Looking forward to LoL Season 11

Another year, another season. League of Legend’s Preseason 11 has started quite a while ago, and with 2021 being around the corner, I thought I’d take the time to write a post on it.


Just like other seasons, there has been a major change in the Rift this time around to keep the game fresh and innovative: The Item Rework!

Alas, this season brought a whole new shop system and the introduction of Mythic items that basically are supposed to be super overpowered but you can only buy one Mythic item. On top of that, they have Mythic passives that add bonus stats to all other Legendary (aka completed) items, including boots! These new Mythic items, as well as a bunch of new other items, replace about a third of the old items that got removed. Meanwhile, the last third of the items have been reworks. Generally, I feel like a lot of the items are quite strong but not too strong. There are some items that still need to get touched but I’ll talk about that later.

Before we talk about my issues with the new season, I wanted to talk about what I’m looking forward to, my champ pool, builds I’ve enjoyed, and what I’m glad about.

As a Support player, I made it to Gold last season and this Pre-Season, so I want to reach that goal again in the next season and potentially even climb past it to Platinum+ if I’m good enough. Riot changed the ranked system in a way that is going to make climbing easier, so I’m happy about that. From now on, there is no promotional series (aka “win two out of three games” to be promoted) between the ranks of one division. Instead, you have to reach 100 LP to climb from, say, Gold IV to Gold III. Once you’re at 100 LP in Gold I, you need to win three out of five games to be able to get to Platinum IV, which is a great change! On top of that, being at 99 LP is less frustrating now as a win translates into, say, +16 LP in the next rank if you gain 17 LP after your win. This is a welcome change that I’ve been asking for, for quite a while now actually. There was nothing more frustrating in League than winning a game only to gain 1 LP and to then get inters, feeders and AFKs in your promotional series only to reach the next step in your climb.

I’ve been playing a bit of ADC this season and have been enjoying a plethora of champions in that role. Alas, I’m going to go with ADC for my second role and I’ll most likely play (in this order) Jhin, Caitlyn, Ashe, and Varus. Otherwise, I obviously would also manage to trade roles or potentially pick something else to fit my team’s needs. On Jhin, I’ve been enjoying the crit builds a lot with Krakenslayer/Galeforce into Rapidfire Cannon into Infinity Edge/Bloodthirster. With Krakenslayer your third shot basically deals as much damage as your fourth shot, which is a pretty big deal. Meanwhile, you’re super fast with Galeforce and also gain a dash to get out of some peculiar situations, which is quite fun. Most of the time, though, I play a lethality build with Eclipse into Collector on Jhin, running Dark Harvest, and basically one-shotting everyone. The Collector is incredibly broken as it basically executes enemy champions at 5% of their health, which sounds like nothing… but if a Champion had about 5000 HP, they’d get executed at 250 HP, which is surreal… and a lot of fun.

But my main role is obviously Support. I’m a sucker for mage supporters and enchanters and I used to play a lot of Nautilus and Braum in the past… but tank supporters feel incredibly weak. Unless you get super ahead, you can’t get tanky enough and you can’t really set up kills either. Tank items are constantly getting nerfed when it comes to their tankiness (the part that you need) when it’s actually the damage that should get nerfed (the part that a Tank/Tank Support doesn’t need). At the same time, Tank items are extremely overpriced and you end up in this weird spot where you need kills as a supporter to make the dream possible. I wanted to try out Tahm Kench again and some other champions that I used to main, like Taric, but I’ve put it off since everything else feels a lot stronger and better in my humble opinion.

And I don’t mind that. I don’t mind that tank supporters feel weak in a tank meta. I don’t mind not having to dodge a thousand hooks in the bot lane. I really don’t. Obviously, people still play tank supporters and statistics say that Leona, Thresh and other champs are really strong at the moment… but I just personally don’t like the feel of tanks, at the moment, and alas, I go for mages and enchanters instead.

This brings us to my current favourite mages to play in the Support lane: Xerath, Zyra, Vel’Koz, Brand, Neeko, and Morgana.

Xerath and Vel’Koz are incredible at poking down enemies from afar, setting up kills or securing them when your ADC isn’t close enough yet. Both of these champions scale well into the late game but don’t need many items to burst people down. Xerath has a lot of burst damage, a slow and a stun in his kit as well as a semi-global ult and a lot of sustain through his passive. I tend to go for Luden’s Tempest into Event Horizon on him, although Liandry’s into Demonic Embrace also can work quite well on him against tanky teams. Luden’s Tempest gives you some movement speed on every proc and adds a lot of burst-damage to your abilities when you hit enemies. Meanwhile, Event Horizon adds an increase in damage on abilities that hit enemies at more than 750 range or that immobilize them. Xerath’s Q is already 750 range long when tapped, as far as I know, so this is a great item on him as well. Vel’Koz has a knock-up on his E as well as plenty of tools in his kit to zone enemies, secure objectives and kills as well as a lot of true damage to melt enemies away, which is just lovely. I tend to go for the same items on him as on Xerath. On these two champions, I tend to run Comet, Manaflowband, Transcendence/Absolute Focus and Scorch… and then I go for Cosmic insight+Cookies in the second tree or I opt-in for Presence of Mind and Coup de Grace for some extra damage.

All the other supports I mentioned have also great poke and some degree of utility to them. Zyra is incredibly nice to pick when you have an Ezreal for your ADC. Ezreal scales well into the late game and usually buys Tear for his first item, so picking up lane-dominant supports like Zyra can help him scale away without problems or maybe even pick up an early kill or two to snowball. Zyra is also great against Melee comps that are fairly tanky, as you most likely will buy Liandry’s+Demonic Embrace into Morello. The double burn procs on all of your plants which makes you great for taking Baron Nashor or for team fights. Brand already has a DoT on his passive, so obviously, you want to capitalize on that by building double burn, hence resulting in a triple burn. Brand also has a Stun in his Q when applied on a burning target as well as percentage-health damage in his passive (and if I remember correctly, the other part of your passive with hitting three abilities on one target actually does true damage!). Hence, Brand doesn’t need many items to really shine and he’s also great to take objectives or to team fight with.

And well, Neeko,… is… interesting. She never has been weak but people don’t really play her as a Support anymore. I usually go Luden’s or Protobelt on her. You can also build Night Harvester on her or go for the double burn if you want to. There are a lot of different options for her and you can easily catch people off-guard with the clones, her damage, her utility and her epic ultimates in team fights, which makes her a great pocket-pick.

As you can see these are all mages… but sometimes you just have too much magic damage on your team already, so I have two picks for that case to balance out the damage more: Ashe and Senna.

On the one hand, Senna has been one of my favourite champions to play last season. She has great scaling, great poke and a heal (that scales with Attack Damage), as well as some decent CC on her W in form of a long-range AoE root. Her E ability lets you camouflage your teammates to get away or to engage on people in a better way while her ultimate does decent damage and even shields allies at a global range! My favourite build on her is Eclipse into the Collector. I usually run either Grasp of the Undying or Glacial Augment on her, based on what I play against. The items generally are the same as Jhin’s as you’re basically doing the same thing as him… but in a less artsy way.

Ashe, on the other hand, is a fantastic pocket pick of mine that I haven’t seen too many people play as a Support yet. Essentially you run comet to poke enemies down with your W and you stack up Focus on enemies to then burst them down with your Q. Your E provides vision for your team while your W makes it easier to hit the comet. On top of that, your ultimate is a great engage/disengage tool at a global range, although I suck at landing those. As for builds, I tend to go for Imperial Mandate into Manamune into Ravenous Hydra. This build is all about your W which does more damage thanks to Imperial Mandate and Muramana (the upgraded Manamune) and which basically also amplifies your allies’ damage by a considerable amount as well. All of the items in this build have a lot of ability haste, resulting in you basically being able to spam your W while not running out of mana. Muramana also applies on-hit damage to all of your attacks and spells. Ravenous Hydra heals you and also applies some AoE damage to your volley and auto-attacks. Overall, it’s a fun build to try out into some team comps or when your team is lacking in the physical damage or CC department.

