Indietail – Try To Survive!

I don’t usually play Horror games… and I don’t usually play all that many FPS games either… but some games combine these genres quite well or have something special about them. Some games out there are able to provide a lot of fun and a big challenge with little to no effort and a rather simple premise… and then there’s Try To Survive.

I’m honestly not too sure about how to approach this title. The game can be summed up quite easily: Shoot waves until you die.

Developer: INGO
Publisher: INGO
Release Date: August 3rd, 2020
Genre: Action, FPS, Horror, Rogue-like
Reviewed on: PC
Available on: PC
Copy was provided by the devs.

You’re in a forest and have to fight off waves that get increasingly stronger. After every wave, you’re able to upgrade certain aspects of your character like the range or damage of your weapon, for instance. You may also end up with equipment, like a flashlight or mines and grenades.

Try to Survive doesn’t seem revolutionary.

It’s fast-paced and dark but more than anything else it was disappointing. After half an hour, I’ve seen everything already. After a while I got a hang of it and just ended up kiting enemies while strafing away before grabbing health kits and damage upgrades to just continue like that… and that got boring quite quickly, to the point that I ended up losing on purpose to finally quit the game. There are games that are frustrating and that make you ragequit… and then there’s this title that isn’t too challenging, not all that frustrating, and for a Horror-title not exactly scary either… Is there a word for when you quit because you got bored?

And while this review may sound like a rant so far, I’m actually trying to be at least somewhat nice here since the devs sent me a key for this game and asked me to review it. There are just a lot of issues with the game – and the devs…

First of all, you don’t have enough options and the ones available to you don’t really seem like they change a lot. On top of that, the game looks kind of unfinished, no matter the options you choose. The enemies that you fight each wave don’t really have a cohesive theme either… some are more eldritch while others are just flies or they look like Psychos from Borderlands. It just feels like an attempt to create something “new” out of a lot of different styles and games and whatever… but it’s not new at all.

Secondly, the promotion that the studio is going for seems super sketchy. The devs noted in their mail that they’ll distribute $15,000 to the top three players of the leaderboard once they have a playerbase of over 30,000 players. Every 10.000 players, they will pay $1,000 to three random players, and they are planning to have “tournaments” with bigger price pools in the future as well with budgets of potentially $25,000 and more money… And I don’t think that’s a good way of handling promotion.

I’m not a fan of this “practice” since it just seems super dodgy. They are luring in potential players by offering a prize to them. It’s not about their game anymore. And let’s say they’re really reaching those numbers, there is no guarantee that they’re actually giving money to anyone. It’s a studio with no games so far, with no actual social media pages or any websites or any other info about them. When I asked about a press kit, they were not able to provide me with anything.

Regarding my question why this game was special, unique or worth playing, the devs told me that they’ll give money to the players.
That’s not what makes a game good or unique or special… it just turns it into some sort of weird scheme. And it makes it sound even more as if the devs didn’t care about the game at all and as if they were just trying to rip off players by luring them in, taking their money and leaving them with nothing.

And I don’t think I’m reaching too much here when I say that it looks like a scam to make money with a bad game… that is being sold for 10 bucks.

Originally, I was going to compare this game to a very similar Indie Game that costs less than half of this game’s price… but I don’t think I should compare games in a review. I don’t want to recommend a game in a review about a different game. I’ll post a separate review on that title later this month, instead.

To sum everything up: I cannot recommend this game and I tried my best to be nice about it, but in the end this game is boring and doesn’t bring anything new to the table… and it doesn’t justify the 10€ price tag at all.

Hence, no recommendation here. Cheers.

Let’s talk about Hyper Scape

Hyper Scape is apparently “the new shit”. Though developed by Ubisoft, it seems to become rather popular as it introduces interesting mechanics to the BR-game genre. Here are my thoughts on it so far.

It’s a fast-take and less RNG-dependant take on the BR-genre and while I personally am not a fan of Ubisoft or battle royal games… I must say that they did a pretty good job with this title.

Drop down from the sky and plunder the city!

