LoL Anniversary – 2012, Nami

League of Legends turned 10! And although the event has already ended and although you cannot receive any more rewards, I’ll continue my series of posts, showcasing my favourite supports from each year. Seven years ago on December 4th 2012, Nami, The Tidecaller, was introduced into the Summoner’s Rift. She’s a vastayan Enchanter from the tribe of the Marai, who’s able to control the tides to protect her allies and punish her enemies. 

I already talked about Nami in an early Stray Sheep but I haven’t talked about her Lore yet, so if you want to, you may as well look that post up but this post is only about Nami while that other post just mentioned her on a side note.

Lore

In the seas to the west of Mount Targon dwells a tribe of Vastaya known as the Marai. Long ago, these mermadic creatures discovered a rift in the depths. The rift bore a horrible, creeping darkness which sought to exterminate all forms of life.

At the center of their village, the Marai placed a glowing rock known as a moonstone, which is said to be infused with the celestial magic of the heavens. Its haunting, ethereal light protects the Marai from the creatures that crawl from the abyss.

Every hundred years, the moonstone begins to dim which is why the Marai choose their fiercest warrior to retrieve a pearl from the rift and exchange it for another moonstone from a luminous wanderer from Targon’s peak. 

The Marai were only able to send out one warrior, though, as the creatures of the Rift feast on their energy and would grow stronger if they’d send out whole armies to the rift. While whole armies would get wiped out immediately, a single warrior equipped with the legendary Tidecaller’s Staff, capable of controlling the tides, would be able to possibly elude the dangers long enough to return with the pearl safely. 

Nami always wanted to be a Tidecaller but since she’s quite impulsive and young, she didn’t pass the trial, which lead to a different warrior, called Rasho being chosen as the Tidecaller instead of her. 

Rasho dove into the depths of the abyss. A week passed, then another. An entire month the Marai waited for their Tidecaller’s return, but there was no sign of Rasho. No Tidecaller had ever failed to return.

Since someone had to return with the pearl, Nami ventured into the Rift on her own, returning after several days with the pearl, the fallen Tidecaller’s staff, and a look of quiet horror in her eyes. 

Though furious at her impertinence, the village elders nonetheless admired Nami’s bravery and officially designated her Tidecaller. Nami ascended to the surface and rode the tide to shore to meet the landwalker.

The landwalker, however, was nowhere to be found. Nami instead found an elderly woman whose grandparents saw the last moonstone exchange. She explained that there was no moonstone as the Aspect of the Moon who’s the only one to conjure a moonstone has fled Mount Targon.

Nami was unwilling to accept this. She vowed to find the Aspect and retrieve the moonstone. The lives of her people depended on it.

Using the power of the mystical Tidecaller staff to summon a perpetual pool of moving water beneath her fins, Nami took to land to continue her quest.

Determined, the Tidecaller swam into a brand new world.


So, that’s her Lore basically. You may want to check out the comic that got made for this store. It’s really well made!

Lore vs Kit?

Passive: Surging Tides

All allies (and Nami) gain movement speed when being hit/targeted by her abilities. This bonus is doubled when Tidal Wave is being used.

Q: Aqua Prison

Nami sends out a bubble into the target direction damaging, revealing and suspending all enemies hit.

W: Ebb and Flow

Nami unleashes a stream of water onto the target champion or herself, which then bounces to nearby unaffected champions up to twice, alternating between enemies, allies and herself.
Ebb and Flow heals allies and damages enemies.

E: Tidecaller’s Blessing

Nami blesses herself or a target ally, causing her/their next three basic attacks to deal bonus damage and slow the target hit.

R: Tidal Wave

Nami sends out a tidal wave, dealing damage, knocking up and slowing all enemies hit. As mentioned, allies hit by Tidal Wave receive the Surging Tides bonus twice. The slow scales with the travelled distance.


