Indietail – Among Us

A while ago, I watched John Carpenter’s “The Thing” with a few people on Discord and enjoyed it quite a lot. The actors are doing an incredible job at conveying this feeling of anxiety and distrust they have… I mean, there is a thing that is possessing bodies, acting like them, and killing people there… But then I noticed that it’s really similar to a game I wanted to review: Among Us. Obviously, the similarities are there as Among Us even features a map inspired by the movie, Polis!

Alas, today we’re taking a look at Among Us by Innersloth, the popular party game of teamwork and betrayal.

Developer: Innersloth
Publisher: Innersloth
Genre: Space, Trustlike, Social Deduction, Social Deception, Multiplayer
Release Date: November 16th, 2018
Reviewed on: PC
Available on: PC, iOs, Android
Copy was purchased.

Among Us’ premise is simple. There are four to ten people on one of the three maps with one to two Imposters among them (roll credits!). The crewmates’ job is to finish the tasks to ensure victory. Meanwhile, the Imposters have to try and deceive everyone into thinking that they’re crewmates while also killing off people. To do so, they can kill people, vent into places, lock doors, and sabotage.

“Oh, hi, Skully!”

The main portion of the game, however, is social deception. Just like with other social deception games or trust-likes, as someone called them, you try to gaslight, manipulate, and deceive people. You want people to trust you so that you don’t get voted out. When a body is found, people will report it. The people near the body or whoever’s not accounted for is obviously the Imposter. Once a meeting is called on emergencies or when a body was found, everyone has time to discuss the matter, clarify where everyone was, deceive, or do whatever to prove that you’re innocent. Just like in other games, the crewmates then decide to vote someone out while hoping that that person is indeed the Imposter.

Unless you play with the proximity chat mod, you’re not allowed to speak during the actual rounds. When you die, you stay quiet. Meanwhile, you can only talk during the meetings. The Proximity Chat Mod allows you to talk to nearby people, which can be quite fun. There are also other additions to the game that can help you discover a playstyle you and your friends like.

All of this may sound complicated but you get the hang of it once you play a round or two. Be it at small gatherings, with friends or online with random people, you’ll be able to play it without much trouble.

Close enough to not be sus.

The more complicated bits are tactics like marinating* people (*marinating means that you’re “sticking around to give them a sense of comfort and trust when near you”) or the faking of tasks. While it is fun for the first few times that you play the game, it can be also rather taxing as you lie and deceive your friends only to backstab them in the end. At times you trick people into believing you while you gaslight others and accuse them, falsely, of being the Imposter even though you did it.

So, do I like a game like that? Not really. I don’t feel too good about it, so I can’t really play too many rounds at a time and I get tired of it quite fast and leave early most of the time. For a game that is available for free on the mobile versions (both Android and iOs), you can get a lot of entertainment out of it. The low cost of four bucks on Steam also helps with having access to it and inviting friends to play it with you. I easily got thirty hours of entertainment out of it, which is absolutely worth it, although that was partly due to alternate rulesets as well.

In Among Us, you’re able to customize the game’s rules to fit your needs as well. Want to make the game more challenging? Turn off confirmed ejects and visible tasks. Want to make the games shorter? Lower the tasks and the kill cooldown. Want to play Hide n Seek? Change the Vision settings for crewmates and imposters to fit that playstyle. In the end, it allows you to have a pleasant experience no matter who you are, as long as you have the right people.

Just the routine check up in the medbay I guess.

The online portion of the game sucks, however. Lobbies are either toxic with people having “bad words” in their names and these randoms just randomly voting you out. The absence of voice chat makes it hard for you to defend yourself, especially since the majority of these random peoples in public lobbies seem to be unable to write full sentences if at all. It’s hard to have fun in public lobbies, in my opinion, frankly because the game got so popular that a lot of kids ended up getting into it. Alas, I’d recommend private games.