Speaking of ability haste: Cooldown Reduction has been changed. Before the change 10% cooldown reduction would allow about 11% more casts and getting more cooldown reduction would result in even more casts of abilities, which was great. Getting 40% cooldown reduction was basically what you’d want most of the time as it scales exponentially. The new system, however, is all about ability haste which stacks linearly, just like most other stats in the game. There is no cap on how much Ability Haste you can have, meaning that it’s possible to even reach 50% or 60% CDR with the new system, although you’d have to opt-in for very specific items to do exactly that, resulting in potentially losing some power as you’re not going for more damage but more tasks. This new system is actually also quite cool as it means that getting less is better compared to before.

The last category of champions that I’m playing this season is about enchanters!
I mainly tried out Nami in the preseason as well as a few others and overall, everyone felt quite neat to play. Nami, Bard, Janna, Soraka, Lulu, Sona, Seraphine, and Rakan are great champions to pick up (and yes, I count Bard and Rakan as Enchanters) especially with all the new items. Before the item rework, you’d go the exact same items on every enchanter in every game for your first three: Ardent Censer, Athene’s Unholy Grail, and Redemption. There wasn’t much variety from game to game and while I miss Athene’s Unholy Grail a ton… I’m kind of happy about the new changes. Generally, I go for Imperial Mandate on Nami followed by Ardent Censer or Staff of Flowing Water.

Imperial Mandate causes immobilizing abilities to mark enemies and deal extra damage – and allies can proc the mark to deal even more damage on top of that. Nami’s Q, E and R work great with this item. Ardent Censer is still a great item but sometimes I have to opt-in for the Staff of Flowing Water as it’s basically made for Nami… I mean, what item would be more befitting of Nami who’s already wielding the Tidecaller’s Staff? The Staff of Flowing Water grants you and your allies Ability Power and Movement Speed whenever you affect them with your abilities. The bonus MS paired with your passive works great to rescue allies in bad positions while the ability power works quite well with a lot of champions… although it’s mostly for yourself. When I play with a Kog’Maw, Lucian, Varus, Senna, or Kai’Sa this is a great pick-up as it enables them, even more, to get away, kite better, get closer, or add damage to the abilities that scale with AP in their kit. Ardent Censer, however, gives you and your ally on-hit damage and attack speed, which is also great. It just depends on the champions.

Now, this is a great change for Enchanters: You basically have your Mythic Item, your Support Item, Boots, an Enchanter Item, and potentially another… but what do you do with your last slot? Generally, you’d get more pink wards but you can only place down one at most on the map and you can only carry two at the same time. Buying an additional item results in no more pink wards for your team, which sucks. Alas, you’ll get… hear me out… the best item that was introduced this season… the Vigilant Wardstone.

For a price of only 1100 gold, you get an item that grants you the ability to store three pink wards at the same time in your inventory. Once you placed down 20 Stealth Wards (#easy #supportlyfe), it transforms into the next level of the item which basically grants you some bonus stats… and then you can also invest another 1300 gold into it to get even more bonus stats. The end result is an item that stores pink wards (that you still have to buy) but it also grants you bonus movement speed and ability haste (GREAT for enchanters!) and… it also increases the cap for stealth and pink wards placed. You can now place down a maximum of four stealth wards and two pink wards (instead of three/one) with this item.

Vision = Power

On top of that, you also have other options that you can go for as far as items go… Zeke’s procs now whenever you CC enemies, so it’s a viable option to use on champions like Nami as it doesn’t require a short ult cooldown to work efficiently anymore. Meanwhile, Moonstone Renewer is a great item for times when you need to heal a lot instead of dealing a lot of damage. Instead of amplifying your damage with Imperial Mandate, you instead opt-in for amplifying your heals, which is great on Soraka, for instance. Also, you don’t have to buy a completed Morellonomicon to have Grievous Wounds as a Mage but can instead just build the Oblivion Orb for considerably less gold. And that’s lovely. On so many levels.

Now, earlier I talked about issues with items that I have and… well,… The Collector is just unhealthy for the game. Being able to execute people like that is a bullshit mechanic to have in a game as it makes champions like Jhin, Senna, Draven and even Veigar incredibly strong with little to no counterplay. Again, 5% of your maximum health is a huge amount of health still… If they tuned it down to 2.5% or maybe just 1%, it would be considerably less strong to the point where it was useless… Alas, I’d say that the item should receive a nerf to its stats and/or its price. Being able to build this as your second item every damn game on some champions and get away with just having two items is bullshit and super unhealthy. It not only makes it easier to get kills but also rewards you a bonus of 25 gold every time you take down an enemy, which eventually pays for your next item, making you even stronger. It’s a snowball item like the Sword of the Occult, which is unhealthy for the game.

At the same time, healing is too strong in the game even though it was supposed to go down. Tanks are also too strong. It’s not the problem that you can’t kill them easily… after all, that’s their purpose: They’re tanks!
The problem is that they’re dealing a ton of damage to enemies around them. Sunfire and some of the other Immolate-Mythic-Tank-Items are way too overtuned, in my opinion, with their damage increasing based on your other tank-stats such as your health. Being tanky is good but dealing scaling damage is not so good for the health of the game. Now, I haven’t played League in two weeks so maybe there’s been another patch. Alas, I’ll hold off on this rant for until I’m home again, this Sunday. I may write about this again in the new year.


I hope you enjoyed this looooooooooooooooooong post. I wouldn’t have thought that this would turn into a post that is nearly as long as my Moonlighter review… Oh well. Personally speaking, I really enjoy writing about topics like these here with my strategies or thoughts on a meta. As mentioned before, I don’t like being forced to play tanks or whatever in a season. I play what I enjoy and this season… I can do that. I can play enchanters and mages, poke and cc, I can do all kinds of things and still have fun with the game while climbing. I’m looking forward to Season 11. And I’m looking forward to potentially writing about these topics as well throughout the season.

How about you? What champions are you going to play? What are your thoughts on any of these changes and my pool? Let me know!

Cheers!

This post originated on Indiecator and was first published on there by Dan Indiecator aka MagiWasTaken.

MonHunLog #8 – We’re all about that cat!

Last time in the New World, we noticed that we’re a bit too weak to fight Velkhana. The goal I’m aiming for? The Nether Vajra! I need that dragon elemental damage and the elder seal to properly fight Velkhana! But first… someone else needs a powerup, and that’s our Palico, Tammy.

Tammy was rocking the Vaal Hazak armour for the most part and it looked fancy but the armour values weren’t that great, especially since it was only an HR armour set. Luckily, Velkhana dropped a few materials already when I first attempted slaying it. Hence I was able to craft the Felyne Rimeguard Mail Alpha+ already, which looks quite good as well, sadly, the helmet had to wait for a bit until my next attempt, at least.

Apart from that, Tammy has been using the Vigorwasp Spray and the Coral Orchestra for most of our journey, but I felt that I should try and get those other tools. So that’s what today’s MonHunLog is about!

At the beginning of the game, our Palico is only equipped with the Vigorwasp Spray. It allows your little furry friend to heal you, using Vigorwasps. Levelling it up increases the healing due to the proficiency increase. As you level it up, you unlock the Vigorwasp Station and the Vigorwasp Delivery. At last, it will also allow your Palico to revive you once on the spot with half your health, which can come in quite clutch!

Generally, for most of the unlocks, you’ll have to find Grimalkyne Doodles in the different areas and then talk to the Lynian Researcher. Sometimes, you’ll have to complete some quests in the area, progress with the story, unlock campsites or just recruit some of the Grimalkynes when you encounter them.

I unlocked the Coral Orchestra that I already levelled up quite a bit from a quest that the Grimalkyne in the Coral Highlands issued. We were supposed to hunt two Tzitzi-Ya-Ku as part of the quest called “Troubled Troupers”. The Coral Orchestra is similar to the Hunting Horn in that it grants you attack, defence, and status resistance buffs. At level 5, your Palico can use a wind instrument, and at Level 10, you can call your Palico to use a drum instrument. There is also the gong that essentially stuns a monster for a short duration, which can be useful, but I mostly make use of the other instruments.