Nami’s kit makes her a great enchanter for all kinds of situations. You’re able to set up ganks, kills and teamfights, using Aqua Prison and Tidal Wave, while also using these skills to disengage. You’ve got decent utility and healing in your kit when playing Nami on top of a lot of slows, two knock ups (though Aqua Prison’s knockup’s lasting a lot longer than Tidal Wave’s for instance), and some damage for both your team and you.

Runes and Builds

For runes, I generally use a similar setup to Sona’s. Nami is super squishy just like Sona and Janna. Especially since she’s also immobile, she’s often at the risk of falling prey to assassin’s and enemies with CC and gapclosers. Hence, you’ve got to watch out for those and be careful of how you spend your mana, as you will always need enough to cast your Aqua Prison or your Tidal Wave to disengage. Nami already has a lot of mana-regen built into her kit, which fits as she’s an aquatic champion and water and mana… and you know? Anyways, Manaflowband, Biscuit Delivery and her items still help her out a lot, with Biscuit Delivery granting her three cookies with increased Mana Regeneration on top of more Maximum-Mana while Manaflowband grants you more mana regeneration based on how much Mana you’re missing. With Nami, I usually build Ardent Censer into Athene’s Unholy Grail into Redemption and then go for some tankier options based on how the game goes.

In patch 9.23 (the preseason-patch), however, Shurelya’s Reverie is getting changed so that it builds out of a Forbidden Idol and so that it grants increased healing as well, so I may swap out Redemption for Shurelya’s Reverie, depending on the game’s state as Shurelya’s Active offers even more movement speed on top of your Tidal Wave which is great for some chases, disengages and other maneuvers.

As mentioned earlier, I try to build up as much AP as possible with my Enchanters using the Mana Regeneration that gets converted into AP with Athene’s Unholy Grail and using the Cooldown Reduction that also gets converted into bonus AP with Transcendence. This way I’m getting more ability power without really building damage, so I won’t be able to run out of Mana all that easily in the late game while still spamming my abilities out and healing allies, buffing them up, CC-ing enemies and pushing forward in general.

Nami is my favourite champion of all time as she has a diverse kit, some great utility and is overall just a lovely champion. I play her a ton and can’t wait to try out new runes and builds with her in this preseason! I hope that this little post showed her best sides to ya and showcased her well. Anyways, this is it for today. I wish you a great time.

See you in the Rift!

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

Edit: I know, I’ve said that I’ll make one post per year of League’s existence but I also said that I’ll feature the ones I’m actually playing and only one per year, which makes the next few years rather hard to choose from as I don’t really play all that many Support Champions that came out past 2016, apart from Pyke, I guess? So, in the end, there will a few less posts than the total of ten posts I’ve planned but this format of showcasing champions, explaining their lore and abilities and strategizing about them, will return for sure! Eventually.

LoL Anniversary – 2011, Leona

2011 was the year where one of the first aggressive supports were introduced. Leona, The Radiant Dawn, is Vanguard from Mount Targon that provides her team with both CC and a frontline that is able to increase her allies’ damage on targets hit by her abilities. So let’s just get into it with his showcase!


The Lore behind Leona, The Radiant Dawn

“Imbued with the fire of the sun, Leona is a warrior templar of the Solari who defends Mount Targon with her Zenith Blade and Shield of Daybreak!”

Leona was born in the tribe of the Rakkor, a warrior tribe that’s honing their skills to fight “the war at the end of the world”. “Rakkor” means “Tribe of the Last Sun” and they believe in the existence of many worlds before this one though those earlier ones have been destroyed by a great catastrophe. Their seers teach them that this Sun will be the last and that they have to protect it at all cost, fighting all of those that threaten its existence.

“To the Rakkor, battle is an act of devotion, an offering to keep the sun’s light shining.”

As soon as she could walk, Leona learned to fight, mastering the skills of both sword and shield rather fast. Her tribe expects of their warriors to fight and kill with no mercy, and Leona was no exception. Leona was fascinated by the mists wreathing the summit and often wondered what was beyond it, which lead to her often fighting those vile creatures and entities coming down from the summit. 

