TSS#58 – Getting Old

I’m starting to get old. 

My tutors are starting to use programs I’ve never heard about like Zoom and Rocketchat and while I’m able to use Zoom right now… I’m completely failing at Rocketchat and have no clue what I’m supposed to do. Signing in doesn’t seem to work and using the link and the password for my classes leads me to a paywall that isn’t supposed to be required. Or rather I don’t want to pay for something that is done by Discord and Zoom already but better! 

So I messaged my tutor about the fact that discord is a lot better and more popular amongst us math students compared to Rocketchat – an app nobody has heard about, despite it being “the leading open source team chat software solution”. It doesn’t even have a wikipedia.page, which is stupid since any of its employees could have created one. 

Meanwhile, Discord has this here come up as their first google-result:

Discord is the easiest way to communicate over voice, video, and text. Chat, hang out, and stay close with your friends and communities.”

Isn’t that nice? And they even have their own Wikipedia-page. That makes them relevant, doesn’t it? (That’s more of a joke but you get my point, right?)

So, naturally, I asked my tutor if he could consider using Discord, Zoom or even Moodle as they all work better than Rocketchat and as they are as “secure” and I promised the tutor that I’d create a server with working roles for every tutorial and every class as well as a help-desk of sorts and voice channels, etc. so that we could try that out instead of having to use yet another program that doesn’t seem to work for me (or any of my friends). 

But let’s get back on track: I’m getting older. Or rather – I’m starting to get old. My eyesight is getting worse, my memory is fading, my body is aching every now and then without any reason to do so, my technological understanding doesn’t seem to be enough right now and – if all of that is not enough – I’m starting to get grey hairs in my beard… at 21. I’m getting old. I can see the light shining in the distance. My time is up. I’ll die soon, probably. 

And uhm,… jokes aside, I’m getting worried about the grey hair situation and hope that it’s at least symmetric and that it looks as cool as Triggerfinger’s beard… cause if not, I’ll have to shave again and I don’t want to shave daily as I’ll look at least three to five years younger without my beard. 

So, that’s essentially what this post was about: Me getting grey hairs in my beard (probably stress or something) and me joking about dying. Hope you enjoyed this post. Have you ever heard of Rocketchat?

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

Just another post about Hollow Knight

I love Hollow Knight. It’s a great game. And essentially I’ve been referencing it for a while now in my posts while playing it for fifteen hours already on stream.

So, I tried to re-create my Avatar as a Hollow Knight character but didn’t quite manage to do it and now I got this.

Tadaa!

I don’t really know what I could have done better… I’ve tried to go for an ant of sorts or a moth character but it didn’t just happen… and then I kind of went with the jester hat and the cultist robes that I kind of liked.

I’d love to create more variants like this in the future. One of my viewers on Twitch recreated my mage-avatar as a crow for the playthrough that we did on Aviary Attorney and I really liked the idea of creating characters like that.

Belghast from the Blaugust Community also has a thing like that going on with his character and everything as may want to see hin his channel banner over there. So, generally, since I’ll stick around to MHW and Catherine and Hollow Knight right now, I might as well create more mages like that. Maybe a Mage Sheep in Catherine’s case or a Witch-er armour for my MHW character… idk.
I’m rather satisfied with this one but would’ve liked it more if I had been able to “bug”-ify the character a bit more… but for now, this should work and if anyone is interested in trying your best at making a better version of this mage-character of mine, feel free to send it to me and I’ll feature all of those drawings on my twitch channel if you want to! 😀

Oh, I also opened up an Instagram account for the blog but I don’t really know how to post on IG from my PC or what content would be nice on there… I guess that’d be a good place to start for that sort of stuff :c
If any of you are interested right now in seeing me play Hollow Knight on Twitch, you may enjoy joining the discord and getting notified whenever I post something on my blog or whenever I go live. Maybe we’ll have a great time there!

I guess that’s it for today’s post. I like creating derpy drawings like that. Hopefully I’ll be able to get better at it in the future. We’ll see.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate games

I hate them all. They take away so much time and quite often they cost money that you need to work for, hence losing even more fun. Games are bad. Really. It’s not COVID-19 that’s keeping us at home… it’s video games. The number of new streamers and new people playing games has increased in the last couple of months. Kids are not going to school right now and some people don’t even work anymore. Games are horrible. I hate them a lot.