Even with private lobbies, however, the game’s popularity is harming the game more than it helps. I’m sure the developers are aware of this but at times it can be rather hard to get into games, even when they’re private, as there are times when the server is just full with too many people logging into the game.

Apart from that, I would love it if you were able to change the number of Imposters as well as the map in the lobby-settings. If you want to change the map, you’ll have to quit and enter a new lobby. If you take too long to decide, everyone gets kicked. With a lot of settings being in the lobby, I don’t get why the map, the number of crewmates and the number of Imposters are only accessible in the pre-lobby-settings.

But at the end of the day, I end up excusing those small issues as it is a rather cheap game that can be played with people anywhere and everywhere.

Purple just claimed that white killed someone in this public lobby I joined. Everyone voted white. White wasn’t it. I called an emergency and voted purple. We won. I got banned from that lobby because I’m making sense. Fun.

Lately, I’ve enjoyed the Hide n Seek ruleset where Imposters see nothing while Crewmates see everything. At the beginning of the round, the Imposter announces that they’re “it” and they’ll count down to zero. The Imposter has to “find” people (aka kill them) while the Crewmates try to avoid the Imposter at all cost while finishing their tasks. Another ruleset that I really liked is “Chaos” where you’re allowed to talk whenever and where you can’t talk at all during the meetings. Vote time is decreased to 15 seconds with no discussion time. You have to vote people or else you’ll get voted off next. Once the meeting is over, everyone tries to finish their tasks while keeping quiet about previous rounds. As the name suggests, that’s really chaotic, especially as anyone that reports the body sounds suspicious when they can’t defend themselves.

In the end, it’s a fun game with an adorable art style, gruesome kill animations, an okay soundtrack but a lot of value for the little money you spent, if at all. Due to crossplay, you can enjoy the game with your friends on Steam, iOs, and Android without any issues, allowing a lot of people to join in. In the same manner, you can try and alter all of the rules, resulting in a pleasant experience that can be customised to fit your needs. Hence, the recommendation.

Although, I’d say that you should leave the game be a game. If you end up taking the gaslighting and everything into the Real Life, you may end up destroying friendships. Oh well,…

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

AFK Arena exists

So, a while ago, I played Raid: Shadow Legends for the very first time and didn’t like it at all. Eventually, after that, someone prompted me to try out AFK Arena since I was talking badly about it without having tried it out at all, and… yeah, they had a point. I was talking badly about idle games and them not being my cup of tea because I just don’t like them, despite not having tried every single one of them. I tried some… but not all.

In an empiric sense, I can’t make a judgement on idle games as a whole yet. I can just say that I disliked most of them so far…

Anyways: What is AFK Arena? Well, according to the ads that I’m getting on all of my YouTube videos, it’s an animated 2D turn-based idle-game with Gacha-mechanics and you don’t have to grind to get strong. There are misleading ads on YouTube that tell you that you have choices in the game and puzzles and some weird isometric thing where a lion-character called Brutus is performing a spin-attack on a lot of enemies that all drop a lot of gold.

I couldn’t find the bad trailers but the YouTube Channel has the story trailer here.

And lately, I’ve been getting worse ads. There is a bad German dub on it and usually, you’ll see the same actors telling you about how good the common characters are that you get instead of the epic ones and how little you have to do in the game. Some ads share “tricks” to unlock free heroes. Others tell you about how video games are a waste of time and how they made them sick and how AFK Arena fixes that as you can, I guess, use your time productively? I’m getting mixed signals. Are games bad? Are mobile games not games, too? Isn’t AFK Arena also bad then if all games are bad?

Anyways, so I installed it and there actually is a story of sorts. Basically, the god of death was jealous of the peace in the overworld and hence created the Hypogeans, the main antagonist/villain faction in the game, to destroy Dura, the goddess of the Living, I guess. Dura, being super graceful and not wanting to die, sent mortals to fight the Hypogeans. That didn’t really work out since she got weakened a lot and used her last power to scatter seven divine artefacts over the world and now a lot of time passed and nothing happened but something will probably happen. Idk.

