TSS#71 – Blaugust Prompt #5 – Rituals?

This brings me back a bit but I actually talked about today’s prompt before when I just started blogging and when I entered Blaugust for the first time last year. It feels like ages but it’s only been a year since I wrote about this. Today’s prompt is the following: 

Everyone has specific rituals that they follow, tell us about one of yours.

The post that everwake is hosting over here is quite similar to an older post over here. Rituals… there are a bunch that I actually follow. 

For instance, I used to do Kendo, Iaido and Iodo for three years a while back and in our Dojo (or potentially all Dojos?) we had to do a small bow whenever we entered the room in the direction of the corner that is the farthest from the door. Essentially, you’re bowing to the “Elders” in spirit that have trained there before you. I’m not training any sword-fighting anymore but I am still doing that whenever I enter halls… probably out of habit. I mean, I don’t do a full-on bow (90°) but rather just a tiny one… like a nod, I guess? 

One of my rituals also includes watching my plants in Viridi grow!

I feel like that ritual is more of a habit, but despite that, I still follow it. I don’t try to get rid of that habit. I rather go with it since it doesn’t harm me and also doesn’t require too much energy to do. It’s mostly subconscious and just every now and then someone points it out, asking why I did that. Rarely do I ever notice myself doing it but honestly, I wouldn’t care. If there are “spirits” or “ghosts” of the people that trained there before you, I’d like to pay them respects. Imagine angering them or being rude towards them while using the same halls as them. That’d suck.

And if we stay on the topic of sports, I actually used to play Volleyball. I wasn’t really good at all that much apart from the front positions due… but I was nearly excellent at the service. I’d be able to land six or seven points in a row due to me landing the ball exactly on the backline so that people would think that’s it out of the field… but it’s actually still in there. 

To get those points and to be able to service that well, I followed a stupid ritual of me dribbling the ball three times in specific spots before then holding up the ball in front of me and then just slamming it away. My service was good but I sucked at everything else, so naturally, I’d try to get as many points out of my service as possible to make up for my lacking skill… and it worked. Those stupid rituals annoyed everyone but it really helped me do well. 

And when it comes to blogging, I tend to get some coffee in the morning or make some tea during at later hour before writing. I tend to forget about my tea/coffee during the writing process but I like the smell while writing and I made it a habit of mine to drink it beforehand… cold coffee is alright… but nothing goes against some hot coffee in the morning, y’know?

I noticed that I tend to make herbal teas for when I write reviews and fruit teas for when I write Stray Sheep. I love Camomile tea, for instance! Or some mint tea… I have nice liquorice root and mint flavoured tea over here that tastes really well and is able to make my day no matter what’s going on outside… of course, green and black teas are also awesome! For my birthday, I received some nice Oolong and Jasmine tea here, though I tend to get a whole can of that stuff usually.

Plants are cute!

I don’t usually believe in superstition or rituals like that but I tend to follow a lot of them. I probably am following a bunch of rituals and routines without even noticing them. Another stupid one would be that I always spit three times when I brush my teeth. I don’t know why but more or less than that just feel weird… and maybe my OCD just gets triggered when I do it four times or two times… 

And well, definitions are also a thing. Some of these “rituals” could actually just be habits. To begin with, is something really a routine or a habit if you’re not doing it with the intention of doing it? If you’re subconsciously taking a bow before entering a hall, is that really a ritual or maybe just some habit? 

In the end, it doesn’t matter though. Routines help you organize and structurize tasks and schedules. Without them, a lot of things would suck a bunch more… Without routines, you forget important steps. Without rituals, you may not get motivated enough to write up a post or get some work done, for instance. Without some of these habits, you wouldn’t be as successful, I reckon! 

Routines are nice and I like that I have some in my life. The same goes of course for rituals, superstition, and habits – subconscious or conscious doesn’t matter in that regard. Of course, there are bad habits but I’m getting rid of those slowly over time, I’d say. 

Read everwake’s post over here and check out Wilhelm from The Ancient Gaming Noob over here as he’s hosting the next prompt!

Cheers!

This post is part of the Blaugust 2020 event. Wanna know more about it? Then check out my post on it or Bel’s post where he also linked everyone who’s participating! Be sure to check out the others as well!

TSS #61 – Blapril 2020 Wrap-Up

Blapril2020 is over and this is a wrap-up post! 

Just the other day, Belghast posted his Blapril-Rundown with all the stats, awards and participants and therefore concluded the event for now. 

“During the entire series run of March 29th through May 9th we had 48 total participants and they crafted 1124 blog posts. This works out to be an average of roughly 23 posts per participant.”

Belghast from aggronaut.com

Overall, what I learned from the Blapril-experience is the fact that two daily posts are technically possible… for shorter periods… but only when I don’t have Uni going on as well. I dropped the daily posts when I reached my 42 posts in April and only got three more posts done in the first ten days of May, resulting in a total of 45 posts! That’s the second-most posts among all participants (Bhagpuss has “beaten” me with three more for a total of 48 posts)!

Due to our post-count of 45 we not only get the Participation Award but also the Rainbow Award! Wohoo!

Two posts per day are rather hard to do, however. It’s quite exhausting to write up two posts, edit and publish them in time when you’ve got a set schedule that you want to commit to without having to rely on backdating and that kind of “cheatery”. So, I guess I won’t do any schedules for now and instead post when I’ve got the time. And while I could do at least daily posts, I don’t think that I’ll do that any time soon with all the uni-stuff that is going on right now. Currently, I’m falling behind on my studies right now, so I’ve got to sacrifice more sleep currently and cancel a stream or two here and there, so overall that’s a bummer.

