Indietail – Occupy White Walls

Art is something that should be accessible to everyone… but it’s a bit rough to get into. I don’t know a lot about art but I do enjoy going to exhibitions and museums – and while I don’t know a lot of the big names or techniques or epochs or whatever… I don’t think that I need to.

But there are often people that make it hard for newbies like me to get into that hobby. It’s hard to enjoy something like that if other people constantly are talking in a very condescending way with you while wielding big words and termini that you don’t understand.

Today we’re taking a look at Occupy White Walls, an art gallery simulation game that is trying to fight that problem. It’s trying to make art accessible to everyone – in a very unique way.

Developer: StikiPixels
Publisher: StikiPixels
Release Date: November 14th, 2018
Genres: Casual, Art, Simulation, Multiplayer
Reviewed on: PC
Available on: PC
Copy was available for free.

In Occupy White Walls, you create your own gallery. You build it from scratch using different floors, walls and structures, which feels quite sandbox-ish. You also are able to buy paintings, photographs and drawings of famous and underrated artists, so that you’re able to… occupy… those white walls… yup!

My gallery is nowhere near finished but it’s looking cool so far, even though I’m only using glass panes right now. I’ll probably completely rebuild all of this at a later date – but for now this is already turning out quite well!

By opening your gallery you’re able to earn more money… and by buying new artworks, you unlock new structures, frames and other cosmetic features.

What’s very lovely about this is that the whole game is kind of built like an MMO of sorts… You’re able to visit your friends’ galleries or teleport to a random user’s gallery: You comment in their guest books or have discussions with other people on different paintings. You open their gallery so that they earn money while you’re enjoying the paintings… and when you see something that you like, you can put it on your wishlist or buy it yourself!

The tricky bit to Occupy White Walls is that you cannot just search for paintings. You cannot go for Van Gogh, da Vinci, Munch or Sargent and just take their paintings. Instead, the game works with artificial intelligence called Daisy that essentially recommends paintings to you based on your preferences. You then are able to find more paintings that are similar to the paintings you pick or you even search for more paintings by the same artist.

I love this view over here to bits!

Using this method, I was able to find an artist called LARSKRISTO who does a lot of very colourful and obscure pieces but also creates very dark and enigmatic paintings… I really love his style!

Another great feature of OWW is the information that you get about each painting. You can learn about the background of the artist and some other information if you look at a painting. Most paintings have a ton of information available and hence you can also discuss interpretations with others and analyze these paintings yourself, if that’s your jam – or you just look at them and enjoy the view: All based on your preferences!

And Daisy learns from the pictures that you buy and is always to find something new and interesting for you – and if there is nothing of interest in the selection, you can always request more. So far it has been fairly accurate for me… and just now I found about de Goya and that I actually like his stuff…

The game is completely free to play and progression is purely based on your creations: You build up buildings and galleries and buy new paintings or unlock new cosmetic features for your avatar but you’re never asked to pay a single dollar out of your actual pocket – in case you really want to, you can support the developers by buying the game’s official soundtrack.

Moonlight Surgery by Alnilam is one of the paintings that I found today.

Speaking of the soundtrack, it is just enigmatic and mesmerizing. There are a lot of very relaxing pieces there that perfectly work with what you’re doing. It’s relatively easy to sink a lot of time into this game once you found some pieces that you like and once you’ve got an idea of what you want to do.

Originally, I planned on having a “café” or bar of sorts with a lot of different seating areas and art pieces around it… but I need to be a higher level for that to unlock some other furniture pieces. Hence, I’m right now working with a different concept of a gallery in a glass box of sorts that is surrounded by an ocean and that features a lot of surreal and contemporary pieces. So far so good… I’ll revisit the café/bar idea later, though!

When you open your gallery, you’re getting joined by bots that wander through your gallery and look at paintings. After a while, they explode into paint splashes and leave money on your desk that you then can collect to invest it into more paintings or more space, furniture and building materials. Every now and then, you’ll see actual players that you can interact with but more often than not, you’ll only see the bots and you’ll only notice that players have been there due to the comments in your guest book.

This is another painting that I really adore. It’s by John Singer Sargent and it’s titled “Madame X (Madame Pierre Gautreau)” and there’s just something about it that I just love.

And of course, there is a chat function where you can discuss all kinds of topics with other people… but since it’s Free-to-Play and since it’s online, won’t there be any trolls or toxic people there?

Well,… the developers have heard all of these concerns before and I’ve heard that they are working on a system to remove comments that you don’t like from your guest book while also detecting hateful messages. The comment feature was only recently introduced and the game keeps frequently getting updates! With each update, the developers are introducing more art pieces (old AND new!), new features, and items.

The community is super helpful and seems quite alright. Of course, you get the occasional “I was here” comment but once you’re able to remove that kind of stuff, those won’t be a problem. My initial concern about toxicity and trolls has also not been that much of an issue, yet, since there just don’t seem to be all that many people out there that know about this title or that appreciate art in that way. On top of that, you have to create an account for the game and while that is a bit annoying, it apparently is helping a lot with the process of keeping trolls out. Hence, I’m quite confident that the game won’t get tainted that easily by the internet!

The only issue that I had with the game is how many resources it requires to run properly, as in: Having a lot of paintings, objects and effects can make the game lag at times… but a lot of people avoid that by just creating small galleries on multiple accounts and by connecting them with portals.

It is still in Early Access and it still is getting updated… so that kind of justifies all of that jankiness. You have to wait a bit for stuff to load up and there are some issues here and there with floor-tiles glitching out a bit, but it’s usually not that bad compared to other EA titles.

