It felt similar to XIII, a game for the original XBOX that used to utilize a similar comic-gimmick with the sound-displays, the cell-shading and generally the vibes that this game has as well.
But despite being able to take a trip down nostalgia-road with all the gimmicks and references to System Shock, XIII, or Bioshock… the game still has flaws that can’t get ignored, in my opinion.
For instance, the game gets rather monotone and repetitive over time.
Monotony-wise… The soundtrack is monotone and seems to be lacking something as it only features 23 different tracks that all sound way too similar. The game doesn’t shine when it comes to the music, which is – in my opinion – a bummer as it really could have done more there and as it really could have been more fun if the soundtrack accompanied you during stealth- or action-passages.
As far as repetitiveness goes… Part of the reason why I always wanted to rush through the levels was the fact that I felt rather uncomfortable having to face a game like this with its monotone music and all the stealth going on without any action at all. Once you realise that Stealth is your best friend, you have to get married to the idea of being sneaky. Sneaking through ships, looting caches while not getting seen… it’s the most successful way of playing this game and essentially you’ve got the whole game figured out if you get to that point.
And well, the whole gameplay loop may be flawed at this point… I know that every run can’t be completely different when it comes to rogue-likes but I personally found that there wasn’t much replay-value there past the first few hours. You already have seen plenty of the game after a few hours of gameplay. Same goes for the campaign… I didn’t find it too entertaining for something that is supposed to take “12 to 15 hours”, resulting in a bit of a negative experience for me personally. The humour and the initial impressions with the comic-like presentation are rather cool and entertaining, I’d say, but they don’t outweigh the other issues in my opinion.
Alas, I don’t think that I really can recommend this title. For a game that costs thirty bucks without any discounts on Steam, I would have expected a bit more. If you aren’t bothered by repetitiveness in stealth-rogue-lite-shooters, I’d say go for this game… at a discount.
Either way, I hope that you enjoyed this post and I wish y’all a wonderful day. I was really excited about playing Void Bastards but in the end, I got a tad disappointed as the game became stale over time, which is a bummer.
So you created an account as well now, eh? Welcome to Twitch! It’s a lovely platform with a bunch of issues but you haven’t heard about those yet since you’ve only been viewing people from afar or you’ve heard about all those big Twitch streamers before, so you’re trying to be like that! Maybe you’re also just new to all of this and thinking about trying it out yourself… and alas, you end up setting up OBS, hitting that “Go Live” button and playing a game… by yourself… while nobody is there.
And alas, you’re wondering: Why is nobody watching you?
Clearly, it can’t be you as you’re awesome! Clearly, it can’t be the category as Fortnite is popular with a ton of streamers playing it and a market that seems to be as deep as the players’ parents’ bank deposits… and clearly, it can’t be your settings since you watched plenty of tutorials before even creating a brand or anything like that!
So you decide to watch other streamers and ask them what you’re doing wrong… and you got banned! Uh… what? Rude! Screw you! Guess we’ll go somewhere else and ask about the best obs settings for your stream and… oh, weird… you can’t chat anymore for another…. 8 HOURS?! WHAT?! It must be a bug! Let’s try somewhere else… you say Hello and have a nice convo going and before you get to ask about your initial question, you see that it’s time to go live again. You drop a follow to that streamer and say your farewells. “Going to stream now myself! See you another time!” – and BAM! The banhammer has spoken, for you’ve done the verboten! (forbidden… in German… I tried!)
So, this post is about Twitch Etiquette and promotion/networking. The Do’s and Don’t’s! The way to go and the way to not go! That kinda thing!
First of all, that person up there… could’ve been anyone! I once mentioned my stream somewhere by accident as I was super excited and while I didn’t get banned, I received a warning that people consider that as “self-promotion” which people don’t like to see. I wasn’t aware of that at all at the time and while it wasn’t my intention to self-advertise myself, I can see how it could have very much come across like that! Alas, I’d say that people should never mention their streams in other streams unless specifically asked about it.