One time, however, she encountered a golden-skinned and shimmering boy with bat-like wings and horns who didn’t speak her language nor knew how to get to safety, obviously being lost and frightened. Although her teachings told her to attack instantly, she couldn’t do it and instead helped him find a pathway to the Summit.

Once back at the tribe of the Rakkor, she, however, got accused of failing her duty of the sun, as a boy called Atreus saw her leading the creature of the mountain to safety instead of killing it. She didn’t deny this fact and was soon to be punished in a trial by combat. Her opponent was none other than Atreus. They both fought well but nobody was able to deal a death-blow, resulting in a long and evenly-matched fight. Leona fought with her sword and shield while Atreus was well-equipped with his spear – and nobody could predict the outcome. 

As the long fight dragged on, the Sun started sinking into the horizon. At that point, an elder of the Solari marched into the Rakkor-camp with three golden-armoured warriors, calling a halt to the duel. The Solari were adherents of a martial faith in worshipping the Sun. The elder was lead to the Rakkor-camp by dreams and an ancient Solari prophecy of a “warrior whose fire burned brighter than the Sun, a daughter of Targon who could bring unity to the celestial realm”. The elder believed in Leona being said daughter of Targon and upon learning about her offence, his beliefs were strengthened. 

“The tribal seers warned against interfering in the duel, but the elder was adamant; Leona must come with him and become one of the Solari, to be fully instructed in their beliefs. The Rakkor were fiercely independent, but even they paid heed to the holy decrees of the Solari. The warriors lifted Leona from the pit and bore her wounded body from the Rakkor toward her new life.”

At the Temple of the Solari, Leona learned the ways of the sacred order and how to worship or even praise the Sun. In time, Leona rose to command the “Ra-Horak”, the Followers of the Horizon, becoming known around Mount Targon as a just and zealous servant of the Sun.

Her life changed forever when she was ordered to escort a young member of the Solari, Diana, who vanished months before but now returned to the Solari and who had great news that could shake the Solari’s foundation and that shall only be revealed to the elders of the citadel.

When presented to the elders, Diana spoke of the Lunari, an ancient and proscribed faith that venerated the moon, and how all the truths the Solari clung to were incomplete. She described a realm beyond the mountaintop, a place where the sun and moon were not enemies, where new truths could show them fresh ways to look at the world. When the elders rejected her words and named her a blasphemer, Leona knew that she’d be the one to end the heretic’s life.

Leona noticed the incredulous fury that Diana built up at the elder’s denial, but before being able to react, Diana already flung forward, burning the elders with orbs of silver fire in the blink of an eye. A hurricane of cold lightning was surged by white flames, blasting Leona away from the chamber. Once she regained consciousness, Diana was gone and the Solari were leaderless. Leona made it her mission to end the heretic’s life for killing those that she couldn’t protect.

“Diana’s trail was easy to find. The heretic’s footsteps were like shimmering mercury to Leona’s eyes, leading ever higher up the slopes of Mount Targon.”

“Eventually Leona reached the top of the mountain, breathless, exhausted, starved and stripped of all thought save punishing Diana. There, sitting on a rock at the top of the mountain was the same golden-skinned boy whose life she had spared as a child. Behind him, the sky burned with blazing light, a Borealis of impossible colours and the suggestion of a majestic city of gold and silver. In its fluted towers and glittering minarets, Leona saw how the Solari temple echoed its magnificence and fell to her knees in rapture.”

The golden-skinned boy spoke in old Rakkor-tongue and told her that he’s been waiting for her to follow him ever since she saved him. He offered her miracles that would lead her to know the minds of gods. Without hesitation, Leona took the boy’s hand and was engulfed in a column of searing illumination that stabbed down from the heavens.

