A Stray Sheep on Blogging Daily

I’m currently on a 54-day streak on Indiecator according to WordPress. It just kind of happened over the last few days of 2020 and I ended up sticking with it after seeing that I accumulated a few days of daily blogging. Alas, I figured: Why not challenge myself in 2021 and see for how long I can keep this up? 

And well, today I ended up having no prompt and no idea what to write about. Thus, my prompt for today is just about that: Daily blogging and the pickle I’m in. Kind of a cheat in a way, right? When you can’t think of anything to write about, write about the issue you’re facing, eh? 

Over the past 54 days, I’ve posted twelve game reviews, including one that was just edited by me (aka Quietschisto’s guest post). Daily Blogging kind of helped me with just going for any game and tackling it head-on. Write about it since you wanted to write about it for so long but haven’t had the chance to do so. My review on Hades, for instance, is one that has been sitting in the drafts for ages and that got changed over and over and over again. I would just rewrite it so many times, resulting in me never posting it until everyone has written about it already, which gave me less of a reason to write about it. In a way, daily blogging pushed me to abandon that idea of “everything having been said already” on certain titles. I mean, I even made a post on Crywank, a band that I love and adore SO MUCH but that hardly anyone knows about – or at least it feels like that within my circles. I loved writing about it and some vague and interesting thought and prompt I had in mind and semi-analysing their song “Now I’m Sad”, effectively warping the idea of the song or the idea of one passage into something that I live by. And my Dr Pepper review? It was only semi-serious and kind of dumb but I’ve been meaning to make a post on that for ages now. Nowadays, it’s probably a lot less relevant since my blog’s and my stream’s theme doesn’t revolve around it as much anymore… but I still had a lot of fun writing about it.

I got to post about Bioshock 2Destiny 2, and even Valheim just recently, and I got to explore other ideas I had for drafts, effectively shrinking my drafts folder down considerably from the 100 something drafts I had to… 60… At least, that’s something! 

Publishing a post every day is a bit rough for me lately due to exams and other obligations. Potentially starting next week, I’ll have to go to my internship and hence I will have less time to stream and blog, which is going to be bothersome… but I’ll manage somehow. The biggest factor in all of this has been time-management. Balancing the time I study, the time I spent with Ms Magi, the time I need to take care of myself, food, laundry and other chores, as well as the time I invest in blogging and streaming… balancing all of that can be a bit tricky at times but learning about that now and setting priorities is a skill that I’ll have to learn eventually anyways. With my headspace being a mess lately and me procrastinating more often these days, all of these priorities are a jumbled mess and I’m having a hard time settling for appropriate times to publish posts or do things like laundry and whatever. Alas, that’s a bit of an issue, but I’ll manage somehow.

I think the biggest takeaway from releasing a post every evening for the last couple of days has been this sense of accomplishment after hitting “publish” again. I really have been enjoying this sense of winding down after a lot of studies (or other things) by making tea, sitting down at my desk and writing about anything really. Hitting “publish” means that I created something and finished it immediately. It’s done. Just like the day. Then I get sleepy and go to bed. A new day begins and I get to do other things before winding down with a blog post later. That’s been quite a nice feeling for me as of late, and I appreciate the fact that I get to write for people about things that I’m passionate about. I’d love it if I could continue like this forever.

And I know, I know… technically, I haven’t written the post yesterday. Quietschisto did. I frankly edited his post, added my editorial note at the beginning and end, formated it, added screenshots and that info box, before posting it… now that I think about it, it sounds actually like more than I did, but you catch my drift, right? It was a joint effort. And I was and still am glad that Thomas (and two others so far) offered themselves up for writing about games and reviewing them essentially on my blog. I hope that it pays out for them as well in terms of views, clout, traffic or whatever you wanna call it. I really hope it does. In the same way, I hope I get to write something for others as well once I have a bit more time for that. But still, I kind of have this feeling that that post doesn’t count as “my post” and that the streak is falsified through that… but at the same time, I posted 56 posts in 54 days, so I could technically argue that I’ve redeemed myself already… not that someone’s trying to guilt-trip me about that other than myself. I’m just being weird.

At last, a bonus of blogging daily has been that I’ve been able to generate more traffic for the blog, effectively. That means that more people have been around, which is cool, and more people got to read about the cool games that I wrote about, resulting in potentially new people finding out about these Indie gems… and I’m happy about that. Yesterday’s post even got retweeted by the developers on Twitter, which I’m really glad about. They thanked Quietschisto and me for the review with THREE exclamation marks! That must mean that they really liked it! Right? Right?! Right! Yup! Probably! I’m glad about that! 😀 

Anyways, I managed to fulfil my quota by posting yet again about my experience with daily blogging. Again, I didn’t really have a prompt for today until I had this prompt. I’m looking forward to tomorrow’s post. 

Hope you enjoyed my rambling today! Take care of yourself!

Cheers!

This post was first published by Dan Indiecator aka MagiWasTaken on Indiecator.

Roguelike vs. Roguelite

I love playing Roguelikes. I love playing Roguelites. There is a difference between the two but a lot of times people debate and it just leads to nothing. Sometimes games are labelled as “roguelikes” but they’re actually “rogue-lites”. Sometimes people label games as “rogue-lites” based on one factor and one alone… and that’s kind of wrong, in my opinion. In the end, it doesn’t make a difference, really. As long as you enjoy them, it doesn’t matter what other people call them, right? 

Well,… it would be boring if I were to just leave it at that, as I personally think that there is a difference between rogue-lites and roguelikes. 

Faster Than Light would be a roguelike for me. Pawnbarian? Roguelike! The Binding of Isaac? Roguelite! Hades? Roguelite!

Now, the original game (can be found all over the internet but also on steam) that defined the genre of “Rogue-likes” was, as the name suggests, the 1980 game “Rogue”! It was an ASCII based game that featured turn-based combat, procedural generation and permadeath. While it was hard and challenging, it was also rather strategic and allowed you to step back, think about your next move, and then go on. All games that are like “Rogue” are rogue-likes, duh. Games that are like Roguelikes but aren’t exactly Roguelikes would be Roguelike-likes or Roguelites! Games that aren’t grid-based or that aren’t turn-based, for instance, would fall into that category. There are some people in the gaming community that define roguelikes and rogue-lites just by the amount of permanent character progression in the game, which I personally feel is wrong. I think that that’s a feature that shouldn’t define a genre. Whether or not a game features permanent character progression doesn’t matter for me when I tag a game as a rogue-lite or a roguelike in one of my reviews.

A new addition to my library, Noita, is a fantastically magical Rogue-lite that I can highly recommend!

So, Pawnbarian, for instance, features grid-based, turn-based combat that allows you to be rather strategic about the way you play. Slay The Spire may not be grid-based but it still is a rogue-like for me since the combat feels rather strategic to me. Meanwhile, Hades is more of a rogue-lite in my opinion as it adds a lot more to the original rogue-formula than just action and character progression. It adds dialogues, a story, permanent resources, cosmetics, and even fishing into the game. It’s a rogue-lite in my opinion.

