Modding in Games

I was always a bit reluctant with modding games. The only titles that I’ve ever modded were Minecraft (stuff like Mo’ Creatures, Optifine, Inventory Tweaks, or Shaders) and The Binding of Isaac: Afterbirth+ (that mod that tells you what the items do), so I figured I should try and broaden my horizon a little bit and explain as to why mods are good and why I hesitated so much with installing a lot of things.

For starters, I’d like to point out that I don’t hate mods entirely. For me it’s just a bit hard to install them and I end up doing something wrong somewhere, so I need to redo everything, and then I give it up altogether, resulting in a rather unpleasant experience. At the same time, some mods disable Achievements in games on Steam and I ended up avoiding mods due to that reason, especially as I didn’t know what games did it and which ones didn’t do it. I’m not a completionist by any means and I expressed some thoughts on Achievements before as well… but I still kind of care about them and don’t like playing a game while they are disabled as it kind of bothers me. 

Mods are great though. Stuff like Optifine or Shaders can make a game like Minecraft actually rather pretty and add a lot of nice details to the world, even without you running that raytracing stuff (is that out already btw? Asking for a friend). At the same time, there are plenty of mods that add more content to a game without taking too much away from the vanilla-experience or they add so much awesome stuff to the game that it becomes an entirely new experience, which is amazing. There are also cases where games only are held together and popular because of the modding community, which is amazing and which must be a good thing. 

But despite modding being such a common thing, I still kind of hesitated to install any in some of the games that I played. I ended up shoving aside the idea of modding RimWorld as I wanted to learn how to play the vanilla game, first. At the same, there are titles like Skyrim or Torchlight that have fantastic examples of community-made content that maybe (or probably?) surpasses the original developers’ ideas and creativity. New classes, smarter pets and enhanced GUI in Torchlight’s case or new enemies, more character customization and roleplaying capabilities in Skyrim’s. The potential is basically endless and I felt like I should maybe try it out myself.

Alas, I started up Stardew Valley again, which is a great and very underpriced title that I’ve only spent a hundred hours in so far. I last played it on March 23rd 2020, so I was a bit rusty… and with new additions that were made to the games, I was a bit hesitant of starting it up again. But well, I figured, I may as well try it out with the Expanded mod among others, to give it a completely new vibe and more interesting things to discover as well as new NPCs to romance and new crops to place down. 

The picture below shows the installed mods that I’ve chosen. I used a Pastebin that KingArgaroth shared for his playthrough of this mod pack and alas, I figured I may as well copy that and share it with y’all. Make sure to check him out if you haven’t yet! I talked about him and other great streamers briefly in this post here. The mods mentioned in the Pastebin technically make use of SMAPI but I ended up having trouble with that, so I opted in for “ModDrop” which is a piece of software that made the whole process A LOT easier. I installed a lot of mods that are needed for both Stardew Valley Expanded and for Ridgeside Village. Both of these mods add a lot of new areas, events, dialogue options, features, and NPCs to the game. Apart from that, I also made use of the Season Villager Outfits that are actually quite lovely and the Dynamic Night-Time mod. 

In today’s stream, I then started it up for the first time and to my surprise it went quite well. There was a hiccup at the beginning where it took a while to load but honestly, that’s quite understandable when there is so much going on in the game and when there are so many mods involved. I didn’t have any issues after that with it apart from the Experience Bars Mod (that I now uninstalled) constantly showing… and I need to add a mod to update the map to also feature Ridgeside Village… but other than that it worked pretty well.

I’m quite overwhelmed with all of the content but overall, it was more than enjoyable. The new farm layout is fantastic and the new NPCs in the game are a lot more diverse and fun than the previous ones who all felt a bit one-dimensional… From RSV’s Flor, Corine and Maddie to SDVE’s Sophia there are plenty of cool characters in the game… but it’s actually not that easy to decide on who to potentially date/marry yet as the bachelors in the game are all rather cute as well and as I haven’t gotten to know them all just yet. 

But yeah, I really enjoyed that experience. ModDrop really helped with the hurdle of installing things easily… and the mods that I used actually don’t disable achievements, which is also incredibly cool. Looking forward to playing more soon!

Have you ever modded a game before and what were your experiences with the install-process and the game itself? What are your opinions? Do you like modding games or are you more of a Vanilla-Only person? Let me know!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Outriders – First Impressions

Honestly, I’m not sure what to think about Outriders. I’ve been playing it for the last four hours and while I’ve enjoyed the demo, it’s mostly that I’ve enjoyed the abilities.

For anyone that doesn’t know, there’s a demo available for Outriders right now that lets you play through the first chapter of the game. There are four classes and you can level up to Level 7 and unlock World Level 4. Everything transitions over to the full game if you end up pre-purchasing or buying it… 

Where do I start? Where do I start? Uh,… Earth is doomed and people hence travel to a distant planet. One of the ships blows up in space for whatever reason and down on the planet, there are these alien storms that are very lethal. For whatever reason, we don’t die by it but get altered instead… hence, we’re one of the “Altered”, on top of being one of the remaining Outriders (the military people that came with one of the ships). There is black goo that is infecting people, killer storms, and some mad scientist that commands the other ship that is still in space to come down despite us not being ready. God damn it! Alas, stuff happens and we get put into Cryo to be saved later… but we wake up 31 years later instead of the few days, weeks, months that were planned. Alas, once we arise from our slumber, we are involved in a war, we are left to die and then we end up helping our friends, including my favourite character so far: The charismatic and never-sober Jakub! 

Oh no…. a storm is coming!

Well, since we’re an Altered, we have up to three different skills that can be exchanged for different skills. The four classes play quite differently, although I haven’t played too much of the Trickster just yet (more of that tomorrow, hopefully). The Technomancer is an ice-based long-ranged support character that can drop turrets and other gadgets to help allies or fight their way alone through areas. The Pyromancer is a mid-range fire-mage, kind of… You can inflict a lot of elemental debuffs and damage and you have some crow control, so I’ve been enjoying this one a lot. The Trickster is a time-based short-range assassin that does a lot of damage and gets shielded on top of the healing (more on that later) when they kill stuff up-close. The Devastator is an earth-based tank that goes into short to medium range and heals from killing encounters up-close.

Now, every class heals in some way. The Pyromancer has spell-leech/spell-vamp and the Technomancer heals based on long-ranged damage dealt. I love playing mages and I love snipers, so I’m enjoying both of these classes a lot. There are also skill trees in the game as well as gear that changes your spell-attributes (similar to how exotics in Destiny have special attributes). Some weapons also may synergise quite well with builds, I’ve noticed. A sniper I got has a poison shot, for instance, which works quite well if I don’t one-shot a target with it while another weapon has bonus armour pen on the first shot after reloading… I’d imagine that other weapons deal bonus damage on burning targets or targets with ailments as that could work quite well with the Pyromancer for instance.

Selfie Time!

Either way, that’s been great and interesting, but overall it feels kind of… off? The gunplay is great with some of the weapons… but others feel lacklustre. In Destiny (and the comparison was inevitable) you’ve got weapons that feel like they hit their targets and like they’re packing a punch. The gunplay is funplay. Here… you’ve got snipers that just let out a quick “pew” before you have to aim again and it’s just not as satisfying. Not all weapons are like that… but a lot of them are.

In the same way, there are some mechanics in the game that feel kinda iffy like the missing jump-button and the whole guarding-mechanic that is very Gears of War ish. I both like and dislike the guarding mechanic. Sometimes it feels unnecessary or I forget that it’s a thing. I wanna jump over an obstacle and am suddenly guarding and clinging to the wall… feels weird. At the same time, it’s cool since I haven’t played many games with that sort of mechanic.

At last… the character creation… ugh… the male voice sucks btw… I like the female voice a lot more… but my biggest problem with the character selection is that the skin tones don’t work properly. Belghast has a nice comparison in his post showing some unintentional racism where skin tones aren’t the same for all heads… I wanted to create a super pale character because… I’m super pale and a lich and all of that… but all of the skin tones look brown-ish… which I didn’t feel that great about. Luckily, you can cover your head quite well with a helmet to brush over that fact. You also have presets for hairstyles, head shapes and beards… but I can’t customize the body or shapes or whatever. At the same time, I can select a beard as a man but not as a woman… and as a woman, I can have makeup… but not as a man? I don’t know. I like my makeup on male characters, so that would have been something I would have personally enjoyed. Generally, the character creation is also lacking a lot and I hope they add stuff to it, including actual functioning skin tones. I don’t have to be a pale vampire with red lipstick in every game… but you know… I don’t feel comfortable creating POC as a white person… maybe that’s just me but I feel like I could be labelled racist or something. 

Looking Dope!

Anyways, Outriders is fun but I’m not sure if I’ll play the full game unless it’s on sale or free or something… I mean, I wanna play a looter shooter again… maybe I’ll get into Borderlands again, who knows? But Outriders may not cut it for me at a price point of 60 bucks..

What are your thoughts on the demo? Let me know!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

MonHunLog #10 – Another one bites the dust!

I last started up Monster Hunter on November 28th, 2020. After a total of 144.6 hours, I haven’t been able to start it up again due to me burning out from the game and exams keeping me busy, but alas, I figured I’d post about it again today! The last time I played MHW, I ended up burning out because of that one material… the Ebondy Odogaron Mantle… not dropping after thirty + hunts. But then Naithin came to my rescue and told me that I didn’t need to do that. In fact, I could just melt it. Alas, we did that.

Thanks to Naithin for giving me a tip here.