As far as posts go, I managed to post seven reviews:

Three posts on First Impressions:

Four posts on Monster Hunter World:

and therefore managed to get to Iceborne (still need to post on that) in only seven posts, I guess.

I also did a couple of rant-posts, just because I had the idea during last year’s Blaugust but didn’t do it for a long time:

and we revisited Risk of Rain 2, and we took a look at May’s Humble Choice, to which we’ve actually beaten Naithin, which I personally found rather amusing!

Overall, I got to fill in all the gaps with a bunch of Stray Sheep and a few posts about Streaming and the like, which was also quite nice for the mix. April actually managed to rake in 813 views from about 405 visitors, which I found quite surprising! 

Now, I don’t necessarily care about my SEO (nor do I know how to do that kind of stuff) and I don’t necessarily care about growing my blog but at the same time, it’s not like I don’t get happy to see that people like actually read my posts and possibly get to see some of those games that I’m reviewing. Especially when it comes to new and unknown games like Gutwhale, I’m rather happy when I see that the review is getting a lot of traffic. Our blog also showed up on Google a couple of times as well as Bing, DuckDuckGo, Baidu and Yahoo Search.

In the future, I’d like to post more reviews again and also cover a larger variety of games and genres! The review of the manga, Girl by the Sea, that I did was interesting and I enjoyed writing that post up, but I don’t know yet if I’ll do that again any time soon, especially as I don’t get to read as much right now. 

I guess I could try out other review formats and genres and branch out a bit more into shows, movies and albums that I really did enjoy or that I wanted to write about… but I feel like I’m missing the expertise and knowledge to put my thoughts into words which can potentially really harm the quality of the review in the end, so, for now, I’ll just stick to video game reviews and eventually branch out into other genres once I’ve actually finished up a draft that I’m happy with. 

Either way, that’s it for this post. I hope you enjoyed this wrap-up. I’m looking forward to this year’s Blaugust and can’t wait for it to start again since I’ll be on break then as well. 

Have a nice one!

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Risk of Rain 2 – Revisited

A while ago, I’ve reviewed Risk of Rain 2 and had a blast, but since it got updated a ton over the course of more than a year now, I wanted to write about it again and… well… I recently got back into it again and had a blast, again. So, strap on for today’s entry in the “Revisited” series, where I post about Risk of Rain 2, a Third-Person Rogue-like Action Shooter by Hopoo Games who are also responsible for Deadbolt and Risk of Rain 1!

Let’s begin with the obvious: What are the biggest changes in the game?

Well, not only were there new items and characters added to the game… but also a ton of new features. By completing certain challenges, you can unlock new abilities for your characters and customize their loadout. Just yesterday I unlocked the ability to Surge into the Air and fly forever with the Artificer at the cost of losing his laser-beam. I also unlocked a few other abilities for my other characters like all the different weapons for MUL-T.

Oooh, what’s this?

On top of that, I’m only missing Acrid now, who we already know from the first game, before I’ve got all characters. There’s been plenty from the first game, which I found quite nostalgic, like the Huntress, MUL-T, the Commando, the Loader, the Engineer, the Mercenary, and Acrid. But Hopoo also added completely new characters like the Artificer who resembles more of a mage from the future of sorts as he shoots out fiery and electric projectiles and flies through the air, freezing enemies with walls of ice and doing all kinds of other cool stuff. There’s also REX who is an interesting character who has incredible healing capabilities but also uses some abilities that cost life as a resource!

My favourite survivors to play as are Rex, MUL-T and the Artificer, so far, but I have yet to play more of the Engineer, the Mercenary and the Loader. The Commando is quite basic, which is not a weakness but more of a strength, I’d say. The Huntress is a lot of fun with the right items! But personally, I just love the fantasy around the Artificer and Rex as well as the whole theme that our robotic survivor has with his MUL-T-ple equipment slots and different primary attacks. They all are played differently, which I find really enjoyable and overall, I’m excited to test out the other characters and unlock some broken combos!

I still love the Scorched Acres!

Hopoo is also working on yet another completely new character who should come out soon, so I’m rather excited about that one, especially since I got back into the game again now and since I’m unlocking all kinds of stuff now, too.

So, skill-load-outs (Skills 2.0) and unlocks (survivors, stages) aside, there’s also been the artefact-feature added to the game, just like in the first game that allows you to increase the difficulty by a lot again. So far I’ve only played with a few so far but they really do make the game more interesting. There are some new ones in the second games, like on an artefact that enables friendly fire for everyone or another one that kills everyone when one player dies, but also other ones that we already know from the first game like Command (Choose your items) and Glass (Deal 500% damage but have 10% health). So far I’ve only played around with Swarms (Monster spawns doubled, monster health halved), Vengeance (every 10 minutes your relentless doppelganger invades and tries to kill you), Sacrifice (Monsters drop items on death (chance) but chests no longer spawn), and Glass… and it’s been a lot of fun.

Secret area? Nice!

What I’ve noticed is that there’s a lot of stuff that I don’t quite understand just yet. For instance, to unlock the artefacts there is a hidden boss in the sky meadows that you need to fight but I couldn’t quite figure out how to actually fight him in my last run… so I’ll have to try that again. On top of that, there are a bunch of secret realms that got added to the game that you can access through a few of the new areas, as well as an ending of sorts.

