LoL Anniversary – 2010, Sona

Nine years ago, Sona, The Maven Of The Strings, got introduced to League of Legends, which is why I’m showcasing her in today’s (well, technically yesterday’s) post!

Thanks to my studies taking up a lot of time, I wasn’t able to finish yesterday’s post in time, which is why we’re taking a look at Sona in today’s post!

Lore

As an infant, Sona was found abandoned on the doorstep of an Ionian adoption house, nestled atop an ancient instrument in an exquisite case of unknown origins. Being unusually quiet and content, the caretakers thought that she’d be adopted rather fast, but what came across as good behaviour was actually her inability to talk or make any sounds at all. Hence, she stayed in the orphanage until her late teens where she had to watch in silence as potential new parents walked off without her.

During that time, the caretakers tried to sell off her instrument to collectors of all sorts but for some mysterious reason they either brought it back to the orphanage or it showed up at their doorstep in no time after its disappearance.

Sometime later, the Demacian woman Lestara Buvelle learned of the instrument and embarked to Ionia and sought the orphanage. After seeing the instrument, Lestara adopted Sona immediately and left a generous donation at the orphanage.

Pentakill Sona alongside the other band members

Under Lestara’s guidance, Sona learned to play the mysterious instrument, the so-called “etwahl”. In Sona’s hands, it played tunes and melodies that were able to reach the hearts of those around her, rendering her able to manipulate the emotions of her listeners without ever writing down a single note or speaking a single word. In secret, she discovered that her etwahl is able to slash through objects at distance, a deadly skill that may come in handy upon mastery.

And that’s basically Sona’s lore. She’s mute but gifted with a mysterious talent to play the even more enigmatic etwahl and not only heal allies but also attack enemies, using her music. This can be seen in her kit as well which not only includes a healing spell but also utility, damage and CC, making her a great enchanter, focusing around AoE-abilities.

Passive – Power Chord:

Sona’s abilities generate a unique aura around her for three seconds that empower her allies with different effects, based on the ability cast. After casting three abilities, she’s also able to use an empowered basic attack that gets enhanced based on the last ability cast.

Q – Hymn of Valor:

Sona sends out two bolts of sound to the nearest enemies, prioritizing enemy champions and dealing magic damage.
Aura effect: Allies within the aura deal bonus magical damage on their next attack within three seconds.
Power Chord – Staccato: Her basic attack deals even more damage.

W – Aria of Perseverance:

Sona heals herself and the most wounded nearby champion.
Aura effect: Allies within the aura are shielded for up to 1.5 seconds.
Power Chord – Diminuendo: Her basic attack reduces the enemy’s size and damage output by a percentage for three seconds.

E – Song of Celerity:

Sona gains movement speed for three seconds, extended to seven seconds if she doesn’t take damage.
Aura effect: Allies within the aura are also sped up for three seconds.
Power Chord – Tempo: Her basic attack slows the enemy for two seconds.

R – Crescendo:

Passive: Reduces her basic abilities’ base cooldown by a percentage, based on R-level.
Active: Sona plays an irresistible chord that damages and makes all enemies struck by it dance for 1.5 seconds, hence stunning them (unable to move, cast or attack).

Kit vs. Lore?

Sona’s abilities reflect her lore quite well as all of her abilities are about music and her ability to affect the people around her (both enemies and champions) with the melodies she plays. Her Hymn of Valor resembles the secret technique she mastered, slicing enemies and dealing a lot of damage, especially later on when she’s a decent amount of magic amplifying items. Her Aria of Perseverance resembles her gentle soul that is trying to find a place by healing others with her music.

The fact that she’s rather versatile thanks to her Passive makes her excellent in all kinds of scenarios. Using a basic attack that’s been empowered by her Q, lets you poke down enemies rather easily, while both her W and E empowered basic attacks are great for scenarios where your allies are threatened by assassins or other damage dealers. Her E also enables you to chase down enemies when you’re in a good position, while her ultimate is able to lock down enemies, which can be used to both engage and disengage.

However, while she may be versatile and rather useful, she’s also quite squishy with a base health value of only 482! Once you get caught, you’re more than likely going to die, which makes her quite easy to learn (spam those abilities!) but hard to master (positioning and passive-choice).

Runes and builds!

As for my rune-setup, I usually go for a similar page to Janna’s, in which I’m going with Summon Aery and Manaflowband in the first tree but then I like to go for Transcendence (which gives us 10% Cooldown Reduction at level 10 and also grants us bonus AP for excess CDR (cooldown reduction that goes over the cap of 40%)) and either Scorch (for games where I’m going to poke a lot) or Gathering Storm (for games that will be concluded in the late game). In the second tree, I either go for Cosmic Insight and Magical Footwear OR I swap out Magical Footwear for Biscuit Delivery (which gives us a cookie every two minutes until six minutes into the game that each grant us health- and mana-recovery while also giving us permanent maximum mana).

My items are the basic Enchanter-items, Ardent Censer > Athene’s Unholy Grail > Redemption. Afterwards, I usually go for Zeke’s Convergence (more CDR, some resistances, extra damage for our ADC upon using your ultimate ability) or Shurelya’s Reverie (movement speed active for your allies around you on top of some good stats).