What’s different in Hyper Scape?

Well, first up, you’ve got a double jump and get to climb and jump around buildings which is very “Quake 3”-like. Some buildings and areas are blocked off by destructible barriers and provide you with loot – but there are no rarity levels per sé. Instead, you’re provided with a variety of weapons that you upgrade by fusing them with the same weapon, improving their damage, magazine size and other properties of them.

On top of battling enemies with shotguns, grenade launchers, your baton, snipers and other guns, you also have two abilities that you find in buildings, crates or on the ground. Essentially there is a vast variety of offensive, defensive and utility spells that allow you to outwit your opponents. By fusing them with abilities of the same type, you also enhance their cooldowns or other capabilities.

Did I hear something?

Overall, I really like this feature. In the few rounds I had so far, I didn’t really feel as if the game was dependant on luck. You’ll have to think about it in other ways: If you can’t find any upgrades for your wall-ability, you may as well try to make use of the other abilities you can find and try to upgrade those as much as possible. Even defensive abilities like the

Wall can be used offensively, as you block off escape routes for your enemies and shower them with your grenade launcher shells and mines, or you use it to boost yourself up and get some distance between yourself and the opponent.

Fashion > Damage – get some skins and stuff!

The way you use your abilities and weapons, the way you jump around the map and try to get your kit together faster than your enemies while destroying foes, is really cool and I did enjoy myself quite a bit. I also love that the rounds aren’t taking too long. You either go in Solo or with a Squad of three – and you essentially butt heads with other people until nobody’s left – or until “the crown” spawns which you have to pick up and hold for 45 seconds to win. By holding the crown, however, you also are revealed to your enemies.

Of course, the map also gets narrowed down bit by bit as the different Sectors of the Map are falling apart and turning into blue dust… i don’t know. It fits the game. Instead of just having a circle of death coming in closer, you get these different city parts that get destroyed, so you essentially know where enemies might come from and can position yourself accordingly to catch them off-guard and rain down on them.

And speaking of the Map: The city of Neo Arcadia is wonderful. It’s bright and colourful and really fits the more cartoon-y feel of the game while providing you with some nice verticality as you climb among the roofs, walk along the mono rail or hop into the theatre or other land marks. Being up on the roof gives you the advantage of being swift and mobile, though it also presents you to snipers rather easily. Meanwhile on the ground you have to be careful since the escape routes can be quite difficult.

And well, just like in Darwin Project, there is Twitch Integration. Streamers are able to invite their viewers to play the game and they are able to decide on which sectors to get destroyed or which event to start next, which can be quite interesting for viewers but I can see some issues with streamers telling their viewers to vote in their favour… although viewers don’t usually equal slaves, so I guess there won’t be any issues with it and usually events like the “infinite ammo event” or the “zero gravity event” usually tend to harm and benefit everyone equally.

My first ever kill – it must be the scottish accent that’s giving me the skill and swiftness needed for that. Also, I survived and got spot 15! Pog!

The only thing I don’t like about the game so far is the lacklustre gunplay. The first thing I liked about Destiny 2, for instance, is that the guns actually feel like they’ve got OOMPH behind them! They actually pack a punch and it feels great to shoot with them. Meanwhile, you’ve got the guns in Hyper Scape that quite often don’t really feel as destructive as they may be. The sniper feels alright but all the others don’t really convey the feeling that they’re actual guns. And don’t get me wrong: I’m completely against guns iRL… but when it comes to games… made for your personal enjoyment… shouldn’t the gunplay feel a bit better? The noises and all of that included?

And apart from that, while the games themselves can be really fast-paced and quickly done… the time it takes before getting into the next round is just way too long in my opinion. It takes a few seconds to minutes to find a new game and you have to click yourself through the battle pass progress and the missions and who killed you and where you placed and all of that before heading into a lobby… only to find a game… and then it starts… and I’d love it if you could see the battle pass stats later or opt-out of the notifications as they get a tad annoying eventually when you have to click yourself through all of them one after one – only to start the game. I mean, you can look up what you unlocked in the Hyper Scape Hub anyways. It’s not exactly needed after every game… but maybe that’s just like yelling at clouds? I don’t know… it’s not the worst thing in the world and it doesn’t bother me the most, y’know? It’s just a wee bit annoying.