“The warrior who came down the mountain looked the same as the one who had climbed it, but inside Leona was much changed. She still had her memories and thoughts, was still master of her own flesh, but a sliver of something vast and inhuman had chosen her to be its mortal vessel. It gifted her with incredible powers and awful knowledge that haunted her eyes and weighed heavily upon her soul; knowledge she could only ever share with one person.
Now, more than ever, Leona knew she had to find Diana.”

So, that’s the story of how Leona came to praise the Sun and earn her powers in pursuit of the Lunara, Diana. As with the other champions that I’ve featured in this post, the kit fits rather well with this overall theme of justice brought by and for the Solari. 

Kit vs. Lore?

Passive – Sunlight:

Leona’s abilities inflict sunlight to enemies struck by it for 1.5 seconds. Allies (other than herself) consume the Sunlight, dealing bonus magic damage upon those marked by it.

Q – Shield of Daybreak:

Leona’s next basic attack gains 50 bonus range, deals bonus magic damage and stuns her target for one second.

W – Eclipse:

Passive: Leona gains bonus armour and magic resistance, scaling with her own bonus armour and MR.

Active: For three seconds, Leona takes reduced pre-mitigation damage from each tick of damage for up to 50% damage reduction. She also gains bonus magic resistance and armour (on top of the passive part’s). 

Then, she explodes, dealing magic damage in the area around her. If she hits an enemy, she retains her bonus resistances and reduced damage for another three seconds.

E – Zenith Blade:

Leona projects a solar image of her sword, dealing damage to all enemies hit by it. If she damages an enemy champion, she will dash towards the last enemy struck and root them for 0.5 seconds.

R – Solar Flare:

Leona calls down a beam of solar energy to the target location, dealing magic damage to all enemies it hits and slowing them for one second. Enemies hit by the flare’s centre are instead stunned for the same duration.

My thoughts on her (take it with a grain of salt, I’ve only reached Gold this season)

Leona’s kit makes a great vanguard for those scenarios where your team doesn’t have a tank or all that much CC yet. Of course, you can never have enough crowd control, which is probably one of many reasons why op.gg ranks her currently at Tier 1. Her passive provides some good amounts of magic damage to your team’s abilities and attacks in team fights, while your Eclipse and Solar Flare are great abilities to apply Sunlight to as many enemies as possible. Earlier I mentioned how she was one of the first aggressive supports back then. That’s mostly because of her ability to aggressively engage into fights at level 2 with her E+Q combo and more of than not secure blown sums or even kills on the bot lane. Her ability to dash onto the backline and lock them down with crowd control makes her great against squishy supports, but she may also get threatened by poke-supports that will try to constantly harass her (as she’s a melee-character) and narrow down her health to the point where she can’t all-in anymore. 

Rune’s and builds:

For runes I usually go with Aftershock into Font of Life for Leona, followed by Conditioning and Overgrowth on top of Cosmic Insight and Biscuit Delivery. I enjoy having the attack speed in there but you may as well change that for scaling cool down reduction or go for adaptive force.

Aftershock gives us some bonus resistances and extra damage (similar to Leona’s W) after we lock someone down with our CC, giving us some bonus survivability when going in. Font of Life marks enemies whose movement we impair, resulting in our allies’ basic attacks healing them for a portion of our health. Instead of FoL, you may also want to take Demolish to take down some early tower plates/towers. For me personally, Conditioning is a must-have, as it grants you free resistances and a bonus percentage of resistances that scale well into our W and Aftershock, but when facing poke-heavy teams, I’d recommend swapping it out for Bone Plating. Overgrowth grants us bonus health, whenever a minion dies near us. Instead of that, you may as well take Unflinching, when facing against CC-heavy teams, as you gain more tenacity through that. 

