Looking out for “Traveller’s Rest”

I’ve enjoyed my fair share of shop or tavern keeping simulations from Recettear to Moonlighter to Shoppe Keep 1 & 2, so it was a bit of a no-brainer for me that I’d try out the demo for Traveller’s Rest. 

But what exactly is Traveller’s Rest?

In Traveller’s Rest, you take charge of a rundown Inn, serve guests food and ales, and where you farm your veggies, hops and grains yourself to become self-sufficient.

Since your tavern/inn’s kind of run-down, you’ve got decorate, clean and unlock a bunch of features as you progress through the quests that the game offers to you. As you gain experience and level up, you also unlock skills, tech trees, and features like ordering ingredients, renting rooms to guests, hiring staff and a ton of other things!

The demo starts off somewhat slowly as you’re being told how to build, clean and serve – the basics, basically. Over time, the Inn gets rather busy with guests swarming in and you having to clean after them when they trash your place, calm them down when they get mad and get rich when they pay up and leave!

I feel like Traveller’s Rest has a bunch of everything in there. The music is nice, the progressing feels steady and overall, it’s a nice little game with all kinds of features. It honestly kind of reminded me of Graveyard Keeper since the style is similar and since the malting and fermenting are quite similar as well. The only thing missing are the corpses that you throw down the river, but I doubt that would fit into Traveller’s Rest. 

Overall, I had a lot of fun with this two-in-game-days-long demo, despite the fact that it was a tad annoying that you’ve got to wait so long for the fermenting or malting or whatever to be done. I guess, a speed-up-option of sorts for those kinds of things would be quite nice, like meditation or something. 

The game’s coming out in Mid 2020. Be sure to wishlist and follow the game on Steam if you’re interested in supporting a solo-project. 

Cheers!

Looking out for “Hundred Days”

Coming from a region where a lot of wine (primarily Riesling) is made, I thought that this one is a title that I HAVE TO TRY OUT. “Hundred Days” is “a game of choice, nostalgia and winemaking”, which is honestly a perfect match for me.

Broken Arms Games’ title “Hundred Days” features different action-cards that you play out to place tiles into your schedule. Obviously, you only have so much time in the day for the different tasks, resulting in you having to carefully place tiles like Harvesting, Weeding, Marketing, and some other options.

Developer: Broken Arms Games
Publisher: Broken Arms Games
Release Date: "Soon"
Genres: Agriculture, Management, Economy, Simulation

There are a lot of different things that you need to get used to in the game, like the fermentation-process that looks and sounds more difficult than it actually is.

When I first started playing the demo, I ended up just trying things out only to find out what the results would be like. I personally like sweeter wines more, so I tried to get a couple of sweet ones… sadly, there were no white wines in the demo, from what I could tell, so I ended up creating mid-tier wines with not enough acidity and way too much sweetness, which is fine, I guess? These wines would go well with your dinner, probably!

A lot of the processes that are being pictured in the game appear to be accurate from what I gathered. As mentioned, I’m from a region that has a lot of vineyards and alas I know a thing or two about the process of wine-making. I used to be a waiter at a restaurant and a lot of the winemakers came around and told me a thing or two about the whole industry, so that was quite fascinating.

In a way, the game got me to dwell in nostalgia but I’m not entirely sure how it would sell to other people, especially as not everyone has a connection to wine and since not everyone might connect the dots when it comes to making a choice and seeing it getting reflected in the stats on the side. Alas, that would need a bit more clarity!

Features that I’d be interested in seeing would include upgrades to get more workers, bigger fields, and more stock. I’d also like it if you could do research projects or maybe even customize your vineyard. Another great thing would be if you could branch out into liquor and create distilleries. That’d be a nice little touch, especially as a lot of winemakers seem to get into “the good stuff” as well as a side-job, which is quite nice, actually!

Overall, it’s been an enjoyable demo! I’m looking forward to seeing more when the game gets fully released!

Cheers!