Technically speaking my favourite Pokémon games are roguelikes: Pokémon Mystery Dungeon is a great series that features dungeon-crawling with turn-and-grid-based combat as well as resource-management. I’m not sure if other people would agree with me here, but in my opinion, that’s quite a lot like Rogue… or quite rogue-like!

But hey, opinions change and I’d love to hear more about your opinions on the matter so that I could educate myself. As far as I know, there is also the Berlin Interpretation that defines eight high-value factors and six low-value factors. Among the high-value factors, there’s procedural or random dungeon generation, permadeath, turn-based gameplay, non-modal gameplay, a degree of complexity, resource management for survival, hack and slash -ish based gameplay, and exploration. Having more of these features or fewer of them doesn’t exclude or include a game. It just makes a game “more roguelike” or “less roguelike”.

With Guild of Dungeoneering, I’m honestly not quite sure if it’s still a roguelike (technically, it should be…) or if it’s already a roguelite (I mean, it’s quite different, right?).

While I agree with a lot of these features, I’m not entirely sure what to do with the Berlin Interpretation. I guess, you could grade games in those aspects and then compare them to other games to decide whether or not the game is a roguelike or not… but generally speaking, I doubt that I’d ever use that interpretation/definition. 

Instead, I tend to go with the strategy aspect vs. other approach definition. Most of the time, I go with how I feel about a game and I’m sure I misclassified some of my reviews… but generally speaking, I don’t think that Diablo or Minecraft are roguelikes and I do think that Isaac is a rogue-lite. My blog, my rules!

Hope you enjoyed this post! I’ve been meaning to write about this topic for ages now and am glad, I got to make it. Going more in-def with some of this stuff would have been boring, so I tried to keep it light… or should I say… lite? :^) 

Do you care about that stuff? If so, what definition do you use? What’s important for you? Let me know!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Thoughts on Crywank’s “Now I’m Sad”

Crywank (<- link to their bandcamp page) is one of my favourite bands, ever. I’ve been listening to them for ages and even got to meet, hug and talk to Dan from Crywank a year and a half ago during a live concert! It’s a bummer that they split up but I still like to listen to their music every now and then and just dwell in thoughts and things.

One of their songs is called “Now I’m sad (Boo Hoo)” and is about the lyrical I being sad. I mean, duh, but in essence, there are a lot of thoughts in that song that I personally can resonate with really well. The first stanza is about the concept of happiness or the big idea of being satisfied that is being fed to us by others and media in general while the second stanza is about trying to meet those ideas and search for happiness, only to be “torn a new one”. Alas, the third stanza goes on about how hindsight destroys you, like when you ask yourself those “What If…” questions and then get sad about the fact that you’ll never be able to change any of the past. Alas, there’s this fantastical verse there, “And if the present is a gift, then I want to send it back”, that I just love and adore. The whole song gets eventually summed up with “the only thing I feel honest in expressing is the fact that I am sad”, which is glorious and rather true.

You never know when you’re truly happy and I feel like you can never be truly satisfied with the current situation but when you’re sad… you know that you’re sad. And I love that.

For whatever reason, I reminded myself of that song again and I listened back into other songs and was wondering if Crywank isn’t potentially romanticizing the idea of depression and being sad… but I think that it’s rather on the contrary. Crywank have been writing songs that helped me and others (from what I’ve heard at the concert back then) go through tough times. By de-stigmatizing the idea of being sad or depressed or anxious, they make it more accessible and understandable for others. By sharing their weird and sad and just lovely songs, they made me feel understood. Someone else out there feels the same as me and has gone through similar things and knows how I feel, I thought… and that helped me a lot.

Apart from that, I can really sympathise with verses like “Hindsight fucked me up, the past facilitates resentment” as it sums up my mood in the past couple of days. What if I had said something different? What if I had been more interested in sports during my school days? What if I had studied more? What if I hadn’t gone to certain parties? What if I had understood sarcasm better at a younger age? What if I had known earlier that I’m an autist? Would that have helped me? What if I hadn’t reacted to certain situations in the way I did? What if I hadn’t hit or kicked back when I got bullied? What if I hadn’t given a fuck about other people’s opinions?

But there’s really no use thinking about that kind of stuff. In the end, all the decisions I made in the past resulted in me becoming the person that I am today. Being undead has its merits and I’m sure I’ll be able to think more about this kind of stuff in the future, especially as I’ll live here forever, blogging about silly things and games and rambling away. I’ll be here and I’ll do what I’m doing already. Dwelling on the past won’t change a thing but it’s hard to just not do it.

So, the conclusion that I came to was to just not be sad about every awkward situation I’ve faced in the past or to just not remind myself of the instances of bullying and beatdowns and all of that crap that I’ve had to deal with. Instead, I’ll try to be kind of proud of things. Proud of not giving a crap eventually. Proud of learning my lesson. Proud of realising at a rather early age that having plenty of friends doesn’t mean a thing if they talk badly about you behind your back. Proud of finding some of the best friends I could wish for by turning away from toxic people that I had to deal with in my schooldays.

And I’m still learning things about myself and about humans in general and I’m still getting to know so many people. All of them are different and I love that.

In the end, it doesn’t matter too much how I feel about the past but I just try to be more positive about it. I try to think back and take pride in how I ended up being instead of dwelling on whether or not it would have changed something if I had reacted differently or said something else.

Just some thoughts on a Friday-evening. Hope you enjoyed my rambling.

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

TSS #100 – The Stray Sheep, Daily Posting and Save Aikka

I checked earlier and noticed that the “The Stray Sheep” category on my blog had 99 posts already, so I thought I’d mention that in the 100th post and celebrate it by talking about what’s going on right now and how stuff is going. After that, I’ve got also got a campaign that I wanted to promote for a friend’s cat, so please read through that, too, if you’re interested.

For starters, The Stray Sheep has been my standard-category for anything that didn’t belong in the other categories. Whenever I talked about my values, ideas, life, or generally about anything really, I’d post it in The Stray Sheep… and while it has been the birthplace of a lot of cool prompts, it also has been a phenomenal way of venting about things and talking about stuff that has nothing to do with the usual blogging stuff. In a way, it’s like The Stray Sheep in Catherine: Classic where all kinds of people gather and bring together their stories and vent away over a drink or two. That’s basically where the idea came from anyways and I really enjoyed rambling away at life and all kinds of things. 

Aikka is so cute!

Apart from that, I’d say that 100 Stray Sheep felt more like a thousand and I’m glad that I’m able to ramble away at things like this without any negative comments or any trolls or whatever. I’ve heard bad stories about bloggers getting teased by people online but overall, I haven’t had that experience quite yet and I’m quite glad about it. 

Second up, I’ve been posting daily for 32 days in a row now (including this day) and it is kind of stressful but also quite manageable and fun. In a way, it gives me some time to wind down in the evenings when I prepare a post after studying for so long. It’s a fun way to deal with the current situation and doing so every day feels good. Initially, I was on vacation at the end of December and ended up preparing a lot of posts that would come out every few days. The issue I had, however, was that views were getting a bit low there, which is why I created new posts while I was away!