Streamer: “Do you stream?” – You: “Ah, yes, actually, I do!” – […]
You don’t want to be the person to bring it up… in another person’s stream. Just like you don’t bring a sub from SubWays to BurgerKing! You just don’t do that kind of thing. It’s considered rude and you’re most likely going to get kicked out for so blatantly promoting a different store.
“But, Magi,…”, you may interrupt, “what if I actually want to ask a streamer about something?”
Well, then, new Twitch-Person, I’d recommend DMs to you! Chat with the streamer in their chat, get to know them. Ask them questions about their stream (also quite helpful) without bringing up your stream (again, nogo!) and then you later message them on Twitter or Discord. If it’s a smaller streamer, with less than three digits of viewers, they will reply to you and probably quite fast as well! Off-stream they won’t bite off your head or whatever. I’m sure they’ll provide you with links, guides, screenshots, etc.
A while ago someone came to my stream and asked something about his streams and while I initially thought of banning that person for self-promoting, I thought it’s an easy topic to talk about and that it may be quite interesting for others. The person ended up not only donating money to me (which I didn’t ask for but he did it anyways while I was away) but also joining our community and they even raided me once with their community, which is lovely. In the end, helping them helped me but usually, they’d get banned for that kinda stuff. That was also the first advice I gave to him: Don’t ask about your stream on other people’s channel. People consider it rude and quite often get rather pissed off about it. Quite often they ban people for that even if it’s not meant in a harmful way.
Now, so far I’ve only talked about the less rude people that have good intentions and don’t want to promote their stream… but some people just suck. Sometimes people come into your chat and ask for followers and whatever.
Person: “Hey, I followed you. Please check me out as well now.” – Yup, banned.
“Follow for Follow” aka “F4F” is not only incredibly useless but also highly bannable as it violates Twitch’s Terms of Service (also known as TOS). Followers are a good indicator of how big the community is, nothing more… nothing less… People that follow you will get notified when you go live and they’ll be able to see you being live on the left side of the screen. When people follow, they become community members enabling them to get community-gift subs that are not directed at anyone in particular, which can be quite neat now and then…
But followers don’t decide how successful you are on Twitch and it doesn’t matter in terms of view count or quality of the stream. If that was the case then you could just buy followers or set up a bunch of fake/bot accounts that follow you and suddenly you get a ton of viewers or fans or money or whatever you’re after. While you need to have 50 followers to become an Affiliate, that is your smallest problem considering the other goals.
When I see F4F-people, I instantly ban them. I don’t want them in my community as they violate TOS openly and as they probably will start to bother my viewers as well.
And then there are people that backseat your stream or that are only there to start a fight. Don’t just come to a channel and correct people on the way they’re playing. Don’t spoil their games. Don’t tell them off. Don’t make them do things for you. It’s their stream, not yours.
Last Saturday, I did a 25-hour-charity stream for the Trevor Project. We were able to raise a total of 140.20$ with the help of some very generous viewers of mine, which I’m grateful for, and in the end, we got to unlock all the milestones in one single donation, resulting in a bunch of giveaways for the community. I was going to give away a bunch of different games from Moonlighter to Hart’s Island to Felix the Reaper to other titles. I was excited to see all of these different people get their games after we reached certain milestones and hence I put “Giveaways” into the title… but that naturally also attracts people that only are there for the giveaways…
And there he was… some guy called “madafaka” with some number at the end of his name whose literal first message in the chat was “!giveaway”.
Yeah,… no. Obviously, I was already tired and sleep-deprived at that point so maybe I’ve overreacted a tad… but at the same I paused everything while telling him off as I thought that it’s a prove that has to be made clear.
I told him that it’s bullshit to go to small streams only for the giveaway and to be so bold about it that you don’t care at all about them but only care about that giveaway. One of my viewers (a lovely regular at this point) agreed with me while that guy was actually trying to defend themselves, talking about us “going to the zoo to visit the monkey” and not to “buy the monkey” or something like that. I don’t know what he was on about or if he was on drugs or whatever… but it was hilarious for anyone who saw it and “!giveaway” has become a meme on my channel now, which is lovely.