The Ebony Odogaron Mantle, needed for my weapon upgrade, is a very rare Ebony Odogaron material used to craft weapons powerful enough to take over the world. To meld it I need 500 Research points (got that!) and one Celestial Wyverian Print (that I already have). Now,… I feel stupid for grinding Ebony Odogaron but at least I got it now, right?

The Deadline is the upgrade I wanted. It has higher Affinity, damage, Element damage and it looks the same as the Nether Vajra I was rocking before. This apparently (according to a tier list I found online) is the second-best Insect Glaive as it doesn’t require you to use Free Element or Handicraft, really, due to it having the elemental damage portion from the get-go already and due to it already having a long white bar. Alas, I’m glad we got that now! It’s not the strongest build in the game, apparently, but it certainly is an upgrade with the increased damage, affinity and sharpness. The biggest thing for me is the Elder Seal that it has. Until I craft some better weapon, I will use this probably against Elder Dragon fights as it has a high Elder Seal and as most Elders have a weakness against Dragon Damage. I feel like that works quite well for me.

It has been done!

Now, eventually, I’ll have to get an upgrade but for now, I’ve got other matters to deal with… The Old Everwyrm needs to be slain after all!

The fight against Shara Ishvalda is a bit tricky, after all. I, at first, thought that it was a fully-grown Xeno’Jiiva but apparently that one’s in the game later on. The first stage features Shara Ishvalda in its rock-covered form while the second stage features Shara Ishvalda without its rock-shell. The rock shell is vulnerable at the head and body but takes reduced damage on all other parts. The arena has a rock-fall-trap that you can activate using bombs or by mounting Shara Ishvalda after luring it close to the wall and then slamming it into the trap, dealing massive amounts of damage. Apart from that, I also ended up calling a flare for support as I, frankly, am too out of practice to Solo this enemy. I had enough damage to get through the first form alone (the random player that joined ended up being AFK for a time, so I had to fight alone for quite a while…) – during the second stage, we had four people, though, which still took ages btw. We feinted once but eventually got it done.

Is it… o-over?

The main issue with Shara Ishvalda was for me that I didn’t have enough damage to solo it and I still have to get some good gems with Vitality or Affinity/Partbreaker to survive and/or deal damage. It would be amazing if I could get to that soon… but for now, there are other things to be done.

The second stage of Shara Ishvalda features it without its shell, as I mentioned above, which means that it’s vulnerable in more parts. The forelegs are breakable while the head is breakable twice. The weak points are the wings and the head as well, so I essentially focused my kinsect onto the head in order to generate explosive powder spots around the general area of the head/wings for a lot of damage. The other thing I mainly did in the fight was using my downwards spin-anime-slash-attack (aka Jump + Y to do a spin-slash downwards) when it stood on its back legs while focusing my attacks on its body and head whenever it leaned forward. With the insect glaive, you can actually deal a lot more DPS while on the ground, so I tend to do that more often now. Obviously, the jump attacks are quite strong when there are a lot of powder spots around the upper area of the monster, as you can then proc multiple of them and deal a ton of damage! The jump attacks also allow you to set up mounts and potentially get the monster to the ground, so they aren’t useless… It’s just a bit hard to deal as much damage if you only do the jump attacks… That’s something that a few insect glaive users that joined me have been doing… and it’s whatever, I guess. To each their own.

It still lives! Let’s fight together!

Shara Ishvalda has some scary attacks utilizing nearly invisible sonic beams that carve through rock and armour like butter. The insect glaive allowed me to dodge them using some jump attacks but eventually, I ended just sidestepping those attacks and attacking its body/head while it was shooting those beams out.

As far as drops go… I honestly have no clue what I got. I ended up skipping past it as I’m tired and I want to go to sleep now. I’m sure I got good loot, especially as we got six or more carves out of the body.

After beating it, you get a cut scene where it actually is still alive and tries to kill you but then Nergigante shows up and defeats it, which is amazing. Then the credits roll and there’re a few conversations on how the Elders and the ecosystem are potentially destroying themselves by linking up with the Everstream and tapping into that power… Luckily, however, Nergigante is its balancing mechanism that culls those that get too strong, resulting in the ecosystem prevailing.

Nergigante just noms Shara Ishvalda, I guess…

And yeah, that’s basically the story played through. I had a lot of fun with Monster Hunter World and want to play more of it, especially as I have a ton of Optional and Event quests to do, including the newest one for the movie! Apart from that, I have yet to craft my favourite armours and potentially craft every weapon in the game (not sure if I’ll follow through with that… but we’ll see), so expect more posts on that eventually. Shara Ishvalda was a nice boss fight and I’ve been told that there are more main quests later on as well as the tempered fights that haven’t tempered with (haha…) and then there are also Yian Garuga and the “deviant variant”/scarred version. I haven’t fought against a Silver or Gold Rathian yet either… Brachydios, according to the wiki, also has a sub-species, the Raging Brachydios, while the Tigrex also has a Brute sub-species, which is gonna be interesting… and I’ll have to fight this Rajang monster (big ape!) and this super pretty monster called Zinogre… and it’s super amazingly cool and lovely sub-species Stygian Zinogre (because the armour looks amazing!). Also, once we’re done with Rajang, we’ll have to deal with the “Furious Rajang”, which is going to be even harder… and then there are also quests that require you to take care of multiple of them… Oh, wowsers! Barioth also has a variant called Frostfang Barioth while Kirin has yet to be slain in Master Rank by me… so there is a lot to do! Amazing!

Not to mention, I have yet to defeat the hard version of Behemoth as well as Kulve Taroth (as I still haven’t completed that event thing… is it still up?). There is also this thing called Alatreon that apparently is really cool to fight against… and Fatalis…

Hope you enjoyed today’s log. I’m actually quite glad to finally be done with this quest… How are you holding up in MHW and do you want to join me on PC sometime? Let me know!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

#LoveYourBacklog2021

It’s February which means that it’s #LoveYourBacklog Month… but I kind of procrastinated and alas, we’re already 75% done with the month and I haven’t written about it yet.

“Backlog” as in… the collection of games, books, and other things that you bought to try them out but never got to. The collection of games, in my case, is something that is ever-expanding (partially due to Humble Choice) but never shrinking. I’ve accumulated a huge collection of games over the past couple of years thanks to freebies I grabbed, sales that tempted me, and bundles/choices I took/made. It’s a bit of an iffy that I can’t get to all of them as fast as new additions make it into the log, but what should I do? Dread about it? Well,… no. 

Kim created a tag a while back and in 2021 it’s time for this tag to reappear. Love your backlog! Be proud of it! Yay! Positivity! 

I mentioned it in yesterday’s post already but thanks to the daily blogging and the increase in reviews, I was able to accomplish things that I haven’t gotten to. I got to play through a lot of titles and test out titles that I’ve been meaning to test out. I got to play demos of games and write about them. I was able to lay titles ad acta after reviewing them, celebrating that I finally got to play them to the point where I was able to decide whether or not I enjoyed them and whether or not I could recommend them. I’m celebrating the fact that I have so many opportunities for games to play. Bioshock? I’m two thirds through the trilogy! Assassin’s Creed? I’ve just started playing the second game and it’s a lot of fun!

Heck, I recently got gifted a game that I’m really enjoying and am looking forward to writing about it… once I’ve edited someone’s review on it (Yes, this is a teaser!). 

I’m enjoying my time with games when I have spare time after chores and studies. Starting tomorrow, I may finish some of the reviews on games I played through a while ago… and I really am looking forward to seeing what games are still waiting there, lurking in the deepest shadows of my backlog. 

Love Your Backlog. Don’t dread over it!

Do you wanna see my collection? You can find it over here! (not including GoG, Uplay, Origin, Epic Games, the Racial Inequality bundle, and other DRM-free copies as well as physical copies that I own).

Alas, I’m rocking this badge over here that shows the whopping 950 games that I still want to play through before I’ll die or lose my ability to do so. A lot of these games include titles that I want to review or that I have to review due to the review copies sent by developers. Some of them include titles I frankly got gifted or bought myself. I got gifted 300 random steam keys by friends for my 18th birthday and while there was a lot of trash in there made by people that just created the same game over and over again, gave it a different name, and sold it for two bucks on Steam… there also have been some gems in there like Tropico 3 and Tropico 4… which was amazing. Kim made this badge over here with 1000+ games but since the time that she made it, I already had been able to chunk it down to less than 1000… but I’ll take it still! 

Kim’s tag includes a few questions to answer, so I’ll get to those now.

  • What effect did 2020 have on your backlog?

Frankly, I had a bit more time to play games since I didn’t have to travel as much anymore. I didn’t visit my family as much (since my father’s in the risk group) and ended up spending a lot less time outside/with friends. Since the university was closed down and since classes happened online, I didn’t need to use the bus as much anymore and due to me buying groceries bi-weekly instead of every few days, I also had to spend less time walking around or taking public transport… So, naturally, I spent more time in games. The backlog didn’t increase a whole lot but I ended up chucking down at it and playing through a lot of titles, mostly on stream!

  • What’s the oldest game in your backlog in terms of release date?