Aikka’s such a good boy!

When I got back, I posted again and all of a sudden, achievements popped up with a one-week-posting-streak which was lovely. Alas, I thought I’d keep it up and post more, only to see for how long I can keep this up, and while not every day is getting as many views as previous days in the last few months… overall, I’m getting a lot more views during the month, which is a good sign. 

Again, views don’t really matter too much to me, as in I don’t really thirst for views or post about something with views in mind. Rather, when I post a review on a game, I want a lot of people to see it, so naturally, posting more is better for views on the blogs (“duh.”) and linking back to previous posts helps a lot as well. I kind of feel like my reviews are making a bit of an impact with more e-mails for potential reviews churning in daily to the point where I’m a bit overwhelmed really. I’m looking forward to potentially starring guest bloggers in the future over here to not only represent other parts of the blogging community but also to help me out if that makes sense. The world of Indie Games is vast and I’m looking forward to having other people share the journey with me. If you’re interested in that, make sure to mail me at dan.indiecator@gmail.com!

Aikka is love, Aikka is life.

At last, I wanted to talk about Aikka. Aikka has cancer and needs help right now. Noom_TV, the owner of Aikka, who’s also a lovely streamer and friend of mine started that campaign since the medical bills for his lovely cat-boy are just too much to handle. Of course, you don’t have to donate anything if you don’t want to, but I’d appreciate it if you could spread the word, share it, and if you have some spare change to spare, you could also donate something, if you want to. I hope that we can help Aikka. With Covid and everything going on, I’d obviously not expect anyone to donate anything to Noom’s gofundme but I feel like it would be a great opportunity to do something good and help someone out.

You can find Noom’s campaign over here: https://www.gofundme.com/f/help-our-kitty-fight-cancer

Spread the word and share it with others! I’m sure that we can help Aikka out!

Either way, I hope you enjoyed this quick little update-post for the 100th Stray Sheep. I’m looking forward to posting more in the future, and again, I’m looking forward to potentially starring other bloggers over here! Hope you enjoyed this post! 

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

Ode to Ray

In the past, I’ve talked about this “friend” who’s been super toxic and bad for my mental health. I eventually had enough of that and didn’t want to do anything with anymore. I eventually made the mistake of getting in touch with him again and, well, it’s just like with how it goes when you touch the hot plate: You get burned. Why did you touch it again? Didn’t you learn the first time when you burned yourself? Alas, I didn’t want to let him get close to me again and I didn’t want him to make me feel bad again. The constant gaslighting, manipulation, and frankly, the uncertainty that I got from his side was just too much for me to handle and “taking a break” from talking to him and hanging out wasn’t good. I had to make a clear cut. For good this time. And well, here’s a bit more on that I guess.

Trigger/Content Warning: Abuse, Toxicity, Bigotry, Language, Mental Health stuff.

If you don’t want to deal with that (I kinda left out a lot btw to make it less bad but… y’know…), you can also skip to the end. I put up separators around the sensitive stuff, so you can rest assured once you scrolled past the second one. I have a goal in mind with this post, so that’s why there’s a part past the separator.


Alas, I wrote everything down, I wanted to tell him. I wrote it down in a word document and sent it to him so that he could read my “letter”. After all, the discord-message-letter-limit doesn’t allow you to express your feelings without a ten-minute gap between messages. I wanted to tell him what I’ve been thinking for ages now. I wanted him to know how he made me and others feel and how’s toxic to the core and how he really needs to think about that stuff before he ends up hurting more people… and I wanted to send it to him but then he blocked me because I left a lobby in a game. He removed me and extracted me out of his life, just like that. It really tells a lot about your bond and what you meant to that person when they’re able to just delete your existence like that out of their life without second-guessing it. I guess, I always knew that I don’t matter anything to him or that nobody really does.

I, alas, wrote that into the letter as well and it reminded me of previous things and how he just throws away people, projects his problems onto them and then gaslights them into thinking that they’re at fault. It reminded me of how he believed someone he knew for three months more than he believed me – despite us knowing each other for more than eight years at that point. He cut me out of his life and told me that I’d have to work for the friendship and that I was at fault for breaking his trust… He told me that I’m the one who messed this up and, I believed it. I knew that he was wrong but I played along until I was second-guessing what really happened. I gave him the benefit of the doubt. Maybe he is right? Maybe I’m the one in the wrong? Yeah, Gaslighting 101.

Thus, I rewrote the letter as just listing his mistakes wouldn’t do it any justice. This is my last letter to him after all. My last message, in a way. 

Hence, I thanked him. “Yo, Ray”, I wrote, “we’ve known each other for about eight years now and in that time, I learned a lot which is why I wanted to thank you.” I continued how I’m thankful that I learned from him how important it is to care about yourself sometimes and how important it is for me to think about my own needs at times. “You’re pretty much the most toxic human I’ve ever gotten to know and I don’t mean the way you just casually throw around slurs like ‘faggot’ or ‘slut’ as if it’s your middle name, despite me and one of your best friends being into men and despite us getting offended by it. I don’t mean the way you use ‘special in a different way’ to insult people you don’t know and how you use ‘autist’ as an insult, even in my presence as someone in the spectrum. I don’t mean the countless times that you’ve made everything about yourself and that you controlled people into playing games of League of Legends around you despite you being the weakest link. I don’t mean the countless times where you insulted other people as ‘lower elo trash’ despite you never reaching Gold, Platinum, or anything higher than that without a friend boosting you. […]” – And then I continued with how he abuses people around him, how he’s constantly horny, how’s always trying to make others look bad when there’s a female around him, and how he’s always trying to make him look like the best guy around to get his chances up. I also mentioned how he never visited me and always demanded that I came around and how I didn’t get to perform live on stage in front of my close friends because he promised to pick them up and then just decided not to do that at all. Like, I didn’t care about him not coming but it hurt me how he also stopped our common friends from coming to my performances and my parties. It made me mad how he went off to smoke weed at a friend’s place for two hours while I was waiting at his flat because he told me he’d “be right back”. 

So, I thanked him for teaching me a less so that I’d know that there are people that aren’t worth caring about and that it was a good choice to move on. And I warned him that he’s going to end up alone if he continues like that since more and more of our friends are alienating themselves from him and since more and more of our friends are stopping to care about him. While he used to charm women all the time a year or two ago, they get disgusted by him now and leave after only a few hours, for good. It’s horrifying how someone can be that oblivious to his faults and how someone can be that horny to the point where he’s being flirty with someone in presence of their partner.

And I also mentioned the part of him not even knowing anything about me because he never asked or listened and also the part about him constantly lying about his life to not let anyone get close or whatever… and how he’s just a bad influence for everyone.

I wrote all of that down and felt utterly bad about it. I was at the brink of deleting everything because I felt like it was unnecessary but once it was all written down, I actually felt great. I finally got to vent out about it all and how it made me feel. I asked a friend to send it to him and apparently, Ray received it. Ray didn’t read it but honestly, I don’t care. I just know that I’ll never have to bother with that again. Our common friend was told by Ray that I apparently have “just a phase” again or whatever and that I’ll come back eventually… yeah, sure. That’s why he always leaves the lobby when I’m already in there and that’s why he’s not reading the letter because he knows that this is for good.