Note: I’m going to include pictures of characters from the wiki because I forgot to take screenshots. If you don’t believe me that I’ve played the game, I’ll reinstall it and shove it in your face. But I really deslike it, and here’s why.

Honestly, no clue why they created an actual alright-ish story if they didn’t plan on rebranding around it… “Legends of Esperia” or “Tales of Dura” or anything else could have turned this into some sort of Anime or show or proper game. Instead, we have AFK Arena, a game that is all about being AFK, as the name suggests.

Anyways, in the beginning, you get to chose between two heroes: Zaphrael and Lucretia, who kind of stand for a good vs bad kinda choice. Obviously, I have chosen Lucretia, the Betrayed. She’s a Hypogean character that is agility-based and does a lot of damage. Zaphrael wasn’t my cup of tea. I was hoping to get to play more Hypogean characters but haven’t encountered any at all so far really… which feels like a missed opportunity.

As time went on, we defeated enemies in combat and started accumulating more and more diamonds, gold and experience. Diamonds can be used to summon heroes (among other things) that most of the time are common, rare or sometimes potentially legendary. Most heroes can be upgraded into higher rarities, using copies of the same hero. It doesn’t have as “many” characters as Raid: Shadow Legends but it has a lot more unique ones that aren’t just recoloured, especially due to the faction-system.

There are seven different factions: Wilders, Graveborns, Maulers, Lightbearers, Celestials, Hypogeans, and Dimensionals. Having three, four or five heroes of the same faction in a team (max 5) grants your heroes up to 25% bonus attack damage and 25% bonus HP. Having three of one faction and two of another adds 15% bonus attack damage and 15% bonus HP, instead. Celestials basically contribute to this – so you can, in theory, play four Wilders and have Zaphrael in your rows to unlock the 5 Wilder bonus. The Hypogeans, however, grant you a bonus independently. Having one Hypogean grants you +30% defence, having more adds other bonuses. Hypogean heroes deal and receive bonus damage to and from Celestials.

The other four factions have an advantage-disadvantage-system similar to other games, with IE Wilders dealing more damage to Graveborn and receiving more damage from Maulers while also being neutral to Lightbearers. This adds a little bit of strategy to your game but most of the time you’d end up just playing your strongest characters or levelling up the character you like the most… and it works. Really well actually. I would have liked to play Graveborns but they just do not have any characters that I like… Wilders, however, are cute and interesting and have a lot of supportive characters that tickle my fancy.

So, there are different “classes” of characters and you get to level them up and try out different formations… so there is a bit of strategy involved in the game… Generally speaking, though, you can just put in anything and everything and it will work. While some characters are stronger against other ones, you don’t really have to care about that as you only care about having strong characters in your party. Just force your way through the game and you’ll be fine. Occassionally, you’ll notice how one character is underperforming so you replace them with someone else and you’ll be fine again. Changing the position of characters sometimes helps, too… having a healer is super important in later fights but then you’ll need to draw one from the gacha mechanic… and since luck isn’t always on your side, you instead have to level your characters until they’re overlevelled. Similarly, some characters come with only three abilities while others have four, so you eventually wanna get those with more abilities since they’re better than your normal ones. The game feels a bit pretentious as it gives you all of these classes, races, and abilities,… but in the end it’s pay-to-win anyways. The top-ranked players have put money into the game and continue to get better at the game since they have better characters. You can make it quite far into ranked against other people but generally speaking those that spend money at the game have a lot better ways of making it in the game. They have higher winrates and better success chances as they most likely have the better characters. The Guildmaster in my OwO guild approved of this statement, btw. AFK Arena’s PvP is pay-to-win-based. There is no skill needed.