So, for the Flashfly Cage, I actually had to visit the Ancient Forest again! In Area 17, you can find a Bugtrapper and by following it, you essentially are rewarded with the Flashfly Cage that basically enables your Palico to blind large monsters for a short time. At later levels, you can manually summon a Flashfly and have your Palico place down Shock Traps. It also does that on its own, although those traps seem to be a bit weaker… Overall, a nice gadget to take with you, especially since you can only carry one Shock Trap per hunt unless you restock at a camp.

Over in the Wildspire Waste, we have the chance to unlock the Shieldspire gadget. Essentially, we need to find the Grimalkyne tribe in the lower levels, near the big cave where you find Diablos. They tell you that their friends are in danger and that you need to rescue them. You then need to sneak up to them (the Ghillie Mantle really helped me) and then capture them using your Capture Net gadget. Then you deliver the cats and earn yourself the Shieldspire, a defensive Palico gadget, that allows your Palico to taunt monsters and block damage… but I haven’t levelled it up too much just yet.

Down, in the Rotten Vale, you can get the Plunderblade that my friends have been recommending to me… despite me not having it unlocked yet. So, uh, to get it, I needed to head to some semi-secret area near Area 12 or Area 13 and find a big chunk of meat that was laying around there. Essentially, the Odogaron in the area tends to carry some with it. You let them drop it off, take some of their meat with you and try to not drop it. Then you try to look for the Grimalkyne in the area who first will get lured out by the smell of your meat (heh) but who will then run away. After a while, they won’t be reachable, so essentially, you just drop some normal raw meat and wait for them to come out on their own. They thank you with the Plunderblade which is used to farm materials and items that can be sold or used for crafting.

At last, there’s the Meowlotov Cocktail (I love the name)! After unlocking the previous items, the Lynian Researcher wants you to find Gajalaka doodles and report to him. Essentially, Gajalaka are also Grimalkynes and he wants to establish a cultural exchange and friendly relations with them as well. To do that, we have to find Gajalaka doodles on all the different areas, including Elder’s Recess. For this, I just sorted through the map using the endemic life filters and searched for the spots with Gajalaka, since there are doodles nearby, usually. After visiting three locales, I ended up having enough doodles and talked to the Lynian Researcher again who wanted us to come to Elder’s Recess with him at night. There, you can see the Gajalaka dancing and you’ll have to try and sneak around them to get access to their hideout. Using a Ghillie Mantle is something that I’d recommend since it makes it a lot easier. They can’t spot you! Once you’re in their hideout, they’ll grant you the Meowlotov Cocktail which essentially deals damage to monsters that is based on the element of your Palico’s weapon. This can be really nice to add some more DPS to your hunt in case you don’t need the other gadgets…

Originally, I thought of using the Meowlotov Cocktail against Velkhana and have Tammy use a Fire Weapon (since that’s one of Velkhana’s weaknesses) while I’m using my Nether Vajra (that I still don’t have) to apply dragon damage, especially with the dragon damage bonus that I get from my Kinsect… but the Vigorwasp Spray with the extra healing and the utility seems just too good to not use in that fight. Also, I didn’t want to level up the Meowlotov Cocktail just now.

It doesn’t look too good together but this armour certainly is going to help against Velkhana… although, it’s also made out of Velkhana materials.

There is still one more Palico Gadget that you can grab after this, but I haven’t gone for it just yet and you’ll have to unlock the other gadgets first before you’re able to grab that in Iceborne.

Unlocking these gadgets granted us another two nice perks: The ability to recruit Gajalaka and specific small monsters to fight alongside you and your Palico as well as the ability to use the tailrider gadget to move swiftly across the map and visit a target monster or go to certain other points of interest really quickly. I love it. Much needed, especially with fleeing monsters or monsters that use tunnels that aren’t accessible to you.

Oooh, nice! Meow new friends!

For the next MonHunLog, I wanted to grind some Odogaron (potentially, using the Plunderblade) to get that Nether Vajra! We may also upgrade our equipment further and get some extra defence. We’ll see!

Hope you enjoyed this one. The gadgets are somewhat tricky to unlock. Most of the time, I just didn’t bother with them since I was so happy about the Coral Orchestra – but I can see that they can be quite useful for different scenarios. The Shieldspire is going to be great against Barioth, Diablos or Tigrex if I ever decide to hunt those again. The Meowlotov Cocktail might come in handy as well eventually against some monsters with multiple weaknesses. The Plunderblade is going to be great for later fights and for grinds while the Flashfly Cage is going to be useful to blind fast enemies that are more difficult to hit or flying enemies that I wanna bring down to the ground. They all have their specific uses so I’ll level them up eventually along the journey.

Onto the next quest!

Have you unlocked all the gadgets, yet? What’s your favourite gadget? Do you dislike one by any chance?

The Iceborne gadget allows you to call upon Grimalkynes to help you out, I’ve been told, so I’m looking forward to getting that one eventually! More hands are always nice to have… or rather paws in this instance.

Cheers!

Unlocking Lillia’s Haiku – a quick guide

Lillia is going to be next skirmisher-type jungler in the Rift. Today’s post is a small guide on how to get Lillia’s Haiku, an item that saves you 7800 BE and unlocks the champion for you on the next patch.

But who is Lillia? Well,… I don’t really know too much about her. She’s a magical fawn that is shy, clumsy and self-conscious who is currently exploring the outside world after only ever seeing it through the dreams of others. She develops over time, steadily improving and eventually becoming one of the bravest champions that Riot ever made. Essentially, she’s got a lot of personality to her. Her spells revolve around her ability to see other people’s dreams.

Using her damaging spells, she’s able to apply Dream Dust to her enemies, damaging them for a percentage of their maximum health over time. Her spells essentially deal a lot of damage, provide her with a small movement speed bonus or they slow the enemy, with her ultimate putting everyone who’s affected by Dream Dust to sleep after a short while, enhancing the damage of the next damaging ability they get targeted with.

There are parts of her kit that I’m worried about but for the sake of owning every champion AND saving Blue Essence for the Blue Essence Emporium, I ventured into Bot Games to unlock Lillia’s Haiku.

What exactly do we have to do?

Well, first up: As a Jungler you need 350 Kills in matchmade games. As easy as that.

“Matchmade Games” are games that have other players in there that are not custom games. I guess that you could play the game with friends against the Beginner A.I. but I found that the best possible way is to just instantly lock in Master Yi while all alone in the Beginner Bot Games and to then farm up some early kills and jungle camps until you later can kill everyone in the enemy base.

Important note: To count as a Jungler you need the Smite Summoner Spell! As far as I know, you don’t need to jungle, but I feel like it’s easier to do if there is only one Jungler per Game – and that’s the case in Bot Games… After all, it’s just the Beginner Bots, right?

My Loadout for this game consists of the following runes:

Primary Tree:

Dark Harvest:
Essentially is easily stackable and provides you with one shot ability once you got 20+ kills. Late Game you’ll only need three auto-attacks to get rid of the enemy and also add another +5 damage to the ability – that paired with the fact that you have a 1.5-second cooldown on it after every kill… that’s essentially why I take it.

Sudden Impact:
It gets triggered every time you use your Q ability and essentially adds a little bit of damage. It’s not much but personally, I’d say that the other choices are just not worth it.

Eyeball Collection:
You will kill a lot of people. If possible 350 enemies in one game. Alas, you’re going to stack this quite rapidly. The other options would work, too, but since you’re not going to ward in a Bot Game (especially against the Beginner Bots), you’re not going to make use of these all that well. You gain a total of 18 AD after ten kills, so naturally, this is the best choice here.

Relentless Hunter:
My recommendation would be Relentless Hunter to move around the map faster and get to the different kills faster early on and to different camps faster when you’re still not equipped with enough items. You won’t need the other runes’ benefits.

Secondary Tree:

You can either go for Celerity and Water Walking (Sorcery Tree) to move around quicker… or you go for Triumph and Legend: Alacrity. Triumph awards you with a bit more healing after every takedown as well as more gold (20 per Kill – at 50 Kills that’s 1000 extra gold for free). Alacrity works well with your attack speed and the items that you build. Otherwise, you could also go for Coup de Grace to deal 8% more damage to champions that have less than 40% health. This works wonderfully well with your Dark Harvest as it’s going to just burst enemies away below 40% heath while harvesting more stacks.