Writing all of that down helped me immensely. And you may wonder why I wrote a whole blog post about it now and why I’d share that stuff… and well, I guess I just thought I’d share my story there. I wanted others to know that someone like that exists and how I dealt with it and that I felt quite good after I got this load off my chest and out of my mind. Maybe it helps other people to write it down or to think about stuff. Talking about it is also a great way to get rid of all of that negative energy and to process it, so I can’t recommend therapy enough… and once the hard lockdown is over, I’m looking forward to meeting up with my therapist again as well. 

Hope you liked this post and hope it may have helped you. I tried leaving out the more extreme stuff and the more triggering experiences as well as the other stuff that may be sensitive to people and basically just kinda skim over all the stuff I wrote to him and that happened between us. Really, there’s a lot to unpack here and I didn’t want to just talk about all the negative stuff and basically just get to this section here where I talk about the positive stuff, aka writing stuff down and getting it off of your chest. I’d imagine that shouting it out in a forest would also be helpful or maybe venting to friends.

Do you wanna share any stories or experiences? If so, you can mail me at dan.indiecator@gmail.com or just DM me at MagiWasTaken#4357 on Discord or on Twitter or just comment on here if that’s alright with you as well. I’m here if you need someone. These are rough times and we need to stay strong and stay together, I guess. I’m sure you got this but there’s no shame in seeking help!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

EXP Share Prompt #2 – Stories of the past

So, just earlier today I read GamingOmnivore’s post on Sharing a pastime where GO shares three stories from different stages in their life that coined their gaming experience. Alas, I wanted to do the same as I really like the prompt. DanamesX from Tales From The Backlog actually prompted this in an event they organised called Exp Share. Alas, check out their post(s) for this prompt as well, if you haven’t yet. They also linked to other bloggers that took part in the prompt(s).

I wanted to this in a similar way of GO and share different anecdotes on it.


Alas, the prompt is:

Share a story where you shared the gift of gaming OR someone shared it with you

No. 1:

When I was two or three years old, my father brought me to a store and saw that I took quite the interest in the N64 that was being sold their. According to my father, my eyes were sparkling, so he bought it for about 350 DMark which would translate to 175€ nowadays, I guess. Back then I was still an only child and when my friends at the time didn’t have time to play with me, I’d end up playing Super Mario 64, Pokémon Puzzle League or Mario Party on the N64. Memories are somewhat blurry but I mostly played Pokémon and SM64 back then. Puzzle League was my first encounter of puzzle-games of any kind, especially as this one was a competitive one, which was fairly interesting, especially due to the challenge of it. Super Mario 64, on the other hand, was probably my first-ever encounter with 3D games and platforming. I loved jumping around in that world and exploring different areas. I loved the area where you become smaller and bigger and where the world changes in prospect. Another area I loved was the sandy area with the hidden pyramid secret as well as the flooded city. Two areas that I absolutely hated where the under-water level encountered on the far right of the first hallway and the Ghost area. The Ghost area featured a piano that would move and attack you, which was terrifying for little me (and honestly still is)… Meanwhile, the under-water-level featured a giant eel that would come out of a wall and it would terrify me so much that I wouldn’t want to go swimming out of fear that something like that pops up. That could also be the reason why I only learned to swim when I was much, much older… A friend of mine also had an N64 so we’d often exchange cartridges so that we could play each other’s games. I didn’t like Banjo Kazooie at all but I loved Ocarina of Time. I did play Pokémon Colosseum at a neighbour’s place much much later… and I loved it.

No. 2:

In 2008, we got our first-ever PC. It enabled us to talk to our grandparents from afar without the abysmal telephone bills and we were able to see them as well via MSN. It was incredible! I never knew that the internet existed before that. On our PC, we used to play some flash games every now and then… but I think I had the most fun with Sonic Adventure DX Director’s Cut, a game where you experience the same story through the eyes of different characters in the Sonic universe. Each character had different abilities. Tails would be able to fly and would brag how he saved the day while Sonic would zoom around and while Knuckles would do his own thing, trying to find Chaos Emerald Shards. Meanwhile, Amy is chasing after Sonic and being hunted by some sort of robot and Big The Cat is trying to fish for Froggy, his friend, who ran away at one point. There was a fishing game mode, different races, and different stories, on top of having the Chao Garden where you take care of little creatures and sent them to races and stuff. Another game we received from a friend of my father was Beyond Good And Evil, which is probably the first-ever game that I did a 100% playthrough of. The Plot Twist in that game was amazing, at the time, although it probably isn’t nowadays when I think about other games with great stories. The combat was cool and I really enjoyed it. I also owned Oblivion and some Tomb Raider game as well as other titles (all gifts from that friend of my father who got them through some subscription for a PC magazine and who didn’t need the games as he was only interested in the software) but I failed to get into any of those… Especially due to big fucking spiders in Oblivion…

No. 3:

When I got my first-ever laptop, I was finally able to play online games like League of Legends and play with friends of mine. While the former two stories were about Single-Player games (mostly), this story is about my first encounter of other people on the internet. I remember playing League of Legends for the first time about ten or eleven years ago and really loving the game, especially as friends of mine were playing it. Through the game, I got to know many great friends… and this one guy that I cut off ties with recently… I got to play with IRL-friends and make Online-friends from all over the world. I even was able to enjoy the competitive nature of games, although I didn’t understand anything that people would say in those games (they probably were flaming me). Back in the day, when the Blood Thirster would give you stacking AD and when you could play anything anywhere, I would only play Ashe and basically just split push and win. Later, I met a proper Ashe one-trick who explained that Shiv is a great item on Ashe. Eventually, I started playing Riven when she came out and was actually really good at her… until I discovered my love for the Support role and my love for Taric who was actually really good but who people thought of as “gay”, which apparently was a bad thing. I kind of liked the idea of playing that character, getting focused by others and still surviving as I was a tank, healing allies and stunning enemies. I maybe also liked the sparkly things about the champ as I discovered some “tendencies” that I had IRL that I obviously couldn’t show to anyone, because – again – in that time it wasn’t as bad as before but I would have been beaten up for it for sure by my class mates who already were bullying me… not to mention my family to this day isn’t allowed to find out about any of this… but online that was a different thing. Eventually, I got into my first-ever MMOs, mainly Warframe and Swordsman Online. Later, I’d play Indie titles like Isaac and Don’t Starve on Steam, which was great. And by the time that I stopped playing stuff like Team Fortress 2, I’d end up playing so many other titles, claiming free games wherever possible, resulting in me already amassing somewhat of a backlog… which was the beginning of me contemplating what to play next and so on.