You now have the option of looping past the last stage back to the first stage, and every three levels after the first loop, you’ll be able to catch the Celestial Portal that teleports you to “A Moment, Fractured” where you find the Obelisk that allows you to obliterate yourself from existence and end the run, unlocking a new character as well as a skin for your survivor. If you have the Beads of Fealty, you can also access a different alternative ending Hidden Realm, “A Moment, Whole”.

Nice to see you here, too! The Titan Boss from the first game! 🙂

So, the game is coming along quite nicely and I’m excited about the new skills, items, stages, enemies and the new survivor! I still really like Risk of Rain 2 and definitely think that it’s worth checking out! I’ll probably stream runs of it tomorrow and can’t wait to unlock more stuff, including Acrid.

Well, that’s it for today’s post. I hope you enjoyed this one! Be sure to check out Risk of Rain 2 on Steam and tell me about your experiences with it if you had any so far 🙂

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Another look at Ring of Pain!

It hasn’t been too long since we posted about our last look at Ring of Pain and there’s already been a new updated demo for it. The last version was V0.8.21 while this one (got updated today, again) is already at V0.8.36, featuring a complete stat-overhaul and some UI-improvements, item effect changes and other updates. So I thought it’d be a nice idea to post about it again and maybe feature the rogue-like expert Frostilyte from FrostilyteWrites as well as Quietschisto from RNG who doesn’t really play rogue-likes in this post and ask them to write something about this demo as well. So be sure to check out their posts as well!

Note: Their posts may not be online, yet, at this point in time due to timezone- and schedule-differences. Also Frosti may still be asleep and Quietschisto may already be wasted again. Either way, if the link doesn’t work, check it out later again.

So, first up, what were the stats about before this update:

Don’t mind me, showing off over here.

Speed previously only determined the attack order while Clarity has been rather underwhelmingly, too, and only decided the chance rolls like stealth and dodge. The other stats were performing rather fine.

Now, speed gives a bonus to Dodge and Stealth chance while still settling the attack order. So, if you’ve got a high speed-stat, you’ll be able to dodge and stealth better but also attack before the enemy. Since these chance stats have moved from Clarity to Speed, Clarity now gives you a scaling bonus to potion healing, soul gain, curse resistance (which is now a secondary stat) and also boosts your Critical Hit Chance, which results in a system where these two stats should be as important as the other stats, Attack, Defense, and Health!

A Poison spell to replace my shields up?… or rather more crit chance and attack damage instead of Visionary?

Apart from that, almost all early game items have an item effect now and now also feature improved refined item card UI with icons for the item effect descriptions.

And rather than having one giant list of items, the game now has four “sets” of items that each focus on one primary stat: Mage (Clarity), Rogue (Speed), Warrior (Attack/Defense) and Cleric (Health).
Mimics will now show you two item options to choose between and you can now also reroll them to find better combos and easier get to synergies. This in itself allows the devs on the other hand to increase the game’s difficulty, which is gonna be more fun all along.

The UI already looks a lot cleaner!

But how does the game feel or play now?
Well, we still get launched into this dark and enigmatic place that now seems more lively thanks to some great sound effects and animations that I previously either haven’t noticed too much or that were implemented into the game. A lot of the time, you’ll get stronger through items, stat upgrades and different combos but the game also seems harder with some roadblocks here and there that you often can’t – just yet – fight, like the burial grounds’ “Plague Bearer” who is just too strong for you, or the demo’s final boss.

I really enjoyed the new mechanics that were introduced into the game, as my high speed and damage stat at one point in the game allowed me to dodge a few hits of the final boss, which would normally kill you. Now, while my chance of dodging was only at 20%, the chance of dodging two hits in a row is only at 4% while dodging three hits in a row is a chance of only about 0.8% – and against these odds still managing to dodge a total of three times has been rather fun, although I was a bit scared of having to fight through the complete fight if all of the attacks would miss – especially as I didn’t seem to deal any damage to this final boss, which was quite scary.

Huh… tough decision but I think the Inner Fury might be better here! After all, cats are better.

The games’ colours still are really vibrant in the few places that they pop up at, giving the game a certain feel. The encounters with Owl and with the shadowy being(s?) that you have now feel even more mysterious, as new dialogue options seem to have been added to the game. I can’t wait to find out what these are about and what else we will learn.

And well, the decision to not give you a “Low”, “Medium” or “High” Stealth chance but a basic numerical value that exactly tells you what your odds are, was great. I really enjoyed that bit as well as the different item sets and some of the references. There are some items in the game (like the Spoon) that seem to be useless but have their own uses in some builds where your attack stat is too high to proc a different effect and there are also some other cool references like the Onion Knight suit or the patting-glove to use on the dog that you encounter and that you’re able to pat… and I found that really amusing.

THE ONION SUIT!

One of my favourite item effects was the “teleport enemies away after attacking them” from the “something” wand of banishing (don’t know the exact name of it) as it allowed to you to teleport away exploding enemies right after you attacked them, which was always rather fun. The “Mage” set works rather well together as you get to use your souls for powerful spell effects and even better crits, adding damage or bonus stats in some clutch situations in a very magical fashion was rather nice. I always depicted a mage as a powerful caster who’d be able to always find a solution for prickly situations or who’d let hell let loose on the enemies so that works for me in this game (although the names are still subject to change, according to the devs).

Now, balancing still is a bit off. There are a lot of situations where you knew that you screwed yourself over earlier but you still manage to barely pull through as you’ve got enough stats from items to basically pull through anyway. I’ve noticed that you gain stats way too fast, which works in this demo, I guess… but if this was a finalized game, enemies would have to get a lot stronger in the next levels and a lot faster to justify your growth in power… or you’d have to nerf the Early Game of your Dungeon Crawl.