Now, jokes aside, for the past couple of days I’ve been posting about game mechanics that I don’t personally like and that I always find frustrating to deal with. There’re timers and scripted fights, contact damage and even invisible walls… and that’s something I’ve been meaning to do for ages now. Hell, some of these prompts have been waiting here since last year’s Blaugust… and they are finally out.

But I’ve noticed that while I really enjoy writing about something like that and being overly negative about it… I don’t hate the games themselves (apart from Witcher 1 – I hate that game for other reasons, too, but also because of some of the bad features it has). Sparking a discussion and reading and writing comments about these topics really was a lot of fun but I guess I can’t do that forever… especially as I am running out of things to hate on… I guess I could hate on Rogue Legacy for being a bad game but that’s just a preference thing…

Instead, I wanted to talk about something different: Good games with bad mechanics that are done well in these games.

There are games out there that defy the logic of “good” and “bad” design. There are shooters where everyone’s invisible and where you need to do the unthinkable to kill the other players: Screencheat! (How could you?!)

There are games where you’re on a time loop, trying to overcome one hurdle after another, like Minit. It’s at heart a puzzle game and the 60-second-I’ll-reset-your-whole-progress-countdown is essentially nothing but a mechanism, a ship, or the way to give you that puzzle-game-feel. You need to do stuff – and you need to do them quickly. It’s great. I love Minit. Even if it sometimes can get a bit frustrating (but that’s not because of the timer… but because I don’t know what to do).

There are games like League of Legends where the invisible walls are actually quite pretty and prevent you from getting a headstart at the beginning of the game and there are also some invisible walls in there that prevent you from hopping off the map, which is understandable in a MOBA.

And then there’s Hollow Knight and Hollow Knight is just a great game that I really recommend without telling you anything about it… for now. I mean, sure, it has contact damage to it, too,… and platforming… but it’s still a great game.

So, even if there are mechanics that I don’t like in games… I don’t necessarily hate all games with those. But it’s fun to rant about them every now and then.

Anyways, that’s it for today’s post. Hope you enjoyed this one! Have a nice time! 🙂

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate timers

I like the Zelda games but I never really got into Majora’s Mask… I mean, I guess I should like it – after all, it’s literally a darker version of Ocarina of Time and it has some great elements to it both presentation-wise and gameplay-wise.

But I guess the main reason for why I didn’t like Majora’s Mask was the fact that it had this giant creepy moon – and also a mega doom timer that was ticking down, constantly pressuring you. I didn’t like the concept back then and a lot later I noticed that you can actually reset the timer with a certain song but I still never got back into it and uh…. that brings us to today’s post:

Photo by Jordan Benton on Pexels.com

I hate timers.

Timers stress me out. They put me under pressure, just like the clock ticking down on me during an exam. In video games, there are timers that are actually well-made, like in Risk of Rain, for instance.

In Risk of Rain, the game gets harder the longer you play/the longer it takes you to finish the game.

Hence, you’ve got challenges associated with the timer and it’s also not a timer ticking down. Instead, you’ve got a game that rewards you with increasingly intense combat and tougher enemies so that it doesn’t get boring for you. To beat the game, you need skill (and the items) but also need to survive. You’ll lose if you die. Not if the timer reaches “HAHAHAHAHAHAHAHAHAHAHAHHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHAHA” difficulty. The timer doesn’t lose you the game. You do. The game is fair and I like that.

A timer indicating how much time you have left to clear a game is bad game design, in my opinion. It puts people under pressure which is usually bad when you try to relax. And sure, people play games for different reasons but I doubt that a lot of players enjoy the “ticking time bomb” character that some decks, characters or games have. When you play League of Legends and you’re playing against a Veigar, you eventually will have to face off against the Veigar with 2000 to 4000 AP who can one-shot towers with one normal attack and who one-shots your whole team with one W or a Q. Deleted with a button press.