As far as items go:

You build as much attack speed as possible and eventually can outheal and outdamage anyone while resetting tower-aggro in the enemy base and just bursting through the Enemies one after one. Everything with on-hit effects is great on Master Yi. Bloodrazor is a great and cheap first item that grants you bonus damage and lots of attack speed. Wit’s End also adds more on-hit damage, attack speed, some not-needed resistances as well as (quite important) Healing when you’re low. Essence Reaver grants you AD, CDR and Crit Chance (that works with your Q) but also grants you mana-recovery on your auto attacks, resulting in essentially infinite sustain. Just go into the enemy base with these three items and try to not fall asleep while right-clicking enemies.

I grinded up these games here and also got 79 from previous games where I tried out other champions but Yi is the most braindead champion, so naturally he’s the way to go for the grind.

Why would you play Master Yi over any other jungle champion?
Well, you can play Master Yi with one hand and one hand only while reading Manga on your phone and you still perform quite well. This is not meant as some form of BM or whatever but Master Yi isn’t the hardest champion. You can dodge spells, CC and even tower shots with your Q while resetting tower-aggro. Your W grants you damage reduction and healing while your E just adds bonus true damage on your auto attacks for free. Your ultimate is just another stat boost and grants you more movement speed and attack speed… the more attacks you get out, the faster you can Q again.

And you’re also a late-game hyper carry who doesn’t get punished early on because it’s literally Beginner Bots that you’re fighting against. Just farm your jungle, some enemy champions, and the enemy jungle and you get your three first items. Then you kill the enemies in their base and reset their gold value by occasionally giving kills to them. That way you also are able to go to your own base in the fastest way possible and buy more items.

And after you get a total of 350 Kills this way, you’ll be awarded Lillia’s Haiku which grants you access to Lillia on the 22nd of July (in 11 days) when Patch 10.15 drops. Games don’t usually tend to take too long if you do it like this. Since there are no enemy champions pushing the lanes, your team is coming to the enemy base quite fast and at some point, they’ll also try to farm kills. Since we’re min-maxing here, we usually end the game after 20 minutes unless we’re able to grind a lot more kills like in this 24-minute game where I got 90 kills in total.

After 10.15, you won’t be able to get Lillia’s Haiku and you’ll have to buy the champion using RP or BE, though she’s going to be picked or banned anyway based on her kit that is rather strong from what it looks like.

How to not-promote your channel on Twitch

So you created an account as well now, eh? Welcome to Twitch! It’s a lovely platform with a bunch of issues but you haven’t heard about those yet since you’ve only been viewing people from afar or you’ve heard about all those big Twitch streamers before, so you’re trying to be like that! Maybe you’re also just new to all of this and thinking about trying it out yourself… and alas, you end up setting up OBS, hitting that “Go Live” button and playing a game… by yourself… while nobody is there. 

And alas, you’re wondering: Why is nobody watching you? 

Clearly, it can’t be you as you’re awesome! Clearly, it can’t be the category as Fortnite is popular with a ton of streamers playing it and a market that seems to be as deep as the players’ parents’ bank deposits… and clearly, it can’t be your settings since you watched plenty of tutorials before even creating a brand or anything like that!

Pet picture provided by the lovely MuddChi! Check her stream out 🙂

So you decide to watch other streamers and ask them what you’re doing wrong… and you got banned! Uh… what? Rude! Screw you! Guess we’ll go somewhere else and ask about the best obs settings for your stream and… oh, weird… you can’t chat anymore for another…. 8 HOURS?! WHAT?! It must be a bug! Let’s try somewhere else… you say Hello and have a nice convo going and before you get to ask about your initial question, you see that it’s time to go live again. You drop a follow to that streamer and say your farewells. “Going to stream now myself! See you another time!” – and BAM! The banhammer has spoken, for you’ve done the verboten! (forbidden… in German… I tried!)

So, this post is about Twitch Etiquette and promotion/networking. The Do’s and Don’t’s! The way to go and the way to not go! That kinda thing! 

First of all, that person up there… could’ve been anyone! I once mentioned my stream somewhere by accident as I was super excited and while I didn’t get banned, I received a warning that people consider that as “self-promotion” which people don’t like to see. I wasn’t aware of that at all at the time and while it wasn’t my intention to self-advertise myself, I can see how it could have very much come across like that! Alas, I’d say that people should never mention their streams in other streams unless specifically asked about it. 

Streamer: “Do you stream?” – You: “Ah, yes, actually, I do!” – […]

You don’t want to be the person to bring it up… in another person’s stream. Just like you don’t bring a sub from SubWays to BurgerKing! You just don’t do that kind of thing. It’s considered rude and you’re most likely going to get kicked out for so blatantly promoting a different store. 

“But, Magi,…”, you may interrupt, “what if I actually want to ask a streamer about something?”

Well, then, new Twitch-Person, I’d recommend DMs to you! Chat with the streamer in their chat, get to know them. Ask them questions about their stream (also quite helpful) without bringing up your stream (again, nogo!) and then you later message them on Twitter or Discord. If it’s a smaller streamer, with less than three digits of viewers, they will reply to you and probably quite fast as well! Off-stream they won’t bite off your head or whatever. I’m sure they’ll provide you with links, guides, screenshots, etc. 

Sunflower – picture provided by Threadandbearit! Check them out!

A while ago someone came to my stream and asked something about his streams and while I initially thought of banning that person for self-promoting, I thought it’s an easy topic to talk about and that it may be quite interesting for others. The person ended up not only donating money to me (which I didn’t ask for but he did it anyways while I was away) but also joining our community and they even raided me once with their community, which is lovely. In the end, helping them helped me but usually, they’d get banned for that kinda stuff. That was also the first advice I gave to him: Don’t ask about your stream on other people’s channel. People consider it rude and quite often get rather pissed off about it. Quite often they ban people for that even if it’s not meant in a harmful way.

Now, so far I’ve only talked about the less rude people that have good intentions and don’t want to promote their stream… but some people just suck. Sometimes people come into your chat and ask for followers and whatever. 

Person: “Hey, I followed you. Please check me out as well now.” – Yup, banned. 

“Follow for Follow” aka “F4F” is not only incredibly useless but also highly bannable as it violates Twitch’s Terms of Service (also known as TOS). Followers are a good indicator of how big the community is, nothing more… nothing less… People that follow you will get notified when you go live and they’ll be able to see you being live on the left side of the screen. When people follow, they become community members enabling them to get community-gift subs that are not directed at anyone in particular, which can be quite neat now and then… 

But followers don’t decide how successful you are on Twitch and it doesn’t matter in terms of view count or quality of the stream. If that was the case then you could just buy followers or set up a bunch of fake/bot accounts that follow you and suddenly you get a ton of viewers or fans or money or whatever you’re after. While you need to have 50 followers to become an Affiliate, that is your smallest problem considering the other goals. 

When I see F4F-people, I instantly ban them. I don’t want them in my community as they violate TOS openly and as they probably will start to bother my viewers as well. 

Sophie – also another lovely cat picture provided to me by TabiHastings! Check them out on Twitter/Twitch! 🙂

And then there are people that backseat your stream or that are only there to start a fight. Don’t just come to a channel and correct people on the way they’re playing. Don’t spoil their games. Don’t tell them off. Don’t make them do things for you. It’s their stream, not yours. 

Last Saturday, I did a 25-hour-charity stream for the Trevor Project. We were able to raise a total of 140.20$ with the help of some very generous viewers of mine, which I’m grateful for, and in the end, we got to unlock all the milestones in one single donation, resulting in a bunch of giveaways for the community. I was going to give away a bunch of different games from Moonlighter to Hart’s Island to Felix the Reaper to other titles. I was excited to see all of these different people get their games after we reached certain milestones and hence I put “Giveaways” into the title… but that naturally also attracts people that only are there for the giveaways…

And there he was… some guy called “madafaka” with some number at the end of his name whose literal first message in the chat was “!giveaway”. 

….