When he then told me to “stop bitching about it”, I told him that he can tell me that again at a later time. The stream would have continued for eight and a half more hours so I timed him out for exactly eight hours. It would have been funny if he had returned… but he didn’t… which is for the better.
So, let summarize the Don’t’s of promotion:
Don’t promote yourself openly.
Don’t mention your stream in other people’s streams unless asked about it or unless you know the streamer/unless you’re a regular.
Don’t bring your stream up on your own.
Don’t do F4F.
Don’t be a dick by backseat-gaming, spoiling, or by telling the streamer/moderators off.
Respect others and treat them like you want to be treated.
And lastly, you’ll want to ask how you promote yourself properly, right?
Well, honestly, there are a lot of ways. So, that’s going to essentially be a whole different post on its own, but to be frank I guess I could say that there are more Do Nots that are essential for that…
Just be careful and:
don’t beg for hosts or raids.
don’t expect others to do the same for you. They are not obligated to!
don’t make friends for the sole purpose of getting “twitch famous”. There may be a whole post dedicated to just this one topic, so look forward to that.
check the streamer you’re raiding out BEFORE you raid them. Best case, they’re cool and your community loves them! Worst case, it’s some bigot that offends and insults you and your community while traumatizing everyone so badly that they won’t watch you ever again!
Overall, I think that this might be a nice little series of posts that I could do. I just don’t know yet in what category to put it or if I should create a whole new category for Twitch stuff (Edit: Done! New Sub-category in the Gaming Journal!)… If you’re completely new to this kind of stuff and want to learn more about streaming or ask any questions about that kind of thing, then I highly recommend CastorDie, which is a wonderful little Twitch Community full of streamers and uh… people… of sorts… and among them is also MrGoodHand who’s running a blog as well, so check him out over here. 🙂
I hope you enjoyed this little “guide” of sorts. It’s a bit rambly and chaotic, but overall, I’m sure that I can create some useful informational posts like this as well in the future that might be quite nice to read through. I’m sure I could also feature/recommend streamers in this Twitch-Category or whatever… I feel like that might be quite cool. ^-^)
If you have any questions, let me know and I’ll write something about it or put something together out of a lot of different opinions and stuff!
Either way, have a nice day and see you another time!
Edit: Changed the title of the post from “New to Twitch, what now? #1 – Promotion” to “How to not-promote your channel on Twitch” as the earlier title was misleadin and as I don’t feel like a “series” of posts would be the way to go for this. Instead I’d rather enjoy having posts here and there on the topic of channel growth, activity on your channel and my journey on Twitch without having them correlate to any sort of over-arching category, like it’s the case with The Stray Sheep.
At this point, thirty minutes ago, StuffedWombat, the developer of Gutwhale, asked on Twitter what long term effect this 1000+ game bundle will have on the people that will buy games/that have big gaming backlogs already… and well,… here’s my answer to that.
When I speak of “this bundle” I mean the Bundle for Racial Justice and Equality that the itch.io people put together featuring tons of great games and other lesser-known titles. For the next few days, you get about 1637 items by 1304 creators at a price of $5… instead of a regular price of $9,083. For only five bucks you can not only support the charity but also unlock DRM-free copies of MidBoss, Night of the Consumers, Odd Realm, Beacon, A Short Hike, Celeste, Overland, Night in the Woods, Long Gone Days, Tonight We Riot, Catlateral Damage, Nuclear Throne, Minit, Death and Taxes, OneShot, The Stillness of the Wind, a bunch of RPG assets, Fossil Hunters, Last Word, Crest, Pyre, Mon-Cuties for All, Octodad, and many more!