Since there is no feature on Steam to sort your library after the release date (at least not to my information), I have to take wild guesses and google afterwards. My immediate thought was that Assassin’s Creed 1 and Bioshock 1 were quite old… but then I noticed that Fable Anniversary came out in 2004 and is, alas, a lot older than those two games. But that’s not the oldest game I own! Serious Sam: The First Encounter, my next prediction, is actually from 2001… and it’s a proud member of the backlog! I also own the first Fallout game, which is from 1997, so that’s already getting warmer and warmer as for the oldest game in my library. Now,… that’s still not the oldest game… but it’s getting harder and harder for me to find out which games are older… so I took a few guesses… 

And Leisure Suit Larry in the Land of the Lounge Lizards might actually be the winner here with a release date of 1987! There are other titles that I had in mind earlier but I can’t think of their names and browsing through this endless list is taking up a lot of time, which is why I’ll leave it at that. 1987 is still quite old… So, it could quite potentially be the oldest game in my library.

  • Can you name a game that you bought on day one, only to not play it immediately?

The only two games that come to my mind here are Risk of Rain 2 and Monster Hunter World. I was really looking forward to both of these titles… but my laptop at the time couldn’t handle either of them, so I had to play them much much later… But then I had a ton of fun!

  • What’s the game that has spent the most time on your backlog?

The game that has spent the most time on my backlog is probably Enclave. I got it for free via Indiegala back then in 2014 but haven’t played it at all to this day. Enclave is a game from 2003 by Starbreeze that the PlayMagazine rated 90/100. The PlayMagazine also called it “illegally beautiful”, venturing as high as saying that “it ranks among PC’s best-looking games if you have the power to run it optimally”. Alas, I maybe should give it a go eventually? 🙂

  • What’s the most recent addition to your library?

Sekiro: Shadows Die Twice! I bought it, I started playing it, I’m loving it. It’s a lot of fun! Can highly recommend it!

  • Can you name the person responsible for adding the most entries to your backlog due to their good recommendations?

I would say Total Biscuit. It’s a bummer that we lost Bain and I hope he gets to review games in the afterlife as well. Rest in Peace.


At last, Kim from LaterLevels says that the Backlog Appreciation doesn’t end in February as there is more to come in March… hold your socks… because I’ll participate in that #MaybeInMarch tag! The game I mentioned above, Enclave,… I’ll play it in March… maybe. And then I’ll write about it. Yay! 

If you want to read the post by Kim yourself, check out this link here. Feel free to leave your own answers to those questions up there in the comments, if you want to! Take care of yourself!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

The Greydwarf Incident in Valheim

So, for the past couple of weeks, I’ve been chilling in some discord calls with people that have been playing Valheim… and eventually, I got it myself… and then I started playing and immediately understood, why it’s so hyped right now.

Alas, I wanted to talk about my experience and that one fated Greydwarf Incident.

Odin essentially sealed some baddies in the 10th world and noticed that they have been gaining power again, which is why he also sent us (and other Vikings from Valhalla) down to Valheim, the 10th world. In an attempt to get back to Valhalla, we now have to forage, craft, farm, build, and fight ourselves through the world to get stronger and kill those aforementioned baddies. Hugins, the raven Odin sent, is also there to guide us, and I think that summarises the story quite well. The game overall feels quite good. I am having a lot of fun with it right now.

Honestly, I love how you can improve your skills by actually doing things. Running a lot lets you increase that skill reducing the stamina used, while jumping a lot makes you jump higher. Attacking things increases the damage you deal with the spear, knife, axe, club, your fists, or whatever weapon you’re choosing. There are a lot of different skills and it kind of reminds me of Runescape in a way… in a good way, I should say. Progress is tied to the achievements you get. Fighting the first boss means you’ll gain access to the pickaxe that allows you to farm resources such as copper and iron in some areas. To get there, I need to gear up and also find a deer trophy to activate the boss fight. I’ve been playing for 6.7 hours (but mostly have been buildings things, to be honest) and I already got some deer hides and trophies thanks to my trusty spear-throws. The issue is that I need more leather scraps for the tanning rack to unlock even better recipes. On top of that, I need to hunt more deer to get those leather tunics, etc., which are going to be a solid upgrade to the rags I’ve thrown over myself. Currently, I’m wielding a spear and a tower shield most of the time, although I sometimes go for the axe in fights instead when I’m dealing with skeletons, for instance, that attack rather slowly.

After settling on a nice spot over here as well and building up two beehives, a nice little hut and a warehouse, I’ve decided to explore a little bit upwards. My seed “DrPepper” features a black forest to the north with some very interesting areas. For starters, there is a dungeon there filled with skeletons… and they don’t like me which is weird since I’m a lich IRL… but whatever. Otherwise, I found some ruins with loot and skeletons as well as some other structures that looked interesting. Upon further investigation, I was swarmed by a bunch of Greydwarfs as well as a Greydwarf Shaman. Among the Greydwarfs were a bunch of red ones as well as a lot of blue ones. I decided to do my best and block off any incoming attacks to increase my blocking-skill. It levelled up to Level 10, which was nice, but I sadly also got hit a bunch by rocks thrown from afar. The Greydwarf Shaman was fairly tanky and was spreading a lot of poison around that only seemed to harm me. On top of that, the Shaman was able to heal his allies by spreading spores upwards. The heals are coming in seemingly endlessly while my food is running low, alas, I decide to block and slowly crawl backwards. 

My kiting attempts and the occasional rolls actually worked out rather well, allowing me to get quite close to my base in no time with no further hitpoints lost. The Shaman seemed to protect something, which is why he stayed near that area. Alas, I ended up finishing off the small fry by stabbing my spear into them whenever they decided to turn their backs on me. At the same, I’d block all other attacks and eventually finish them off one by one. At last, I regenerated some health when the greed came over me. “Oh, Odin!”, I said. “Forgive me for straying from this path and not getting rid of these foes first. I decided to run but I shall run no more!” My flatmate probably heard my prayers and alas decided to knock on the door to ask if I was okay. “Uh, I was quoting something in class”, I said and he shrugged it off. “But Odin, I shall run no more and I shall rid this earth of these foes”, I continued, before heading back to the Shaman. The Shaman, now alone, posed no threat to me as I was able to roll away when he spread his poison while landing a few rather strong hits with my spear whenever he used his heal spell. He fell in no time and dropped nothing of importance. The chest he was guarding featured some gold and feathers as well as some Amber, but again, nothing major. Alas, I decided to explore more before stumbling across a Greydwarf nest. I struck it down and got rid of the remaining Greydwarfs only to notice that the nest here happened to drop an Ancient Seed, which according to a friend is required to summon the second boss. I held onto it tightly as I travelled back. Pressing it against my ear, lets me hear whispers. This shall be useful. “I shall burn their young and obtain their power”, I say, “but first I need to strike down Eikthyr.”

So, I basically need to gear up some more, prepare the area around the boss by chopping down some of the trees, and then I need to summon it in order to progress some more. I think I’ll leave that for the next post on Valheim. I’ve been enjoying this game quite a bit and since other bloggers have been posting about it recently, including Wilhelm, I’ve been meaning to make some progress so that I don’t spoil myself too much when I read their posts. 

Have you been getting into Valheim? If so, how are you liking it? I personally am enjoying it but I’ve noticed that it is somewhat poorly optimised. It is pretty but a bit rough around the edges. The issue I’ve been having is that it does use up a lot of CPU from my Computer, meaning that I probably won’t be able to stream it. Hope they fix that soon. 

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

LoL – Do we need more champions?

For the past couple of years, I’ve been enjoying a game called League of Legends by a “small Indie Studio” called Riot Games. The reason why I’d stick so long to one game was that it was challenging and had a high skill ceiling based on the champion, that the meta was changing, and that you could get to meet new friends through it and play with a lot of different people. I even met one of my best friends through the game, which is amazing. Riot kept the game relatively fresh with new enhancements and changes each season like the Rune/Mastery changes, item reworks and new additions to the map but as of late, I just feel overwhelmed with how fast new content is added to the game while old content seems to fall behind and not be used as much anymore.

Part of me wants to play those fun game modes again like Nemesis Draft (I know that everyone hated that, but I enjoyed it a lot) or Blackmarket Brawlers (I know that everyone loved that, and I did, too) but those just don’t make it into the game’s rotation anymore. Instead, we only have ARAM available to us as well as the Summoner’s Rift maps in Normal, Solo/Duo, and Flex Queue with some occasional modes added here and there for a temporary amount of time, like ARURF or Nexus Blitz. I don’t get why old modes or why the story modes that Riot developed don’t make it back into the rotation anymore but it’s something I like to see more that would keep the game fresh. Be it Blackmarket Brawlers, Nemesis Draft, Nexus Siege, Dominion, or even Hexakills, there’d be a lot of opportunities for Riot to even cash in on these modes with custom flares, map effects or other cosmetics that would only work in those modes and that would allow players to use their Riot Points to fatten Riot’s pockets.

Blackmarket Brawlers was a great game mode and I still wish they’d bring it back.

But while part of me wishes for that variety, part of me also wants Riot to stop doing what they’re doing right now. Recently, they claimed that due to Covid (or other reasons), they slowed down their VGU (Visual Game Update) team considerably and want to release fewer reworks during the upcoming year while still doing their best to release six champions per year. You heard me right: SIX champions. This may not sound like a lot but the game already has way too many different characters in the game and adding more is not going to help the player reduce the load of information that you have to get through to understand some of them.

A lot of the older champions can’t be played as much anymore like Udyr who is receiving an update next year (after a successful vote this year?) or Dr Mundo who’s getting updated this year. These champions have issues with their kit where they are too basic and also don’t look the part too well, making them unpopular and bad in a way. Udyr is kind of in the meta right now but that’s mostly because of one specific playstyle and certain items. If those items get nerfed, he’ll be weak again. It’s not him being strong, it’s items being strong. Mundo is alright right now but again, he doesn’t have gap closers or dashes and he shouldn’t have those since he’s a tank… but without those, he’ll probably be not as popular as other characters and won’t see much play.

