The “To The Moon” Play-Along – Act 3

To The Moon! We’ve kind of forgotten about that, haven’t we? Well, I haven’t. I was just really busy… and didn’t really feel like playing the game. Act 2 was dragging on for so long and Act 3 wasn’t too surprising either and also felt quite boring so I stopped streaming the game (as it wasn’t entertaining to watch at all) and I planned on playing it… later… I wouldn’t have thought that I’d be a whole month late but whatever. The post is here! Hope you enjoy it! I’m glad that I’m done with this one. I didn’t particularly enjoy To The Moon due to Act 2 and Act 3 being somewhat slow and boring, I guess? I didn’t personally enjoy it as it felt really long and I just didn’t want to play it despite actually wanting to answer the question. Heck, I didn’t even read the posts by the other people over here yet as I didn’t want to spoil myself, just in case, it got better? Idk.


We’re sperms… because of science!

1 – Johnny… Joey… Twins. It seems after the accident Johnny lost his identity to his mother and became a replacement-Joey. Does it change how you feel about Johnny as compared to your Act 1 impressions?

Not exactly. I felt as if “erasing River” was a bad thing to do in Act 1, so I doubt it justifies it. Seeing that he wanted to “collect her” is still weird to me. I guess traumas can do all kinds of things to people and you don’t know what exactly could happen with these… I guess Johnny could have potentially turned out a lot worse, killing people and stealing their identities/faces, so at least he’s just some weird guy who wants to possess humans, right? 

If I went as far as to excuse someone based on trauma, however, I’d end up also justifying all kinds of other sick people who do horrible things to other people based on some trauma they had in the past. And without naming any politicians, radicals, serial killers or whatever, I’ll just leave it at that. 

“She was young and needed the money”

2 – Eva and Neil have a verbal sparring match on their differing views of contract vs. what they now know (or think they know) about what would make Johnny happier. The outcome of Eva’s actions notwithstanding; do you sympathise with one view over the other here?

I feel like it’s wrong to change the memories/brainwash others. While it may make them “happy”, it won’t satisfy them. I don’t think “erasing” River was the right choice. Erasing their sad moments was a bad thing to do even if Johnny wanted it. Alas, I guess I’d side with Neil there.

Space! duh!

3 – Throughout that same exchange, Eva asks Neil to trust her. He clearly didn’t. Did you?

Nope, I wouldn’t have and I didn’t trust her at all since she seemed to turn into a maniac doing all the out of line stuff with the drastic changes and all of that. Idk.

I would have expected it to go horribly wrong and Neil to fix it. Neil would do it just the right way with some Deus Ex Machina bullshit (because I’m a horrible writer) and his idiocy paired with some game-maker magic would end up saving the day while Johnny is flying off on the lighthouse to the Moon where all the rabbits await.. and then he dies…

Nah, even I wouldn’t write that bullshit. I guess if it was me, I would have written it to go horribly wrong and Neil would revert everything back to normal before Johnny dies, thanking the two for not altering his memories. I feel like that would have been a nice touch. 

…you’re crazy, Eva!

4 – “He can always find another ‘River’… But he’ll only have one brother.” Again, pretending for the moment you don’t know the outcome of Eva’s actions and what she (suspected) would happen… Do you agree? What about in this context of overwritten memories as opposed to life as it was?

I guess you can always fall in love with someone else but I wouldn’t agree that someone else means necessarily the same to you as the same person. Despite us all being “humans”, we’re all “individuals”, after all. Each with our own personalities, flaws and traits – each with our own ways of thinking, communicating and all of that. Saying that you can always find someone else to love or whatever would be somewhat true as there are many other humans out there… but personally, I’d say that it’s not the same as having a true soulmate that you’re destined to meet and that you love and honour in good and in bad times. You know? 

Same thing with brothers: While it may be true that you only have so many blood-relatives, I would not agree that you can’t find people in your life that are equally important or that could replace those gaps. Joey still is with Johnny in his heart (that sounds cheesy) but he also has friends, I’d reckon, apart from Nicholas, so I’d reckon that you can still find new people that are equally as precious. 

…and that thing selled? Alrighty!

Some people in the world are not blessed with “normal” or “good” family members and alas have to suffer through a lot. Some people get abused – mentally and physically – throughout their whole life while nobody is listening to them and while it all gets shrugged off. Some people get treated badly all their life and have to go through harassment, insults and violence, always fearing that they might get hurt once again. Some people don’t have the luxury of having family members that they love or that love them. In those cases, you can cut ties with them. In those cases, you can still find new people to replace those family members. You can still find new family members or people that are equally important to you. 

So, while you always can find someone else to like, I wouldn’t agree that family members are that much more valuable on a social level compared to someone you’re destined to meet with. You can find new family. You can find new friends. You can find new love. But it depends on your relationship with your old family, your old friends and your old love. You can’t just say that no family is replaceable and that every love is. It all depends on you and others. 

