The last Stray Sheep has been half a month ago already so I thought I’d post something in that section already. This time around, we’re talking about categories!
Currently, I’m doing mostly reviews (Indietail) since I originally wanted to do exactly that, review titles in my library and work through my backlog. The Gaming Journey also helps with that as I get to stream games and post about it (MHW, D2, etc.) that aren’t exactly “Indie” Games. So, overall, I really am enjoying that. And “everything else” is the Stray Sheep, I guess?
Well, I was planning for a while now to start up a category with informational pieces about upcoming games, new releases and promotions as well as new games that I’m excited about or that I’ve newly discovered or added into my pile of games to play. I really am looking forward to that as I’d also add the past interviews with Devs into that section and as I’d also talk about stuff like Witchmarsh, which I’ve been backing for a while now on Kickstarter!
Informational pieces would be mostly about “hype” or things that look interesting without the evaluation of potential repetitiveness or design flaws or whatever else I’d say about it. Of course, I may talk about those, too, but generally, I’d love to keep it less review-ish and actually only talk about why I personally am excited about those games and why it looks so interesting to me. I also could post my Revisited-series in there and move some of those posts to that category since they’d go hand-in-hand with the reviews, I guess?
Updates, press releases, new information, new discoveries, interviews – “On the Lookout” or “The Watch Tower” or whatever I can come up with will be the category for it! I personally am quite fond of “On the Lookout” but I’m a bit worried that it may be too obvious or too concrete in a way… it’s not like “Indietail”.
I even have a few games in mind to post about in that sense. I’m looking forward to it!
Before I set everything up, though, and before any of those drafts can be finished and posted, I’d have to come up with a fitting name for it and hence, I gotta find something that “sticks” or that is “easy to remember” or “fitting for my ‘brand'”. I personally am not really too coherent with it just yet, although I may redesign my blog soon…
Edit: The newly created category is called “The Lookout Post” with some puns and all of that in there…
I hope you enjoyed this quick little post on categories and upcoming WIPs!
So, today we’re taking a look at Cat Quest II. It’s a fast-paced open-world action RPG by The Gentle Bros. The other day, I covered the first game on this blog, so I’ll also cover improvements over the first game!
Developer:The Gentle Bros Publisher: The Gentle Bros Genres: RPG, Action, Adventure, Open World Release Date: September 24, 2019 Reviewed on: PC Available on: PC, Xbox One, PS4, Switch, iOS, Android Copy received from the Devs
So, what’s Cat Quest II about?
“Under threat from a continuing war between the Cats of Felingard and the advancing Lupus Empire, Cat Quest II will tell the tale of two rivals, brought together against their will, on a journey of discovery. Can they put aside their differences and bring peace to their world?”
taken from the official page
Yes, this time we’re playing as a cat and a dog who are working together to reclaim their thrones. Lioner the Purrsecutor is ruling the Felingard Kingdom with an iron paw, only caring about the war against Wolfen the Labrathor and the Lupus Empire. In Cat Quest II, we’re facing off against two antagonists while meeting some familiar faces and joining in with new allies for an epic catventure!
Cat Quest II sticks to its roots when it comes to the gameplay formula!
We still are using one button to attack, dealing physical damage and gaining mana, while using spells to inflict magic damage and status effects to our enemies. Using scorch marks, the game tells you when enemies are about to attack and what spells they are using, so you need to time your attacks well and roll out of danger when you’re about to get hit.
Instead of the shield-mechanic from the first game, armour now reduces our incoming damage which is also reflected in some of the spells. There are a total of twelve spells that range from the classic fire-, ice-, thunder- and other spells that we know from the first game to new spells that buff our physical damage, increase our damage or even create an AoE-aura around us, healing nearby allies!
As we’re playing two characters, we’re able to switch between characters in-game, when playing solo, or play as two separate characters when playing co-op. Yes, there’s co-op now! It’s awesome! Each character has their own health- and mana-bar but the level is shared. When one player is down, the other one has to revive him by standing near him. Reviving takes some time and enemies don’t stop attacking, so there’s a lot more action than in the first game.
For my playthrough, I ended up having a mage-kitty and a bruiser-doggo, equipping the dog with a melee-weapon, attack spells and armour that provides more defensive stats and equipping my cat with a wand (ranged magic weapon) and support-spells like healing and buffing.