Yeah,… no. Obviously, I was already tired and sleep-deprived at that point so maybe I’ve overreacted a tad… but at the same I paused everything while telling him off as I thought that it’s a prove that has to be made clear.

I told him that it’s bullshit to go to small streams only for the giveaway and to be so bold about it that you don’t care at all about them but only care about that giveaway. One of my viewers (a lovely regular at this point) agreed with me while that guy was actually trying to defend themselves, talking about us “going to the zoo to visit the monkey” and not to “buy the monkey” or something like that. I don’t know what he was on about or if he was on drugs or whatever… but it was hilarious for anyone who saw it and “!giveaway” has become a meme on my channel now, which is lovely. 

When he then told me to “stop bitching about it”, I told him that he can tell me that again at a later time. The stream would have continued for eight and a half more hours so I timed him out for exactly eight hours. It would have been funny if he had returned… but he didn’t… which is for the better.

Jynx again, MuddChi‘s lovely cat

So, let summarize the Don’t’s of promotion:

  • Don’t promote yourself openly. 
  • Don’t mention your stream in other people’s streams unless asked about it or unless you know the streamer/unless you’re a regular.
  • Don’t bring your stream up on your own.
  • Don’t do F4F.
  • Don’t be a dick by backseat-gaming, spoiling, or by telling the streamer/moderators off.
  • Respect others and treat them like you want to be treated.

And lastly, you’ll want to ask how you promote yourself properly, right?

Well, honestly, there are a lot of ways. So, that’s going to essentially be a whole different post on its own, but to be frank I guess I could say that there are more Do Nots that are essential for that…

Just be careful and:

  • don’t beg for hosts or raids.
  • don’t expect others to do the same for you. They are not obligated to!
  • don’t make friends for the sole purpose of getting “twitch famous”. There may be a whole post dedicated to just this one topic, so look forward to that.
  • check the streamer you’re raiding out BEFORE you raid them. Best case, they’re cool and your community loves them! Worst case, it’s some bigot that offends and insults you and your community while traumatizing everyone so badly that they won’t watch you ever again!

Overall, I think that this might be a nice little series of posts that I could do. I just don’t know yet in what category to put it or if I should create a whole new category for Twitch stuff (Edit: Done! New Sub-category in the Gaming Journal!)… If you’re completely new to this kind of stuff and want to learn more about streaming or ask any questions about that kind of thing, then I highly recommend CastorDie, which is a wonderful little Twitch Community full of streamers and uh… people… of sorts… and among them is also MrGoodHand who’s running a blog as well, so check him out over here. 🙂 

I hope you enjoyed this little “guide” of sorts. It’s a bit rambly and chaotic, but overall, I’m sure that I can create some useful informational posts like this as well in the future that might be quite nice to read through. I’m sure I could also feature/recommend streamers in this Twitch-Category or whatever… I feel like that might be quite cool. ^-^)

If you have any questions, let me know and I’ll write something about it or put something together out of a lot of different opinions and stuff! 

Either way, have a nice day and see you another time!

Cheers!

Edit: Changed the title of the post from “New to Twitch, what now? #1 – Promotion” to “How to not-promote your channel on Twitch” as the earlier title was misleadin and as I don’t feel like a “series” of posts would be the way to go for this. Instead I’d rather enjoy having posts here and there on the topic of channel growth, activity on your channel and my journey on Twitch without having them correlate to any sort of over-arching category, like it’s the case with The Stray Sheep.

LoL Anniversary – 2012, Nami

League of Legends turned 10! And although the event has already ended and although you cannot receive any more rewards, I’ll continue my series of posts, showcasing my favourite supports from each year. Seven years ago on December 4th 2012, Nami, The Tidecaller, was introduced into the Summoner’s Rift. She’s a vastayan Enchanter from the tribe of the Marai, who’s able to control the tides to protect her allies and punish her enemies. 

I already talked about Nami in an early Stray Sheep but I haven’t talked about her Lore yet, so if you want to, you may as well look that post up but this post is only about Nami while that other post just mentioned her on a side note.

Lore

In the seas to the west of Mount Targon dwells a tribe of Vastaya known as the Marai. Long ago, these mermadic creatures discovered a rift in the depths. The rift bore a horrible, creeping darkness which sought to exterminate all forms of life.

At the center of their village, the Marai placed a glowing rock known as a moonstone, which is said to be infused with the celestial magic of the heavens. Its haunting, ethereal light protects the Marai from the creatures that crawl from the abyss.

Every hundred years, the moonstone begins to dim which is why the Marai choose their fiercest warrior to retrieve a pearl from the rift and exchange it for another moonstone from a luminous wanderer from Targon’s peak. 

The Marai were only able to send out one warrior, though, as the creatures of the Rift feast on their energy and would grow stronger if they’d send out whole armies to the rift. While whole armies would get wiped out immediately, a single warrior equipped with the legendary Tidecaller’s Staff, capable of controlling the tides, would be able to possibly elude the dangers long enough to return with the pearl safely. 

Nami always wanted to be a Tidecaller but since she’s quite impulsive and young, she didn’t pass the trial, which lead to a different warrior, called Rasho being chosen as the Tidecaller instead of her. 

Rasho dove into the depths of the abyss. A week passed, then another. An entire month the Marai waited for their Tidecaller’s return, but there was no sign of Rasho. No Tidecaller had ever failed to return.

Since someone had to return with the pearl, Nami ventured into the Rift on her own, returning after several days with the pearl, the fallen Tidecaller’s staff, and a look of quiet horror in her eyes. 

Though furious at her impertinence, the village elders nonetheless admired Nami’s bravery and officially designated her Tidecaller. Nami ascended to the surface and rode the tide to shore to meet the landwalker.

The landwalker, however, was nowhere to be found. Nami instead found an elderly woman whose grandparents saw the last moonstone exchange. She explained that there was no moonstone as the Aspect of the Moon who’s the only one to conjure a moonstone has fled Mount Targon.

Nami was unwilling to accept this. She vowed to find the Aspect and retrieve the moonstone. The lives of her people depended on it.

Using the power of the mystical Tidecaller staff to summon a perpetual pool of moving water beneath her fins, Nami took to land to continue her quest.

Determined, the Tidecaller swam into a brand new world.


So, that’s her Lore basically. You may want to check out the comic that got made for this store. It’s really well made!

Lore vs Kit?

Passive: Surging Tides

All allies (and Nami) gain movement speed when being hit/targeted by her abilities. This bonus is doubled when Tidal Wave is being used.

Q: Aqua Prison

Nami sends out a bubble into the target direction damaging, revealing and suspending all enemies hit.

W: Ebb and Flow

Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.
Ebb and Flow heals allies and damages enemies.

E: Tidecaller’s Blessing

Nami blesses herself or a target ally, causing her/their next three basic attacks to deal bonus damage and slow the target hit.

R: Tidal Wave

Nami sends out a tidal wave, dealing damage, knocking up and slowing all enemies hit. As mentioned, allies hit by Tidal Wave receive the Surging Tides bonus twice. The slow scales with the travelled distance.


Nami’s kit makes her a great enchanter for all kinds of situations. You’re able to set up ganks, kills and teamfights, using Aqua Prison and Tidal Wave, while also using these skills to disengage. You’ve got decent utility and healing in your kit when playing Nami on top of a lot of slows, two knock ups (though Aqua Prison’s knockup’s lasting a lot longer than Tidal Wave’s for instance), and some damage for both your team and you.

Runes and Builds

For runes, I generally use a similar setup to Sona’s. Nami is super squishy just like Sona and Janna. Especially since she’s also immobile, she’s often at the risk of falling prey to assassin’s and enemies with CC and gapclosers. Hence, you’ve got to watch out for those and be careful of how you spend your mana, as you will always need enough to cast your Aqua Prison or your Tidal Wave to disengage. Nami already has a lot of mana-regen built into her kit, which fits as she’s an aquatic champion and water and mana… and you know? Anyways, Manaflowband, Biscuit Delivery and her items still help her out a lot, with Biscuit Delivery granting her three cookies with increased Mana Regeneration on top of more Maximum-Mana while Manaflowband grants you more mana regeneration based on how much Mana you’re missing. With Nami, I usually build Ardent Censer into Athene’s Unholy Grail into Redemption and then go for some tankier options based on how the game goes.