Meanwhile, if you wanna play it casually, you don’t need to pay anything at all. You can grind away and chill… uh, I mean, there is no grind. Nope, no grind. Grinding is bad after all – that’s at least what the ads say! Alas, I started playing four Wilders+Lucretia for a lot of time and then eventually switched over to five Wilders because I like more damage. Then I needed to get the levels all the way up. There is a Crystal that you place heroes into, so that you don’t need to level them up. They instead take over the level of the lowest-level-character in your top five. Alas, you want to level your top-5 to be able to exachange heroes at any given time and keep the levels high. At the same time, you need good gear, and you want some of those uniques… and you also need to get missions done and use diamonds that you’re given to be able to afford the summons at the Tavern.

“You don’t need to grind like in other games”, they said. “You just AFK.” But I needed gold and experience… and the campaign wasn’t giving me enough and also was hard to get to, since you can’t target the enemies at all. Your character hit targets and if they don’t finish off the right ones, they’ll die.

“So what do you do to get stronger?”, I asked in chat.
“Just go AFK”, someone else responded.
“But can’t I just grind something to gain more levels or gold or whatever?”
“Send nudes”, responded some other person. There was no report button, so I didn’t know what to do about that creep.
“You don’t grind in this game. You just AFK.”, said yet another, and I felt as if they were just repeating words they heard in some badly mixed ad on YouTube.

In times like these, I would have loved a good grind. Like, when you want to improve your light level in Destiny 2 and farm some Strikes… or when you clear bounties to be able to get some mod for your weapons… or when you kill fifteen Ebony Odogarons in MHW and still didn’t get that Ebony Odogaron Mantle that is keeping me from posting about Monster Hunter World (there is the reason), so you go at it again in another session and kill it another five times with no drops… and then you’re tired and don’t want to play MHW again for a while so you just don’t do it anymore until 2021. It’s a bit annoying… but when it drops, it’s glorious and satisfying and you’re happy. In AFK Arena, it gets grindy inevitably. But you cannot grind without going AFK. So, if you really like the game, you don’t get the chance to play it, since you have to do something else instead. According to the ads, other games are bad, however, so… uh… mixed signals. What do I do? What do I do?

Ah, right, business! You gotta do business stuff and come back in two hours… or six hours…. or twelve… yeah, still didn’t have enough quite yet for the level ups you need… I guess I just need to hop onto two other guys’ shoulders and wear a trenchcoat in order to get more business stuff done…

Eventually, I uninstalled the game and returned it two weeks later, after seeing that Ainz Ooal Gown from Overlord made it into the game, and indeed I got gold and experience for not playing the game. It was stupid. When you want to progress and get the satisfaction of gearing up your favourite characters, you can’t because you need to wait for whatever reason. In the meantime, you’ll do nothing, I guess, or you play actual games with actual gameplay. Games where you control your characters and where you don’t just spin a slot machine to get more units to use.

Nemora, Arden, and Solise were my favourite characters by the way. I liked them a lot. I won’t miss them, I guess.

So, in the end, I kind of understood why people like the game: It’s basically a clicker game. When you’re not participating in the game, you accumulate gold, experience, diamonds, and gear by just idling. If you upgrade your characters and use them in the campaign, you get more and more gold through the AFK function. Eventually, however, it gets grindy. Which is understandable since it’s a game with a late-game at one point. But the game markets itself as this “non-grindy idle game that is a ton of fun and very strategic” when it actually is quite grindy and nothing like its premise, I guess.

And well, clicker games are great. You have to put in the work yourself at the beginning (or use an auto-clicker). Then you upgrade the different thingies to unlock more ways of clicking in the background. Then you essentially upgrade your thingies even more… and then you do it even more. And then you get bored and move on to other games because… it’s just a clicker game anyways.

Another issue with AFK Arena, however, is that it’s a glorified slot machine really… I’m not entirely sure about how I should feel about a game with a gacha mechanic when it also has cute and cool characters in it that kids could be drawn to… Like, the problem with Gacha games is that they reward you every now and then but often do not do it enough. So, you spin again and again until you get something good. You get dopamines, feel a kick, and suddenly you’re addicted. I guess it’s not that extreme in most cases but I still get a tad worried about loot boxes and slot machines and stuff in games. Not entirely sure how to feel about it, just yet, so I’ll have to think about that some more in the future. Potential writing prompt here, fellow bloggers!