Enter the Hyper Scape?

I am really enjoying this game. I guess it’s still in its open beta, so we’ll have to see how the game gets balanced and how it’s going to be received overall. I feel like there’re way too many Battle Royale titles out right now, so it’s all the more important that games like this one try to take a different approach regarding loot and combat. I might not be the best at the game yet since I’m not an FPS player but I feel like I’m doing a lot better already even after only having played a few games of it, so the learning curve might not be too steep. I just have to get better at reacting quickly!

Either way, that’s it for today’s post. I’ve been playing this now for a bit and have really been enjoying it… you can sneak in “just a quick round” in between study breaks, which is quite nice compared to other games… you don’t usually go for “just a quick round of League” or “just a quick hunt in MHW”, so this has been quite nice every now and then. It’s probably going to be one of those on-and-off games of mine, although that might change if more of my friends get into it.

Cheers!

Indietail – Void Bastards

What does it take to become a good mercenary? What does it take to outwit your opponents, to survive? What does it take to escape the Sergasso Nebula?

Well, according to today’s game, Void Bastards, it only takes water, prisoners, and a whole lot of sneaking.

In today’s Indietail we’re taking a look at Void Bastards, a rogue-lite Stealth-Shooter that could probably be best described as FTL meets System Shock. You play as one of many prisoners that get sent through the Nebula to eventually just escape its fangs. On your way, you’ve got to manage resources, fight or outwit enemies, chose between different paths to take, and routes to walk through.

Developer: Blue Manchu
Publisher: Humble Games
Genres: Stealth, First-Person, FPS, Action, Rogue-lite
Release Date: May 28, 2019
Reviewed on: PC
Available for: PC, Switch, Xbox One, PS4

The framework gameplay revolves around you navigating your tiny little escape pod through the nebula by choosing different paths and ships that seem to be procedurally generated. This aspect reminds me heavily of “FTL: Faster Than Light”, which was quite pleasant as it directly contrasts the seemingly action-heavy inner gameplay-loop that revolves around sneaking and shooting. There are a lot of different ships to explore from shopping ships, manned with only gun-point-turrets at max, to medical bay ships or cargo ships. Each of these come with different supplies, loot tables, allies, and enemies.

When you board these ships, you’ve got to find the next exit and loot the ships for items, resources, and materials. Obviously, you can also just move past the ships and skip out on potential dangers at the cost of loot but I usually ended up just going for the looting-experience as I felt that it would be too much of a waste.

The different ships all feel different.

There are different musical pieces as well as different layouts that these ships can have, resulting in a unique experience whenever you board a ship.

In the beginning, you’re only equipped with limited ammo as well as weak(er) guns but over time you’ll upgrade them – and throughout your runs, you’re able to keep all the upgrades as merely your player dies and as there are plenty of other convicts to send out in the Nebula, each equipped with their genetic traits, making the experience rather unique similar to how your genes make you taller or colour blind in Rogue Legacy.

While I used to just run and gun every ship, trying to get as far as possible with my limited ammo, I quite often ended up dying prematurely due to missing ammo and/or drastic actions, but that’s not what Void Bastards is about. In the beginning, I also didn’t see the comparison to Bioshock but over time I came to realize:
It’s a stealth game.

Awww, cute! It’s a tourist!

Just because you have a gun, that doesn’t mean you’ve got to use it.

You don’t have to kill most people and usually, you’ll end up getting killed if you take on too many or the wrong enemies. Essentially, the best way to survive in this game is to sneak past enemies, to lock doors, potentially trap enemies in different rooms while looting ships and making it further and further into the void. Your gun is your friend but more often than not you should just rely on sneaking and immerse yourself into the unique atmosphere that each ship has.