“The best part about it is the bottom and the top part.” – “What a shame it would be if anyone wasn’t able to see it!” – “Yeah, it will probably not like anything like this after maintenance!”

5 – Anything you wish I’d asked you about that I haven’t, for this act or any of the others? Answer that question for this one. 😉

Uh, the answer to that question would be “Take 42 – Electric Boogaloo”. (You see the error to that phrasing? “Answer that question for this one” doesn’t necessarily imply that I need to mention the question as well, right? All jokes aside, I don’t really think that there are any question that I could have potentially answered for this one. I feel like the Play-Along was a lot of fun overall (mostly due to me being able to read other posts related to my own posts or rather due to me being able to see the answers that other people had compared to my own ones, I guess?). Uh, I didn’t like To The Moon… I mean, I kinda liked Act 1 and Act 2 felt super slow despite being shorter… and Act 3 dragged on as well… so whatever. Good job, Naithin. You made me play this game. 😛
Again, jokes aside, the planning was cool. Hope you do something like that again in the future. 🙂

The end!… or?

Well, that’s it for the post. Hope you enjoyed it. It’s super late but again, I didn’t really enjoy To The Moon all that much past Act 1 and I’m really happy that I only have to go through the Mini-Sodes now. 

Cheers!

Another look at Ring of Pain!

It hasn’t been too long since we posted about our last look at Ring of Pain and there’s already been a new updated demo for it. The last version was V0.8.21 while this one (got updated today, again) is already at V0.8.36, featuring a complete stat-overhaul and some UI-improvements, item effect changes and other updates. So I thought it’d be a nice idea to post about it again and maybe feature the rogue-like expert Frostilyte from FrostilyteWrites as well as Quietschisto from RNG who doesn’t really play rogue-likes in this post and ask them to write something about this demo as well. So be sure to check out their posts as well!

Note: Their posts may not be online, yet, at this point in time due to timezone- and schedule-differences. Also Frosti may still be asleep and Quietschisto may already be wasted again. Either way, if the link doesn’t work, check it out later again.

So, first up, what were the stats about before this update:

Don’t mind me, showing off over here.

Speed previously only determined the attack order while Clarity has been rather underwhelmingly, too, and only decided the chance rolls like stealth and dodge. The other stats were performing rather fine.

Now, speed gives a bonus to Dodge and Stealth chance while still settling the attack order. So, if you’ve got a high speed-stat, you’ll be able to dodge and stealth better but also attack before the enemy. Since these chance stats have moved from Clarity to Speed, Clarity now gives you a scaling bonus to potion healing, soul gain, curse resistance (which is now a secondary stat) and also boosts your Critical Hit Chance, which results in a system where these two stats should be as important as the other stats, Attack, Defense, and Health!

A Poison spell to replace my shields up?… or rather more crit chance and attack damage instead of Visionary?

Apart from that, almost all early game items have an item effect now and now also feature improved refined item card UI with icons for the item effect descriptions.

And rather than having one giant list of items, the game now has four “sets” of items that each focus on one primary stat: Mage (Clarity), Rogue (Speed), Warrior (Attack/Defense) and Cleric (Health).
Mimics will now show you two item options to choose between and you can now also reroll them to find better combos and easier get to synergies. This in itself allows the devs on the other hand to increase the game’s difficulty, which is gonna be more fun all along.

The UI already looks a lot cleaner!

But how does the game feel or play now?
Well, we still get launched into this dark and enigmatic place that now seems more lively thanks to some great sound effects and animations that I previously either haven’t noticed too much or that were implemented into the game. A lot of the time, you’ll get stronger through items, stat upgrades and different combos but the game also seems harder with some roadblocks here and there that you often can’t – just yet – fight, like the burial grounds’ “Plague Bearer” who is just too strong for you, or the demo’s final boss.

I really enjoyed the new mechanics that were introduced into the game, as my high speed and damage stat at one point in the game allowed me to dodge a few hits of the final boss, which would normally kill you. Now, while my chance of dodging was only at 20%, the chance of dodging two hits in a row is only at 4% while dodging three hits in a row is a chance of only about 0.8% – and against these odds still managing to dodge a total of three times has been rather fun, although I was a bit scared of having to fight through the complete fight if all of the attacks would miss – especially as I didn’t seem to deal any damage to this final boss, which was quite scary.

Huh… tough decision but I think the Inner Fury might be better here! After all, cats are better.

The games’ colours still are really vibrant in the few places that they pop up at, giving the game a certain feel. The encounters with Owl and with the shadowy being(s?) that you have now feel even more mysterious, as new dialogue options seem to have been added to the game. I can’t wait to find out what these are about and what else we will learn.