Same goes naturally for the Bomb Warrior in Hearthstone or the Teemo Decks in Legends of Runeterra where you face off against someone who just holds out and stalls the game for forty minutes straight while you draw one bomb after another, reducing your life by drawing cards… yup. Very nice game design.

I don’t like that. If you have a section where you need to defeat enemies in a certain time-frame to get a reward, that’s a bit better, I guess… but having the “You’re fucked when this timer reaches 0”-character as a game mechanic for the whole game is just major bullshit – Pardon my English.

Either way, I hope that you don’t have the doom clock ticking over your head and that you instead have a pleasant day.

Cheers!

I hate race/gender-locked classes

Today we talked about a lot of stuff on the Blaugust/Blapril discord. Among the discussed topics was World of Warcraft and how Tessa didn’t like it (while I, for instance, haven’t crossed path with WoW, yet, at all).

Easha then confirmed Tessa‘s discontent by mentioning how they don’t like the “Time, subscription model, graphics, faction wars, class-race-locks, Blizzard being Blizzard lately”…

…and I guess I can agree with a lot of it. The Graphics may not be my style, the subscription model is not to my liking either (though companies still have to earn money, I guess), and Blizzard can be quite Blizzard-ish which also isn’t to my liking… and while faction wars are kinda cool, I thought that all of these points are not exactly points that would make me play the game. Instead, they’d rather turn me off or scare me away. One of them, which I also hate in other games (Dadaaaaaaa! That transition though!) is what this post is about…

Gender or race locked classes!

I hate them.

Naturally. Intently. I don’t like a thing about them and I don’t know why they’d be a thing.

I guess, it makes sense when you’re playing as someone and you’re that person and that person is known for being that class and that gender… just like Link is male and a bit of a swordsman with a thing for gadgets… but overall it’s not that nice to lock people into one gender if they want to play a class or to lock people into a race if they want to play a different class.

Source in the link at “link is male” (see what I did there?)

Belghast has posted about this issue a while ago when he talked about the fact that he’s got this character of sorts that he likes to create in games and that he generally doesn’t really like it when that ability is not available in some games. I guess, you can still somewhat create a beard in Destiny when you’re playing as an Exo with the markings and stuff… but it’s still quite annoying. Check out his post btw as Bel really did a great job on that post!

Naithin also discussed the fact that your character is locked to being male in “Escape from Tarcov” because of (and I quote the devs) “lore reasons” and the “workload” and “time” it takes to create those female characters. At the same time, some other dev confirmed that it doesn’t take that much time at all – and even if it did it’d be worth it as you can approach a larger demographic like the guys online who enjoy playing as a female or the women who like to play as a female. I don’t get why it’s so hard to implement something like that without causing a shitstorm, after all, there are (apparently) female NPCs in the game lore as well and the devs apparently had time to program those but not the player models that other plays are going to see before you shoot a bullet through their eyes. (That’s how shooters work, right?)
Oh and check out Nait’s post on that. He did a great job, too, and I really enjoy his stuff (as you may be able to tell from all the times where I link him in my posts, lol)!

This is the Winterfield – a/the sniper from Blinx 2 (lovely game!)

In games, I generally enjoy the class-experience more than being able to play a character with the same gender as myself. I enjoy it when I can have a cute character in a game (be it a male or a female one). Sadly the male character models look really bad in a lot of older MMOs that I’ve played (at one point I did play Aura Kingdom and Guild Wars 2 and while these two are very different, they both feature bad male character models, so I obviously only had the choice to play a female character, lol). And that’s kind of how my name “Lizz Winterfield” came to be as Lizz is a cute name and as “Magimos” (older username of mine) didn’t really fit a female character… and Winterfield was the most “Human”-sounding last name I could think of in that game (also it’s my favourite gun in Blinx 2).

But a lot of games also feature classes that are locked to certain races on top of only being gender-locked. In Black Desert Online you can only be a female witch or a female fae and not a male one, which made it weird for me when I played the new Fae class on stream and realised that I can’t select to be male, despite the character model looking like a child. A male child would have been a lot less… uh…. weird for me on stream, compared to this small girl here.