In patch 9.23 (the preseason-patch), however, Shurelya’s Reverie is getting changed so that it builds out of a Forbidden Idol and so that it grants increased healing as well, so I may swap out Redemption for Shurelya’s Reverie, depending on the game’s state as Shurelya’s Active offers even more movement speed on top of your Tidal Wave which is great for some chases, disengages and other maneuvers.

As mentioned earlier, I try to build up as much AP as possible with my Enchanters using the Mana Regeneration that gets converted into AP with Athene’s Unholy Grail and using the Cooldown Reduction that also gets converted into bonus AP with Transcendence. This way I’m getting more ability power without really building damage, so I won’t be able to run out of Mana all that easily in the late game while still spamming my abilities out and healing allies, buffing them up, CC-ing enemies and pushing forward in general.

Nami is my favourite champion of all time as she has a diverse kit, some great utility and is overall just a lovely champion. I play her a ton and can’t wait to try out new runes and builds with her in this preseason! I hope that this little post showed her best sides to ya and showcased her well. Anyways, this is it for today. I wish you a great time.

See you in the Rift!

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

Edit: I know, I’ve said that I’ll make one post per year of League’s existence but I also said that I’ll feature the ones I’m actually playing and only one per year, which makes the next few years rather hard to choose from as I don’t really play all that many Support Champions that came out past 2016, apart from Pyke, I guess? So, in the end, there will a few less posts than the total of ten posts I’ve planned but this format of showcasing champions, explaining their lore and abilities and strategizing about them, will return for sure! Eventually.

LoL Anniversary – 2011, Leona

2011 was the year where one of the first aggressive supports were introduced. Leona, The Radiant Dawn, is Vanguard from Mount Targon that provides her team with both CC and a frontline that is able to increase her allies’ damage on targets hit by her abilities. So let’s just get into it with his showcase!


The Lore behind Leona, The Radiant Dawn

“Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak!”

Leona was born in the tribe of the Rakkor, a warrior tribe that’s honing their skills to fight “the war at the end of the world”. “Rakkor” means “Tribe of the Last Sun” and they believe in the existence of many worlds before this one though those earlier ones have been destroyed by a great catastrophe. Their seers teach them that this Sun will be the last and that they have to protect it at all cost, fighting all of those that threaten its existence.

“To the Rakkor, battle is an act of devotion, an offering to keep the sun’s light shining.”

As soon as she could walk, Leona learned to fight, mastering the skills of both sword and shield rather fast. Her tribe expects of their warriors to fight and kill with no mercy, and Leona was no exception. Leona was fascinated by the mists wreathing the summit and often wondered what was beyond it, which lead to her often fighting those vile creatures and entities coming down from the summit. 

One time, however, she encountered a golden-skinned and shimmering boy with bat-like wings and horns who didn’t speak her language nor knew how to get to safety, obviously being lost and frightened. Although her teachings told her to attack instantly, she couldn’t do it and instead helped him find a pathway to the Summit.

Once back at the tribe of the Rakkor, she, however, got accused of failing her duty of the sun, as a boy called Atreus saw her leading the creature of the mountain to safety instead of killing it. She didn’t deny this fact and was soon to be punished in a trial by combat. Her opponent was none other than Atreus. They both fought well but nobody was able to deal a death-blow, resulting in a long and evenly-matched fight. Leona fought with her sword and shield while Atreus was well-equipped with his spear – and nobody could predict the outcome. 

As the long fight dragged on, the Sun started sinking into the horizon. At that point, an elder of the Solari marched into the Rakkor-camp with three golden-armoured warriors, calling a halt to the duel. The Solari were adherents of a martial faith in worshipping the Sun. The elder was lead to the Rakkor-camp by dreams and an ancient Solari prophecy of a “warrior whose fire burned brighter than the Sun, a daughter of Targon who could bring unity to the celestial realm”. The elder believed in Leona being said daughter of Targon and upon learning about her offence, his beliefs were strengthened. 

“The tribal seers warned against interfering in the duel, but the elder was adamant; Leona must come with him and become one of the Solari, to be fully instructed in their beliefs. The Rakkor were fiercely independent, but even they paid heed to the holy decrees of the Solari. The warriors lifted Leona from the pit and bore her wounded body from the Rakkor toward her new life.”

At the Temple of the Solari, Leona learned the ways of the sacred order and how to worship or even praise the Sun. In time, Leona rose to command the “Ra-Horak”, the Followers of the Horizon, becoming known around Mount Targon as a just and zealous servant of the Sun.

Her life changed forever when she was ordered to escort a young member of the Solari, Diana, who vanished months before but now returned to the Solari and who had great news that could shake the Solari’s foundation and that shall only be revealed to the elders of the citadel.

When presented to the elders, Diana spoke of the Lunari, an ancient and proscribed faith that venerated the moon, and how all the truths the Solari clung to were incomplete. She described a realm beyond the mountaintop, a place where the sun and moon were not enemies, where new truths could show them fresh ways to look at the world. When the elders rejected her words and named her a blasphemer, Leona knew that she’d be the one to end the heretic’s life.

Leona noticed the incredulous fury that Diana built up at the elder’s denial, but before being able to react, Diana already flung forward, burning the elders with orbs of silver fire in the blink of an eye. A hurricane of cold lightning was surged by white flames, blasting Leona away from the chamber. Once she regained consciousness, Diana was gone and the Solari were leaderless. Leona made it her mission to end the heretic’s life for killing those that she couldn’t protect.

“Diana’s trail was easy to find. The heretic’s footsteps were like shimmering mercury to Leona’s eyes, leading ever higher up the slopes of Mount Targon.”

“Eventually Leona reached the top of the mountain, breathless, exhausted, starved and stripped of all thought save punishing Diana. There, sitting on a rock at the top of the mountain was the same golden-skinned boy whose life she had spared as a child. Behind him, the sky burned with blazing light, a Borealis of impossible colours and the suggestion of a majestic city of gold and silver. In its fluted towers and glittering minarets, Leona saw how the Solari temple echoed its magnificence and fell to her knees in rapture.”

The golden-skinned boy spoke in old Rakkor-tongue and told her that he’s been waiting for her to follow him ever since she saved him. He offered her miracles that would lead her to know the minds of gods. Without hesitation, Leona took the boy’s hand and was engulfed in a column of searing illumination that stabbed down from the heavens.

“The warrior who came down the mountain looked the same as the one who had climbed it, but inside Leona was much changed. She still had her memories and thoughts, was still master of her own flesh, but a sliver of something vast and inhuman had chosen her to be its mortal vessel. It gifted her with incredible powers and awful knowledge that haunted her eyes and weighed heavily upon her soul; knowledge she could only ever share with one person.
Now, more than ever, Leona knew she had to find Diana.”

So, that’s the story of how Leona came to praise the Sun and earn her powers in pursuit of the Lunara, Diana. As with the other champions that I’ve featured in this post, the kit fits rather well with this overall theme of justice brought by and for the Solari. 

Kit vs. Lore?

Passive – Sunlight:

Leona’s abilities inflict sunlight to enemies struck by it for 1.5 seconds. Allies (other than herself) consume the Sunlight, dealing bonus magic damage upon those marked by it.

Q – Shield of Daybreak:

Leona’s next basic attack gains 50 bonus range, deals bonus magic damage and stuns her target for one second.

W – Eclipse:

Passive: Leona gains bonus armour and magic resistance, scaling with her own bonus armour and MR.

Active: For three seconds, Leona takes reduced pre-mitigation damage from each tick of damage for up to 50% damage reduction. She also gains bonus magic resistance and armour (on top of the passive part’s). 

Then, she explodes, dealing magic damage in the area around her. If she hits an enemy, she retains her bonus resistances and reduced damage for another three seconds.

E – Zenith Blade:

Leona projects a solar image of her sword, dealing damage to all enemies hit by it. If she damages an enemy champion, she will dash towards the last enemy struck and root them for 0.5 seconds.

R – Solar Flare:

Leona calls down a beam of solar energy to the target location, dealing magic damage to all enemies it hits and slowing them for one second. Enemies hit by the flare’s centre are instead stunned for the same duration.

