Like yesterday, I decided to make another post on the Steam Game Festival and more demos from this event. Yesterday, we covered ten games on there with most of them being rather interesting and today I wanted to continue the trend with the next ten games that looked interesting and promising. You can check out all posts on the Steam Game Festival (the current one and the previous ones) over here if you want to. Without further ado, however, let’s head into some cool games.
First Class Trouble is a party game where players work together to prevent disaster. Play as either a Personoid or a Passenger in this social deduction game. The passengers need to stop an evil A.I. that is aboard this ship while the Personoids have to stop them, even if it means deception, betrayal and lies. The whole aesthetic of the game is amazing from the customization to the soundtrack and the graphic. The demo itself had a few hiccups with the servers but when everything is patched up and ready, you can find a game within minutes and get ready to eject people out of the air shoot. I personally enjoyed it a fair bit, despite all of the bugs. Whether or not all of them will be squashed on release, remains to be seen! But until then, there’s going to be a lot of time for polishing and further development!
This game is a cosy and adorable fishing and building game where you plant trees, catch fish, trade items for money (leaves) and expand your busine- I mean,… garden. You can upgrade your fishing rod, add plant life to the world, meet characters and bring animals to the archipelago. While the demo can be played through in about forty minutes (At least, I think that there aren’t any more fish in the sea.), I’m sure that the full release will offer a lot more content. On another note, it actually is great to see a new game by Coldwild Games. They’re actually behind Merchant of the Skies as well, so I have high hopes for this game!
Beacon Pines is a rather lovely choose-your-own-adventure-style game by Hiding Spot in which you step into the role of the main character, Luka, and the narrator of the story. Utilizing different words (“charms”) that you find throughout the game, you explore a cute and creepy story within a magical storybook. Are you stuck in one place? Try going back, using the Chronicles, and revise your previous turning points. What could you have done differently? What charms could change the outcome of your fate? Try it out yourself! Incredibly cute game with some eery vibes and an amazing soundtrack. I can highly recommend it and am looking forward to the full release!
Dorfromantik is a peaceful strategy and puzzle game where you create a beautiful and ever-growing village landscape by placing down tiles. There are a bunch of biomes in the game and different interesting tiles that work in different ways. To keep on going, you’ll need to place down your tiles with future tiles in mind. In a way, it reminds me of Islanders but with less creative freedom since you’re using hexagons in this one. Quite a short and somewhat challenging but still rather lovely demo!
Space Wreck looked quite interesting, being set in a post-apocalyptic world in space and having to deal with problems in different ways while utilizing TTRPG mechanics… but in the end, I didn’t get quite warm with it. It’s inspired by Fallout 1 and 2 as well as Arcanum, but I’m not entirely sure if I quite like it for a plethora of reason. While I love the art style and atmosphere in the first few minutes, the voice acting feels off and I would have loved it if it just didn’t exist in this game. At the same time, combat is somewhat weird and clanky and as someone who hasn’t played the three games mentioned above, I’m not entirely sure if it’s supposed to be this hard to get into but for a game that is coming out in 2021, I feel like it should be more beginner-friendly. Oh well…
In No Place For Bravery, we step into the steps of Thorn, an old and ambitious warrior, who roams a vicious war-torn world in search for his lost daughter. No Place For Bravery is a 2D Top-Down Action-RPG with a fantastically detailed pixel art-style and a wonderfully eery soundtrack. Combat feels smooth but has a steep difficulty curve with lots of parries, timings, and different systems to look out for. There are different weapons and items to utilize as well as a story that I don’t really get… but it was fun! Really enjoyed this one. Make sure to wishlist this demo!
And while I would like to talk about more games today, I’m actually rather tired and can’t really play too much more. Alas, I’ll write about more titles tomorrow in Part 3 and I’ll try to get to it sooner instead of leaving it to the last few hours of the day! I’ll also try to limit the time that I’ll spend on each and every demo, as time management is key when it comes to deadlines. I hope you enjoyed this post and I’ll see you in tomorrow’s post!