“Titenda”, the little Fae character that I’m playing in BDO. 🙂

In TERA there is some class that you can’t pick if you’re the reptilian-looking race (if I remember correctly) and there are also other games where I encounter similar things, which I also didn’t really like.

It doesn’t help the player enjoy the game if you’re locked into a race or gender you don’t want to play when you want to play a certain class. It doesn’t help if you’ve got to play only certain classes and races if you want to be a certain gender. And if you want to be a certain race it doesn’t really help the player-experience if you’re locked into classes and genders that you don’t like.

It’s the trinity of “let players be who they want, it’s a fucking RPG, you dingus”.

But then again, new devs probably don’t read this and even if they did, why would they care about someone who had to play as a small kid when they only wanted to be a bard in an MMO.

Oh well, cheers I guess.

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hated scripted fights

Scripts generally have a neutral and a negative connotation to them. In video game terms, “scripting” means “hacking”, which is bad in a lot of ways and hence doesn’t really have to be discussed (today?). The other definition is “script” in a sense of “screenplays” or the instructions that one is given in a play. A script is the foundation of every play, film or show. A script is a requirement for a lot of things to happen but in video game terms this doesn’t necessarily apply.

I really hate scripted fights.

What is a scripted fight, you may ask? Well, in a lot of roleplaying games or RPGs for short, the player has to face off against some incredibly strong foe only to lose the fight at the end, no matter what the player does. No matter how many resources you’ve wasted and how many potions, revives and items you’ve used, you won’t win the fight. No matter the effort you put in, you’ll get disappointed as the director of the game wanted you to suffer in this one, resulting in a bad taste that certain fights leave in your mouth. Or even worse, these fights don’t even require you to try your best but only want you to stay alive until the special attack that you need to use is ready or until reinforcements are around, which I may hate even more than a one-round-K.O. by the boss of the level.

And that’s what I hate about it. Don’t get me wrong, it can be done well. You can hate the general mechanic but still like it in certain games. There are games out there that don’t allow you to use potions and other consumable items in those fights due to the scripted nature of the fight… but just because that’s done well in one game, that doesn’t really mean anything in other games as you’ll probably use up those rare “Ethers” and “Full Revives” in these fights if you’re completely new to the games and eventually you’ll die only to be woken up in a different place where some NPC tells you that they found you stranded at the beach (or something like that).

Other fights are scripted with phases, which is nice. In Hollow Knight, a lot of the fights have two to three phases with the boss getting more and deadlier attacks that hit harder and faster than before once they reach certain health point thresholds. This is generally normal in RPGs of all kinds and a lot of games use this system. Boss Fights should, in my opinion, get harder the farther you go, to make it even more rewarding for the player once they beat him!

And thus, I like it when you don’t lose anything for actually trying hard in scripted fights and I love scripted phases in boss fights but I hate those fights where the devs make you lose on purpose…

And I’d say that generally, not many people out there like to those fights. After all, nobody likes to lose.

Either way, that’s it for today’s post. Remember that just because I hate a game mechanic, that doesn’t mean that I’d hate all games with that mechanic. Thought I should let you know about that.

Alas, I hope that you’ve got a wonderful day and that you don’t use too many of your expensive items in the next few scripted fights.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate invisible walls

Games allow us to escape reality. I mean, you don’t have to use it as an escape mechanism but it’s possible. You can visit places you’ve never been to before. You can do anything you ever wanted to do. You can be whatever you wanted to be.

Some games allow you to explore a ton of areas and give you a lot of freedom when it comes to movement. Some games want you to explore and find easter eggs – after all, it’s an unwritten rule that you shall never instantly take the main quest’s path or the path that the game wants you to go but that you, the player, shall strive to take every other path first!
The Stanley Parable is a great example of that!

But sometimes this can lead to problems. Being able to explore a map freely can make you feel lost. In Hollow Knight, for instance, I’ve heard that some people feel lost and I myself sometimes didn’t really know where to go… then I sat back at a bench in a small town… chatted with the elder and eventually found out where to go next or where to explore first with the new abilities I’ve got. Metroidvania games feature a ton of semi-open worlds where you can’t go to specific areas without certain abilities, so you naturally do a lot of backtracking eventually after you found that double jump or the wall jump or the dash or the ground smash ability. And that’s great. I enjoy the exploration and backtracking in Metroidvania titles a lot, especially since they kind of are like a puzzle, depending on how much handholding there is in the game.