At last, I don’t like false marketing.

Getting to level 100 didn’t take as little time as in the ads. There are no choices. There is little to no strategy involved. Sure, it’s free to play and there is technically no need for you to play it… but I’m not sure if those are selling points. The game doesn’t make you feel energized and healthy again. The common heroes suck.

I guess the ads don’t really have the goal of promoting the game but rather of provoking you into talking negatively about it. In one of the ads they draw ten heroes each to see who’s better at… gambling? And then someone wins because they get this overpowered character who seems to be broken… so uh, while it was about quantity of legendary heroes in the beginning, it suddenly was about who gets that broken character that I’ve never seen anyone use. In the same manner they were battling each other in a different ad, talking about how their characters are better than the other ones and then someone shows up and just brags about this max level character… I don’t know. The ads are super annoying at best and kind of want you to shittalk them because bad PR is good PR. Some of the ads want you to try out the game to see if it really is that bad after all… and some others are just weird…

I don’t think that AFK Arena is a good game at all. I kind of liked the idea of using Wilders and thinking about strategies and stuff… but once I realised that strategy doesn’t matter at all, I was quickly disappointed again.

Thanks for coming to my Ted Talk. See you next time. Happy Holidays.

Post-Post commentary:

I never really understand why games have to market themselves in that self-ironic way where they try to upset you in order to try it out yourself… or where they just lie to you in order to get you try out the game. There is an ad with an evolution-mechanic that you use in combat, which is just not true… One ad also shows an easy grind from an isometric perspective that isn’t part of the game. Generally, I feel like this is a bit of a problem with ads these days, especially on the mobile market. To get attention, you need to get lots of reviews or impressions of it… but reviews themselves mean nothing as they can be bought, while “impressions” doesn’t really describe it too well as the only relevant stat is the number of downloads.

AFK Arena doesn’t care about the player experience as long as you download the game, adding to their number of total downloads. I feel like that’s a problem of sites like the Google PlayStore and iTunes and whatever where downloads get put over average playtime and other scores. When people give it a negative review, it doesn’t really matter since at least ten bot accounts gave it five stars without writing a single word. Only caring about the number of downloads means that the same games on mobile app stores are in the top-ten, each and every year – and that’s a bummer.

At last, I don’t want to just shit on games like that. People that like the game are allowed to like it, just like how I’m allowed to dislike it. I feel like I’ve been fair about what I didn’t like and what I criticized about the game, its premise and the false marketing. If that stuff doesn’t bother you, that’s totally okay. You can enjoy the game regardless of my opinion and I’m not judging ya. It’s just an opinion that I published on my blog. So, no hate there.

If you wanna share your opinion on it or if you think I’ve been disrespectful or whatever, let me know in the comment section or hit me up via DMs on Twitter or Discord. Hope you have had some nice holidays and I wish you a great start into 2021. Stay awesome, stay healthy, and live and let live. 🙂

Cheers.

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Raid: Shadow Legends and why I don’t like mobile games

There are some mobile games out there that are actually quite good. The first Plants vs. Zombies game, for instance, was great! There are also “Arcade”-style games like Pac Man or Space Invaders that are actually well-ported and very much play- and enjoyable on the phone. I also had my fair share of puzzle games in the past, like Doodle God or Sudoku and even know I sometimes install a Chess-App, just to not get too rusty before visiting my parents and playing against my father.

But when I say I don’t like most mobile games, I’m talking about games that are so obnoxiously advertised on all forms of social networks and YouTube videos. Games that are falsely advertised on a lot of ends with gameplay stolen from “actual games” that have nothing to do with the actual gameplay inside of the App. Games whose developers bribe people into sponsorships with a whole lot of money to make them say stuff like “innovative gameplay”, “console-level graphics”, and “absolutely free to play and a lot of fun”, even when they don’t mean it or even when they don’t even play the game themselves.