Viego, the latest problem added into the game.

Right now the game features 154 released champions with the latest one being Viego: The Ruined King. There was a time where there would be only weeks between champion releases but the champion pool at the time was limited to a lot less than the current champion pool. But during the past few months, Riot Games has been cranking out champions on a nearly monthly basis, resulting in me still not quite getting what Aphelios does while also having champions like Lilia not see any play really while Rell didn’t get any love or play until she got picked up in the Pro-Scene… and even now she doesn’t quite get played that much… and then there’s Yone who also got released rather recently who does things at times that I don’t quite get and Seraphine who is rather strong right now besides being quite basic… and then there’s Samira who is a bit overloaded and the Ruined King who is quite overloaded as well in a way… and when you get this many champions as new additions to the game, it just feels weird for me.

You hardly understand what Rell does and suddenly the Ruined King comes to the game and it just feels bad because you didn’t quite get to understand how to play against Rell and you now have to also deal with Viego… and then there’s Samira and Seraphine and Sett to deal with as well…

And you can only ban five champions per team. There are too many champions that already are too strong and you can’t ban all of them. On my must-ban list, there’s Twitch, for instance, whose AP-Build does way too much damage and just one-shots me with no counterplay at all unless I play a CC champion. Even with tanky CC supports like Leona or Nautilus, he’s going to poke me into oblivion and shred me because daddy Riot doesn’t allow Tank supports to get tanky with the current item situation. Alas, I need to ban Twitch. There are also Draven, Kai’Sa, Fizz, Katarina and Yasuo for potential bans here but my team has their own nemeses, so I can’t rely on them banning my worst nightmares, especially since I wanna ban Yasuo to prevent my own team from playing that champion. No silver Yasuo should be allowed to play that champions as it ruins more games than it ever wins.

I mean, they even fucking brought back Yone who’s basically just a better Yasuo but people still play Yasuo into the worst matchups with no experience on the champion and without a clue about the game… Why do Yasuo players not just play Yone? Idk.

Yone came back from the dead to get the 0/10 powerspike.

Because you don’t see the enemy bans, you could in theory only end up banning five champions instead of ten, especially when people skip bans, resulting in the game potentially featuring annoying champions with little to no counterplay or champions that are broken beyond belief or champions that were already super strong (like AP Shyvana) that offer some counterplay but just got buffed to increase their strong points even more although their play and winrate hasn’t lessened.

Sometimes I feel like Riot Games isn’t playing their own game. Maybe they’re actually playing a different one and dishing out changes and nerfs and updates to the game without the player in mind. I feel like Riot Games is trying their hardest to keep the game fresh and interesting right now but their focus is bad.

Instead of dishing out six fucking champions every year, they should focus on making old champions that are not viable or fun anymore fun again. They should try to update their champions, bring them up to today’s standard and make them fun again. Nowadays, every fucking new champion has a thousand different ways to one-shot me on top of being super mobile, having a lot of sustain and either stealing my ultimate or my summoners or my base abilities or they have an execute or they are super tanky and still deal a ton of damage or they just suck.

Rell is cool but just like Lilia she doesn’t get enough play compared to other champions in her role… maybe because she’s not op.

Riot Games should make boring or outdated champions fun again. Volibear started seeing play again but then his update came and people thought he was weak… but then people noticed how to play him and his win rate skyrocketed… But since Riot Games doesn’t play their own game, they decided to buff him and ended up buffing him beyond belief, so I swapped from Support to Jungle because it’s easier to carry my team through the game as Volibear than to carry my silver ADC through the laning phase. Riot Games has sometimes no clue about their champion. Did they buff AD Katarina because… it wasn’t broken enough already? They buffed AP Shyvana because nobody plays AD right now… I don’t get why they’re doing this. Fizz, an old champion that sees no nerfs these days, has damage over time in a hidden passive basically that you don’t expect at all, has two dashes, one of them makes him invulnerable, and he has high burst and great wave clear. On top of that, if that wasn’t enough, he gains a two-digit percentage damage reduction because he is “slippery”. Doesn’t make sense but fuck it, Riot Games.

Instead of nerfing a champion like Fizz that is unhealthy for the game and that is able to one-shot even tanks in late-game… in a meta that doesn’t allow people to customize their builds well against AP champions… Riot Games buffed it recently if I remember correctly. Riot buffed Fizz and items that Fizz uses and didn’t touch him in ages because: Why the fuck not? We’re here at Riot Games.

And I love the game. I do a lot. I enjoy playing it a lot recently… but I may not enjoy it anymore if they continue to give ADCs a dash when they are balanced to be immobile and if they continue to break the game by buffing stupid champions and releasing overloaded characters into the game. And I feel like other players will also stop playing.

Alas, do we need more champions? No, please. Don’t add more champions before you haven’t fixed your game.

Instead of adding more champions, I feel like Riot Games need to check out what Bungie is doing and release an expansion that vaults content and removes champions temporarily based on their win rate. That’d be fun, right? No, it wouldn’t but it would reduce the things I’d have to ban each game to maybe one or two.

What do you think about this? Let me know!

Cheers.

I want to be evil but not too evil

Ever since I was a child, I’ve loved the idea of summoners and necromancers. Skeletons are cute and the idea of resurrecting fallen (potentially enemy) warriors to fight by your side is a great idea and I love the whole thematic around it. However, when it comes to games, I feel like there aren’t enough games that let you do something that is so immoral. In a way, reviving corpses is desecration, after all, right?

Similarly, I love it when games let you perform choices that are immoral in a way, even when I myself in real life (at least the human that I pretend to be) would never do anything like that. In Fable, for instance, you can decide if you want to be an angelic hero of justice… or you just slaughter people, rob the poor, take bribes, and sacrifice people to the Chapel of Skorm in order to gain your lovely devil horns and your demonic aura.

And I know, I know… Being bad is… bad. Obviously. I’d never kill anyone in real life or I’d perform robbery… but the aspect of being this character that you could never embody in real life is actually quite intriguing and I feel like there are not enough games that let you do. Of course, you have these few titles with two different endings that let you be “bad” or “good” and it influences your ending which then… blablabla… Bioshock 1 and 2 did that btw where you could show mercy on people and rescue the Little Sisters or you could kill them and harvest the little brats and it would give you a different ending… but I feel like those games aren’t going far enough. You basically just have two choices: Right or wrong. Good or evil. But there are a lot of things beyond good and evil (great game btw) that let can’t just be seen as inherently evil or good. Robbing people would be bad but what if you redistribute the money you rob to the poor to enable them to live, for instance? Or what if you have to kill someone to save someone else (like with the Trolley problem)?

Games often try to make you believe that there are only two choices and that you can’t be in the middle or go even further… it’s a bit of a habit that some companies have to make it easier for themselves, and I find it somewhat lazy.

Catherine Classic does a great job by letting you achieve one of nine endings ranging from “very evil” to “very good” and it has some neutral endings in the middle… but the problem with that game is that it still abides the traditional values of “good” (aka marrying, only having sex to reproduce, no fetishes, etc.) and “evil” (aka Lust, hedonism, cheating, fetishes, etc.). You have to answer some questions and based on your answer it (sometimes rather randomly) assigns a value to your Karma that basically influences your ending. Your texts with either Katherine or Catherine also influence your ending… and generally, the game wants you to think that going for Catherine is bad and that going for Katherine is good… despite there being plenty of things that are wrong with Katherine. Just a hot take, I guess.

Overlord does a great job of letting you chose what to do. You get to become an “evil” Overlord and either save towns and be celebrated or enslave them and be hated and feared. You’re not just some bad guy but you’re actually THE Overlord that rules Hell itself… or at least your dark domain. The game lets you perform whatever choice you want to perform as you’re kind of the hero of your own story. The heroes that are in the game that oppose you, more often than not, seem to be twisted themselves and resemble caricatures of hero tropes, which is a great take, in my opinion. Dungeon Keeper lets you experience the story of some sort of evil being that is creating the living space for the undead, the monsters and the other evil beings that get threatened by those pesky humans. Fable lets you be a devil. In Skyrim, you can be an outlaw.

My point is that these games don’t judge you for being bad but they don’t condone it. When you perform an evil deed, you’ll notice and the characters will treat you differently. Fable has this weird thing where you get booed and insulted by everyone if you go for an evil playthrough, even though everyone is afraid of you… which is kind of silly in a way. In Overlord, you actually receive rewards for being the good guy and saving people and stuff. In Skyrim, you can murder bandits and nobody will judge you, even when murder is bad… and you can join a creed of assassins… which is quite cool, y’know? In Carrion, you’re the monster that is escaping a research facility… and you murder everyone… and that’s cool. The game WANTS you to be evil and I love that!

But how far can you take this? I feel like there are boundaries that you shouldn’t cross, I’d just love it if we could still move more freely into this chaotic evil kind of playstyle in games where you’re the villain and do bad things but don’t take it too far. I feel like it should be possible for you to be the bad guy in games without getting judged for it by the developers and without the game putting you at a disadvantage. I’d love it if games would more often get into that mindset of this evil lich or other villaineous beings that try to conquer the world. I’d love it if you could play as a skeleton (like in Skul or Osteoblasts) more often instead of this scrawny Prince Charming that saves the day yet again.