BUT!

While Metroidvania titles are semi-open, there are a lot of games that are supposedly Open World titles… but really are not. There are games there that have this annoying and limiting ability called “invisible walls”.

I always loved to explore these maps in different games and when I suddenly flew into an invisible wall in Super Mario 64, that would essentially annoy me a little bit. The same goes for a lot of other games like Beyond Good and Evil or Sonic Adventure DX or Tomb Raider, where you’d just stumble into a wall because the devs didn’t find a creative decision to stop you from going there.

It doesn’t have to be an invicible one but a powerful foe can quite often be just enough to stop you from passing through. In this case, we eventually were able to beat him, but it took us a while and many tries.

Some games feature killing mechanisms that punish your curiosity without frustrating you. A great example of this is Subnautica where you can leave the “island” or map that you are on (at least in the base game) and encounter the Ghost Leviathans who essentially are translucent and really strong. The Leviathans in the game can be killed but it takes ages to do in Survival, especially as you are very mortal yourself and as you need oxygen, nutrition and hydration. Therefore, killing the Ghost Leviathans in the so-called “Void” is not really an option, especially as they are a lot stronger and as they get a lot bigger the farther you go out of the Void! In the Void, these Ghost Leviathans spawn a lot more frequent, too, resulting in a spooky experience in an area where you can’t tell “up” and “down” apart with nothing to orient yourself with, with no option of survival and no goal to reach but plenty of dangers to chase you.

And this solution is creative as it’s not an instant-death mechanic like in the Borderlands games… it’s a challenge of sorts. You can’t win it, of course, but you can definitely try to live longer. There were plenty of videos by YouTubers that I’ve watched a while ago where they’d try to kill some of the Ghost Leviathans or where they’d try to outrun them or where they’d build a base in creative mode, trying to reach the ground and trying to survive and observe the Ghost Leviathans. You’re challenging the game’s boundaries as the devs don’t want you to go behind those boundaries.

But in other games, the devs tell you to fuck off and essentially just block passage using an invisible wall or a guard that would just tell you to piss off.

And that sucks. I hate it. In Nier Automata, you have vast, open areas that feel great, exploration-wise. Especially with the buildings that you can jump on and off from… but some areas are closed off from you by these pesky invisible walls and I just dislike that mechanic. If the world’s not open, why would you call it an Open World?

I feel like devs would need to find better mechanics to cope with people going to areas that they don’t want you to go to. It breaks the immersion when you run into a wall that prevents you from walking somewhere or that even causes you to walk on the spot. Instead, you may as well have a storm that pushes you away every time you move into a certain direction, just like Hollow Knight has in one area (found out about that yesterday!). Huge Ghost Leviathans scaring you away in the Void are a great solution to keep people away, too.

But I guess I’m yelling at clouds again and some things may never change. A pop-up like “We don’t want you to go this way, so fuck off and get back to playing the game” would be a thousand times better than an invisible wall but maybe that’s too rude for some devs and they just slam the door into your face, thinking it’s more polite.

Either way, what do you think of this? What are your favourite encounters hindering you from going where you’re not supposed to go? Let me know!

For now, though, I wish you a wonderful day and a great time.

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

I hate metaslaving

Whenever games get competitive, something called a “meta” develops over time and hence certain “successful” developments or patterns in the way people play a game appear more often, resulting in a (usually) everchanging meta.

In League of Legends, I usually play in the Support role. My champion pool is quite varied with a lot of beefy tanks that can engage quite heavily on the enemies like Nautilus, Thresh, Leona and Bard… and with a lot of cool enchanters that empower and heal allies, preventing them from dying, like Nami, Sona, Lulu and Bard… and with a lot of strong mages that are able to whittle down the enemies’ HP-bars before fights or even kill them on your own – like Morgana, Brand, Xerath and Bard!

This is Bard’s “Bard Bard” skin where Bard is a “bard”.
I really like Bard.
Bard’s love, Bard’s life.

