Let’s talk about Hyper Scape

Hyper Scape is apparently “the new shit”. Though developed by Ubisoft, it seems to become rather popular as it introduces interesting mechanics to the BR-game genre. Here are my thoughts on it so far.

It’s a fast-take and less RNG-dependant take on the BR-genre and while I personally am not a fan of Ubisoft or battle royal games… I must say that they did a pretty good job with this title.

Drop down from the sky and plunder the city!

What’s different in Hyper Scape?

Well, first up, you’ve got a double jump and get to climb and jump around buildings which is very “Quake 3”-like. Some buildings and areas are blocked off by destructible barriers and provide you with loot – but there are no rarity levels per sé. Instead, you’re provided with a variety of weapons that you upgrade by fusing them with the same weapon, improving their damage, magazine size and other properties of them.

On top of battling enemies with shotguns, grenade launchers, your baton, snipers and other guns, you also have two abilities that you find in buildings, crates or on the ground. Essentially there is a vast variety of offensive, defensive and utility spells that allow you to outwit your opponents. By fusing them with abilities of the same type, you also enhance their cooldowns or other capabilities.

Did I hear something?

Overall, I really like this feature. In the few rounds I had so far, I didn’t really feel as if the game was dependant on luck. You’ll have to think about it in other ways: If you can’t find any upgrades for your wall-ability, you may as well try to make use of the other abilities you can find and try to upgrade those as much as possible. Even defensive abilities like the

Wall can be used offensively, as you block off escape routes for your enemies and shower them with your grenade launcher shells and mines, or you use it to boost yourself up and get some distance between yourself and the opponent.

Fashion > Damage – get some skins and stuff!

The way you use your abilities and weapons, the way you jump around the map and try to get your kit together faster than your enemies while destroying foes, is really cool and I did enjoy myself quite a bit. I also love that the rounds aren’t taking too long. You either go in Solo or with a Squad of three – and you essentially butt heads with other people until nobody’s left – or until “the crown” spawns which you have to pick up and hold for 45 seconds to win. By holding the crown, however, you also are revealed to your enemies.

Of course, the map also gets narrowed down bit by bit as the different Sectors of the Map are falling apart and turning into blue dust… i don’t know. It fits the game. Instead of just having a circle of death coming in closer, you get these different city parts that get destroyed, so you essentially know where enemies might come from and can position yourself accordingly to catch them off-guard and rain down on them.

And speaking of the Map: The city of Neo Arcadia is wonderful. It’s bright and colourful and really fits the more cartoon-y feel of the game while providing you with some nice verticality as you climb among the roofs, walk along the mono rail or hop into the theatre or other land marks. Being up on the roof gives you the advantage of being swift and mobile, though it also presents you to snipers rather easily. Meanwhile on the ground you have to be careful since the escape routes can be quite difficult.

And well, just like in Darwin Project, there is Twitch Integration. Streamers are able to invite their viewers to play the game and they are able to decide on which sectors to get destroyed or which event to start next, which can be quite interesting for viewers but I can see some issues with streamers telling their viewers to vote in their favour… although viewers don’t usually equal slaves, so I guess there won’t be any issues with it and usually events like the “infinite ammo event” or the “zero gravity event” usually tend to harm and benefit everyone equally.

My first ever kill – it must be the scottish accent that’s giving me the skill and swiftness needed for that. Also, I survived and got spot 15! Pog!

The only thing I don’t like about the game so far is the lacklustre gunplay. The first thing I liked about Destiny 2, for instance, is that the guns actually feel like they’ve got OOMPH behind them! They actually pack a punch and it feels great to shoot with them. Meanwhile, you’ve got the guns in Hyper Scape that quite often don’t really feel as destructive as they may be. The sniper feels alright but all the others don’t really convey the feeling that they’re actual guns. And don’t get me wrong: I’m completely against guns iRL… but when it comes to games… made for your personal enjoyment… shouldn’t the gunplay feel a bit better? The noises and all of that included?

And apart from that, while the games themselves can be really fast-paced and quickly done… the time it takes before getting into the next round is just way too long in my opinion. It takes a few seconds to minutes to find a new game and you have to click yourself through the battle pass progress and the missions and who killed you and where you placed and all of that before heading into a lobby… only to find a game… and then it starts… and I’d love it if you could see the battle pass stats later or opt-out of the notifications as they get a tad annoying eventually when you have to click yourself through all of them one after one – only to start the game. I mean, you can look up what you unlocked in the Hyper Scape Hub anyways. It’s not exactly needed after every game… but maybe that’s just like yelling at clouds? I don’t know… it’s not the worst thing in the world and it doesn’t bother me the most, y’know? It’s just a wee bit annoying.

Enter the Hyper Scape?

I am really enjoying this game. I guess it’s still in its open beta, so we’ll have to see how the game gets balanced and how it’s going to be received overall. I feel like there’re way too many Battle Royale titles out right now, so it’s all the more important that games like this one try to take a different approach regarding loot and combat. I might not be the best at the game yet since I’m not an FPS player but I feel like I’m doing a lot better already even after only having played a few games of it, so the learning curve might not be too steep. I just have to get better at reacting quickly!