Obviously, games shouldn’t take things too far. I don’t think that you need to show how someone slowly thrusts a knife into someone’s throat (talking about The Last Of Us 2 btw) or how your character tortures someone by pulling out their fingernails or by breaking their fingers one by one (like in GTA V)… I also don’t think that you need to murder children (I’d never do that in Bioshock btw) or that you need to r*pe women in games to be “evil”. You don’t need to kick puppies or burn people alive in order to be able to play out that fantasy. I think games don’t need to go that far but they still should allow some sort of freedom. They should restrict the player when it comes to things like the points mentioned above but also allow you some freedom of choice when it comes to “do you want to be evil or good or somewhere in-between?” and I feel like I haven’t seen too many games that pulled that off well. Beholder has some interesting mechanics and ways of letting you do things that aren’t ethical to potentially save people… and it also allows you to do similar things to do bad things or punish people or frame them. Meanwhile Catherine Classic was quite obvious when it came to what choices the game wants us to make to achieve certain endings.

So, frankly, I’d love to be the villain in more games. I’d love it if I could be that demonic character that conquers the world or that heroes want to defeat… I’d love it if I could play games with characters like that more often and I’d love it if games would let me have that choice without pushing me onto some sort of path that is rather obvious.

I feel like that could be great. I feel like that’s something that I’d enjoy and that other people could potentially enjoy playing as well and that games need to explore more often. Obviously, we don’t need a game where you just assault people and r*** them and whatever. I think that certain boundaries are obvious to anyone.

Edit: I’ve added the example of Carrion to one of the paragraphs as I love that game and I forgot to mention it despite intending to. #fixed

What do you think? Do you know any games that do this quite well? Let me know!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Late to the Party #5 – Bioshock 2

During the Spooktober of last year, I played through the first Bioshock game on Twitch. I loved it. I loved the universe, the soundtrack, the combat and the way the whole world is fleshed out. You can read about all of that in my post on it from November 28th. Alas, I recently got into the second game on Stream as well and we managed to play through it just a little over a week ago. Alas, it’s time for another LttP post!

Note: There may be minor to small spoilers for the game. I didn’t talk about certain things to not spoil them or ruin the effect on you… but I guess you wouldn’t read this if you didn’t know already that there could be spoilers. In any case, you’ve been warned about potential spoilers. Enjoy the post!

First things first, I’d like to say that the Bioshock games are somewhat old already. Alas, I played the Remastered version of the second game as it’s just a bit more pleasing on the eyes. There are also fewer bugs in it and the sound doesn’t have as many hiccups as the original version, which is great. I guess you could argue that it’s not the same as playing the actual Bioshock 2 game but honestly, I don’t see the point in differentiating between the two games. The Remastered version did perform better on my newer PC, alas I just played that. 

While we were playing as some sort of agent that infiltrated Rapture in the first game, the second game lets us play as one of the most iconic denizens of Rapture, the Big Daddy. We explore through the decrepit and beautiful fallen city, chasing an unseen foe named Lamb, in search for answers. Our little sister was taken away from us as we were asked if we would kindly shoot ourselves. Somehow, though, we survived and got revived in a vita chamber in Rapture, which is where our story begins.

From the getgo, I was in awe. I love Rapture and the Bioshock universe but in this game… it’s just more rotten and devastated. The sunken city is incredibly pretty, especially when we get to explore the underwater world in our Big Daddy suit. I loved the new perspective on things as we hear the ground trembling as we stomp through the areas. While we’re somewhat slow, the game equipped us with a powerful drill as well as a bunch of different weapons and powers to add to our arsenal. 

Just like in the first game, you’re able to sling spells, so-called “Plasmids” at our foes and opponents, all in order to survive. If that’s not your style, you still have the option of using guns or melee attacks. What surprised me was that while I wasn’t unsatisfied with combat in the first game, I really enjoyed the changes to combat in the second game. For instance, we’re able to use plasmids and weapons at the same time, resulting in some cool interactions. Our drill is powerful but requires fuel, which adds a new type of ammunition to the game. If you’re out of it, you won’t be able to use your drill’s charge attack but you can still wack enemies rather well, smashing their faces and breaking their spirits. Apart from that, the camera that you use to find out about enemy weaknesses now doesn’t require ammunition anymore.

On top of that, you now have a hacking tool to remote-hack turrets, cameras and doors, which is lovely. Even the hacking tool, however, can be used as a weapon to place down miniature turrets that deal a good amount of damage.

Hacking in the first game was kind of janky in a way. Often, you’d rely on luck rather than skill as you were pressured by the time running out and as you needed to guide water through a circuit board, which didn’t typically make sense. The mini-game was fun but kind of unlogical in a way. Meanwhile, in this game, you’re able to hack enemies while in combat and you actually have to prove your skill as you hit certain areas in a smaller sized mini-game. It obviously isn’t the best solution but it is one that exists and that doesn’t utilize water, which is a good thing. 

Overall, the second game offers a lot of quality of life changes that improve combat and hacking. The soundtrack is still amazing. The game looks stunning.

But the issue with Bioshock 2 is that you don’t really have an enemy of sorts for most of the game. You hear about Lamb here and there but you never really know who that’s supposed to be. In the same manner, you’ve got Sinclair who just stops by and suddenly starts to help you but I couldn’t just get attached to him as a help, especially as our helper in the first game ended up betraying us. By the end of the game, I felt a bit let down as Sinclair didn’t betray us at all… that’s a shame? I guess? Or not? I don’t know.

The world-building is well-done and the game feels immersive. Characters have an actual backstory and their own motivations and ideals but in the end, the story overall feels somewhat lacking in a way especially as you go through the first few areas with little to no clue about who you are, who Lamb is and what your goal is. You need to free your little sister but that’s about it, I guess? Why do you go that far and what makes you special from other Big Daddies? 

Another nice addition is that, after defeating Big Daddies, you get to adopt (or harvest) their Little Sisters. You then get to harvest bodies for Adam while defending your Little Sister in order to attain more of that scarce resource that you need for your upgrades. Lovely! 

Just like in the first game, you have a good and a bad ending. Harvesting the little sisters ends up giving you the bad ending while adopting and rescuing them gives you a good ending. On top of that, you have these scenarios in the game where you can kill the leaders of the different areas or you spare them. Each of these decisions also influences your ending a little bit. In one of the early areas, I had the option of killing an unarmed black woman. She put us through hell but I decided to walk away. She then realised that I wasn’t some sort of baby-snatcher and monster but rather more than that: A human being.

Alas, she provided us with some support and she got to live. I would have liked it if we would have heard more of her later on… but in the end, that didn’t happen. No idea what happened to her. 

So, the story feels a bit weaker but in the final hours, it got rather emotional and nearly brought me to tears. The additions and improvements to the game felt great. The new spells and mechanics are interesting. The story, while at first somewhat weaker, made me feel… things. On top of that, we finally were able to see through the eyes of a Big Daddy (and more, wink wink). And all in all, I really enjoyed this game. I hope that I get to play Bioshock Infinite soon. I’d also like to play the Bioshock 2 DLC “Minerva’s Den” eventually… but that will have to wait until it goes on sale. 

For now, this just means that there is another game that I played through (in a time of nearly 10 hours with 27/53 achievements completed) and I really enjoyed it. The backlog ended up shrinking a little and hopefully, I get to have more fun with other titles in the future again.

Nice.

What about you? Did you play Bioshock 2 and if so, did you enjoy it? Let me know! Also, are there any other titles that you’d like to see featured here that I may not have played yet? I’d love to get into the Fallout Games eventually and maybe write something about Borderlands 3 (as I still haven’t played that game in the franchise) or about NieR Replicant which is coming out soon. But that will have to wait until I get to it and until I have a bit more time. 

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Steam’s user-defined tags and a problem

The other day, I talked about Roguelikes and Roguelites and my definition and that there are a lot of different definitions out there, and… that reminded me that I had another topic for today to talk about: Finding games on Steam using Genres.

Genres generally tell you a lot about a game. I love management and base building games… I love roguelike/roguelite games… I love evil/villain protagonists… I search for a new Roguelite to play that may feature some cute pixel art and also chucked in that “Villain Protagonist” and that “Indie” tag as well… the game I found was Skul: The Hero Slayer and I really enjoyed it. Instant-buy. No regrets. Really loving it right now! 

A lot of times, I find games using genres I like and I try to look for interesting titles. Sometimes, I check out Steam’s “Discovery Queue” as well, like today where I found out that Typhoon’s “Journey to the Savage Planet” came out already. That’s a game that I may or may not review eventually… Not too sure yet since it’s made by this guy and since I don’t want to pay him to be able to write about it (that’s a joke btw… I think). 

But most of the times, I use genres to find my games on Steam… and while I say “genres”, I really mean tags. Tags on Steam are user-defined labels that are used to describe the product/game available on the platform. Lots of people use those tags to find games they may or may not like. In my case, Colony Sim, Base Building, Roguelike, Roguelite, RPG, Indie, Management, etc. are all tags that I would use for the sake of finding new games to play.

And while I love that it’s a thing and that users can use those tags to define a game and label it as something to encourage others to find that game… I’m not too sure how to feel about it all, completely. I’d be 100% on-board with it since I found great games through that… if it weren’t for the fact that these are user-defined tags.