Overall, I really enjoy a lot of support champions but sadly, the meta is a thing and therefore you usually only play certain champions on each role. In the support role in this season of League of Legends, the meta is basically consisting of a meta of the holy “Tank-Trinity”: Leona, Nautilus and Thresh. You pick one of these champions and you win (if you know what you’re doing)… and while I know what I’m doing with these champions, I don’t really enjoy playing them as much as the mages and enchanters in my champion pool right now and hence, I come to my point:

I hate metaslaving.

Being a “slave” to the meta is a bit strong but a lot of people who try to climb in League have to resort to doing it. They need to stick to the champions with the highest pick and win rates and have to play these champions to essentially win games.

Vladimir, eh, don’t like him all that much, although I should like him, I guess?

A good example for this would be Mid Lane where you either pick Kassadin or Vladimir… or you ban them. They are really strong with no counterplay whatsoever and are essentially face-roll-champions that don’t get nerfed no matter what happens. (Sorry for the rant.)

If you belong to the 0.50% of League of Legends’ player-base that plays Tristana Mid, then I’m quite sorry to let you know that you will lose with a probability of 41.91% (Most champions have a win rate between 45 to 55% unless they are not balanced for that role). If you are a Tristana-Midlane-One-Trick-Pony you might enjoy this kind of playstyle but you probably will have it hard to actually make this playstyle work and climb efficiently. Instead, you’ll have to resort to metaslaving and play either something broken (not gonna rant again) or something that is actually good right now in Mid-Lane (not judging) like Galio, Zoe, Talon or Zed (just according to win rates compared to pick rates).

And I guess not everyone likes League of Legends, so I guess I could and actually should talk about metaslaving in other games.

The Revoker – the best crucible sniper, period.
(I’ve been told that and I’ve been killed by that quite often.)

In Destiny 2, for instance, I really enjoy using double-primary-ammo with Storm and Stress (or rather Sturm und Drang) but people don’t really do that… and well, I am not that good in Crucible as I am using a sidearm and a hand cannon (fair enough).

If I don’t use those two weapons, I usually go for Bug-Out-Bag and a shotgun, which works, I guess… but there are weapons in the meta that are a must-have for anyone who wants to climb fast.

In card games, a lot of the times, only certain decks with certain cards in it work. If you are missing one card or two from having the perfect deck, you either grind it out until you have it – or you just replace the missing cards with something similar. My Quest Shaman, in Hearthstone, has been meta for quite some time… sadly, ever since the dragons came out… I can’t really use it and need some extra cards, which is rather annoying, in my opinion.

Couldn’t be bothered to take or search for a screenshot of my quest shaman deck, so I took this one instead since I like Hollow Knight.

But then again, I don’t play games to conform to a meta. I play games to have fun. And I don’t want to play those tank supports, I don’t want to use the Revoker or Bygones in D2, and I don’t want to grind some stupid dragon cards that will get replaced soon anyways.
But it’s something that can’t be changed anyway, as a meta always develops with every change that comes out and every effort to make PvP or PvE more balanced… and that’s something that I don’t like but I guess I can’t change it and it’s just how things go.

Cheers.

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

The Stray Sheep #53 – Shopping carts are weird

AAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAAH! IT’S ANOTHER COVID-POST!

Well, over here in Germany they wanted to implement a law that would force everyone to wear face masks…. but the German military somehow lost a ton of them in Kenia and therefore we don’t have enough to supply all citizens and all the hospitals. So instead…. there’s no law like that, yet.

Another bigger change over here that actually got implemented is the fact that people need to take a shopping cart with them when they are buying groceries… and that’s what this post is about.

Shopping carts are weird. They are clunky and you need to have small change with you in times like these where you don’t really use change… so usually, I’ve got a bag with me that I use to carry the ingredients home. After all, I’ve got no car. But since I’ve got to use a shopping cart now, I always am tempted to buy more as more stuff can fit into the cart but not necessarily in the bag…

And therefore, I ended up having to buy a paper bag last time around to fit in the extra ingredients… which is quite annoying.