Either way, that’s it for today’s post. I’ve been playing this now for a bit and have really been enjoying it… you can sneak in “just a quick round” in between study breaks, which is quite nice compared to other games… you don’t usually go for “just a quick round of League” or “just a quick hunt in MHW”, so this has been quite nice every now and then. It’s probably going to be one of those on-and-off games of mine, although that might change if more of my friends get into it.

Cheers!

Late to the Party #3 – Assassin’s Creed

There are some games out there that probably everyone has already played or that people would deem “Classics”. It’s games that get spoiled constantly since everyone already played them… Games that are the milestones that started entire franchises and genres. Games that are so great that it’s a miracle that I haven’t played them yet!

And that’s what this format is about. Welcome to Late to the Party #3 where I talk about my first impressions of Assassin’s Creed 1.

In the past, we already took a look at The Witcher 1 and Asheron’s Call, so check those games and posts out. Some people abbreviate Animal Crossing “AC”… some do the same for Assassin’s Creed… but Asheron’s Call… that’s the true AC, with Animal Crossing being AnCr/Anchor and with Assassin’s Creed obviously being AssCreed/AssCreek. Anyone who says something else is obviously wrong. So shut up. (That’s a joke.)

AssCreed is a game where this barkeeper called Desmond Miles gets kidnapped by Abstergo Industries. These guys want to use the so-called “Animus” to deep dive into Desmond’s ancestor’s memories that are saved in his DNA in order to find out where the “Pieces of Eden” are.

Aaaand that brings us to the Third Crusade where we play as Altaïr ibn-La’Ahad, an assassin that gets demoted to a “Novice of the Assassin Brotherhood” by their leader Al Mualim, after essentially messing up a lot of things in the first few cut scenes. There’s this creed, the Assassin’s Creed, and he broke it so now he’s got to restore his former rank by getting rid of the nine Knight Templars.

So, uh, yeah, we’re climbing houses, throwing knives, stabbing people, eavesdropping strangers and try to attain intel before eventually killing someone and colouring a feather with their blood as proof of their death. There are a lot of side quests, though you’ve got to do only a few of them before every main assassination, and on top of that you can run around and explore a few different areas like Masyaf, Jerusalem, Acre and Damascus. There are a lot of historical figures in the story which is rather interesting… and the parkour and climbing and free running, as well as the assassinations, the stealth and the combat in general, are super cool!

So we played this on a few different Fridays over here on my Twitch channel and I really enjoyed the game… but then it somehow came to an end when I just didn’t feel like playing the game all that much. (Spoilers from here on, so skip to the end if you’re interested in the story.)

I stopped playing the game for a lot of reasons. After eighteen hours of total playtime, I ended up quitting Assassin’s Creed due to its gameplay-formula. The story outside of the Animus was super interesting but we got way too less of that… meanwhile, the actual game is rather repetitive!

You get a target to kill. Do three side missions. Go there. Kill the guy. Come back to HQ. Get some ability. Get another target. Do three side missions. Go there. Kill the guy. Come back to HQ. Get another ability. Rinse and Repeat.

It’s just boring at some point. It never changes. There are barely any new mission types in the game and the collectables and the watchtowers are rather boring. There is no “unlock” for the collectables. You find all 100 flags in an area but you don’t learn anything new from it. Meanwhile, the towers unlock more parts of the map, so you get to see the different missions and stuff… but none of the towers is particularly hard to get on top of.

And then there are parts of the story that just feel generic and boring. “There is a traitor in the Brotherhood. Find him to restore your former rank.”
I mentioned on stream that it’s probably going to be the leader himself. He’s a templar of sorts and we will have to turn on him to become the leader ourselves.

But since I don’t want to play more of it, I just read up on it and… I was right. Nothing too drastic. Nothing too new. Oh wow, the teacher is your end boss? The student beats the teacher? So innovative! Wowsers! I can’t contain my excitement about this glorious twist that I haven’t seen anywhere else before yet, at all! I’m so mad at myself for spoiling the “good” part of the story!

Alas, Assassin’s Creed feels like more of a disappointment than anything else. The free walking and parkour and everything else I mentioned is a lot of fun and seem to stay in the whole franchise, so I’m looking forward to actually playing the second game and the rest of them… but I’m not going to play more of the first. We’ve killed like three or four of the templars already and there are way too many hints that Al Mualim is the traitor… so, in the end, it was just a disappointment.

I didn’t get to see the Pieces of Eden yet but according to Wikipedia, the game ends with us having access to a map showing the remaining pieces on a world globe of sorts. Those pieces will allow Abstergo to control the thoughts of all living creatures. So, uh… the franchise consists of Abstergo finding the location of the pieces by using the memories of the different assassin all over the world… I guess?

Assassin’s Creed is a franchise that can be fun, probably, but I don’t like the first game. The first game seems to be like a setup for the rest of the franchise. A test of sorts. In the end, it worked out. I own all the games. I don’t know why I own them all. I’ll play through a bunch of them and I hope that it gets better with the gameplay-variety. I think I still enjoyed AssCreed more than the first Witcher game but whatever.

Starting next week we’ll fill in the Friday-Slot with a different game. Possibly with Portal 1 since I haven’t played that game in ages… We’ll see.

Either way, I hope that you liked this quick little trip into the world of the famous AssCreek. Have a wonderful day!

Cheers!