I’m excited about Endless Dungeon

From time to time, I’ve mentioned in several blog posts how one of my absolute favourite games is Dungeon of the Endless by AMPLITUDE Studios. It has a nice gameplay loop of exploring, defending, and eventually bailing out with the Crystal, on top of having a phenomenal soundtrack, adorable pixel art, and a nice difficulty curve. 

On December 11th, however, I found an announcement in my Steam client on the Dungeon of the Endless tab! AMPLITUDE Studios announced their new title, Endless Dungeon, and with it a whole new trailer.

Endless Dungeon is set in the Endless universe, similar to all of Amplitude’s games, and will feature similar gameplay to Dungeon of the Endless. As its spiritual successor, Endless Dungeon will be a mix of Tower Defense systems and Roguelike-Action but more polished and more refined. A whole new art style will give it more vibrant and spacey vibes.

Overall, I’m more than excited or hyped about this new game. I loved the old game to bits and am really looking forward to the same old game but in an isometric perspective, with updated character models, new characters, new items and monsters, as well as a plethora of potential new gameplay systems.

Bunker!

Another great title that I count towards my favourites was Risk of Rain which got a successor in a new perspective as well last year: Risk of Rain 2. I love it when franchises take a new direction with their games and explore new dimensions, sometimes literally. 

I just hope that Endless Dungeon will be as punishing as the first game and that it features an equally enigmatic and wonderfully crafted soundtrack, as well as some fun lore to see how it ties into the rest of the Endless universe.

The trailer itself looks a bit more action-packed but the announcement they posted clearly states that it’s turn-based “take a breather before opening another door only to get swarmed by monsters” goodness, much to my liking… because I loved that about Dungeon of the Endless in the first place. 

Alas, I’m super excited to write about it in the future and potentially even review the full game once it releases. I’m already hyped about the music potentially taking a new direction. I really hope that the Beastmaster is in that game, too, as it’s by far my favourite character in the first game. Apart from that, I hope that characters from other games make it into Endless Dungeon as well, since I loved seeing the Team Fortress 2 characters come to live and interact with other characters from a different universe… all inside of an elevator. 

As far as characters go, there are a total of twelve planned for release with three already having been made public: Zed, Shroom, and Bunker. For Bunker, there is currently a vote going on over at the game’s website for an exclusive skin coming out on release (please vote for Braverheart, thank you). The characters so far look quite interesting with Bunker having some sort of Shielding-ability and Shroom being a special character working around research and using plants for combat, while Zed has some engineering capabilities. The weapon classes for these aren’t shown yet but Bunker and Shroom look like they’re using pistols/guns while Zed could potentially use some of the bigger guns. I wonder if they’ll change the weapon system or if it’s still going to be fixed weapons for your characters with a unique skill-system for all of the characters.

An improvement that I would like to see would be different build-paths for the characters with things you could specialise in or enhancements to make before the run, akin to how Hades is handling things. In a similar way, research and the skills/levels could be handled in a skill-tree fashion, potentially, which could look quite nice. Either way, I’m already loving the bits and pieces of lore that can be found on the website and the foreshadowing towards NPCs found in the Saloon of the station that you’re trapped on that could provide you more of a story than the first game.

You can wishlist and follow Endless™ Dungeon over here and if you wanna, check out Dungeon of the Endless™ as well… and let’s play some time together! 🙂 The game will be out on PC, the Switch, the PS4, the PS5, the Xbox One, and the Xbox Series X/S and I hope there are new news available soon.

Cheers!

I’m excited about “Drake Hollow” by The Molasses Flood

It’s sadly not part of the Steam Game Festival but Drake Hollow is definitely something to look out for. I’m really excited about the game – and not only due it being made by the dev behind The Flame In The Flood! The Molasses Flood’s second game can best be described as a Base-Building Action-Survival-Game. 

What is Drake Hollow about?

Well, in the blighted world of The Hollow, you’ve got to defend the small vegetable folk known as the Drake from the deadly feral beasts that are threatening to attack them! The Drake can’t really take care of themselves, so you’ve got to provide them with gardens, wells, and entertainment as well as defences against the previously mentioned terrors. The Drake can literally die of boredom, so they need your attention and help in order to survive – in return, they provide you with buffs that are helpful in your quest of Survival!

Take back The Hollow as you strive for the perfect village! Build solar panels and other important machines to progress! Play with friends and hold your ground together against the imminent danger, craft weapons and gear, pack your things and migrate from place to place, from season to season. Do what it takes to live on!

I really have been excited about this game for ages now. We’ve reviewed The Flame In The Flood about a year ago, so everyone should know what The Molasses Flood is capable of (the studio, not the event). 

What do I expect from this game?