All in all, I’d say that this is a great game and if you’re into art or if you want to look at cool paintings or meddle with some architecture you should definitely check this title out!

Oh, and if you want to visit my gallery: My name in-game is MagiWasTaken. And on another note, if you wanna check out some of the art that is featured in-game, visit this side.

Cheers!

Indietail – Fall Guys

As a kid, I used to watch “Takeshi’s Castle” whenever I came home from school and I loved it. Both the candidates and the commentary were hilarious. The game modes were extremely cool as well… and then there was the final round against Takeshi himself where everyone storms the castle and it was just great! Well, today’s game has a lot in common with Takeshi’s Castle, so I thought I’d talk about that first.

Developer: Mediatonic
Publisher: Devolver Digital
Release Date: August 4th
Genres: Multiplayer, Battle Royale, Casual, Platformer
Reviewed on: PC
Available on: PC, PS4
Technical Beta key was received for free. 

In today’s Indietail, I’m taking a look at the Fall Guys: Technical Beta!

Fall Guys could be described as a “wholesome Battle Royale” game that takes a lot of inspiration from game shows like Takeshi’s Castle and that uses “mini games” to separate the winners from the not-winners!

I don’t usually like Battle Royale games since there is too much shooting going on and I am not too good at them. A lot of times you just get outplayed by FPS-players as a Non-FPS-player and alas, I didn’t really get into it too much. BR games that I do enjoy are ones that are different, just like Fall Guys. Instead of shooting others until only one person or only one squad is surviving, you try to manoeuvre your way through a bunch of mini-game rounds with a ton of other players around. I guess it’s not exactly a BR-game but due to the “Survive until there’s only one man standing” aspect of Fall Guys and BR games, I would call it that… but whatever.

Controls feel quite alright. You’d expect something similar to Human Fall Flat or Octodad with cute characters like that but they actually control relatively normal with AWSD and Space as your main button on top of the mouse controls to leap forward or push others. Overall quite intuitive!

The game modes get rotated through randomly with a bunch of them queued up one after another. There are a bunch of parkour-style mini-games requiring you to reach the end of the way and dodge all kinds of moving and rotating objects. It’s incredible fun to see someone in front of you getting yeeted (Yoted? Yoten? YEET!) off the platform and respawning behind you at the last checkpoint. There are also some mini-games where you just need to survive until enough people didn’t… and also a soccer-style minigame where the winning team gets to proceed.

And that’s cool! A bunch of variety and mostly about three rounds before you get to proceed. It’s hilarious to see you and other players wobble through the game… but it still gets quite competitive. I could see myself and friends play this together but I’m not exactly sure if they’d stay friends afterwards. After all, I’ve seen people push other people off the ledge or jump over there head, leaping into the goal. I’ve seen people win with the cheapest tricks… and it can also get frustrating.

There has been one round where other people constantly where jumping over my head and where I had some latency issues as well, making some jumps quite impossible. And then there were some other rounds where I didn’t have latency issues but people ganged up on me and pushed me off into some Slime… so that’s been a bit of a bummer. I also had one round where my team did little to nothing in the soccer minigame, resulting in us losing and me not qualifying for the next round… And that’s the spirit of Competitive Games – even when they’re cute, it can get frustrating or annoying. Overall though, I really enjoyed the game.

“YAY, I WON!” – this guy… not me… oof.

And most of my enjoyment came from the presentation probably. It’s still fun to get competitive. It’s incredibly fun to dwell in nostalgia, thinking back to TV shows like Takeshi’s Castle. And the presentation is just fun as well – I guess that’s the best way to describe it. “Fun”.

After completing rounds, you’re awarded Season Pass progress and you get to unlock new customs or spend your in-game currency for new cosmetics, emotes, etc.

It’s got vibrant colours and a very energetic and neat soundtrack that essentially provides the optimal tunes for the game. It’s fitting and enjoyable and different. And having a “different” soundtrack is important in this case as I’ve heard similar tunes in other games and as I got annoyed by them. That wasn’t the case in Fall Guys.

But despite all the fun I had with this game, there are some points that I didn’t like or that I’m worried about.

For one, it might get a bit too frustrating when you’re paired with people in team games that just don’t really want to play with you or that just don’t want to defend or whatever. It can be difficult and I hope that there’s going to be some sort of regulation as to how many team games there will be in the game… I’d rather like this to be more of a “Survival of the Fittest” situation than a “Get lucky with the team” situation. Of course, you could say that people probably are not intentionally losing those… but if a few of the players are having latency issues, it’s incredibly hard to win the round and alas, you get hindered by your team and lose the game based on something that isn’t your fault.

I guess you can talk about latency issues as well in this review-section but I didn’t have too many issues on that front apart from one or two rounds… and it’s in the Technical Beta phase… so of course there are bugs or issues. Duh.

On the other hand, spectating the game after you have fallen out of the competition is a pain in the butt. You don’t have to do it but I found it hilarious to watch the other participants until only one person is remaining. Betting points on participants could be quite interesting for a mechanic to make it “spicier”. Queuing up only to spectate could be a fun idea. Right now… it just needs a mechanic that shows you the leaderboard and where you can choose to spectate certain players without having to click through all of them. Might be quite nice for potential tournaments as well.

So in the end, I did enjoy this game. If you like Takeshi’s Castle and want to get competitive without having to “gid gud” at shooters, I’d recommend this game to you. It’s quite enjoyable and I think that a lot of the issues will get fixed in the actual release.

Cheers!