Hello, Darkness! My old friend :3

Apart from that, I really am looking forward to this game. I used to make the comparison to Slay the Spire but I was rather referring to the hype-levels that I felt about StS and this game that are quite comparable. The games feel entirely different and are both unique, despite having some characteristics that are similar. Comparing RoP to StS kind of works but at the same does not really, as Frosti also mentioned in a conversation, so, from now on I guess I won’t do that anymore.

And well, that’s it for today’s post. I hope you enjoyed it. Check out Frostilyte and Quietschisto(pheles) over at there blogs as they also posted about this demo.

Anyways, cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Humble Choice May 2020

It’s May and thus, there will be a new Humble Choice – and this time, I thought I’d give you my choices and thoughts.

So, while the idea isn’t new or anything (after all, Naithin and others probably are on it for this month!), I’ll try to do something about this month and talk about why I’m choosing my games and that kind of stuff!

Jurassic World Evolution:
I enjoy playing Tycoon games and also really liked the Jurassic Park films, so this one is more or less of a given. I used to play a lot of Zoo Tycoon a few years ago as I got the complete collection at one of my birthdays and really liked creating these areas for dinos and animals… and eventually pitting penguins against T-Rexes and uh… realising that penguins are a lot stronger than I thought they were.
So, JWE is not only a great fit but also a real bargain. If you think about it, you get this game (and all the other titles) for 12€ (based on where you live) which is thirty bucks less than the steam-prize with no sales… hence this is a no-brainer, I guess.

Rise of Industry:
I like games about industrialization and city-building and resource-management, similar to Banished and Sim City. I remember liking the concept and general playstyle when I used to play an early alpha-version of it… so, I’m excited to play the full version soon.

The Sword of Ditto:
I actually know little to nothing about this one, story-wise. It’s been on my wishlist for a while now and the style of it seemed quite neat. I like RPGs, so this one works for me, I guess.

MO: ASTRAY:
This one looked interesting but I don’t understand the full concept just yet. Apparently, you’re a small slime-like organism with different abilities that let you stick to surfaces and move around. There also seems to be combat but I’m not too sure about how you fight. Overall, I’m intrigued by this one and will definitely check this one out soon, even when I don’t necessarily know a lot about it.

Warsaw:
Warsaw is a WW2-themed tactical RPG similar to Darkest Dungeon but the general theme and presentation of it seemed more amusing compared to DD, so I thought I’ll go with this one and figure stuff out later on.

Warhammer 40k: Gladius:
I own a couple of Warhammer games and I used to paint the small Warhammer 40k figures and whatnot… but I know little to nothing about this game. It’s a 4X (Explore, Expand, Exploit, Exterminate) game, so I thought I’d take it as I wanted to play more of those anyways. I already own Warhammer 40k: Dawn of War 3 and Warhammer 40k: Space Marine… so this one is gonna be quite cool, I guess, once I wanna get into the games and once I’ve played through the other two. After all, Space Marine is older than Dawn of War 3 who is older than Gladius. And Gladius only came out two years ago, so that’s actually quite neat, too.

XCOM 2 (+2 DLCs):
XCOM 2 is another turn-based tactical RPG similar to the Shadow Run franchise… and I already own and love XCOM: Enemy Unknown… at least I used to play the heck out of it a while ago until they killed my favourite unit and character… Alas, I hope that I won’t get attached too much to the characters in the second game… So, that’s why I took this one. I like the genre and the franchise, so a no-brainer here as well.

Neoverse:
This one looked interesting but I don’t really understand it just yet, so I just took it as the other options didn’t seem too alluring.

(Bonus Game) Train Valley 2:
As I’m subbed (yet) again, I’m also receiving Train Valley 2 this month, which I’m actually also quite happy about. I played the first Train Valley game and really liked it… Train Valley 2 adds a few new mechanics to the Puzzle-Tycoon-Mix and I’m looking forward to playing this one!

Horace
I already own Horace on the Epic Games store and while it wouldn’t harm to have it twice… I don’t really like it and hence will probably give this game away to anyone who appreciates it or maybe in a game-giveaway on a special-occasion on-stream.

Niche – A genetics survival game:
I love Niche. Niche is great. I sadly already own this one… but since I like this one, I’ll give it away on-stream as well, at some point in the future.

The games that didn’t make the cut are Heave Ho, as I just don’t like the game and as it’s not anything that I’d give away (as it didn’t seem too interesting either…) and Chess Ultra.

When I play chess, I usually play it offline on an actual board… or I play it in a web browser. The problem with chess-games is that the player base is generally spread across all the different sides and games and because of that it can take ages to get a game… and even when you get into a game, you can get people that are roping or that are not playing their turns at all or people that are just too bad or too good for you, leading to uneven matchmaking and situations where it’s actually a lot better to just play against the A.I. – so that’s why I won’t choose Chess Ultra.

As for the extras, we’re getting a sneak peek of “Rainy Season” (which is a bit of an atmospheric game about a family that spends time at home during rain) and Fae Tactics, which is another tactical RPG that is getting published by Humble Bundle.

Overall, I’m quite happy with this month. I got a lot of games that I really am looking forward to, as well as two extra games to give away that will find their place eventually. The sneak peek on the two games are gonna be interesting and in the end, this is a good month to be subbed to Humble Choice. 🙂

I hope you liked my take on the “Humble Choice Review” kind of post.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

TSS#59 – Indiecator – Now on Instagram!