No. 4:

A year ago, I joined Twitch for the very first time. I apparently created an account ages ago but never used it… Then I ended up watching streams a year ago, not too long after creating this blog, and I think I even wrote a few posts on streamers that I’m recommending like Jimb0, XilentFlex, Aeyvi, and others. Jimb0 sadly doesn’t stream anymore and timezones make it hard for me to keep up with Aeyvi’s streams but XilentFlex is actually still a big inspiration of mine to start streaming, myself, and alas, I still tune into his streams whenever I can. Through Twitch I got to make a lot of friends and found joy in watching others play a game that I personally love… for the first time. Playing a game like Outer Wilds for the first time is a great experience. You get to see so many things and you explore and make discoveries yourself and you just end up really enjoying it… but once you had that first playthrough, you essentially can still play the game but you won’t have that first-ever “Aha!” moment. It won’t be the same anymore. Meanwhile, on Twitch, I’m able to see people play games like Outer Wilds or other titles that I love for the first time. I’m able to actually see their first-ever steps into resolving that mystery and solving puzzles and so on. It’s lovely! At the same time, I got to make many great friends on Twitch while also building my own audience as well in my streams. And I love that!

No. 5:

This story will be the last story for this post as it’s already really long. It’s not about me really but rather about Ms Magi who I love and adore but who doesn’t really play any games. Ms Magi’s experience with gaming is limited to The Sims 4, some Daedalic Entertainment games (Deponia, Edna, Harvey’s, etc.), and (as of late) Among Us! As video games are a big part of my life, I guess, I wanted to introduce her into the medium, so I showed her a couple of games once, like Untitled Goose Game, Portal, Stardew Valley, and Slime Rancher. All of them are great games that are fairly beginner-friendly… She loved Untitled Goose Game as well as the latter two but as for Portal, she’d constantly get lost as she wasn’t used to the camera movement or the logic behind what the game wants her to figure out and how everything ties in together. Ms Magi is super smart but I guess to be able to play a game like Portal, you still need experience with puzzle games in general and the camera movement of 3D games. It was tricky for her but she liked the humour a lot and the concept of it. Ms Magi likes watching me play games and hearing me speak English, so she sometimes wants to see clips of my stream or watch a vod together, which I kind of find “eh” since I get embarrassed by my accent. I’m kind of always searching for games to play together and I may actually buy a second gamepad eventually so that we could play some titles in local-co-op eventually. I still need to find a solution for the audio as my PC doesn’t have speakers and as the Aux-input doesn’t work for whatever reason. At the same time, I only have one pair of headphones and the cable stuff is kind of making stuff hard to deal with. I’d love to share this part of my life with her more often and enjoy stuff together. We did play Bake n Switch together and she liked it… so I’m looking forward to showing her other stuff. Watching a stream on Twitch together has also been fairly enjoyable for her, especially as KingArgaroth is just a lovely bean. 

Thus, this last story is basically about me introducing other people into gaming… which can be trickier at times.


I hope you enjoyed this post. Check out GO’s post on it and DanamesX’ post on it if you haven’t already. 

And I hope you have a great time. Have a nice start into the new year!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

TSS#58 – Getting Old

I’m starting to get old. 

My tutors are starting to use programs I’ve never heard about like Zoom and Rocketchat and while I’m able to use Zoom right now… I’m completely failing at Rocketchat and have no clue what I’m supposed to do. Signing in doesn’t seem to work and using the link and the password for my classes leads me to a paywall that isn’t supposed to be required. Or rather I don’t want to pay for something that is done by Discord and Zoom already but better! 

So I messaged my tutor about the fact that discord is a lot better and more popular amongst us math students compared to Rocketchat – an app nobody has heard about, despite it being “the leading open source team chat software solution”. It doesn’t even have a wikipedia.page, which is stupid since any of its employees could have created one. 

Meanwhile, Discord has this here come up as their first google-result:

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.”

Isn’t that nice? And they even have their own Wikipedia-page. That makes them relevant, doesn’t it? (That’s more of a joke but you get my point, right?)

So, naturally, I asked my tutor if he could consider using Discord, Zoom or even Moodle as they all work better than Rocketchat and as they are as “secure” and I promised the tutor that I’d create a server with working roles for every tutorial and every class as well as a help-desk of sorts and voice channels, etc. so that we could try that out instead of having to use yet another program that doesn’t seem to work for me (or any of my friends). 

But let’s get back on track: I’m getting older. Or rather – I’m starting to get old. My eyesight is getting worse, my memory is fading, my body is aching every now and then without any reason to do so, my technological understanding doesn’t seem to be enough right now and – if all of that is not enough – I’m starting to get grey hairs in my beard… at 21. I’m getting old. I can see the light shining in the distance. My time is up. I’ll die soon, probably. 

And uhm,… jokes aside, I’m getting worried about the grey hair situation and hope that it’s at least symmetric and that it looks as cool as Triggerfinger’s beard… cause if not, I’ll have to shave again and I don’t want to shave daily as I’ll look at least three to five years younger without my beard. 

So, that’s essentially what this post was about: Me getting grey hairs in my beard (probably stress or something) and me joking about dying. Hope you enjoyed this post. Have you ever heard of Rocketchat?

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Just another post about Hollow Knight

I love Hollow Knight. It’s a great game. And essentially I’ve been referencing it for a while now in my posts while playing it for fifteen hours already on stream.

So, I tried to re-create my Avatar as a Hollow Knight character but didn’t quite manage to do it and now I got this.

Tadaa!

I don’t really know what I could have done better… I’ve tried to go for an ant of sorts or a moth character but it didn’t just happen… and then I kind of went with the jester hat and the cultist robes that I kind of liked.

I’d love to create more variants like this in the future. One of my viewers on Twitch recreated my mage-avatar as a crow for the playthrough that we did on Aviary Attorney and I really liked the idea of creating characters like that.

Belghast from the Blaugust Community also has a thing like that going on with his character and everything as may want to see hin his channel banner over there. So, generally, since I’ll stick around to MHW and Catherine and Hollow Knight right now, I might as well create more mages like that. Maybe a Mage Sheep in Catherine’s case or a Witch-er armour for my MHW character… idk.
I’m rather satisfied with this one but would’ve liked it more if I had been able to “bug”-ify the character a bit more… but for now, this should work and if anyone is interested in trying your best at making a better version of this mage-character of mine, feel free to send it to me and I’ll feature all of those drawings on my twitch channel if you want to! 😀

Oh, I also opened up an Instagram account for the blog but I don’t really know how to post on IG from my PC or what content would be nice on there… I guess that’d be a good place to start for that sort of stuff :c
If any of you are interested right now in seeing me play Hollow Knight on Twitch, you may enjoy joining the discord and getting notified whenever I post something on my blog or whenever I go live. Maybe we’ll have a great time there!

I guess that’s it for today’s post. I like creating derpy drawings like that. Hopefully I’ll be able to get better at it in the future. We’ll see.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate games

I hate them all. They take away so much time and quite often they cost money that you need to work for, hence losing even more fun. Games are bad. Really. It’s not COVID-19 that’s keeping us at home… it’s video games. The number of new streamers and new people playing games has increased in the last couple of months. Kids are not going to school right now and some people don’t even work anymore. Games are horrible. I hate them a lot.