My thoughts on her (take it with a grain of salt, I’ve only reached Gold this season)

Leona’s kit makes a great vanguard for those scenarios where your team doesn’t have a tank or all that much CC yet. Of course, you can never have enough crowd control, which is probably one of many reasons why op.gg ranks her currently at Tier 1. Her passive provides some good amounts of magic damage to your team’s abilities and attacks in team fights, while your Eclipse and Solar Flare are great abilities to apply Sunlight to as many enemies as possible. Earlier I mentioned how she was one of the first aggressive supports back then. That’s mostly because of her ability to aggressively engage into fights at level 2 with her E+Q combo and more of than not secure blown sums or even kills on the bot lane. Her ability to dash onto the backline and lock them down with crowd control makes her great against squishy supports, but she may also get threatened by poke-supports that will try to constantly harass her (as she’s a melee-character) and narrow down her health to the point where she can’t all-in anymore. 

Rune’s and builds:

For runes I usually go with Aftershock into Font of Life for Leona, followed by Conditioning and Overgrowth on top of Cosmic Insight and Biscuit Delivery. I enjoy having the attack speed in there but you may as well change that for scaling cool down reduction or go for adaptive force.

Aftershock gives us some bonus resistances and extra damage (similar to Leona’s W) after we lock someone down with our CC, giving us some bonus survivability when going in. Font of Life marks enemies whose movement we impair, resulting in our allies’ basic attacks healing them for a portion of our health. Instead of FoL, you may also want to take Demolish to take down some early tower plates/towers. For me personally, Conditioning is a must-have, as it grants you free resistances and a bonus percentage of resistances that scale well into our W and Aftershock, but when facing poke-heavy teams, I’d recommend swapping it out for Bone Plating. Overgrowth grants us bonus health, whenever a minion dies near us. Instead of that, you may as well take Unflinching, when facing against CC-heavy teams, as you gain more tenacity through that. 

As for builds, I usually upgrade my support-item (relic shield) to the last level as fast as possible, as it not only grants as more tanky stats and cooldown reduction but also more (frequent) stacks (up to a maximum of 4), hence better pushing and more gold, but also better healing from Relic Shield stacks! Afterwards, I usually build Zeke’s Convergence if my ADC uses a ton of basic attacks. If he doesn’t (aka if he’s more of a caster) than I take Knight’s Vow as my second item. Knight’s Vow grants us more survivability as we get healed by a portion of our ADC’s damage dealt to champions but also take a portion of their damage, which results in our ADC not dying as fast. If you need the survivability, go for Knight’s Vow. If you’re ahead, go for Zeke’s. Afterwards, I usually build the Locket of the Iron Solari (for obvious reasons). It also gives us a nice shield for all allies near us and some extra resistances. I usually stack health and resistances on Leona to make her as tanky as possible, so you’ve got to watch out that you don’t build MR against a full-ad team and just match your items to your enemies. 


Anyways, this was my post on Leona. I hope you enjoyed this one! I have a ton of fun writing about characters I play a lot and going into this guide-ish style of writing while also exploring and summarizing the plot for people that may not know it. I vaguely know bits and pieces of different characters’ lore but I never actually sat down and read all of it (or rather most), so this is a new for me as well. In hindsight, I noticed that I got quite a lot over my estimated 1.3k words and managed to write up 2k words, so this post is a lot longer but I didn’t really know how to summarize the plot even more.. Oh well!

Have a nice day 🙂

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

LoL Anniversary – 2010, Sona

Nine years ago, Sona, The Maven Of The Strings, got introduced to League of Legends, which is why I’m showcasing her in today’s (well, technically yesterday’s) post!

Thanks to my studies taking up a lot of time, I wasn’t able to finish yesterday’s post in time, which is why we’re taking a look at Sona in today’s post!

Lore

As an infant, Sona was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. Being unusually quiet and content, the caretakers thought that she’d be adopted rather fast, but what came across as good behaviour was actually her inability to talk or make any sounds at all. Hence, she stayed in the orphanage until her late teens where she had to watch in silence as potential new parents walked off without her.

During that time, the caretakers tried to sell off her instrument to collectors of all sorts but for some mysterious reason they either brought it back to the orphanage or it showed up at their doorstep in no time after its disappearance.

Sometime later, the Demacian woman Lestara Buvelle learned of the instrument and embarked to Ionia and sought the orphanage. After seeing the instrument, Lestara adopted Sona immediately and left a generous donation at the orphanage.

Pentakill Sona alongside the other band members

Under Lestara’s guidance, Sona learned to play the mysterious instrument, the so-called “etwahl”. In Sona’s hands, it played tunes and melodies that were able to reach the hearts of those around her, rendering her able to manipulate the emotions of her listeners without ever writing down a single note or speaking a single word. In secret, she discovered that her etwahl is able to slash through objects at distance, a deadly skill that may come in handy upon mastery.

And that’s basically Sona’s lore. She’s mute but gifted with a mysterious talent to play the even more enigmatic etwahl and not only heal allies but also attack enemies, using her music. This can be seen in her kit as well which not only includes a healing spell but also utility, damage and CC, making her a great enchanter, focusing around AoE-abilities.

Passive – Power Chord:

Sona’s abilities generate a unique aura around her for three seconds that empower her allies with different effects, based on the ability cast. After casting three abilities, she’s also able to use an empowered basic attack that gets enhanced based on the last ability cast.

Q – Hymn of Valor:

Sona sends out two bolts of sound to the nearest enemies, prioritizing enemy champions and dealing magic damage.
Aura effect: Allies within the aura deal bonus magical damage on their next attack within three seconds.
Power Chord – Staccato: Her basic attack deals even more damage.

W – Aria of Perseverance:

Sona heals herself and the most wounded nearby champion.
Aura effect: Allies within the aura are shielded for up to 1.5 seconds.
Power Chord – Diminuendo: Her basic attack reduces the enemy’s size and damage output by a percentage for three seconds.

E – Song of Celerity:

Sona gains movement speed for three seconds, extended to seven seconds if she doesn’t take damage.
Aura effect: Allies within the aura are also sped up for three seconds.
Power Chord – Tempo: Her basic attack slows the enemy for two seconds.

R – Crescendo:

Passive: Reduces her basic abilities’ base cooldown by a percentage, based on R-level.
Active: Sona plays an irresistible chord that damages and makes all enemies struck by it dance for 1.5 seconds, hence stunning them (unable to move, cast or attack).

Kit vs. Lore?

Sona’s abilities reflect her lore quite well as all of her abilities are about music and her ability to affect the people around her (both enemies and champions) with the melodies she plays. Her Hymn of Valor resembles the secret technique she mastered, slicing enemies and dealing a lot of damage, especially later on when she’s a decent amount of magic amplifying items. Her Aria of Perseverance resembles her gentle soul that is trying to find a place by healing others with her music.

The fact that she’s rather versatile thanks to her Passive makes her excellent in all kinds of scenarios. Using a basic attack that’s been empowered by her Q, lets you poke down enemies rather easily, while both her W and E empowered basic attacks are great for scenarios where your allies are threatened by assassins or other damage dealers. Her E also enables you to chase down enemies when you’re in a good position, while her ultimate is able to lock down enemies, which can be used to both engage and disengage.

However, while she may be versatile and rather useful, she’s also quite squishy with a base health value of only 482! Once you get caught, you’re more than likely going to die, which makes her quite easy to learn (spam those abilities!) but hard to master (positioning and passive-choice).

Runes and builds!

As for my rune-setup, I usually go for a similar page to Janna’s, in which I’m going with Summon Aery and Manaflowband in the first tree but then I like to go for Transcendence (which gives us 10% Cooldown Reduction at level 10 and also grants us bonus AP for excess CDR (cooldown reduction that goes over the cap of 40%)) and either Scorch (for games where I’m going to poke a lot) or Gathering Storm (for games that will be concluded in the late game). In the second tree, I either go for Cosmic Insight and Magical Footwear OR I swap out Magical Footwear for Biscuit Delivery (which gives us a cookie every two minutes until six minutes into the game that each grant us health- and mana-recovery while also giving us permanent maximum mana).