Social media is weird… or rather: I haven’t really figured it out. I’m constantly shitposting on that Instagram-account that my first ever girlfriend forced me to create and after 502 posts of uh… mountains… vineyards… vacation… museums… “Do Not Touch” signs that I’ve touched… and me, I guess,… well… apparently 166 people are following me over there. 166 people decided that my shitposts are not as shitty as I think they are and because of that I thought: “Why not do the same for my blog?”

Well… and there’s a problem. I had to figure out how to post pictures on Instagram using my PC. I didn’t necessarily feel like downloading the pictures onto my phone and posting them on my phone, too, as I really suck at typing on my phone… and I didn’t feel like switching to Safari or – even worse – Chrome… so in the end, I tried out downloading the Desktop-Instagram-App from the Windows Store, only to find out that it does the same as the browser-view: Everything but upload pictures.

And in the end, I installed an add-on that switches your browser window to mobile view… and that does the trick. I’m able to upload pictures quite easily and have now started to ship out some of my reviews onto Instagram, too… but in short… and with hashtags. My only problem right now is that I hardly know anything about networking and stuff on Instagram… on my private account, people probably are following me because they “know” me in the real world… but nobody knows me online, so how can I make a following?

Well, first up, I’ve started following a few (indie) game studios that I found on Instagram, including The Molasses Flood (who are right now working on “Drake Hollow” and who did a splendid job on “The Flame In The Flood”), Cadabra Games (who did a good job with “Adore” and the latest few updates!), PaintBucket Games (who made “Through the Darkest of Times”) and Simon Boxer (from Twice Different – the studio behind “Satan’s Workshop” and “Ring of Pain”) as well as the official Gamescom account and the MHW-account and 11-bit studios.

By following others, you essentially show up in other people’s feeds, too. You’ll get to see their posts, can comment or like them and other people automatically see you, which is great. It’s just like when you check out that blog that someone is running who commented on your blog posts… or when you check out a streamer that has hosted or raided you… or when you tweet “Oh, that’s an interesting game! Can’t wait to review it” and the devs message you about review keys, which I personally find quite neat as it shows how confident they are in their game!

Ignore the name, I changed it and can’t be arsed to take another screenshot

Naturally, I also followed #indiegamedeveloper #indiedev and #indiegames to be up-to-date with interesting releases. Following hashtags is a great way to discover new stuff – it’s just like when you’re going into the “discovery”-tab on Steam and find some weird shit.

And next up, I’ll be promoting the fact that this page already exists in this post here (54 people who might be interested in an Instagram page), on twitter (92 people that might be interested in an Instagram page), Facebook (13 people that might like the Instagram page (just kidding, nobody uses Facebook anyways)), and on Twitch where we’re at 148 followers who might be interested in an Instagram page.
So, essentially, I’ll just post or tweet about it once or twice and then I’ll forget about it over there – as usual. I mean, I even forgot that I had a Facebook page for the blog.

A problem that I’ve encountered is that I have no clue about hashtags and what to do with those. I’ve put stuff into the first few posts like #blaugust #blaugust2019 (these were posts from back then!) and #review #indiegame #roguelite #roguelike #zerotohero and whatever to mention a few… and so far four people are actually following me on there which is interesting as these four people will probably see my posts about Indie Games like Pool Panic or Omensight that nobody has ever heard of and they may consider checking those devs out. 🙂 Who knows?

But overall, Instagram is a weird place. I don’t really use it unless I’ve got a picture of my fan or my plant that I want to show on my personal/shitposting account… and with this new Instagram page, I’ve got a whole bunch of work to do as I’d like to put all the review posts on there… generally, I could consider putting other posts on there, too, but I’m not too sure if I really want to go through the effort of putting out more than a hundred posts from ten months within the next few weeks or so.

I could see myself putting out highlights and stuff from Twitch on there but primarily I’d like to keep it about the blog and about reviews. I feel like that’d be interesting.

I don’t really know if I want to grow too much on these platforms and stuff but I feel like a lot of the indie gems I’m reviewing might profit from actually being read by more people… and in the end it will probably help out some of those more promising devs that nobody has ever heard of.

So, if you use Instagram and want to be up to date with my reviews (I’m half-joking by the way) or if you want to see my old posts resurface again, hit me up over there, I guess…

And uh, twitter is here and twitch is here and Facebook is here (but I never check the Facebook page and it just automatically posts anyways) and here’s my discord server and Tumblr is here (completely forgot about that as well! :O) and uh, stay safe and healthy and at home and have a nice warm cup of tea or something! 🙂

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Indietail – Kill It With Fire: Ignition

It’s springtime… for spiders… in Germany! (Uh, I hope nobody minds that reference…)

Yeah, spring has already kicked in with its sweet scent of flowers and lawns, with pollen flying through the air (I’m not bothered by it), wasps bothering me on my balcony, with sunny and rainy days and generally a forecast that leaves me wondering if I’m dressed too warm or too cold. It’s springtime! And you know what that means:
I’m getting spooked by our dear eight-legged friends and even now I’m constantly in a state of panic as the last spider was bigger than the other one… and as I hated it so much when it came down from the ceiling Mission Impossible style and nearly landed on my hat before I swatted it with a roundhouse kick against the wall and started burning down my flat… again…

But all jokes aside, I really hate spiders and ever since having gone to that spider convention nearby, my fear of spiders has been brought to new levels. Luckily, I haven’t encountered any of these critters in Winter… but now that it’s getting warm again, these spiders are crawling out of their holes again and I’m just not good at all with them. At my SO’s place, I was tasked to capture this horrifying creature with a glass and a piece of paper – after all my girlfriend’s flatmate is vegetarian and doesn’t want to shed any animal’s blood… so, I essentially did it but it took me ages to approach this monster and eventually release it into the wild… Meanwhile, the two spawns of hell that have shown themselves in my flat were not as lucky… they did suffer my full wrath on top of my barbaric YAWP as I smashed them with my house shoe of DOOM and then vacuumed them with my vacuum of FATALITY.