Now, jokes aside, for the past couple of days I’ve been posting about game mechanics that I don’t personally like and that I always find frustrating to deal with. There’re timers and scripted fights, contact damage and even invisible walls… and that’s something I’ve been meaning to do for ages now. Hell, some of these prompts have been waiting here since last year’s Blaugust… and they are finally out.

But I’ve noticed that while I really enjoy writing about something like that and being overly negative about it… I don’t hate the games themselves (apart from Witcher 1 – I hate that game for other reasons, too, but also because of some of the bad features it has). Sparking a discussion and reading and writing comments about these topics really was a lot of fun but I guess I can’t do that forever… especially as I am running out of things to hate on… I guess I could hate on Rogue Legacy for being a bad game but that’s just a preference thing…

Instead, I wanted to talk about something different: Good games with bad mechanics that are done well in these games.

There are games out there that defy the logic of “good” and “bad” design. There are shooters where everyone’s invisible and where you need to do the unthinkable to kill the other players: Screencheat! (How could you?!)

There are games where you’re on a time loop, trying to overcome one hurdle after another, like Minit. It’s at heart a puzzle game and the 60-second-I’ll-reset-your-whole-progress-countdown is essentially nothing but a mechanism, a ship, or the way to give you that puzzle-game-feel. You need to do stuff – and you need to do them quickly. It’s great. I love Minit. Even if it sometimes can get a bit frustrating (but that’s not because of the timer… but because I don’t know what to do).

There are games like League of Legends where the invisible walls are actually quite pretty and prevent you from getting a headstart at the beginning of the game and there are also some invisible walls in there that prevent you from hopping off the map, which is understandable in a MOBA.

And then there’s Hollow Knight and Hollow Knight is just a great game that I really recommend without telling you anything about it… for now. I mean, sure, it has contact damage to it, too,… and platforming… but it’s still a great game.

So, even if there are mechanics that I don’t like in games… I don’t necessarily hate all games with those. But it’s fun to rant about them every now and then.

Anyways, that’s it for today’s post. Hope you enjoyed this one! Have a nice time! 🙂

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate timers

I like the Zelda games but I never really got into Majora’s Mask… I mean, I guess I should like it – after all, it’s literally a darker version of Ocarina of Time and it has some great elements to it both presentation-wise and gameplay-wise.

But I guess the main reason for why I didn’t like Majora’s Mask was the fact that it had this giant creepy moon – and also a mega doom timer that was ticking down, constantly pressuring you. I didn’t like the concept back then and a lot later I noticed that you can actually reset the timer with a certain song but I still never got back into it and uh…. that brings us to today’s post:

Photo by Jordan Benton on Pexels.com

I hate timers.

Timers stress me out. They put me under pressure, just like the clock ticking down on me during an exam. In video games, there are timers that are actually well-made, like in Risk of Rain, for instance.

In Risk of Rain, the game gets harder the longer you play/the longer it takes you to finish the game.

Hence, you’ve got challenges associated with the timer and it’s also not a timer ticking down. Instead, you’ve got a game that rewards you with increasingly intense combat and tougher enemies so that it doesn’t get boring for you. To beat the game, you need skill (and the items) but also need to survive. You’ll lose if you die. Not if the timer reaches “HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA” difficulty. The timer doesn’t lose you the game. You do. The game is fair and I like that.

A timer indicating how much time you have left to clear a game is bad game design, in my opinion. It puts people under pressure which is usually bad when you try to relax. And sure, people play games for different reasons but I doubt that a lot of players enjoy the “ticking time bomb” character that some decks, characters or games have. When you play League of Legends and you’re playing against a Veigar, you eventually will have to face off against the Veigar with 2000 to 4000 AP who can one-shot towers with one normal attack and who one-shots your whole team with one W or a Q. Deleted with a button press.

Same goes naturally for the Bomb Warrior in Hearthstone or the Teemo Decks in Legends of Runeterra where you face off against someone who just holds out and stalls the game for forty minutes straight while you draw one bomb after another, reducing your life by drawing cards… yup. Very nice game design.

I don’t like that. If you have a section where you need to defeat enemies in a certain time-frame to get a reward, that’s a bit better, I guess… but having the “You’re fucked when this timer reaches 0”-character as a game mechanic for the whole game is just major bullshit – Pardon my English.

Either way, I hope that you don’t have the doom clock ticking over your head and that you instead have a pleasant day.

Cheers!

I hate race/gender-locked classes

Today we talked about a lot of stuff on the Blaugust/Blapril discord. Among the discussed topics was World of Warcraft and how Tessa didn’t like it (while I, for instance, haven’t crossed path with WoW, yet, at all).

Easha then confirmed Tessa‘s discontent by mentioning how they don’t like the “Time, subscription model, graphics, faction wars, class-race-locks, Blizzard being Blizzard lately”…

…and I guess I can agree with a lot of it. The Graphics may not be my style, the subscription model is not to my liking either (though companies still have to earn money, I guess), and Blizzard can be quite Blizzard-ish which also isn’t to my liking… and while faction wars are kinda cool, I thought that all of these points are not exactly points that would make me play the game. Instead, they’d rather turn me off or scare me away. One of them, which I also hate in other games (Dadaaaaaaa! That transition though!) is what this post is about…

Gender or race locked classes!

I hate them.

Naturally. Intently. I don’t like a thing about them and I don’t know why they’d be a thing.

I guess, it makes sense when you’re playing as someone and you’re that person and that person is known for being that class and that gender… just like Link is male and a bit of a swordsman with a thing for gadgets… but overall it’s not that nice to lock people into one gender if they want to play a class or to lock people into a race if they want to play a different class.

Source in the link at “link is male” (see what I did there?)

Belghast has posted about this issue a while ago when he talked about the fact that he’s got this character of sorts that he likes to create in games and that he generally doesn’t really like it when that ability is not available in some games. I guess, you can still somewhat create a beard in Destiny when you’re playing as an Exo with the markings and stuff… but it’s still quite annoying. Check out his post btw as Bel really did a great job on that post!

Naithin also discussed the fact that your character is locked to being male in “Escape from Tarcov” because of (and I quote the devs) “lore reasons” and the “workload” and “time” it takes to create those female characters. At the same time, some other dev confirmed that it doesn’t take that much time at all – and even if it did it’d be worth it as you can approach a larger demographic like the guys online who enjoy playing as a female or the women who like to play as a female. I don’t get why it’s so hard to implement something like that without causing a shitstorm, after all, there are (apparently) female NPCs in the game lore as well and the devs apparently had time to program those but not the player models that other plays are going to see before you shoot a bullet through their eyes. (That’s how shooters work, right?)
Oh and check out Nait’s post on that. He did a great job, too, and I really enjoy his stuff (as you may be able to tell from all the times where I link him in my posts, lol)!

This is the Winterfield – a/the sniper from Blinx 2 (lovely game!)