And well, the decision to not give you a “Low”, “Medium” or “High” Stealth chance but a basic numerical value that exactly tells you what your odds are, was great. I really enjoyed that bit as well as the different item sets and some of the references. There are some items in the game (like the Spoon) that seem to be useless but have their own uses in some builds where your attack stat is too high to proc a different effect and there are also some other cool references like the Onion Knight suit or the patting-glove to use on the dog that you encounter and that you’re able to pat… and I found that really amusing.

THE ONION SUIT!

One of my favourite item effects was the “teleport enemies away after attacking them” from the “something” wand of banishing (don’t know the exact name of it) as it allowed to you to teleport away exploding enemies right after you attacked them, which was always rather fun. The “Mage” set works rather well together as you get to use your souls for powerful spell effects and even better crits, adding damage or bonus stats in some clutch situations in a very magical fashion was rather nice. I always depicted a mage as a powerful caster who’d be able to always find a solution for prickly situations or who’d let hell let loose on the enemies so that works for me in this game (although the names are still subject to change, according to the devs).

Now, balancing still is a bit off. There are a lot of situations where you knew that you screwed yourself over earlier but you still manage to barely pull through as you’ve got enough stats from items to basically pull through anyway. I’ve noticed that you gain stats way too fast, which works in this demo, I guess… but if this was a finalized game, enemies would have to get a lot stronger in the next levels and a lot faster to justify your growth in power… or you’d have to nerf the Early Game of your Dungeon Crawl.

Hello, Darkness! My old friend :3

Apart from that, I really am looking forward to this game. I used to make the comparison to Slay the Spire but I was rather referring to the hype-levels that I felt about StS and this game that are quite comparable. The games feel entirely different and are both unique, despite having some characteristics that are similar. Comparing RoP to StS kind of works but at the same does not really, as Frosti also mentioned in a conversation, so, from now on I guess I won’t do that anymore.

And well, that’s it for today’s post. I hope you enjoyed it. Check out Frostilyte and Quietschisto(pheles) over at there blogs as they also posted about this demo.

Anyways, cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Super Mario Multiverse 2020 – Mario Kart Tour

Well, hello there, fellow mages and non-mages! I wish you all a happy 10th of March! This day is a day to be remembered. It’s Mar10, after all, or – if you still don’t get it – MAR I O Day!

And hence I decided to write about Mario Kart Tour, my initial hype, my first few impressions and what the possibility of a mobile version of the Mario Kart sub-franchise meant for me, back when it came out and when I started playing.

First of all, I’d like to mention that this post here is a part of something whole, something great and awesome! This post is part of the Super Mario Multiverse that has been organised by The Well-Red Mage where a ton of different people around the world post about Mario Games! Feel free to check out the hub-post here with all the different posts linked to it and check out the other fellow writers and bloggers. 🙂

With that being said, let’s get into it.

Mario Kart has always been a great game for small gatherings of friends and family members. I really enjoyed playing it at a friend’s place on his N64 and I even enjoyed playing the NDS-version as well as the Wii-version whenever someone brought their Wii to a party. I always thought that an App would be great so that people around the world could play it on their mobile devices and while Emulators are a thing and work quite well on the phone it never really felt “right”.

That’s the reason why I was so excited about Mario Kart Tour to come out. I registered for it on the day I got the notification for it. I installed it instantly on the day it came out and I took part in my first cups and tournaments whenever they were available. I really wanted to get good at this game so that I could play with other people and compete with friends.

Mario Kart is weird in a way as you can make great friends by playing it with others and you can lose friends when you get a Blue Shell going at the right time.

Mario Kart Tour, though, is… very different.
You automatically drive and only need to steer and drift. Items are different and characters get unlocked in a gacha-like way. The game is free to play but there is a premium package to it for a lot of money and essentially you can win in tournaments at the beginning… but to win in the long run, you’ll have to pay money. Winning in tournaments is done by getting a lot of points. You get points for the place you finish at, the items you use, tricks you pull off, the characters, karts and gliders you use, and overall it’s a competition of skill and style! I liked that a lot.

But the fourth speed-grade is unlocked when you get the golden pass. A lot of characters and rewards can only be gotten with the golden pass. It’s all very tricky. Without that pass, you can’t compete, and hence it seems as if the game is pay to win… but you can still have fun. You can still play along with other people with more levels being unlocked over time and I just found it interesting to see what a mobile adaptation could look like, but I really hope that they don’t settle for this as the finished version.

And hence, I’ll stick around to my emulators and actual games and stray away from this mobile app. I didn’t particularly like it but I really got excited about it and in a way, I enjoyed my ride and the feeling of nostalgia I got when playing Mario Kart again… and that was nice.

I hope you enjoyed this short post here. It’s not a review but more of a comment, which is not something I usually do but I thought that this would fit quite well into the Super Mario Multiverse.

Please check out the hub-post and the other writers…

…and have a fantastical MAR-IO-Day!

Until next time, cheers!