As for builds, I usually upgrade my support-item (relic shield) to the last level as fast as possible, as it not only grants as more tanky stats and cooldown reduction but also more (frequent) stacks (up to a maximum of 4), hence better pushing and more gold, but also better healing from Relic Shield stacks! Afterwards, I usually build Zeke’s Convergence if my ADC uses a ton of basic attacks. If he doesn’t (aka if he’s more of a caster) than I take Knight’s Vow as my second item. Knight’s Vow grants us more survivability as we get healed by a portion of our ADC’s damage dealt to champions but also take a portion of their damage, which results in our ADC not dying as fast. If you need the survivability, go for Knight’s Vow. If you’re ahead, go for Zeke’s. Afterwards, I usually build the Locket of the Iron Solari (for obvious reasons). It also gives us a nice shield for all allies near us and some extra resistances. I usually stack health and resistances on Leona to make her as tanky as possible, so you’ve got to watch out that you don’t build MR against a full-ad team and just match your items to your enemies. 


Anyways, this was my post on Leona. I hope you enjoyed this one! I have a ton of fun writing about characters I play a lot and going into this guide-ish style of writing while also exploring and summarizing the plot for people that may not know it. I vaguely know bits and pieces of different characters’ lore but I never actually sat down and read all of it (or rather most), so this is a new for me as well. In hindsight, I noticed that I got quite a lot over my estimated 1.3k words and managed to write up 2k words, so this post is a lot longer but I didn’t really know how to summarize the plot even more.. Oh well!

Have a nice day 🙂

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

LoL Anniversary – 2010, Sona

Nine years ago, Sona, The Maven Of The Strings, got introduced to League of Legends, which is why I’m showcasing her in today’s (well, technically yesterday’s) post!

Thanks to my studies taking up a lot of time, I wasn’t able to finish yesterday’s post in time, which is why we’re taking a look at Sona in today’s post!

Lore

As an infant, Sona was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. Being unusually quiet and content, the caretakers thought that she’d be adopted rather fast, but what came across as good behaviour was actually her inability to talk or make any sounds at all. Hence, she stayed in the orphanage until her late teens where she had to watch in silence as potential new parents walked off without her.

During that time, the caretakers tried to sell off her instrument to collectors of all sorts but for some mysterious reason they either brought it back to the orphanage or it showed up at their doorstep in no time after its disappearance.

Sometime later, the Demacian woman Lestara Buvelle learned of the instrument and embarked to Ionia and sought the orphanage. After seeing the instrument, Lestara adopted Sona immediately and left a generous donation at the orphanage.

Pentakill Sona alongside the other band members

Under Lestara’s guidance, Sona learned to play the mysterious instrument, the so-called “etwahl”. In Sona’s hands, it played tunes and melodies that were able to reach the hearts of those around her, rendering her able to manipulate the emotions of her listeners without ever writing down a single note or speaking a single word. In secret, she discovered that her etwahl is able to slash through objects at distance, a deadly skill that may come in handy upon mastery.

And that’s basically Sona’s lore. She’s mute but gifted with a mysterious talent to play the even more enigmatic etwahl and not only heal allies but also attack enemies, using her music. This can be seen in her kit as well which not only includes a healing spell but also utility, damage and CC, making her a great enchanter, focusing around AoE-abilities.

Passive – Power Chord:

Sona’s abilities generate a unique aura around her for three seconds that empower her allies with different effects, based on the ability cast. After casting three abilities, she’s also able to use an empowered basic attack that gets enhanced based on the last ability cast.

Q – Hymn of Valor:

Sona sends out two bolts of sound to the nearest enemies, prioritizing enemy champions and dealing magic damage.
Aura effect: Allies within the aura deal bonus magical damage on their next attack within three seconds.
Power Chord – Staccato: Her basic attack deals even more damage.

W – Aria of Perseverance:

Sona heals herself and the most wounded nearby champion.
Aura effect: Allies within the aura are shielded for up to 1.5 seconds.
Power Chord – Diminuendo: Her basic attack reduces the enemy’s size and damage output by a percentage for three seconds.

E – Song of Celerity:

Sona gains movement speed for three seconds, extended to seven seconds if she doesn’t take damage.
Aura effect: Allies within the aura are also sped up for three seconds.
Power Chord – Tempo: Her basic attack slows the enemy for two seconds.