My items are the basic Enchanter-items, Ardent Censer > Athene’s Unholy Grail > Redemption. Afterwards, I usually go for Zeke’s Convergence (more CDR, some resistances, extra damage for our ADC upon using your ultimate ability) or Shurelya’s Reverie (movement speed active for your allies around you on top of some good stats).

(My items in my last game. No stats. We won’t look at the stats. I did kinda well but Katarina is great against Squishies like Sona, so I may have recked up a few deaths. Cough. Cough.)

Athene’s Unholy Grail not only grants us some extra magic resistance, ability power and cooldown reduction but also grants us more ability power for every 25% Mana Regeneration that we get through items, resulting in a ton of ability power from Ardent Censer, Athene’s, Redemption, and Shurelya’s. Hence we not only heal more but also deal more damage on top of being able to spam out abilities and turn the tides with our abilities. That’s basically the enchanter-build, I usually go for.

Another variant would be to take Kleptomancy and poke the living heck out of melee-matchups, but since Kleptomancy is getting replaced by Kaleidostone in the next season, I won’t be talking about that.

As for items, you could also go full-ap and deal a ton of damage while not doing a too shabby job at healing but I personally enjoy my enchanter-build a lot more as I usually am able to heal a lot more, power up my allies and stay longer in combat thanks to all the mana-regen I get.

So, that’s today’s post. I hope you enjoyed seeing my thoughts on Sona while also learning a bit about her lore (or hearing it again).

Have a nice one!

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

LoL Anniversary – 2009, Janna

League of Legends turned ten years old, this year, which is one of many reasons to celebrate!


Hence, I thought I’d make a few posts (though a bit late) about my favourite champions in my favourite role, kind of like a introduction to those champions or a guide without the strategies and all of that but with more lore and reasons for why I enjoy playing the featured champion. I’m a Support Main and mostly play hard-engage and enchanter/babysitter supports but I’ve been trying to get better at poke-supports as well, lately with Xerath as my latest addition! 

For the sake of not making one super long posts (with probably around 10k words), I’ve decided to instead feature one post per champion per year, with ten featured champions/seasons in total! I may continue this sort of posts afterwards as well or feature two champions in one post if there’s a bit less to say about them, but I’ll decide that in the future, probably.

Before we head into the first post, I’d like to talk about two things:

1 – I decided to rename the “Late to the Party” “column” into “The Gaming Journal” where I’ll post anything that isn’t a review while also keeping it gaming-related. For instance, my goal is to make multiple posts regarding my first steps in MHW once I’ve started playing that, similar to what DerLoarp did (back in the day) at petebackwelcome, a blog that no longer exists. 

2 – Currently, you are still able to receive a ton of extra rewards in League of Legends for just playing the game, if you’ve created an account before Oktober 16th (I believe?). There’s not only the Anniversary-exclusive “Annie-versary”-Skin but also a lot of extra rewards like bonus capsules, tokens, gemstones, chests & keys, skin shards, TFT-eggs, a random Legendary Skin Permanent (!) and other rewards that are awarded by playing ten games. You’re eligible to receive these rewards until the end of this week, so you better hurry if you’d like to get those freebies!

Back when I started, Zyra has just come out, I believe, which was somewhere around 2012 (I was 13 back then). Hence, I don’t know what League of Legends was like up to that day but I certainly enjoyed playing champions that came out before that. In fact, my first support champion was Taric, The Shield Of Valoran! But while I’d love to feature him in these posts here, I can’t do it at all, mainly for the reason that he’s been updated to a more fabulous version of his former self that I’m not really playing right now. 

After he got changed a couple of times, though, I switched over to some other support champions and amongst them were Morgana, Soraka, Fiddlesticks and – the champion that today’s post is about – Janna, the Storm’s Fury! 

Note: I’ve only named these five champions, as they are champions that I actually play and as these came out in 2009, don’t flame me.

Janna, The Storm’s Fury can be called a protective spirit or even a goddess of the poor people in Zhaun and the sailors on Runeterra’s seas. She’s been known for ages and stories about her helping those in dire need have been told in many countries. Janna, which is the Shuriman word for “Protector”, often shows herself in the form of a blue bird that helps those that pray for her or as a breeze that warns the sailors of approaching storms. 

There’s a ton of cool and cute short stories that you can read in League of Legends’ “Universe”-page that show you all of her different sides: The Protector and the Storm’s Fury

In-game her abilities reflect her windy character quite well. 

Her passive ability, Tailwind, grants her and all allies that move towards her increased movement speed while also granting her bonus damage based on her movement speed on her auto-attacks and her W-active. 

Her Q-ability, Howling Gale, summons a whirlwind at her current location which gets bigger and travels wider the longer she charges it, damaging and knocking up enemies that it hits.

Her W-ability, Zephyr, not only has a passive part that increases her movement-speed when it’s off cooldown but also has a damaging active part. When you skill your W, the blue bird known from her Lore flies around her.

Her E-ability, Eye of the Storm, shields an ally champion or turret, granting them protection and attack damage. This shield is rather big but decreases over time, though the cooldown gets reduced for every champion knocked away/up or slowed by her abilities.

Her ultimate, Monsoon, first knocks away all enemies and stuns them for a brief moment before slowly healing all allies in the area around her.

These abilities make her an excellent enchanter who’s able to protect her allies with a lot of disengage-abilities, overall utility, a shield and an AoE-heal. Because of that, she doesn’t usually pack all that much of a punch, making her quite an easy target to kill when caught out of position. In the laning phase, I usually poke enemies with my Zephyr and Auto-Attacks, so that we eventually can engage on them and take a kill or blow their summoner spells. When they try to engage, I try to disrupt them from doing so by placing a Howling Gale nearby and knocking them up before they try anything funny. 

Champions like Nautilus, Thresh, Blitzcrank and Pyke are usually your worst enemy when you’re playing Janna, as they all have a hook or grab of sorts on top of other sorts of follow-up-damage or crowd-control.

However, I usually perform rather well when I’m playing against poke-matchups, other enchanters or champions like Alistar or Rakan who try to engage with their abilities and set up a kill or two with their abilities, as their W-abilities can be cancelled with Janna’s Howling Gale or Monsoon ability. 

My rune-setup for Janna usually looks like this. 

Summon Aery allows you to poke a lot more while also adding a bit more shield value to allied champions. Mana Flowband lets you regenerate a lot more mana. Celerity increases Janna’s movement speed by 1% but also makes all movement speed bonuses 7% more efficient, which is great to have on her thanks to her passive and Zephyr. Scorch is great for games where you’re able to poke a lot, as it adds a lot of extra damage over time to your W-damage. You’ll want to poke a lot, as you most likely will take Frostfang over Coin and as you’ll want to stack up your Mana Flowband relatively fast, using Zephyr. Alternatively, you may want to take Water Walking instead of Scorch – if you want to roam more – or take Gathering Storm for longer games. In the second tree, I usually go for Inspiration with Magical Footwear and Cosmic Insight. Magical Footwear saves you 300 Gold on shoes but also grants you a bonus of 10 movement speed while Cosmic Insight grants you 5% of cooldown reduction (CDR), max CDR, Item CDR, and Summoner Spell CDR.

If you want to, you may as well go for the Resolve Tree (2nd) with Boneplate Armor and Revitalize for increased shielding and healing on top of a bit more survivability. 

Note: This is just my set-up, you may play it in every other way if you want to as well. 

As this post has now ended up being a lot longer than usual, I’ll abbreviate the item-section by just saying that I usually go for 

Ardent Censer -> Athene’s Unholy Grail -> Redemption and then go for some tankier items like Shurelya’s, Solari, or Zeke’s Convergence. As for boots, I usually take the boots of mobility as they make you go fast. Depending on the enemy team, though, you may want to opt-in for Ninja Tabis, Mercury Treads, or the Boots of Swiftness. 

Anyways, I hope that you enjoyed this type of post. Tomorrow, I’ll be featuring another enchanter support but from 2010! 

Feel free to comment on anything you liked or disliked. Have a nice day 🙂

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!