As we figured out in the comment section of the Roguelite vs Roguelike post that I linked, a lot of times, definitions, tags and genres are based on players and games get chucked into the genre without the developers playing any part in it. Obviously, developers will have some tags in mind and apply them but if a lot of people think that a game is suddenly a “Colony Sim”, then it will be labelled as that… and when I look at Drake Hollow‘s steam page, I find that Colony Sim tag over there… which in my opinion doesn’t quite apply to the game. A lot of people that search for Colony Sims will expect something along the lines of Oxygen Not Included or RimWorld… but the parts that resemble Colony Sims in Drake Hollow… are the little drakes that you have to take care of. It’s not the same thing, obviously.

And that’s just one of the flaws that Steam has that sometimes lead to some bad events, like in the case of Drake Hollow, where a lot of players ended up sending in bad reviews because the genres are weird. The labels or tags for the game that users defined were misleading people into thinking that this game’s actually a colony sim even though it isn’t necessarily. Other people mentioned “Agriculture”, for instance, which is kind of true but it’s not actually true. I mean, you have Agriculture in the game but it’s not like Drake Hollow is similar to games like Stardew Valley, Harvest Moon, or Atomicrops.

Tags can be misleading and some people misuse them. When Drake Hollow launched, people would rate badly and give it a negative review based on the genres/tags that were mentioned there… which is bad. 

And I’m mentioning Drake Hollow so much over here because it’s a great game, in my opinion, and since I noticed on the discord that the developer mentioned it somewhere that people probably confused the genres somehow. It’s not a major dealbreaker for them, though, it’s just a bummer that you have to go through that after the stress of launch and everything.

Alas, a suggestion for Valve: Keep tags user-defined but let Developers approve them first. 

The system probably works similar to that but it can still be rather misleading for users and it can result in bad experiences and reviews for people expecting something else. 

Another example would be Grounded which is tagged as “Horror” and “Cute” in the same way. I hate the spiders a lot in that game… but I don’t see how a game is tagged as “Cute” and as “Horror” at the same time, you know?

It’s a weird system and I just don’t like it really… I’d rather have a system where developers have control over it to a degree… but users still can define them in a way… But I guess that’s going to be hard to implement.

What do you guys think? Do you think that this is an issue? Do you know any games that have some super stupid tags in them? Let me know!

Cheers!

My problem with Destiny 2

June 17th has been the last time I’ve started up Destiny 2. I haven’t gotten back into it for a plethora of reasons, one of them being my previous friend group not meeting up anymore to play D2 together.

Despite that, I still enjoy singleplayer-content but there are a bunch of reasons for why I’m not enjoying Destiny 2 anymore or for why I hesitate so much to play it again.

For starters, the last time I played it, Single-Player-Content felt more than grindy. I could do Strikes and other activities, I guess, but it felt all rather monotone and very much like the same thing over and over again. Exploring the map wasn’t that rewarding anymore and whenever I wanted to get into raids, I couldn’t find a group to do it with, as I don’t have enough experience, apparently.

The issue that turned me off the most, though, was that season pass mechanic they introduced into the game. “Mechanic”, I say, but it’s more of a business model that lets you pay money to gain access to a bunch of content… and then you get all excited about it but it’s just way too much of a grind… and then they fix it but I just don’t feel like playing anymore because they ruined the game for me. 

Similarly, I had a lot of fun with the Hunter class and some builds but at some point, I felt as if you couldn’t do Gambit anymore without running X or Y weapon. Obviously, Meta is a thing in every competitive game but I would have loved more customizability with weapons, mods, and exotics. Running bombardiers and playing that flame-knife-spam-build was still a lot of fun though… But it wasn’t as successful or enjoyable after a while.

And then they announced Beyond Light and I was kind of excited and I’d love to try it out but this “expansion” seems to do less “expanding” and more “vaulting”. Planets are gone, all of a sudden, or rather “vaulted”… Raids are gone. Weapons? They get “sunset”, meaning that they have an expiration date and then just get removed. I don’t like that at all. The collector in me cries out loud just reading those lines in articles on Destiny 2… and with every article that comes out and with every article that I read, it hurts more and more, as I really loved Destiny 2 when I first played it and as I really wanna get back into it again… but I just can’t right now because I don’t feel like it’s going to be a good time-sink for me. 

I don’t see the point in adding an expansion that removes content from the game. I don’t like the idea of adding weapons only to remove a lot of old ones. I hate the fact that you can’t do the Whisper mission anymore… I won’t be able to show my friends that annoying jump n run anymore… and I loved the Whisper of the Worm to pieces but I think it got “seasoned” already, so I won’t be able to use it. And that sucks.

Destiny 2: Beyond Light Deluxe Edition, the DLC that I need for the new Stasis element and other additions costs an astonishing 70€ on Steam. The reviews on it are overwhelmingly negative with people complaining about what I just said.

So, what I’d love for Destiny 2 would be for Bungie to:

  • remove the sunsetting of weapons and armour
  • bring back content or at least add enough planets, activities, and raids to compensate for the vaulted content

…and then maybe add some things like customization for builds that impact the game in a meaningful way… but that’s going to be hard for them probably because someone will always complain. If the two points up there would be implemented, it would probably be enough to bring me back into the game.

I think the previous campaigns also are still in the game but can’t be purchased again, so I want to replay those and get my money’s worth out of it again… if that’s really the case, I may even write about it but I’m honestly not too hyped about Destiny 2 anymore.

What do you think about all of this stuff? Are you still playing Destiny 2? Let me know!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Roguelike vs. Roguelite

I love playing Roguelikes. I love playing Roguelites. There is a difference between the two but a lot of times people debate and it just leads to nothing. Sometimes games are labelled as “roguelikes” but they’re actually “rogue-lites”. Sometimes people label games as “rogue-lites” based on one factor and one alone… and that’s kind of wrong, in my opinion. In the end, it doesn’t make a difference, really. As long as you enjoy them, it doesn’t matter what other people call them, right? 

Well,… it would be boring if I were to just leave it at that, as I personally think that there is a difference between rogue-lites and roguelikes. 

Faster Than Light would be a roguelike for me. Pawnbarian? Roguelike! The Binding of Isaac? Roguelite! Hades? Roguelite!

Now, the original game (can be found all over the internet but also on steam) that defined the genre of “Rogue-likes” was, as the name suggests, the 1980 game “Rogue”! It was an ASCII based game that featured turn-based combat, procedural generation and permadeath. While it was hard and challenging, it was also rather strategic and allowed you to step back, think about your next move, and then go on. All games that are like “Rogue” are rogue-likes, duh. Games that are like Roguelikes but aren’t exactly Roguelikes would be Roguelike-likes or Roguelites! Games that aren’t grid-based or that aren’t turn-based, for instance, would fall into that category. There are some people in the gaming community that define roguelikes and rogue-lites just by the amount of permanent character progression in the game, which I personally feel is wrong. I think that that’s a feature that shouldn’t define a genre. Whether or not a game features permanent character progression doesn’t matter for me when I tag a game as a rogue-lite or a roguelike in one of my reviews.

A new addition to my library, Noita, is a fantastically magical Rogue-lite that I can highly recommend!

So, Pawnbarian, for instance, features grid-based, turn-based combat that allows you to be rather strategic about the way you play. Slay The Spire may not be grid-based but it still is a rogue-like for me since the combat feels rather strategic to me. Meanwhile, Hades is more of a rogue-lite in my opinion as it adds a lot more to the original rogue-formula than just action and character progression. It adds dialogues, a story, permanent resources, cosmetics, and even fishing into the game. It’s a rogue-lite in my opinion.

Technically speaking my favourite Pokémon games are roguelikes: Pokémon Mystery Dungeon is a great series that features dungeon-crawling with turn-and-grid-based combat as well as resource-management. I’m not sure if other people would agree with me here, but in my opinion, that’s quite a lot like Rogue… or quite rogue-like!

But hey, opinions change and I’d love to hear more about your opinions on the matter so that I could educate myself. As far as I know, there is also the Berlin Interpretation that defines eight high-value factors and six low-value factors. Among the high-value factors, there’s procedural or random dungeon generation, permadeath, turn-based gameplay, non-modal gameplay, a degree of complexity, resource management for survival, hack and slash -ish based gameplay, and exploration. Having more of these features or fewer of them doesn’t exclude or include a game. It just makes a game “more roguelike” or “less roguelike”.

With Guild of Dungeoneering, I’m honestly not quite sure if it’s still a roguelike (technically, it should be…) or if it’s already a roguelite (I mean, it’s quite different, right?).

While I agree with a lot of these features, I’m not entirely sure what to do with the Berlin Interpretation. I guess, you could grade games in those aspects and then compare them to other games to decide whether or not the game is a roguelike or not… but generally speaking, I doubt that I’d ever use that interpretation/definition. 

Instead, I tend to go with the strategy aspect vs. other approach definition. Most of the time, I go with how I feel about a game and I’m sure I misclassified some of my reviews… but generally speaking, I don’t think that Diablo or Minecraft are roguelikes and I do think that Isaac is a rogue-lite. My blog, my rules!

Hope you enjoyed this post! I’ve been meaning to write about this topic for ages now and am glad, I got to make it. Going more in-def with some of this stuff would have been boring, so I tried to keep it light… or should I say… lite? :^) 

Do you care about that stuff? If so, what definition do you use? What’s important for you? Let me know!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Risk of Rain 2 – Road to 100%: Commando Edition

The other day, I wrote about achievements and good ways of implementing them into games. One game that I mentioned there was Risk of Rain 2, so I’ve looked at how many I’m missing there and… actually not too many. Alas, I thought I might as well go for it since I actually love this game just enough to care about 100%-ing it.