In games, I generally enjoy the class-experience more than being able to play a character with the same gender as myself. I enjoy it when I can have a cute character in a game (be it a male or a female one). Sadly the male character models look really bad in a lot of older MMOs that I’ve played (at one point I did play Aura Kingdom and Guild Wars 2 and while these two are very different, they both feature bad male character models, so I obviously only had the choice to play a female character, lol). And that’s kind of how my name “Lizz Winterfield” came to be as Lizz is a cute name and as “Magimos” (older username of mine) didn’t really fit a female character… and Winterfield was the most “Human”-sounding last name I could think of in that game (also it’s my favourite gun in Blinx 2).

But a lot of games also feature classes that are locked to certain races on top of only being gender-locked. In Black Desert Online you can only be a female witch or a female fae and not a male one, which made it weird for me when I played the new Fae class on stream and realised that I can’t select to be male, despite the character model looking like a child. A male child would have been a lot less… uh…. weird for me on stream, compared to this small girl here.

“Titenda”, the little Fae character that I’m playing in BDO. 🙂

In TERA there is some class that you can’t pick if you’re the reptilian-looking race (if I remember correctly) and there are also other games where I encounter similar things, which I also didn’t really like.

It doesn’t help the player enjoy the game if you’re locked into a race or gender you don’t want to play when you want to play a certain class. It doesn’t help if you’ve got to play only certain classes and races if you want to be a certain gender. And if you want to be a certain race it doesn’t really help the player-experience if you’re locked into classes and genders that you don’t like.

It’s the trinity of “let players be who they want, it’s a fucking RPG, you dingus”.

But then again, new devs probably don’t read this and even if they did, why would they care about someone who had to play as a small kid when they only wanted to be a bard in an MMO.

Oh well, cheers I guess.

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hated scripted fights

Scripts generally have a neutral and a negative connotation to them. In video game terms, “scripting” means “hacking”, which is bad in a lot of ways and hence doesn’t really have to be discussed (today?). The other definition is “script” in a sense of “screenplays” or the instructions that one is given in a play. A script is the foundation of every play, film or show. A script is a requirement for a lot of things to happen but in video game terms this doesn’t necessarily apply.

I really hate scripted fights.

What is a scripted fight, you may ask? Well, in a lot of roleplaying games or RPGs for short, the player has to face off against some incredibly strong foe only to lose the fight at the end, no matter what the player does. No matter how many resources you’ve wasted and how many potions, revives and items you’ve used, you won’t win the fight. No matter the effort you put in, you’ll get disappointed as the director of the game wanted you to suffer in this one, resulting in a bad taste that certain fights leave in your mouth. Or even worse, these fights don’t even require you to try your best but only want you to stay alive until the special attack that you need to use is ready or until reinforcements are around, which I may hate even more than a one-round-K.O. by the boss of the level.

And that’s what I hate about it. Don’t get me wrong, it can be done well. You can hate the general mechanic but still like it in certain games. There are games out there that don’t allow you to use potions and other consumable items in those fights due to the scripted nature of the fight… but just because that’s done well in one game, that doesn’t really mean anything in other games as you’ll probably use up those rare “Ethers” and “Full Revives” in these fights if you’re completely new to the games and eventually you’ll die only to be woken up in a different place where some NPC tells you that they found you stranded at the beach (or something like that).

Other fights are scripted with phases, which is nice. In Hollow Knight, a lot of the fights have two to three phases with the boss getting more and deadlier attacks that hit harder and faster than before once they reach certain health point thresholds. This is generally normal in RPGs of all kinds and a lot of games use this system. Boss Fights should, in my opinion, get harder the farther you go, to make it even more rewarding for the player once they beat him!

And thus, I like it when you don’t lose anything for actually trying hard in scripted fights and I love scripted phases in boss fights but I hate those fights where the devs make you lose on purpose…

And I’d say that generally, not many people out there like to those fights. After all, nobody likes to lose.

Either way, that’s it for today’s post. Remember that just because I hate a game mechanic, that doesn’t mean that I’d hate all games with that mechanic. Thought I should let you know about that.

Alas, I hope that you’ve got a wonderful day and that you don’t use too many of your expensive items in the next few scripted fights.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate invisible walls

Games allow us to escape reality. I mean, you don’t have to use it as an escape mechanism but it’s possible. You can visit places you’ve never been to before. You can do anything you ever wanted to do. You can be whatever you wanted to be.

Some games allow you to explore a ton of areas and give you a lot of freedom when it comes to movement. Some games want you to explore and find easter eggs – after all, it’s an unwritten rule that you shall never instantly take the main quest’s path or the path that the game wants you to go but that you, the player, shall strive to take every other path first!
The Stanley Parable is a great example of that!

But sometimes this can lead to problems. Being able to explore a map freely can make you feel lost. In Hollow Knight, for instance, I’ve heard that some people feel lost and I myself sometimes didn’t really know where to go… then I sat back at a bench in a small town… chatted with the elder and eventually found out where to go next or where to explore first with the new abilities I’ve got. Metroidvania games feature a ton of semi-open worlds where you can’t go to specific areas without certain abilities, so you naturally do a lot of backtracking eventually after you found that double jump or the wall jump or the dash or the ground smash ability. And that’s great. I enjoy the exploration and backtracking in Metroidvania titles a lot, especially since they kind of are like a puzzle, depending on how much handholding there is in the game.

BUT!

While Metroidvania titles are semi-open, there are a lot of games that are supposedly Open World titles… but really are not. There are games there that have this annoying and limiting ability called “invisible walls”.

I always loved to explore these maps in different games and when I suddenly flew into an invisible wall in Super Mario 64, that would essentially annoy me a little bit. The same goes for a lot of other games like Beyond Good and Evil or Sonic Adventure DX or Tomb Raider, where you’d just stumble into a wall because the devs didn’t find a creative decision to stop you from going there.

It doesn’t have to be an invicible one but a powerful foe can quite often be just enough to stop you from passing through. In this case, we eventually were able to beat him, but it took us a while and many tries.

Some games feature killing mechanisms that punish your curiosity without frustrating you. A great example of this is Subnautica where you can leave the “island” or map that you are on (at least in the base game) and encounter the Ghost Leviathans who essentially are translucent and really strong. The Leviathans in the game can be killed but it takes ages to do in Survival, especially as you are very mortal yourself and as you need oxygen, nutrition and hydration. Therefore, killing the Ghost Leviathans in the so-called “Void” is not really an option, especially as they are a lot stronger and as they get a lot bigger the farther you go out of the Void! In the Void, these Ghost Leviathans spawn a lot more frequent, too, resulting in a spooky experience in an area where you can’t tell “up” and “down” apart with nothing to orient yourself with, with no option of survival and no goal to reach but plenty of dangers to chase you.

And this solution is creative as it’s not an instant-death mechanic like in the Borderlands games… it’s a challenge of sorts. You can’t win it, of course, but you can definitely try to live longer. There were plenty of videos by YouTubers that I’ve watched a while ago where they’d try to kill some of the Ghost Leviathans or where they’d try to outrun them or where they’d build a base in creative mode, trying to reach the ground and trying to survive and observe the Ghost Leviathans. You’re challenging the game’s boundaries as the devs don’t want you to go behind those boundaries.