And essentially, that leads me to today’s game which goes by the title of “Kill it with Fire” or in case of this demo (the game has yet to release!) “Kill it with Fire: Ignition”! A game that I’d describe as a demolitionist’s wet dream that allows you to kill these ugly critters with a flamethrower, bombs, shurikens, a shotgun and essentially everything that is lying around in your house.

Developer: Casey Donnellan Games LLC
Publisher: tinyBuild
Genres: Casual, Indie, Action, Destruction, Simulation, 3D
Release Date (demo): April 28th, 2020
Reviewed on: PC
Available on: PC
Copy was available for free as it's a demo. 

At the beginning of the game, you’ll spawn into your low-poly-house and are tasked with picking up your vase and opening a few drawers but little did you know that a spider was awaiting you in a spot nearby to spook you! Naturally, you follow it into the living room where you find the clipboard. Not only does this weapon smash spiders but it also shows you your different tasks.

Oooooooooooooh!

From there on, you’ll essentially figure stuff out on your own. There are drawers that require you to complete tasks from your clipboard in order to unlock new weapons. There are doors that require a certain amount of spider kills in order to unlock more areas (with more weapons and more spiders) and eventually, you’ll end up causing more harm to your sweet home than to actual spiders.

The game constantly accompanies you with a piano track that reminds me of Untitled Goose Game in a lot of ways. When you’re close to spiders, however, you end up hearing a very dramatic and threatening track that reminds me quite a lot of the JAWS theme. Once you’ve actually killed monstrosity, you get to hear a nice little tune that further underlines the wonderful comedic nature of this game. Lovely!

I gave “hot tub” a new meaning.

The game also makes use of sounds to show you where the spiders are! They usually are hidden behind or underneath objects, so you’ve got find out about the general direction by either listening to the spiders’ sounds (which are utterly disgusting!) or by using the spider-tracker that you can also use to crush these ugly foes.

The art style is quite colourful and really seems to convey the feelings of this being a nice and family-friendly game, until you eventually see those disgusting spiders that are actually rather big and really terrifying. When they survive your initial hit, they usually speed up and become even more terrifying, which results in quite a lot of moments where I noticed myself jumping. While the game itself is quite entertaining, I noticed that I’d get startled rather often, which is not necessarily a bad thing. I really enjoyed this thrilling experience.

Still tidier than my room :c

But what about flaws? Well, the fact that there’re spiders in the game should be considered a flaw in itself… but as you are exterminating these hideous lifeforms from Earth’s face in the most drastic and absurd ways, I’d say that one may be able to look past that fact… Of course, if you like spiders, then this game may not be for you… and if you hate spiders like I do but you don’t want to get spooked by them, then you may not like this game either… but overall, I really enjoyed this game so far.

The demo did amuse me for about an hour, challenges included. After that, I stopped playing as the demo didn’t have to offer all that much more apart from these few weapons and two apartments. The full game will be available in Summer 2020 and I definitely recommend checking out this demo if you found this review entertaining. Also, you may consider wishlisting the game so that you get to know when it releases!

But for now, I wish you a wonderful day without any spider encounters in your homes and I hope that all of you stay safe.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

TSS#58 – Getting Old

I’m starting to get old. 

My tutors are starting to use programs I’ve never heard about like Zoom and Rocketchat and while I’m able to use Zoom right now… I’m completely failing at Rocketchat and have no clue what I’m supposed to do. Signing in doesn’t seem to work and using the link and the password for my classes leads me to a paywall that isn’t supposed to be required. Or rather I don’t want to pay for something that is done by Discord and Zoom already but better! 

So I messaged my tutor about the fact that discord is a lot better and more popular amongst us math students compared to Rocketchat – an app nobody has heard about, despite it being “the leading open source team chat software solution”. It doesn’t even have a wikipedia.page, which is stupid since any of its employees could have created one. 

Meanwhile, Discord has this here come up as their first google-result:

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.”

Isn’t that nice? And they even have their own Wikipedia-page. That makes them relevant, doesn’t it? (That’s more of a joke but you get my point, right?)

So, naturally, I asked my tutor if he could consider using Discord, Zoom or even Moodle as they all work better than Rocketchat and as they are as “secure” and I promised the tutor that I’d create a server with working roles for every tutorial and every class as well as a help-desk of sorts and voice channels, etc. so that we could try that out instead of having to use yet another program that doesn’t seem to work for me (or any of my friends). 

But let’s get back on track: I’m getting older. Or rather – I’m starting to get old. My eyesight is getting worse, my memory is fading, my body is aching every now and then without any reason to do so, my technological understanding doesn’t seem to be enough right now and – if all of that is not enough – I’m starting to get grey hairs in my beard… at 21. I’m getting old. I can see the light shining in the distance. My time is up. I’ll die soon, probably. 

And uhm,… jokes aside, I’m getting worried about the grey hair situation and hope that it’s at least symmetric and that it looks as cool as Triggerfinger’s beard… cause if not, I’ll have to shave again and I don’t want to shave daily as I’ll look at least three to five years younger without my beard. 

So, that’s essentially what this post was about: Me getting grey hairs in my beard (probably stress or something) and me joking about dying. Hope you enjoyed this post. Have you ever heard of Rocketchat?