Every sound you make can be the last sound you make. A neat little gimmick that the game has is the fact that it displays sounds made by you or enemies on the screen. Thump, thump, thump… Step, step, step… BAM! BAM! You get the idea! It felt similar to XIII, a game for the original XBOX that used to utilize a similar comic-gimmick with the sound-displays, the cell-shading and generally the vibes that this game has as well.

But despite being able to take a trip down nostalgia-road with all the gimmicks and references to System Shock, XIII, or Bioshock… the game still has flaws that can’t get ignored, in my opinion.

For instance, the game gets rather monotone and repetitive over time.

Monotony-wise…
The soundtrack is monotone and seems to be lacking something as it only features 23 different tracks that all sound way too similar. The game doesn’t shine when it comes to the music, which is – in my opinion – a bummer as it really could have done more there and as it really could have been more fun if the soundtrack accompanied you during stealth- or action-passages.

As far as repetitiveness goes…
Part of the reason why I always wanted to rush through the levels was the fact that I felt rather uncomfortable having to face a game like this with its monotone music and all the stealth going on without any action at all. Once you realise that Stealth is your best friend, you have to get married to the idea of being sneaky. Sneaking through ships, looting caches while not getting seen… it’s the most successful way of playing this game and essentially you’ve got the whole game figured out if you get to that point.

And well, the whole gameplay loop may be flawed at this point…
I know that every run can’t be completely different when it comes to rogue-likes but I personally found that there wasn’t much replay-value there past the first few hours. You already have seen plenty of the game after a few hours of gameplay. Same goes for the campaign… I didn’t find it too entertaining for something that is supposed to take “12 to 15 hours”, resulting in a bit of a negative experience for me personally. The humour and the initial impressions with the comic-like presentation are rather cool and entertaining, I’d say, but they don’t outweigh the other issues in my opinion.

Alas, I don’t think that I really can recommend this title. For a game that costs thirty bucks without any discounts on Steam, I would have expected a bit more. If you aren’t bothered by repetitiveness in stealth-rogue-lite-shooters, I’d say go for this game… at a discount.

Either way, I hope that you enjoyed this post and I wish y’all a wonderful day. I was really excited about playing Void Bastards but in the end, I got a tad disappointed as the game became stale over time, which is a bummer.

Oh well, cheers!

Valorant – My First Impressions

Valorant is the new thing and I’ve got a beta-key, woohoo.
In this post, we’ll talk about the latest release by our favourite Indie Game Studio, Riot Games!

Only a few days ago, Riot released their take on the tactical shooter genre, Valorant, for PC in a Closed Beta. To get keys for that Beta, you had to lurk in Twitch Streams that had these drops enabled. To enable those drops, Riot had to choose you to do so which is why Twitch was having a few problems here and there for the past few days as a ton of people have been lurking in summit1g and some other streams.

And yeah, I guess I’m part of the problem, too. After all, I’ve got a key, too, and I’ve lurked in probably eight different streams for two nights in a row, leaving my PC on for that time while I slept and I was rather successful to get a key and to now be able to present it.

Alas, I’m able to tell you about what a great game Valorant is… well… I don’t know if it’s that great.

I mean, I’ve never been much of an FPS-player… let alone someone who likes to play tactical ones… Every now and then I did play my share of shooter games, I guess, but more often than not I didn’t really stick around to them all that much. Overwatch is a perfect example for a game that was fun to play but over time got changed so drastically that it wasn’t fun to play anymore (RIP Mercy)… and Destiny is still fun to play but I mostly play PvE in Destiny and, therefore, I wouldn’t really count that one.

But why then would I get out of my comfort zone and play yet another shooting game or rather a tactical shooter that could be compared to Counter-Strike: Global Offense?

Well,… I guess “it’s new and I’d like to try it out” is the most perfect fit for that kind of question. I like Riot Games and was quite excited about their take on the Auto Battler genre and the card game genre, so I wanted to see what they’d bring to the table in FPS games and well… they are really trying hard to create a new Esports of sorts.