(My items in my last game. No stats. We won’t look at the stats. I did kinda well but Katarina is great against Squishies like Sona, so I may have recked up a few deaths. Cough. Cough.)

Athene’s Unholy Grail not only grants us some extra magic resistance, ability power and cooldown reduction but also grants us more ability power for every 25% Mana Regeneration that we get through items, resulting in a ton of ability power from Ardent Censer, Athene’s, Redemption, and Shurelya’s. Hence we not only heal more but also deal more damage on top of being able to spam out abilities and turn the tides with our abilities. That’s basically the enchanter-build, I usually go for.

Another variant would be to take Kleptomancy and poke the living heck out of melee-matchups, but since Kleptomancy is getting replaced by Kaleidostone in the next season, I won’t be talking about that.

As for items, you could also go full-ap and deal a ton of damage while not doing a too shabby job at healing but I personally enjoy my enchanter-build a lot more as I usually am able to heal a lot more, power up my allies and stay longer in combat thanks to all the mana-regen I get.

So, that’s today’s post. I hope you enjoyed seeing my thoughts on Sona while also learning a bit about her lore (or hearing it again).

Have a nice one!

I’m taking part in this year’s #IntPiPoMo. If you’d like to participate or get to know the other participants, feel free to check this post out!

The Stray Sheep #33 – Legends of Runeterra!

The Witcher has Gwent, World of Warcraft has Hearthstone, and League of Legends… has Legends of Runeterra! 

For League of Legends’ tenth anniversary, Riot Games announced not only that TFT is coming to mobile but also that there will be a mobile-variant of the base game, a class based tactical shooter (that kind of reminded me of Team Fortress 2’s and Overwatch’s lovechild) and actually and most importantly that they’re releasing a new card game spin-off where you face off against other players, trying to take out the enemy nexus by strategically making use of your units and outwitting your opponent. 

You get to play as your favourite characters from all of Runeterra, combining the strengths of different regions into your decks and making use of their advantages to claim Victory! 

I personally would love to play more card games if my drawing RNG wasn’t that bad. I used to play a bit of Magic The Gathering but didn’t get into it all due to preferences. I played a bit of Gwent but didn’t like it all that much, maybe due to the fact that I haven’t really played much of The Witcher before. I really enjoy Hearthstone at the moment, although I’ve never touched World of Warcraft! I love Slay The Spire, Book of Demons, Minion Masters and other games that utilize cards but aren’t just games of Trump, each time. And… well, I could see myself playing Legends of Runeterra! 

I’ve played League of Legends for quite some time now. I started in 2011 and ended up playing quite a lot of it, actually like Esports now and also enjoy playing TFT, Riot Games’ take on the Auto-Chess-Genre. I love League of Legends lore, the whole universe, and the world of it. And as I know quite a lot of LoL’s lore, I probably will enjoy LoR a lot more than people that know nothing about LoL and its lore. 

So far, from what I could see, you choose a region (Noxus, Demacia, Freljord, Ionia, Shurima, Zaun, and a few others) and use cards from that region to get a bonus.

There are “Support”, “Item”, “Spell”, and “Champion” cards that one knows from the games and you basically play them on the field while trying to defend your own Nexus (the equivalent of the Hero’s HP in Hearthstone) at all cost, by blocking incoming damage, attacking enemy units and trying to level up your own champions as quick as possible. All cards have certain conditions that allow them to either level up or cast some sort of spell. Some cards have familiar features that Hearthstone players might now, like “Deathrattle”, while other cards have special interactions based on their lore. 

For instance, there’s a Gunslinger/Marksman called Lucian whose wife, Senna, was taken from him by Thresh, a Soulcollecter who imprisoned her in his lantern. Those three will feature a special interaction in Legends of Runeterra. When Lucian or Senna see 4+ allies or each other die, they level up, gaining a special ability – on top of that, there’s an interaction with special effects and voice lines that get played when Tresh, Senna or Lucian get to be on the board together. There will also be other interactions between characters for sure as there is plenty of room for those with all the rivals in League of Legends’ universe! 

Other mechanics that LoR will feature will be a system that makes use of Newton’s “Actio = Reactio”.

Every action has a reaction. Every turn one player gets to attack while the other player gets to defend – but both players get to play cards, resulting in this interesting game formula where you don’t want to play all your cards just because you can but think about the best possible outcome. When you played a Champion card, the enemy can do the same. You can also place “Secrets” of sorts, throw in some Spells in between fights, buff your units with item cards and overall bend the rules for possible sneaky wins. 

Legends of Runeterra will come out soon and you may pre-register here. You’ll need a Riot/LoL-Account for it but those are set up quite easily. The game itself will be free to play as well, with you unlocking new cards by exploring your regions or winning games. You can also earn “Wild Cards” that render you able to craft Common Cards to your liking. 

I am kind of worried about Non-LoL-players not getting warm with this game as they don’t know the champions, but as there’s a ton of Tutorials for all kinds of Regions, Interactions, Mechanics, and more I’m sure that they’ll get to know everything rather fast.

Overall, I’m rather excited about this new spin-off and I can’t wait for my account to get activated! What are your thoughts on this?