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

An early look at Ring of Pain

April’s Humble Choice offered you the option of downloading a DRM-free demo of Ring of Pain (v0.8.21) if you signed up for the choice, so I not only got some nice games this month but also got to see how much the game changed ever since the demo I played last year in August!

But first things first: What exactly is Ring of Pain?

Ring of Pain is a card-based Rogue-like-title by Twice Different, an Indie Studio responsible for Satan’s Workshop and Bounce House. Ring of Pain features a labyrinth of darkness and small shimmers of light that you get lead through in hope of finding out who you are, why you’re there and what exactly that place is.

Owl is as charming as ever!

The game features turn-based combat where you either try to sneak past enemies or battle them, always planning ahead of time to make use of the game’s mechanics and essentially survive. You get stronger through stat upgrades and by obtaining items, though some items not only increase but also reduce certain stats. The game also features some roll-mechanics similar to DnD as well as other mechanics where you block the damage completely if you have more armour than the attacker or where you outspeed enemies.

At last year’s GamesCom, I actually also did an interview with Simon Boxer (who’s the lead artist at Twice Different, responsible for all the amazingly creepy and dark but also colourful art in the game), so check that post out if you’re interested in some more info about the game or some “weird and quirky questions”.

The story is still rather enigmatic..

Naturally, I just hopped into the game and started clicking myself through it. You get to play through a small tutorial where you also meet our guide through the labyrinth, Owl, who acts as our mother of sorts, always taking care of and helping us while also quickly killing us if we were to defy it (Don’t do it. Owl is love, Owl is life).

The tutorial brings you to the end of the first floor where you essentially meet a boss monster that tells you that you’re not ready to proceed yet, hence killing you, which is a bit of a forced ending but better than an abrupt “demo ends here, screw you”-screen!

At this sacrificial well I was able to offer maximum health to receive items… but I didn’t… guess I’m not that lucky or not brave enough!

I’ve noticed that there’s plenty of new areas in the game right now and potentially a whole bunch of areas, similar to how you can access different biomes/areas from the different levels in Dead Cells.

Some of the items work only under certain conditions. I’ve seen one that had some nice stats but would have given me more stats/value if I had less than five items equipped, which I personally found quite interesting. One of my favourite items was the Mace of Banishing that gave me quite a bit of extra damage and other stats on top of the effect of teleporting enemies to a random area whenever you attack them. I found that quite neat in situations where enemies would attack you after you attack them as they can’t get their hit off unless they are ranged. Enemies that explode on death explode after the teleport, too, damaging other foes.

There are also plenty of effects like Poison, Freeze, On-hit-heal, reflecting damage and other boni that allow a bunch of customization for you build, similar to how there’s a lot of synergies in Slay the Spire.

And yeah, I’m comparing the game to a whole bunch of games here, but mostly to Slay the Spire as both RoP and StS are card-based Rogue-likes that can be played rather fast and that feature a lot of strategizing and customization. In fact, I would even say that Ring of Pain might become “the new Slay the Spire”.

I really enjoy the darker art and the themes of it. The music and animations were really cool and I had a lot of fun with all kinds of different builds. Sometimes I’d go for a whole bunch of speed and damage, like a Rogue that outspeeds enemies and hits them hard before they can damage you… some other times I’d rather go for a whole bunch of defence and poison to parry enemies and whittle them down eventually.

And yeah, I’m hyped for this game and I’m looking forward to playing more of it when it comes out in Mid 2020. Next week there is going to be another demo with an improved build, so I’ll probably post about that one, too. If you’d like to, check out the Ring of Pain discord, the twitter account or wishlist the game on steam. 🙂

For now, though, I hope that you are doing alright over there. Hang in there!

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Quantic Foundry Gamer Motivation Profile

A while ago… well… a few months ago, I should say, I was nominated by Frostilyte to participate in a new tag post thing. And then I thought I’d do it later… and then I forgot about it… and now it seems like a good day to post about that, so uh… here! 

What’s this tag about?

Well, we’re doing the Gamer Motivation Profile by Quantic Foundry, which is a survey that I need to take and then I essentially examine the results of the said survey by answering several questions. The survey is supposed to describe different traits in my gaming behaviour and also recommend games to me based on my answers. 

What are the results? Share the link, headline and the two motivation model graphs you received.

My Gamer Motivation Profile is Social, Story-Focused, and Creative. Naithin posted a doc in Frostilytes post (just check out the comment section as I don’t know to link that specifically) that essentially explains what all of this means… but I feel like I’m even more confused now that I’ve read the doc. I guess “Social” means that I like PvP and PvE stuff with other players, which is true, I guess. I’ve been playing a lot of League of Legends, MHW and Destiny 2, although I’ve only mentioned the former two in the survey. The “Story-Focused” aspect is probably about plots and characters in games: If I hate the characters, I don’t really like the game – or for instance in League: I like Lissandra because of her lore and I wouldn’t play her if she was just another run-off-the-mill-character that has to avenge her father/brother/kids/parents/master/etc.
And as far as creativity goes… I like customizing stuff, I guess? Whatever.

How do you feel about your survey results?

I partly answered this one in the first question already. Overall, I guess that it makes sense. I do enjoy playing with and against other players. I also care about getting better about the game but more about the fun/the experience, resulting in a below average Mastery score. I noticed that quite often I need to have some Action but not always, so I would have thought that the Action score is a bit higher and as far as Creativity goes, I’m not the most creative… I guess that high score happened due to the questions that I answered about being able to (re)create a character. I do enjoy being the bad guy, which is why my “Destruction” Score is so high (58%) and I do enjoy a bit of a Challenge and Fantasy, I guess, but I would have personally said that Strategy and would be a bit more up there.