But in other games, the devs tell you to fuck off and essentially just block passage using an invisible wall or a guard that would just tell you to piss off.

And that sucks. I hate it. In Nier Automata, you have vast, open areas that feel great, exploration-wise. Especially with the buildings that you can jump on and off from… but some areas are closed off from you by these pesky invisible walls and I just dislike that mechanic. If the world’s not open, why would you call it an Open World?

I feel like devs would need to find better mechanics to cope with people going to areas that they don’t want you to go to. It breaks the immersion when you run into a wall that prevents you from walking somewhere or that even causes you to walk on the spot. Instead, you may as well have a storm that pushes you away every time you move into a certain direction, just like Hollow Knight has in one area (found out about that yesterday!). Huge Ghost Leviathans scaring you away in the Void are a great solution to keep people away, too.

But I guess I’m yelling at clouds again and some things may never change. A pop-up like “We don’t want you to go this way, so fuck off and get back to playing the game” would be a thousand times better than an invisible wall but maybe that’s too rude for some devs and they just slam the door into your face, thinking it’s more polite.

Either way, what do you think of this? What are your favourite encounters hindering you from going where you’re not supposed to go? Let me know!

For now, though, I wish you a wonderful day and a great time.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate metaslaving

Whenever games get competitive, something called a “meta” develops over time and hence certain “successful” developments or patterns in the way people play a game appear more often, resulting in a (usually) everchanging meta.

In League of Legends, I usually play in the Support role. My champion pool is quite varied with a lot of beefy tanks that can engage quite heavily on the enemies like Nautilus, Thresh, Leona and Bard… and with a lot of cool enchanters that empower and heal allies, preventing them from dying, like Nami, Sona, Lulu and Bard… and with a lot of strong mages that are able to whittle down the enemies’ HP-bars before fights or even kill them on your own – like Morgana, Brand, Xerath and Bard!

This is Bard’s “Bard Bard” skin where Bard is a “bard”.
I really like Bard.
Bard’s love, Bard’s life.

Overall, I really enjoy a lot of support champions but sadly, the meta is a thing and therefore you usually only play certain champions on each role. In the support role in this season of League of Legends, the meta is basically consisting of a meta of the holy “Tank-Trinity”: Leona, Nautilus and Thresh. You pick one of these champions and you win (if you know what you’re doing)… and while I know what I’m doing with these champions, I don’t really enjoy playing them as much as the mages and enchanters in my champion pool right now and hence, I come to my point:

I hate metaslaving.

Being a “slave” to the meta is a bit strong but a lot of people who try to climb in League have to resort to doing it. They need to stick to the champions with the highest pick and win rates and have to play these champions to essentially win games.

Vladimir, eh, don’t like him all that much, although I should like him, I guess?

A good example for this would be Mid Lane where you either pick Kassadin or Vladimir… or you ban them. They are really strong with no counterplay whatsoever and are essentially face-roll-champions that don’t get nerfed no matter what happens. (Sorry for the rant.)

If you belong to the 0.50% of League of Legends’ player-base that plays Tristana Mid, then I’m quite sorry to let you know that you will lose with a probability of 41.91% (Most champions have a win rate between 45 to 55% unless they are not balanced for that role). If you are a Tristana-Midlane-One-Trick-Pony you might enjoy this kind of playstyle but you probably will have it hard to actually make this playstyle work and climb efficiently. Instead, you’ll have to resort to metaslaving and play either something broken (not gonna rant again) or something that is actually good right now in Mid-Lane (not judging) like Galio, Zoe, Talon or Zed (just according to win rates compared to pick rates).

And I guess not everyone likes League of Legends, so I guess I could and actually should talk about metaslaving in other games.

The Revoker – the best crucible sniper, period.
(I’ve been told that and I’ve been killed by that quite often.)

In Destiny 2, for instance, I really enjoy using double-primary-ammo with Storm and Stress (or rather Sturm und Drang) but people don’t really do that… and well, I am not that good in Crucible as I am using a sidearm and a hand cannon (fair enough).

If I don’t use those two weapons, I usually go for Bug-Out-Bag and a shotgun, which works, I guess… but there are weapons in the meta that are a must-have for anyone who wants to climb fast.

In card games, a lot of the times, only certain decks with certain cards in it work. If you are missing one card or two from having the perfect deck, you either grind it out until you have it – or you just replace the missing cards with something similar. My Quest Shaman, in Hearthstone, has been meta for quite some time… sadly, ever since the dragons came out… I can’t really use it and need some extra cards, which is rather annoying, in my opinion.

Couldn’t be bothered to take or search for a screenshot of my quest shaman deck, so I took this one instead since I like Hollow Knight.

But then again, I don’t play games to conform to a meta. I play games to have fun. And I don’t want to play those tank supports, I don’t want to use the Revoker or Bygones in D2, and I don’t want to grind some stupid dragon cards that will get replaced soon anyways.
But it’s something that can’t be changed anyway, as a meta always develops with every change that comes out and every effort to make PvP or PvE more balanced… and that’s something that I don’t like but I guess I can’t change it and it’s just how things go.

Cheers.

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

The Stray Sheep #53 – Shopping carts are weird

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! IT’S ANOTHER COVID-POST!

Well, over here in Germany they wanted to implement a law that would force everyone to wear face masks…. but the German military somehow lost a ton of them in Kenia and therefore we don’t have enough to supply all citizens and all the hospitals. So instead…. there’s no law like that, yet.

Another bigger change over here that actually got implemented is the fact that people need to take a shopping cart with them when they are buying groceries… and that’s what this post is about.

Shopping carts are weird. They are clunky and you need to have small change with you in times like these where you don’t really use change… so usually, I’ve got a bag with me that I use to carry the ingredients home. After all, I’ve got no car. But since I’ve got to use a shopping cart now, I always am tempted to buy more as more stuff can fit into the cart but not necessarily in the bag…

And therefore, I ended up having to buy a paper bag last time around to fit in the extra ingredients… which is quite annoying.

I guess, it makes it easier to count people if they are forced to use shopping carts. It’s also easier to disinfect them as they need to stop and wait in line and whatnot. For me personally, it’s just a tad annoying but I guess I can live with doing that once per week when I’m buying eggs and toast, I guess.

Apart from that, life in shutdown works quite well. Due to me being on cold turkey I’m a bit less productive than usual… but I get to produce blog posts and they are a goal that I work towards every day, which is overall quite nice.

As I’ve noticed, the worst part of cold turkey is the fact that you’re missing a certain ritual that you do after everything. After waking up, I went for a smoke on the balcony. After finishing up a chore or blog post, I’d go for a smoke. The usual stuff like post-dinner or after-sex-smokes, etc. are popular rituals, too, but now I need to find something to fill in the gaps. When I play a game of League, I now am going for a drink instead of a smoke after the game (not necessarily alcoholic, but every now and then in the evenings).

But I feel like I’m confident that I’ll slowly be able to quit without eventually turning into some sort of grumpy young lad or an alcoholic.

Oh well.

Either way, I hope that you all are doing fine and I wish y’all a nice day!

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!