Alas, let’s talk about this: Why are the achievements in Risk of Rain 2 well-made? Well, they’re tied to unlocking things in the game, so you basically get rewarded for doing them. Be it artefacts, characters, items, or abilities, the game basically awards you with an item whenever you complete something. The Warmonger achievement awards you with the War Horn when you complete three combat shrines in a single stage, for instance, while the Prismatically Aligned achievement awards you with the Harvester’s Scythe once you’ve completed a Prismatic Trial. War Horn is a nice item that buffs your attack speed whenever you use your equipment while the Harvester’s Scythe grants you 5% crit chance (once, doesn’t stack) and also heals you whenever you crit. Both of these are great items to round up your builds and help you out and they synergise really well with other items.

The Artefact of DEATH!

The problem here is obviously that the Warmonger achievement requires there to be there combat shrines on a single stage, which isn’t always a given. Similarly, the Prismatically Aligned achievement requires you to finish a Prismatic Trial, which is a seeded run with all kinds of modifiers that you’ll have to complete… Based on when you do it, it can be easier to acquire or harder to do. Alas, I just played the game a lot and went for it whenever I could.

But I already had those achievements and I had most of the other achievements as well… The only ones missing are the ones for the last few artefacts as well as a few character unlocks.

Alas, today, I attempted to beat the game on Monsoon difficulty as the Commando to receive the Commando: Mastery achievement that unlocks a skin. Since I don’t really play the Commando and since I only unlocked the Tactical Slide, so far, I also tried to finish off an Overloading Magmaworm while also surviving 20 stages without any Lunar items. This sounds easy but in the end, I died rather often while trying since I’m rather rusty when it comes to the Commando. I would slide into a Void Reaver’s explosion and die… or overestimate myself and die from fall damage paired with enemy projectiles… oh, and fire is still super annoying! Overall, I can sum up that attempting everything at the same time is silly.

Alas, I decided to just do two of these achievements at the same time and then go for the skin once I’ve unlocked the abilities. 

Btw, Commando: Godspeed requires you to fully charge the first-stage teleporter before the timer hits 5 minutes, which is rather easy when you do it on Drizzle, speedrun to the teleporter and just hit it, beat the boss, and survive for long enough. No items needed… just a lot of dodging. The Tactical Slide is just better than the Tactical Roll as you can shoot while doing it (hence not lowering your DPS) and as you can use it mid-air to give you another boost, alas, granting you a pseudo-double-jump. 

Alas, I started up a run on Drizzle, the easiest difficulty, with Commando in Singleplayer. The artefacts I selected were Command (to chose my own items) and Sacrifice (to not bother with chests or grinding gold). Instead of grinding enemies, I just went to the teleporter and started charging it. Due to an early red item, I ended up opting in for an on-hit-build utilizing the 57-Leaf-Clover to its fullest. I stacked Crit Chance and On-Hit-items that would basically always proc thanks to that the aforementioned item. By ignoring everything and just pushing through the stages, I got a bunch of items during the teleporter event and was able to avoid any waste of time. I then basically rolled through the first few stages, went for the guaranteed red items in the fourth stage (Abyssal Depths, Siren’s Call, and Sundered Grove) whenever I landed there, and then I beat the Sky Meadow boss before going for the Artefact Portal. 

Sky Meadow counts as Stage 5 but if you go for the Artefact Portal, you basically get to the Hidden Realm, Bulwark’s Ambry, where you unlock Artefacts. That’s stage 7. After that, you’ll be at the first stage again for the first loop, meaning that that’s stage 8. Alas, there were only 12 more to go. During Stage 7, I unlocked the Artefact of Dissonance that basically enables monsters to spawn outside of their usual environments. The trial of dissonance itself, at this stage, was no biggie since I had way too much attack speed and way too much damage anyways. Alas, I dealt with it quickly and unlocked the artefact and the achievement associated with it.

During the next few stages, I basically just rushed through, not giving a damn about any items or turrets. At times, I’d wait near my turrets and drones to let them get taken out by enemies. This was really important as the next artefact we were going to unlock was the Artefact of Chaos, which basically enables friendly fire. My turrets could have killed me during that if they hadn’t died beforehand. Alas, we completed our first loop and were back at Sky Meadow at Stage 13 where we immediately headed to the Portal, entering the code for Chaos, and rushed through the Trial of Chaos. This was rather easy as well since we didn’t have any allies that would be affected by it anyways. The only issue we had was the fact that I took the Brilliant Behemoth, which makes my attacks explode on impact… and well,… the explosion can hurt you while Chaos is turned on. Alas, I had to be careful about that but before long, I was already done with it. Alas, we unlocked Chaos and rushed through the next five stages.

Sky Meadow, again, but at Stage 19. We rush to the artefact portal, we complete Death (again, no allies to be affected by it) and we get to Stage 20 without any issues. In Stage 20, we ended up defeating the Overloading Worm that just casually spawned in, hence unlocking the Rolling Thunder achievement… Next up, we go through the portal and unlock the Incorruptible achievement as well for clearing 20 stages in a single run without picking up any Lunar items. After that, I wanted to obliterate on the Portal in A Moment, Fractured… but then I noticed that I still haven’t bothered finding the easter egg in that Hidden Realm.

If you enter A Moment, Fractured, and look to the left of the starting island, you can turn up the Gamma to 50% to see three islands far away in the distance. That’s where the easter egg is. Alas, we didn’t obliterate but instead looped yet again to grab more Hopoo Feathers, more Fuel Cells, and the Milky Chrysalis equipment. 

The Milky Chrysalis allows us to fly for 15 seconds with a +20% movement speed bonus during the duration. With 9 Fuel Cells and a bunch of movement speed items as well as a lot of extra jumps, we’re able to just permanently be in the air without any worry in the world. We fly off into the distance and shortly reach the lovely easter egg island that you can see here.

Yup, literal easter eggs.

And alas, I’m only missing the skin for the Commando… but I feel like I’ve played enough Commando for the day. I’m honestly not a huge fan of this character in the second game, despite me quite enjoying the glass-builds I did in the first game on this character. 

I’m only missing 11 more achievements in the game and they’re all unlocks for different characters. I’m really looking forward unlocking some of those, as I have yet to unlock the Engineer’s spider mines and as I haven’t played too much of the Mercenary or Acrid, yet! I play on publishing more posts on this topic in the future, so until then,…

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

TheSupportRole is SUS

For anyone that doesn’t know, I’m part of a lovely community of streamers, content creators, and bloggers called TheSupportRole created by Kim. The other day, we actually managed to get a lobby together of a few people who wanted to play some Among Us. Among them, we had DanamasX and his wife, Minx, as well as MPGFrostiOmni, and a friend of mine called Liam. Minx joined us in the later rounds while I invited Liam as it wasn’t that much fun with only five people. To my surprise, Liam and Frosti actually really hit it off and became best friends throughout each round, tightening their bond and creating a wonderful bromance that isn’t limited by death or murder. Lovely!

Among Us is one of those games that I just return to every now and then… It can be a lot of fun but I’ve been rather rusty since the last time I played has been quite a while ago. Frosti and Omni, however, haven’t played it at all, yet, so MPG and I had to teach them how it goes. Dana was somewhat experienced but in the end, everyone got the hang of it rather quickly.

During the first rounds, I was able to play as Imposter in two consecutive rounds, killing MPG first in one of them and trolling through the other one. Overall, I didn’t want it to end too fast as Frosti and Omni had yet to figure out how some of the tasks worked. At the same time, I also wanted to see some fun interactions between us and teach them what’s possible as Imposter, so I’d vent in and out of different places, kill someone here or there and generally, it was quite fun. 

For whatever reason, though, Frostilyte was more often than not the first one to be killed, so we made it a bit of an unwritten rule to not kill him first if we have the option of not doing it. Later on, Frosti also decided to change his name to “ITS FROSTI” so that we’d know who not to kill first. 

Alas, in the next few rounds, I decided to hang out with him to protect him from harm’s way, only to then realise that my good intentions backfired on me, as Frosti didn’t wait long to kill me first.

Later on, we had some fun rounds where both MPG and Minx were being suspicious and where everyone was set to kill one of them during the meetings. Since we were only seven people, we ended up playing with only one Imposter, meaning that we could have gone for a 50/50… but for the sake of having fun, I didn’t mention that strategy of voting off one of them and then voting off the other one in an emergency meeting… On top of that, it was actually me that was Imposter, and they just stumbled across people’s bodies. At last, I ended up fat-fingering and pressing “Q” instead of “W”, killing Minx by accident and alas, falling into Meghan’s hands who quickly reported the body before deporting my body, leading to the Crewmate’s win. 

Regardless of that, it was fun, though. I had a blast playing it again and since nobody was taking it too seriously, there wasn’t too much gaslighting going on in most of the rounds, resulting in me looking forward to playing it again soon.

I hope we get to record or stream more Among Us next time so that we can share it with more people. I’d love to link clips of it somewhere in this post if it weren’t for the fact that “recording” or “streaming” the play-session didn’t come to anyone’s mind. Maybe next time!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Screenshot-Sunday?

I thought I’d share some of my favourite new screenshots for once!

RUINER NERGIGANTE

I really like that screenshot because Nergigante, while not my favourite Elder Dragon, really looks stunning. The ruiner version is bone-y and flesh-y and honestly, it just fits the theme of undead things, that I kind of fancy in general.