R – Crescendo:

Passive: Reduces her basic abilities’ base cooldown by a percentage, based on R-level.
Active: Sona plays an irresistible chord that damages and makes all enemies struck by it dance for 1.5 seconds, hence stunning them (unable to move, cast or attack).

Kit vs. Lore?

Sona’s abilities reflect her lore quite well as all of her abilities are about music and her ability to affect the people around her (both enemies and champions) with the melodies she plays. Her Hymn of Valor resembles the secret technique she mastered, slicing enemies and dealing a lot of damage, especially later on when she’s a decent amount of magic amplifying items. Her Aria of Perseverance resembles her gentle soul that is trying to find a place by healing others with her music.

The fact that she’s rather versatile thanks to her Passive makes her excellent in all kinds of scenarios. Using a basic attack that’s been empowered by her Q, lets you poke down enemies rather easily, while both her W and E empowered basic attacks are great for scenarios where your allies are threatened by assassins or other damage dealers. Her E also enables you to chase down enemies when you’re in a good position, while her ultimate is able to lock down enemies, which can be used to both engage and disengage.

However, while she may be versatile and rather useful, she’s also quite squishy with a base health value of only 482! Once you get caught, you’re more than likely going to die, which makes her quite easy to learn (spam those abilities!) but hard to master (positioning and passive-choice).

Runes and builds!

As for my rune-setup, I usually go for a similar page to Janna’s, in which I’m going with Summon Aery and Manaflowband in the first tree but then I like to go for Transcendence (which gives us 10% Cooldown Reduction at level 10 and also grants us bonus AP for excess CDR (cooldown reduction that goes over the cap of 40%)) and either Scorch (for games where I’m going to poke a lot) or Gathering Storm (for games that will be concluded in the late game). In the second tree, I either go for Cosmic Insight and Magical Footwear OR I swap out Magical Footwear for Biscuit Delivery (which gives us a cookie every two minutes until six minutes into the game that each grant us health- and mana-recovery while also giving us permanent maximum mana).

My items are the basic Enchanter-items, Ardent Censer > Athene’s Unholy Grail > Redemption. Afterwards, I usually go for Zeke’s Convergence (more CDR, some resistances, extra damage for our ADC upon using your ultimate ability) or Shurelya’s Reverie (movement speed active for your allies around you on top of some good stats).

(My items in my last game. No stats. We won’t look at the stats. I did kinda well but Katarina is great against Squishies like Sona, so I may have recked up a few deaths. Cough. Cough.)

Athene’s Unholy Grail not only grants us some extra magic resistance, ability power and cooldown reduction but also grants us more ability power for every 25% Mana Regeneration that we get through items, resulting in a ton of ability power from Ardent Censer, Athene’s, Redemption, and Shurelya’s. Hence we not only heal more but also deal more damage on top of being able to spam out abilities and turn the tides with our abilities. That’s basically the enchanter-build, I usually go for.

Another variant would be to take Kleptomancy and poke the living heck out of melee-matchups, but since Kleptomancy is getting replaced by Kaleidostone in the next season, I won’t be talking about that.

As for items, you could also go full-ap and deal a ton of damage while not doing a too shabby job at healing but I personally enjoy my enchanter-build a lot more as I usually am able to heal a lot more, power up my allies and stay longer in combat thanks to all the mana-regen I get.

So, that’s today’s post. I hope you enjoyed seeing my thoughts on Sona while also learning a bit about her lore (or hearing it again).

Have a nice one!

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

TSS#37 – Five Games Challenge

What games would I choose if I only had five games available to me? What’s this “challenge” Naithin of timetoloot.com is taking part in? Why are we doing this at all?

Well, today’s Stray Sheep is about these questions and my thoughts on the topic, on top of my selection! Enjoy 🙂


On the 5th of October, twitter user @Octav1usKitten published this tweet here, kicking off a “challenge” of sorts, where one has to pick five games to play for a whole year! Later on The Gaming Diaries, they made a post, listing their choice of games, which lead to quite a lot of people in our nice little Blaugust-community to share lists of their own and… well, then there’s Naithin. 