Frostilyte’s Chungus managed to sneak itself into my game :O

Which category is the most and which one is the least accurate?

I guess “Strategy” was the least accurate with its 49%. I mean, Destruction is all the way up there at 58% but I’d say that I overall enjoy Strategy aspects in games more than the fact that I can destroy pots in a house. Similar thing goes for “Story” and “Challenge”. If I get bored from the story or from the difficulty, I stop playing games or start to skim through or I get cocky and do something stupid. Hence, these are probably the most accurate. I do play a lot of Roguelikes and I do try to get better at certain games, so as long as the game is fair, I enjoy a challenges a lot more than story-aspects. So, I guess I’d rather put “Challenge” up a bit more while putting down the story-part, despite them (probably) being the most accurate.

Are there any major exceptions to your typical gaming motivations?

I guess “Creativity” and “Community” aren’t really right there. While I enjoy playing with other people, I don’t want to be too social. Same goes for creative stuff, while I do enjoy creating and planning out a character or a city or base, I don’t necessarily like creative tasks as much as this survey would lead to believe. In that sense the questions might be a bit flawed as they don’t really allow you to discern between “building things and designing something” and “creating your own character and changing a skin”, which I would call two different things.

Do any of these motivations carry over to your non-gaming life? If so, how?

I’d say “not really”. I’m often quite lazy and I tend to procrastinate a lot, so “Achievement” and Mastery” can’t be that close to “average”/50%. I suck at creative tasks (apart from writing, I guess?) and my social skills aren’t the best eitherr. I’m not too social either… I mean it all depends. I don’t actively search for people to talk to but I also don’t necessarily want to be all alone… The only thing that would be quite accurate would be “Action”, as I suck at sports and physical activities, haha.

MHW managed to be weird and cute at the same time!

Which games in your experience best satisfy your gaming motivations and how do they compare to the “suggested games” list from the questionnaire’s follow up page?

I really like RimWorld, Hollow Knight and Monster Hunter World right now as these games have the right amount of story, challenge and creative activity for me to basically not get bored for quite some time.
Suggest games wise, my recommendations feature “Heroes of the Storm” in the “Popular Games” section, which must be a mistake. I do enjoy it as well as Guild Wars 2, Warframe, and the Pokémon franchise but I wouldn’t go so far as to say that I’d try out HotS any time soon – especially due to the fact that they nerfed a ton of my favourite chars. Whatever.

Overwatch would be another one of those cases where the game is actually good but Blizzard screwed them up for me… as a Tank/Support-Main I hate the fact that essentially all characters are Damage-Dealers while you’re stuck with only 6 characters as a Support or Tank, though one of them is already taken by your teammate. Symmetra, Roadhog, Mei, Torbjörn, and Bastion for instance used to have either their own “specialist” class or they were formerly in other classes… but now they are all DDs, rendering the game variety quite unenjoyable to me. After all, I’d either have to queue up for a few minutes to play DD (as everyone wants to play that) or I play something where I’m limited to essentially only two or three heroes or where I’m forced to play something else if Ana gets picked away. I don’t like Overwatch anymore.

We tried to do the Gardens of Salvation raid the other day and I thought that this place looked pretty!

Civ V and World of Warcraft are interesting recommendations here but I’m not too keen on getting a subscription service going right now and I planned on getting into the Civ games anyways (wishlist and all of that).

The “balanced” recommendations feature a lot of the previously mentioned as well as Cities: Skylines (which I already like) and ARK: Survival Evolved (which I found interesting concept-wise but I don’t really care about it all that much, especially as none of my friends play it). “Star Wars: The Old Republic” is probably a good title if you’re a Star Wars fan… which I’m not exactly.

Final Fantasy XIV: A Realm Reborn is a good game. I was in the closed beta ages ago and really liked it there but didn’t play it afterwards… but I might get into it some time soon. And Fire Emblem Heroes got recommended to me, too, despite it not being a PC game and despite me having said that I don’t play on anything other than PC. Maybe I’ll have to get a Switch afterall… I mean, I already know that I enjoy the Fire Emblem games but the newer titles might be a lot more different.

And last but not least, Quantic Foundry is recommending Starbound and 2048 in the Niche-Section. While Starbound is cool, I guess, I don’t really have too many friends to play it with and I wouldn’t really play it all on my own… 2048 on the other hand gets boring quite quickly. The Total War series are great, from what I have seen, but I can’t afford them right now (Hence wishlisted and waiting for a sale). Fallout Shelter is a game that I’m aware of… but I got quite bored of it when I last played it… and then there’s also Dragon Ball Z Dokkan Battle which is not my cup of tea as I have no clue about Dragon Ball Z.. oh and Pillars of Eternity which has been wishlisted for quite some time.

The recommendations weren’t really all that great and I was hoping to get some more Indie titles but I did sadly not get any of those… what a bummer.


Well, there you go. I hope that you’ve enjoyed this post. Was there anything that you wouldn’t have guessed result-wise on my side? Let me know!

As far as nominations go, I have no clue if you got tagged already, so I’ll just nominate

Chestnut from Gamer Girl Confessions
Wilhelm from The Ancient Gaming Noob
Kluwes from I’m Not Squishy
and Solarayo from AceSunder

I love my Whisper

So, uh, do the same if you’d like to and then nominate four other people!

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!