There are a ton of titles in there that I’ve got wishlisted on steam for a while now or that I’ve seen screenshots of over on Twitter and that I wanted to review for my blog and now I’ve got them all… for five bucks. Sure, I own a lot of them already and some of these titles (like the RPG maker assets) are probably not going to get installed any time soon… but regardless of that there’s a ton of value in this package as well as a great cause as all proceeds will be donated to the NAACP Legal Defense and Educational Fund and Community Bail Fund split 50/50! Isn’t that lovely?
But now, back to the original post idea: StuffedWombat (jokingly) said that people won’t buy any small games any time soon as they already have so much to play, which leads to the question of if that’s true.
I personally have a fixed budget for each month that gets spent on free-time-activities, be it new books, games, going out with friends or games. With the lockdown being a thing “going out with friends” is not much of an option for me personally and with my backlog of books being a thing and exams coming around the corner, I don’t really need new books, to be honest, so naturally, I spend a lot of it on these kinds of things. This month, for instance, I’ve purchased this bundle, used my twelve bucks on Humble Choice, and bought Sea of Thieves, so that leaves me with little to nothing else.
By limiting myself to a certain amount of money I don’t get to go on these spending-sprees when the different sales are around the corner, like the upcoming Steam Summer Sale.
…and since I didn’t spend all that much last month, I decided to donate twenty bucks to the Trevor Project as part of our recent charity-stream and donate some money to some other projects. I feel like that’s a good cause and ever since I quit smoking two months ago, I’ve got more money available for games, which is a good thing. It’s a bit of a motivational thing.
Now that I own this bundle, I obviously won’t need to spend too much money on titles in this bundle, right?
Well,… technically yes. I guess I won’t have to buy titles like Pyre or Tonight We Riot as I already own them… but I kind of want to also have them on Steam, if that makes sense?
Nuclear Throne, for instance, was one of my first purchases on Steam. Regardless of that, I also own it on the Epic Game Store and (now) twice on itch.io thanks to huge bundles. Do I need this game four times? No. Is it worth it? Hell yes. It was free on Epic Games but Epic Games doesn’t feature a lot of the features that I like in Steam like Achievements or INGAME SCREENSHOTS, FFS. WHY THE FUCK IS THAT NOT A THING YET? – sorry, I lost my composure.
And well, itch.io is something I browse now and then, but I haven’t made any purchases on here apart from the bundle for racial justice and equality as well as the COVID-relief bundle.
And there are still plenty of games on my steam-wishlist like Firewatch that I really want to play someday that we don’t have in this game yet. If it ends up to be in the upcoming steam summer sale, I’ll happily grab it if my funds allow it. And that although I already own 700+ unplayed games. I’m already spending a lot less on games and my backlog is shrinking slowly (if you don’t look at the pile of 1000+ games from itch.io that I now have) but regardless of that there will be times where I’ll buy releases that I find interesting, simply for the sake of owning and eventually playing them.
Of course, eventually, I’ll have to limit the funds that I can spend on free-time-activities. When I have to deal with taxes and kids and pets and stuff, I’ll have different priorities. When I have a cat, I reckon that that cat will get a separate set of funds dedicated to its food and toys and whatever… and whenever I need to, I’ll reassign the game-funds to it or my food-funds or whatever. Yup, sounds like a fool-proof plan to me. Obviously, the game-funds would have to decrease… but I’d also have a job then, so that’d mean… more money! Maybe I’ll be able to work through my backlog and review more games, that way, but for now, I think my limited funds are alright. It’s an alright measure.
And to get back on track, people will always spend money on games. Even if some of us will spend less in the future, we will still spend now and then and support the (Indie) Game industry in one way or another.
And that’s fine. I doubt that any devs will have to fear that they’ll go extinct eventually. And I’m sure among all the hoarders and buyers there’s plenty of indie game promoters that have to buy games to get their blog posts and youtube videos and whatever out, so at least those will fuel that ever-raging and never-ending fire called the “backlog”.
Either way, I hope you’ve enjoyed this post. It’s a bit of a silly prompt, I guess, but I wanted to give my two cents to the topic and also mention that I plan on getting a cat once I’m done with my studies. Lovely.