Naithin from timetoloot.com went as far as creating an actual challenge of playing only those five games for the entirety of November (and maybe even later on as well?), which you may look up the hither side of the internet.

If you’re interested in doing anything like that, go check out his rules. If you’re interested in seeing what it’s like to limit oneself to only five games, check out Naithin’s blog. 

Anyways, while this is surely interesting, I thought about making a post about my theory of the best game-combination and then submitting a list of my own to the world wide web! 


So, at first, I’d like to say that it’s hard for me to stick to one game for a great time-span. My steam library shows it as most of my games are around the 6- to 9-hour mark. Usually, I get bored with a game or need to take a break from it after a few hours of total game time and then a rather long break happens and I forget the controls and mechanics and then some real-life-stuff happens and I suddenly won’t play a game anymore. That happened in Assassin’s Creed 1’s case (RIP Late to the Party #3) and it also happened to a ton of other games. (I’ll get to it in the future for sure, though!)

Hence, if I were to make a list of games to play, I’d probably have to not only cover a vast range of genres in those five games but also make it a list of games that I could replay a ton! 

So, I think, that the challenge behind playing only five games for a year is the fact that you need a certain amount of variety in it. A variety in Genres isn’t needed, in my opinion, though! I think the trick to “surviving on five games for a whole year” (as someone who plays games a lot more than a “normie”, of course) is being able to play the heck out of those games and to have a variety between pairs of games and not between the genres.

Off to my list then!

1 – My first game would be a rogue-like to make things different on each run!

Thanks to procedural generation and some other mechanics there’s a new challenge after every death! Rogue-likes usually feature a ton of different combinations of powerful items to make every run special while also providing one with a rather simple approach on the story/plotline!

Therefore I’m choosing Enter The Gungeon!

It’s a bullet-hell-type of twin-stick-shooter/rogue-like game with a few different characters, a ton of different guns, and even more puns! I haven’t played too much of it for quite some time (and it received a lot of updates in that time) which is why I’m still rather new to it and will have to learn everything again!

Honourable mentions would be: The Binding of Isaac Rebirth/Afterbirth, Dead Cells, Cultist Simulator, Nuclear Throne, Risk of Rain 2, and Slay The Spire.

2 – For this game I would choose a story-heavy RPG that features a lot of stuff to do.

An Open-World-title would be great here, too, especially as there’s a lot of Loot-Shooters (like the Borderlands franchise) that would cover those points.

I’m choosing The Elder Scrolls V: Skyrim for this one!

I’ve never played “through” Skyrim and usually only took certain sides, did certain quests and never tried the other side of the same game! Also there’s DLCs that I’ve never touched on top of MODS that I’ve never installed. I know people that have sank in about a thousand hours (or even more at this point!) into Skyrim and I guess that Skyrim would be great as the second game.

In Contrast to Enter The Gungeon there’s a lot less puns (if any at all) in Skyrim which is a bit of a bummer (jk) but there’s a lot more options when it comes to character customization, role-play, stories, and choices! I feel like this would be important when it comes to the challenge here. When you’re tired of “too much story” or when you don’t have too much time, you go for a rogue-like-run. When you’ve got more time or you’re frustrated with the random aspects, just tune into Skyrim with a lot more scripted events, weird and funny bu- I mean, features… and a bigger world!

Hounourable mentions: Borderlands 2, Borderlands: The Pre-Sequel, Breathedge, and Warframe!

3 – For the third game I’d choose a competitive game that can be played with friends and that features a high skill cap!

Competitive games usually demand a lot of people, like map awareness, high APM, map knowledge, game knowledge, good decision making, and a ton more. In shooter games you’ve got to be good at aiming and know a lot about different strategies, for instance. I mostly play RTS or MOBA games when it comes to competitive games, though…

Therefore my choice here is League of Legends.

