So, after playing a bunch of this beautiful game that I preordered, I decided to write some first impressions down and warning, there's spoilers incoming!
Today, we're talking to Yandere Simulator's developer, Yandere Dev about accessibility in games, development, and about his title here. Enjoy!
This is my go-to game to relax and chill out after a long and busy day. Let's relax by taking apart ships in Harspace: Shipbreaker. Here's my review!
The Demon King has been kidnapped so we've got a bone to pick with the Imperial Army and the Adventurers... Today we're reviewing Skul: The Hero Slayer!
Today I wanted to look back at accomplishments and take pride in what I do instead of dwelling on mistakes because of my mental health and my self-esteem... Also, I'm actually quite happy with the results these last few days!
Idiots are back at it again in Germany, so here we are with #allesdichtmachen and my thoughts on that topic!
Free Jazz, Destruction and a gorilla on a rampage? Today we're taking a look at a game that combines all of that into one fantastical title. Here's my review on Ape Out!
Today I wanted to talk about more Twitch Etiquette and something that kind of gets dismissed at times, as well as some mental health resources.
Hike, climb, and soar through the peaceful mountainside landscapes of hawk peak provincial park. Meet friends, discover treasures and trek towards the summit on this short hike!
Everything has an end, kind of,... and I feel a bit burned out from MHW, so I'll wrap this series up (for now?) - but first an update!
How do you set up alerts? Why do they exist in the first place? Should you display the follower alert? These and other questions, here!
Hey, this is about a lot of topics and really just me rambling about a lot of things, so... yeah. There's that.
Forager is a great game, I'd say,... but recently allegations about the lead developer came out and I honestly believe it judging from Mariano's phrasing. Here are my thoughts!
TASOMACHI lets you soar through the skies and explore a beautiful world full of secrets and mysteries! Here's my review!
Today, I'm looking at a paid demo for a game releasing this year that rivals tripple-A titles easily despite only being developed by one person: Bright Memory!
Talking about more reviews, why there are not more reviews, and why I won't lower my standards. Overthinking the latter a bunch, and also talking about Daily Blogging for 100 Days in a row!
I'm late... but I finally got through Yakuza 0 and frankly, I love it to bits. Here are my thoughts!
Another Month means another choice and this one is alright but I'll pause it. That's not a late April Fools' joke btw.
The Slormancer is an upcoming 2D-ARPG by french Indie Studio Slormite Studios. Check out my post for my first impressions of the Early Access!
Games can contain a plethora of triggers which is why I wanted to talk about how to make games more accessible or how some games should handle those triggers while also questioning if it's possible to prevent triggers completely.
Gatekeeping sucks and apparently people still do that to "roast" others because of them playing games on an easier difficulty... and that sucks. Hence, some thoughts on difficulty and accessibility.
Is fast travel necessary? When is it annoying? When is it making the experience worse and when is it actually any good?