Over the course of time, I encountered a lot more armour sets that have unique effects like more mana regen or other bonus stats, which lead to me equipping my cat with a white mage’s cap (bonus healing!) and the bard’s weapon and armour (more mana-regen!) while giving my dog a powerful melee-weapon, the bard’s cap (mana regen) and the knight’s armour (more exp).
There still are no set-specific effects that are unlocked when you’ve got all three parts equipped but in contrast to the first game, there are a lot more amour-specific effects which help you customize your playstyle and strategize a lot more, which I found rather interesting. Some weapons and armour pieces are rather powerful in one regard but have some sort of malus on them, reducing other stats, while others are less powerful but don’t have such a negative effect. There are also new weapon-types that use different fighting styles!
Cat Quest II has even more dungeons, side quests and puns than the first game, leading to it being a lot more entertaining when it comes to exploration and adventuring. Although we’re in times of war, the humour is rather light-hearted and entertaining. As we’re fighting against both Lioner and Wolfen, we’re not only exploring the continent of Felingard but also the Lupus Empire!
The presentation of the game hasn’t changed much at all in comparison to the first game..
The Lupus Empire is a lot rougher when it comes to the landscape. There are deserts, mountains and dangerous shrubbery that inflicts damage on contact while the Felingard Kingdom features colourful grasslands and a lot more vibrant colours.
Overall the colour-palette and art-style haven’t changed at all. The soundtrack also features similar if not even the same pieces as in the first game, from what I can tell, which I don’t really mind all that much.
Let’s get to Cat Quest I’s flaws and the improvements in those regards:
While you had to do some sort of loot-box-game in the first game, you now are able to upgrade your armour-pieces and your weapons at two different blacksmiths, which I found great! It’s a lot better than in the first game and takes less grinding and luck – an overall improvement! What I didn’t like was the fact you’re actually only able to upgrade your spells at only one place in Felingard. Luckily, they added a fast travel system now, which makes up for this flaw.
Another big update is the fact that your health-, mana- and experience-bar are all located at the top-left corner! It’s a lot cleaner and easier to monitor that way, which I’m a big fan of!
The quests aren’t as repetitive as in the first game and also feature a lot of references and humour, which I found quite great.
One of my favourite ones was a quest in which we were finding Pandora’s Box and opening it for the sake of adventure – rather entertaining! There was also a quest that was rather unique and featured catscrimination against mages and a mage wanting to travel back in time to destroy the source of magic so that nobody has to suffer anymore. The reward for that one was…. an invisibility coat (which I found rather entertaining, as it still leaves your head and weapon visible. Useless but entertaining!). Before it gets grindy, you also would have to level quite a lot. Completing side- and main-quests, doing dungeons and killing monsters grants you gold and experience – and most of the time you level up after one quest. Around level 82 (out of 99!) I had to grind a bit more, which is quite understandable as you’re getting into end-game-territory.
What about Cat Quest II’s flaws then?
Cat Quest II features many improvements over the first game. The combat and humour is entertaining, the story is a lot deeper than the first game and while you are able to complete the main story in circa six hours, you still have a lot to do when it comes to dungeons, secrets and all the exploration and side quests that you’re able to to do. While the main quest series is rather short in my opinion, I’d say that the whole game is ruffly twice the size of it. Apart from the game-length, the local-only-multiplayer (which can be fixed with parsec!) and the fact that your partner’s AI isn’t the brightest (when playing Solo), there aren’t any other flaws.
Taking everything into consideration, I’d really recommend this game for everyone who loved the first game.
In my opinion, it really is an improvement over the first game but nontheless those that played the first game will have a bit more fun with this title as they’ll understand some of the references and recognize characters like the first Governor and Kit Kat a lot better, which adds to the fun of the game. If you look at the game itself without knowing the first game, you’re still able to enjoy yourself with it. It’s rather family-friendly and never too hard, so I’d imagine that my younger cousins might enjoy this title, too, if we played it together. There also are other jokes that adults might find entertaining but kids won’t get, which I really enjoyed.
Have a nice day 🙂
PS: If you liked or maybe even disliked this review, feel free to leave a comment! Feedback is always welcome! 🙂