And while the latter is nothing to be judged – after all, I’ve heard that there is a whole lot of money involved when you get one of those deals and some people really need that money when they make YouTube or Streaming their full-time-job – it is quite concerning when huge Streamers and YouTubers promote stuff that they don’t believe in, which may result in kids playing gambling-style games. In Germany (and probably other countries) there has been the case of “Coin Master” which got promoted by a whole lot of people that have a fanbase of 13-18 years. Coin Master is getting suspected of being artificial gambling and there has been a debate about it being prohibited altogether for kids, as it doesn’t even hide the slot-machine-aspect of it and as it’s unplayable without using money.

But today’s post isn’t about Coin Master. It’s about a game that exactly uses the “innovative and immersive gameplay”, “console-level graphics” and “free to play and a lot of fun”-keywords, amongst others. We’re talking about “Raid: Shadow Legends”, a game that is shit, I assumed. And then I installed it. To find out if it’s actually as bad as I thought. And I must say, it’s worse.

Now, when you play the game on your phone you’ll realise that the game itself doesn’t look as pretty as you’d expect for “console-level graphics”. If you use “console-level”, you should elaborate on what kind of graphics you mean. N64-era graphics were great and Raid Shadow Legends is better than. Xbox One level graphics are great – Raid can’t be compared to that, though. The graphics are alright. At some point, I played it on PC instead of using my phone, due to storage-limitations that made my phone’s other functions not work properly. On PC, you need to create an account, then download a launcher, download that game on the said launcher and then you end up getting thrown into the game.

In-game you then chose your starter-hero out of four classes. A Ranger, a Mage, a Barbarian and a Templer/Paladin. Then you go through a little tutorial and go start “playing” the game.

Playing the game means that you select a dungeon to run through, then fight in three to four combats, including one stronger enemy at the end or even a boss monster. Combat is turn-based and not that immersive or innovative. You click on an attack and select an enemy to attack. Then the next enemy or ally gets to attack. You can speed it up to double-speed if you don’t feel like seeing the animations play so slowly. An option to turn them off altogether would have been neat as well but I couldn’t find anything like that.

The little depth there is.

Around level three, you unlock the “auto”-function. With it, you don’t need to do anything anymore apart from selecting the next mission, hence getting rid of the little gameplay that is existent in the game. If you feel like training your characters more, you may as well use the “Multi battle” feature which allows you to queue up 15 runs, so that you save the time that is needed to click on two buttons between run.

Another aspect of the game is the collection of characters. You unlock them by paying silver to open Shards that then unlock the characters you then can train. These characters have stars depending on rarity and are stronger the higher the star-rating is. Legendary shards have a higher chance on Super Rare characters while normal shards have an insanely low one to get said Super Rares. In the beginning, you will have to open some for the tutorial and probably receive something rare, despite the odds, due to the devs wanting you to see what “great units” there are. Despite them being stronger, these characters then still need to get trained, equipped and skilled.

182 Defense! Less clothes mean more armour after all!

The game brags about “over 300 unique champions” when instead there’s maybe 50 different once and a ton of variations of the same characters with just different clothes and more or less clothing on. Female characters usually are busty or half-naked, because of more skin that is shown means more armour, right? Meanwhile, guys are either muscular or armoured. There are some more androgyne males in the game but those are usually elven mages or something like that. There is not much uniqueness between characters apart from colours and clothing.

While they may vary in looks, characters have the most boring names ever with a few exceptions. There’s “Magekiller”, “Sniper”, “Bully”, “Knight”, “Shadowkiller”, a different coloured “Magekiller” that just looks like Magekiller but has a different element, and the list goes on with stupid names without any character or back-story of sorts. “300 unique champions” is something you have in this game if you close your eyes, imagine 300 unique characters and then dance in a circle until your wish of these “300 champions” becoming unique comes true.