  • First up, the soundtrack is probably going to be amazing.
    The Flame In The Flood featured a lovely, adventurous soundtrack made by Chuck Ragan, and I can’t imagine what they are going to come up with for the soundtrack of this game. I’d expect maybe some more mysterious and enigmatic tunes, similar to the Dungeon of the Endless soundtrack, as well as some road trip vibes with other tracks for when you’re exploring, similar to Amarante Music. 
  • Secondly, the peaceful aspects are going to be super wholesome.
    Taking care of these little fellows is going to be great. Just imagine all the cute little noises and dances they might make. I’m in love with Dufflur, the Drake that can be seen in the Steam Store Page. It’s just adorable, featuring a very lovely colour and some insanely pretty eyes!
  • Thirdly, Co-Op is going to be great when I find the right people to play this with – and I already have some in mind!
    I’d imagine that the resource gathering and base-building get infinite times better with friends, probably, just like it’s so much better to play games like Satisfactory or Ark with friends. 
  • Fourth, the combat is going to be intense and exciting!
    A change of pace is always good, so the resource scavenging, base building, and Drake-caretaking are going to be rather relaxed and fun to play around while combatting the “raids” will result in your heart rate spiking, in a good way of course. I wanna feel that thrill and excitement when facing off against these eldritch-looking monsters!
  • And at last, exploration:
    There are going to be a lot of different regions and seasons with each region being over a square mile big! From what I’ve gathered, there are landmarks to explore and, well, with every passing season there is going to be dynamically generated and populated areas, so you’ll always have places to go and spaces to loot, I’d imagine. 

So, in essence, I’m hyped. I’ve been hyped for ages but with the game coming out on July 17th, 2020, I’m getting excited again. I probably won’t be able to play it until after the 22nd, though, as I’ve got some exams on that day, but regardless of that, this is going to be great.

So, yeah, this is my post on Drake Hollow. We’re going to write a review on this game after the release so that you can see if my hype was justified, and we soon will publish an interview with one of the lead devs on the game, so stay tuned for that!

Be sure to wishlist and follow it on Steam, if you’re interested! You may also be interested in checking out the website! Cheers!

The Stray Sheep #33 – Legends of Runeterra!

The Witcher has Gwent, World of Warcraft has Hearthstone, and League of Legends… has Legends of Runeterra! 

For League of Legends’ tenth anniversary, Riot Games announced not only that TFT is coming to mobile but also that there will be a mobile-variant of the base game, a class based tactical shooter (that kind of reminded me of Team Fortress 2’s and Overwatch’s lovechild) and actually and most importantly that they’re releasing a new card game spin-off where you face off against other players, trying to take out the enemy nexus by strategically making use of your units and outwitting your opponent. 

You get to play as your favourite characters from all of Runeterra, combining the strengths of different regions into your decks and making use of their advantages to claim Victory! 

I personally would love to play more card games if my drawing RNG wasn’t that bad. I used to play a bit of Magic The Gathering but didn’t get into it all due to preferences. I played a bit of Gwent but didn’t like it all that much, maybe due to the fact that I haven’t really played much of The Witcher before. I really enjoy Hearthstone at the moment, although I’ve never touched World of Warcraft! I love Slay The Spire, Book of Demons, Minion Masters and other games that utilize cards but aren’t just games of Trump, each time. And… well, I could see myself playing Legends of Runeterra! 

I’ve played League of Legends for quite some time now. I started in 2011 and ended up playing quite a lot of it, actually like Esports now and also enjoy playing TFT, Riot Games’ take on the Auto-Chess-Genre. I love League of Legends lore, the whole universe, and the world of it. And as I know quite a lot of LoL’s lore, I probably will enjoy LoR a lot more than people that know nothing about LoL and its lore. 

So far, from what I could see, you choose a region (Noxus, Demacia, Freljord, Ionia, Shurima, Zaun, and a few others) and use cards from that region to get a bonus.

There are “Support”, “Item”, “Spell”, and “Champion” cards that one knows from the games and you basically play them on the field while trying to defend your own Nexus (the equivalent of the Hero’s HP in Hearthstone) at all cost, by blocking incoming damage, attacking enemy units and trying to level up your own champions as quick as possible. All cards have certain conditions that allow them to either level up or cast some sort of spell. Some cards have familiar features that Hearthstone players might now, like “Deathrattle”, while other cards have special interactions based on their lore. 

For instance, there’s a Gunslinger/Marksman called Lucian whose wife, Senna, was taken from him by Thresh, a Soulcollecter who imprisoned her in his lantern. Those three will feature a special interaction in Legends of Runeterra. When Lucian or Senna see 4+ allies or each other die, they level up, gaining a special ability – on top of that, there’s an interaction with special effects and voice lines that get played when Tresh, Senna or Lucian get to be on the board together. There will also be other interactions between characters for sure as there is plenty of room for those with all the rivals in League of Legends’ universe! 

Other mechanics that LoR will feature will be a system that makes use of Newton’s “Actio = Reactio”.

Every action has a reaction. Every turn one player gets to attack while the other player gets to defend – but both players get to play cards, resulting in this interesting game formula where you don’t want to play all your cards just because you can but think about the best possible outcome. When you played a Champion card, the enemy can do the same. You can also place “Secrets” of sorts, throw in some Spells in between fights, buff your units with item cards and overall bend the rules for possible sneaky wins. 

Legends of Runeterra will come out soon and you may pre-register here. You’ll need a Riot/LoL-Account for it but those are set up quite easily. The game itself will be free to play as well, with you unlocking new cards by exploring your regions or winning games. You can also earn “Wild Cards” that render you able to craft Common Cards to your liking. 

I am kind of worried about Non-LoL-players not getting warm with this game as they don’t know the champions, but as there’s a ton of Tutorials for all kinds of Regions, Interactions, Mechanics, and more I’m sure that they’ll get to know everything rather fast.

Overall, I’m rather excited about this new spin-off and I can’t wait for my account to get activated! What are your thoughts on this?