Well, I already play it almost every day for a round or two after uni, so I guess it wouldn’t be too hard to guess that I’d include this title. I only reached Gold IV this season, hence there’s plenty of leg-room for improvement and training to do. I’m also missing only about 8 champions and there’re many champs that I haven’t played at all, yet, so maybe there’s some more I like, on top of new champions coming out soon, including the new Support-Marksman, Senna.

As a Support-Main, there’s also a lot then I can learn in the Role-Department. I play Mid-Lane and ADC sometimes and am rather average on those lanes. Occassionally I try myself at Jungling (as it’s basically a Support for the whole map) and my worst lane is the Top Lane, mostly as I find it rather boring (being isolated from the rest of the map and all of that^^).

I enjoy playing LoL and I like the community, so I won’t go into the whole “Supporting a company full of bad people”-debate. There’s cool and inclusive rioters for sure at Riot Games, just like there’s probably good Blizzard employees.. and I doubt that there’re any companies in the video game industry that are inherently good or inherently bad.

Honourable mentions would be: Heroes of the Storm, Starcraft 2, and, I guess, Overwatch.

4 – For this I’d choose a game that you can play for a great amount of time with, again, a ton of things to do without any pressure.

Competitive game can be tilting, frustrating and stressful, hence a relaxed game would be great complement to those. On one side there’s League of Legends

…and then there’s Stardew Valley!

I. Love. It. 

I guess that Graveyard Keeper is scratching the same needs while also being a lot darker and recently having a tavern added to it on top of other updates… but sadly, Graveyard Keeper is finite while Stardew Valley’s “story” is infinite with always something to do and plenty of updates coming rather frequently!

Hence, honourable mentions: Graveyard Keeper, Autonauts, Forager, and Diablo 3 (I find the grinding rather relaxing in D3, tbh).

5 – Anything goes, hence my choice here is Monster Hunter World:

It has cool fights, awesome armours, weapons and also the Palico Cats that support you and are rather cute! There’s also some RPG aspects, challenging content and a wide range of weapons!

I’d also be able to support friends using that support-horn-thingy (yep, I haven’t played it, yet, but I love all MHW-Streams and -Videos, I’ve seen so far, and I can’t wait to play it with some friends from my old school).

The last game (in my theory) is a game that one can sink a lot of time into for the sake of enjoying it. Something you haven’t covered yet, something that you like, something that you haven’t played enough of. You can add another genre, stack more genres, whatever, as long as you enjoy it. (Or rather, I found this the most efficient thing to do)

Honourable mentions: Nier; Automata, Warframe, Risk of Rain 2, Minecraft, Terraria, Hearthstone, and Dungeon Of The Endless.

So there’s a plot-less game, a plot-heavy game, a competitive game, a relaxed game, and finally, a game one loves to bits that one can play all year long.

So, this is my idea of the best way of choosing games. Of course, “rogue-likes” aren’t necessarily the way to go for everyone but you can surely change that out for a card game, a racing game, a phone game or anything else that scratches your urges and is rather lite on the story but offers a ton of replay value. The second game would cover the need for interesting plots and lore on top of the RPG-needs^^

What are your thoughts on these? Is there anything that you’d choose differently or would your choice/strategy be similar? 

Also, on the last note, I won’t participate in a challenge like this at all….or rather not at this point. As I want to proceed with reviews on this blog, I’d like to not be limited to five games only for a year, as that’d mean that there’d be, at max, five reviews! Or at least some other kinds of content that I’m not quite sure of yet. At least, I wouldn’t be able to show off some of those nice Indie Games out there.

Anyways, feel free to discuss my “strategy” and my choice of games or even submit your list of games! Also check out King Octav1usNaithin, and The Gaming Diaries!

Have a nice day 🙂

Note: I changed the Header to now just say “TSS#xx” instead of “The Stray Sheep #xx” as I thought that’d be a bit better. Any thoughts on that?

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!