After all, they are pumping a hefty amount of money into this. Not only is this game built for low-end PCs (with minimum and maximum specs that are quite old now and shouldn’t be too hard to achieve) but it also features 128-tick-servers which should get rid of a ton of the “I was covered, how did that hit me, hacker hacker” crap.

Essentially, the server-stuff is quite expensive and Riot isn’t exactly making money right now with Valorant but it shows that they’re serious about this and are really invested in the idea of having two huge esports games. I guess the only way for them to make money off of this is selling skins and maybe some faster access to characters and stuff. I could also imagine there being a paid battle pass in the future but I so far haven’t seen any loot boxes, yet.

The game seems to be aimed to become a special mix between CS: GO and Overwatch, as it features several different “agents” from different countries of the world, each with their own abilities and personalities.

While the agile duelist Jett, for instance, is able to dash around and create sight-blockages for other players, Sage is more of a Support-character who’s able to provide crowd-control in form of a slow and an ice-wall and heals for allies. There are a total of ten agents right now in the game and while they have a perfect mix of all kinds of abilities in there, the gunplay and the player’s skill are not meant to be overshadowed by certain characters’ abilities.

That’s at least what Riot said themselves, which is why a big chunk of the current player base is complaining about Raze, a duelist that has four different offensive abilities with three of them being able to insta-kill you, being the complete opposite of what Riot wanted.

Raze, Jett and Sage aside, there’s plenty of male and female characters with their own characteristics and their own quirks. I enjoy playing Sage (Support Main forever), Raze (the Valorant-version of SC2’s Protoss), and Pheonix (a very hot dude).

While there are different characters with different abilities, overall the game’s not too different from Counter-Strike. There are a few different maps with different zones where you need to deploy a bomb at (if you’re on the attacker team) while the defender team is trying to stop you from doing so. Alas, you either plant the “spike” (aka the bomb^^) and defend it or you try to kill everyone and defuse the “spike”, to stop the terrori- eh, attackers!

There’s been some CS: GO fanboys out there who are criticizing Valorant for being like a cheap version of CS: GO but I don’t really see all that much of a point to talk one down and lift the other one up when in fact nothing has changed for ages now in CS: GO (as far as I know). They are two sides of the same coin and Valorant is trying to keep things simple with no distractions on the map while implementing quick and fast-paced rounds that can go either way with nothing being lost after just a few rounds.

The abilities are a nice take on the genre, the guns feel really great and precise, and you can actually use the ADS on a ton of them while customizing your cross-hair, too, which I reckon might be great for a lot of professional players.

I haven’t experienced any toxicity yet, despite the voice chat being a thing in there… but I’ve noticed that a lot of the Counter-Strike-players are picking up the game rather fast and are leaving complete newbies like me in the dust already, which is a bit bothersome.

There’re also some cool mechanics here and there with gun recoil and spray patterns and whatnot but I don’t get that stuff, honestly. A lot of the weapons feel strong but there is no “overpowered” weapon right now. It all depends on how you use them.

For instance, I like going for the Ghost (pistol) and the Judge (shotgun) or the Ghost in combination with one of the snipers. I just like these weapons. The Guardian can quickly take out multiple enemies but I still need to get better at learning the maps, aiming, and overall I just need to “gid gud”, I guess, but that will have to wait as I’ve just now spent about two hours exploring the shooting range map and doing a stupid jump-n-run that can be found here while trying not to cheat it at all. Was a lot of fun.

I hope you’ve enjoyed this post. There are some people out there who don’t have drops enabled but put it into their titles regardless of that. If you ever encounter one of those, ignore what’s in the titles and check their tags and if it says that they have drops enabled under the title and if it doesn’t, please report them as falsely advertising your streams, using misleading titles and misleading categories is against TOS, afaik.

Apart from that, I will probably post a bit more about Valorant every now and then once I’ve got some more first impressions, but I don’t think that I’ll play too much of it soon… Regardless of that, I’m excited to see how this one goes. It’s easy to learn and thus, I really enjoy watching it on Twitch, which is not the case for CS: GO, which I personally find boring.

Anyways, have a nice day! Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!