Oh nice! I got a Lvl. 1 Uncommon character called “Sniper”. Now that’s rad. Not.

Skills usually are the same for most characters with single-target or multi-target spells. There are some status effects here and there like poison, fire and debuffs, I guess, but nothing too strategic or innovative. I found a Support-Character who can protect allies and heal them but there still is no depth to the gameplay. When you play it on Auto-Mode the A.I. does exactly what you’d do. Some may call it “smart programming” others may call it “making the obvious move and just doing the simplest and best way of winning the round”.

Now, to participate in those fights and continue with the poorly-written run-off-the-mill story, you need Energy. Just like in other games, Energy recharges over time and can be refilled using micro-transactions. These micro-transactions are really expensive for the most part, so you either have to wait it out or you take a deep dive into your pocket. You can pay for Jewels (cash), Silver (in-game currency) and all sorts of bundles that combine characters, jewels and gear, and eventually you will have to pay again to continue with the game as it is.

The skill tree that requires you to buy scrolls in starter-kits using real money. Wohoo.

In my two-hours of “gameplay”, I hit a road-block where enemies were too strong for my current party and the only way of progressing would have been to get Legendary Shards and have luck with the rolls, resulting in four-star-characters as most of my party-members were at max-level, already. Now, I tried enhancing them using other characters and raising their star-levels but it didn’t seem to increase their strength at all. So, my options were limited as a free-to-play-player who doesn’t want to spend money on a game like this, so I stopped playing.

And that’s probably the point where a lot of people would say that nobody is forced to play the game or that the game isn’t forcing you to pay money for it. BUT – and that’s a big “but” – the game is actually manipulating the player quite easily with a ton of obnoxious pop-ups that give you better offers for skill-books, gems, shards, jewels and gear. In my first two minutes of “gameplay”, my screen was covered in pop-ups for a lot of time. The “game” offered me limited-time offers that were up to 90% better than the usual shop offers… but they are only available for the next fifty minutes! Oh no! And the timer is ticking down! What should I do now? I am in fear of missing out (FOMO) and may want to grab this nice deal that allows me to play the game and suddenly I’m buying something in this shitshow of a game that is abusing people that might suffer from FOMO and that might be easily manipulated. Like kids that are playing it on their parents’ phone or kids that know how to access their parents’ data. And parents that think that this is what their kid needs because of all the other kids in school having it already. Welp.

An offer you can get right now that isn’t limted time-wise.

And that’s the last point I’d mention about this game. It’s a pay-to-win shit-game with essentially no gameplay to it that gets rid of its own gameplay by introducing an “Auto-Battle”-button to it and that essentially requires of you that you pay something to gamble for good characters before venturing into the dungeons again where you then stumble across the point of pay-to-win-iness. There is also PvP in the game but it’s not based on skill or strategic know-how but purely on who invested more money into the game to get powerful units. The gameplay is limited to a few clicks per battle. It’s not immersive or innovative at all. The graphics are not bad but they aren’t on – what I’d call – “console-level”. The characters are overly sexualised with no variety or diversity.

Raid: Shadow Legends is not a roleplaying game, it’s, at most, a glorified Gacha-game with turn-based combat and false advertisement. There are issues in this game like the abuse of FOMO and the pay-to-win-aspect. And I honestly don’t get why people would play it, apart from the instant-gratification some people may get from gambling.

“Gameplay”

So, that’s it for the post. I’m sorry if it turned into a rant. I tried to look at the good aspects of the game until I realised that there are no good aspects to it.

As a last point: Why don’t I like mobile games? Well, most of them are filled with micro-transactions and have nothing else to offer, so I don’t like them and usually don’t think much about it. Raid: Shadow Legends managed to not meet my already super-low expectations and is a shit show of a game if you can even call it a “game”.

Have a nice day!