Apart from that, we had a fun run in Risk of Rain 2 the other day where I played this stupid On-Kill-Build with friends. They played the huntress and the mercenary while I played as the Captain and I really had a blast as my items synergised incredibly well with my equipment, the “Forgive-Me-Please” Vodoo-Doll that procs all on-kill effects of yours in a circle around it. All the monster teeth, will-o-wisps, ceremonial daggers, and all kinds of other effects that I stacked basically did a great job of hard-carrying the run, even when my allies died during some of the later stages. On top of that, I also got a bunch of items that allowed my normal attacks to also dish out a bunch of damage. The funniest part was that I took two shaped glasses and Mythrix, the final boss of the game, basically steals your items during one of his stages… which means he got those as well. On top of that, since we took Swarm, we had to fight two Mythrixes at half health but both of them only had a 25% of their health, each, meaning that they were sitting at only 12.5% health each and just died. The game didn’t realise that they died, so we just got the prompt of running away right after it spawned. A lot of fun!

And because of that here are three screenshots from the end-screen! As you can see, we played with Sacrifice, Command and Swarms on, meaning that monsters drop items, we can choose our own items, and double spawns but with 50% health. The important bit here, however,… look at my damage and then compare it to Zesty’s or Lag’s damage! Hilarious! Obviously, I had more items than them but that was mostly due to them dying in the later stages and me being able to pick up a lot more items during the last few areas.

At last, here’s a screenshot of me and Frosti slaying an Odogaron that I needed for some material that I got as well. I love playing with my Hunting Horn build as it deals decent damage while also giving people utility! Obviously, I still need to get that Ebony Odogaron Mantle but according to Naithin, I can get that through the Melter, which should be quite doable! I have yet to try that!

Thought this would be a fun idea because I didn’t know what to post today. Hope you enjoyed these screenshots! Not sure if I’ve ever really tried posting shorts like this one but I liked the idea!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Risk of Rain 2 – Teaching a Newbie

Just recently, I started playing Risk of Rain 2 again and I’ve been busy unlocking abilities for characters, for the sake of achievements mostly. But then I found out that some of the members of the Twitch stream team that I recently joined also play that game… and alas, we played a couple of rounds and our friend, baconbitsnow, died more often than not and we had a hard time letting him experience more of the game than the death-screen. Alas, I tried reflecting on how to teach him the game easier without making things too hard for him or too complicated for him to understand. He knows the basics of the game already but since he hadn’t played in a while, he was basically a newbie when it came to understanding what the items do.

Alas, I wanted to write a small guide of sorts of the basics and how to maybe teach someone better how to play the game or how to make the game more fun for them.

First things first: What is Risk of Rain/Risk of Rain 2?

The Risk of Rain games are challenging roguelikes where you land on a planet and try to get to the teleporter in order to proceed. What makes the game so challenging is that you essentially have to race against the time itself. The longer the game proceeds, the more challenging it goes. At first, more enemies spawn, eventually, enemy-spawns become elites with unique properties, and at last, seeing boss enemies just casually spawn into the world or seeing elite bosses isn’t that unnatural anymore. You kill enemies to earn gold to buy items from chests you find in the world. Items make you stronger. Then you hit the teleporter and the teleporter event proceeds. In the first game, you’ll have to defeat the boss to be rewarded an item before you need to clear out the stage. Since the second game is in 3D opposed to the 2D style of the first game, you’ll need to stay in an area around the teleporter (big dome basically) to charge it up before you can proceed. Clearing the stage is no longer needed. If you proceed to the next stage too fast, however, you’ll be left in the dust by enemies that out-scale/out-level you, so killing enemies here and there to gain levels is also important. 

These are the basics for the game.

In Risk of Rain 2, there are four difficulties: Drizzle, Rainstorm, Monsoon, and the all-new Eclipse. Eclipse is an alternate difficulty setting found in a separate menu that basically lets each survivor start at Eclipse level 1, giving allies a -50% Starting Health debuff. Once you complete the run, you’ll be at Eclipse Level 2 which decreases the teleporter radius by 50%. This scales up to Eclipse 8, making this game mode somewhat challenging and something that veterans should attempt but not beginners. Monsoon difficulty is harder to get into, so essentially I’d recommend teaching friends how to play on Drizzle or Rainstorm. Drizzle is a lot more forgiving as it grants more health regeneration to allies as well as a +70 bonus to armour. The difficulty also scales only at 50% of the normal pace, making this less challenging and easier to get into.

There’s no shame in taking training-wheels on for the sake of learning the game before eventually heading into Rainstorm, Monsoon and Eclipse runs. For the sake of the best experience, I’d disable any Artefacts, though, as they can be rather overwhelming to newer players.

While in theory, the Artefact of Command, for instance, could help out new players by letting them chose their items, it is a bit of a handicap as well since they’ll have to get that menu open and chose one of many items while standing wide-open and still. Instead of letting them chose their own items, I let Bacon open chests and ping the items instead, using the middle mouse button. This resulted in me seeing the item name in chat and me being able to explain what the item does and why he should or shouldn’t take it. I was also able to explain how the stacking of those items goes.

Bacon already had the Huntress unlocked, so I let him play that one while I opted into the Mul-T. Mul-T is able to dish out great damage and – when in doubt – solo-carry the game. Due to his two equipment slots, I was also able to let Bacon, at most times, switch between equipment to try out different things. Bacon really enjoyed playing with the Sawmerang, so I went for Gorag’s Opus in one of the slots to increase our attack speed by 100% while later going for the Preon Accumulator in the other slot to deal with lots of enemies at the same time if they were to swarm us or to deal a lot of damage to bosses if it’s an annoying boss. 

Due to some lucky RNG, we even got some early red items, resulting in me being able to explain to him what item categories there are: There are currently 97 items in the game on top of 30 equipment pieces. Equipment can be used to either dish out more damage or benefit you in some way to boost your damage, give you resistances or give you mobility. The other 97 items can be categorised into five categories: Common items (white), Uncommon items (green), Legendary items (red), Boss/Planetary items (yellow), and Lunar items (blue). Among the lunar items, there are four equipment items available as well.

White items tend to be flat-amounts of stats to your stats. The Soldier’s Syringe grants you 15% (+15% per stack) attack speed, for instance, while the Lens-Maker’s Glasses grant your attacks a 10% (+10% per stack) chance to critically strike, dealing double damage. A lot of these items don’t have an overwhelming effect but they are essential to your builds regardless. Since most of these don’t have an upper limit to the stacks, you can have as many Syringes or Goat Hoofs as you want to and actually feel the effects of them. The only exception to this would be the Crit-Glasses that only are doing something up to 100% crit chance. After that, getting more won’t do anything. 

Green items include a lot of different effects that grant you slows for your attacks or on-kill/on-hit effects that you can proc. There are also other additions to it like a double jump with the Hopoo Feather or an extra charge for your equipment with the Fuel Cell. These items basically grant you a lot of different effects and finding out which items suit your characters the most can be part of the fun as well. Yellow items only drop from bosses and offer some nice perks as well, although some of them are more situational than others. The Molten Perforator has a 10% chance on-hit to call forth magma balls from an enemy, dealing a lot of damage, for instance, while other items offer stat increases or other ways of utilizing your build. If you get one early, you can shape your build around them but if you play with Command, you can usually get just the best one for your character.

Red items essentially round up your build a bit more. These are usually super strong and grant you a whole lot of great effects. Aegis for instance lets you gain a temporary barrier for 50% (+50% per stack) of the amount you heal past full health. Meanwhile, Brilliant Behemoth makes all your attacks explode for a 60% total damage bonus to nearby enemies in a 4m (+1.5m per stack) radius around the impact. If you use a lot of normal attacks that might be the best choice while the Alien Head might be better for survivors that use a lot of abilities. Generally, you want one anyways and any is better than none. Lunar items can also be quite strong but they often offer drawbacks to them. To acquire them, you’ll need to use Lunar coins on Lunar Pods or buy the items in the Bazar Between Time accessed through the blue portal. 

With that out of the way, you’ll just head into the game. The best way to find out what the items do is to either pick them up and learn from the game teaching you or to ask a friend or check out the wiki

Bacon struggled past stage 4 since he died earlier and was behind in terms of items. Alas, we decided to go for the boss and grab that additional item before heading to the Artefact place to unlock Command for him. When playing with a new player, I’d recommend searching for the command-artefact-code and unlocking it for them so that they can try out things themselves in Single-Player or with other players. 

And alas, we unlocked that and some other logs for him before heading into the first-loop. Bacon was still struggling quite a bit, so we ended up rushing through the next two stages to venture into the Celestial Portal that leads us to “A Moment, Fractured”. Fighting the boss on the Moon would be too hard for a new player, especially with our items, which is why I decided to loop instead and go for that alternate ending. “A Moment, Fractured” features a monolith that can be used to obliterate yourself. Once you’ve done that, you finished your run and you’re awarded five lunar coins, kickstarting your journey to finding more and using them to unlock the artificer or to play around with some lunar builds. 

Hope you enjoyed this post. I know, it’s a tad longer and not what I usually do but I thought I’d just explain something about the basics of the game, what items there are and the best choices to make. Bacon said that he enjoyed himself and that he learned a lot. If you want to, you can follow him on Twitch. We’re in the same stream team, “Mistakes”, and I’ve enjoyed playing with him lately, despite him being a bit helpless with Malachite enemies. It’s a lot of fun to play with others! The wiki for RoR2 is a great resource btw, so I’d recommend checking that out if you have any questions regarding the codes for the different artefacts or regarding the scaling, the items, the enemies, etc. – Just don’t spoil yourself too much if you want to. 🙂

Anyways, I’ll be off for the day. I hope you guys have a nice time and I’ll see you next time.

Cheers!