I guess, it makes it easier to count people if they are forced to use shopping carts. It’s also easier to disinfect them as they need to stop and wait in line and whatnot. For me personally, it’s just a tad annoying but I guess I can live with doing that once per week when I’m buying eggs and toast, I guess.

Apart from that, life in shutdown works quite well. Due to me being on cold turkey I’m a bit less productive than usual… but I get to produce blog posts and they are a goal that I work towards every day, which is overall quite nice.

As I’ve noticed, the worst part of cold turkey is the fact that you’re missing a certain ritual that you do after everything. After waking up, I went for a smoke on the balcony. After finishing up a chore or blog post, I’d go for a smoke. The usual stuff like post-dinner or after-sex-smokes, etc. are popular rituals, too, but now I need to find something to fill in the gaps. When I play a game of League, I now am going for a drink instead of a smoke after the game (not necessarily alcoholic, but every now and then in the evenings).

But I feel like I’m confident that I’ll slowly be able to quit without eventually turning into some sort of grumpy young lad or an alcoholic.

Oh well.

Either way, I hope that you all are doing fine and I wish y’all a nice day!

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!

TSS#48 – Indietail? – RimWorld and some other games

Indietail’s been a format on here for quite some time now and I love showcasing games and recommending stuff to people that don’t know those games yet… but there are some great games out there are too popular to be recommended and I don’t really know how to feel about them. 

Just recently I’ve gotten into RimWorld and it’s such a great game with so many possibilities and a steep and unforgiving learning curve but overall it’s just great and reward once you master it. The art style is alright but does its job. If anything, it adds value to the game using the derpiness of all the characters and models and it kind of is cute, I guess, in its own way. The music isn’t really noticeable and I really enjoy the base-building aspect of it as well as the strategy-aspects as well as the “fuck fuck fuck fuck fuck everything is burning and my pyromaniac nudist here called Jim is burning everyone and everything down while all the other colonists are bedridden with the flue fuck fuck fuck fuck fuck what do I do what do I do?” moments.

But everyone knows RimWorld. It’s a great game. Everybody knows that and hence I don’t think it’s worth writing about it as I’m not sure if I’ve played it enough as if I could highlight anything that nobody else has highlighted before. I can’t add value to a recommendation on something that was already recommended so much that it’d be a dead meme at this point. 

Another example would be Stardew Valley. It’s great and lovely and you, again, can do just so much in that game. You can live the capitalist life… you’ve got mods and can break the game. You can be an adventurer or a forager. You can live like Linus and just live off of berries and not farm or sell anything (aka the communist-solution). You can marry a whole bunch of people, no matter what gender you are. And it keeps getting updates for all kinds of platforms. I just recently got it on my phone as well as I love to play a day or two during some long bus rides. But well… it’s nothing new. Stardew Valley has been out for so long now that hardly anyone doesn’t know about it already. I doubt that any of my readers have not set foot into the world of Stardew Valley yet and if so, raise your hand and I’ll recommend the heck out of this game! — by pointing to all the positive reviews on steam as Stardew Valley is very close to what someone idealistic would call a “perfect game”.

If you like farming sims and RPGs, SDV is pretty much your wet dream but covered in Dr Pepper flavoured peanut butter. If you don’t like those genres, you still might like SDV as it’s that much of a good game. 

And then, of course, there’s Minecraft for instance but I won’t get started on that. Or on League of Legends, the famous game made by the small indie company called Riot Games… 

I guess there’re some games out there that I really want to recommend but can’t as I don’t really have anything new to say about it. Instead, I’ll eventually make a post about one of my RimWorld colonies… and maybe I’ll make a post about which wife or husband in SDV is the best (subjectively speaking)… or I’ll just shut up about it.

Similarily I had an issue last year with a game that I’d really recommend if it wasn’t made my assholes/trans-exclusionary radical feminists. If you don’t mind supporting two assholes with your money, I’ll recommend a certain game to ya but I just can’t do that on here without feeling bad about it, just like I can’t recommend a game on my blog that already got covered everywhere as I can’t add any value to it. 

And hence, uh,… this is a post about games I’d recommend but that will never get covered in reviews as everyone already knows about them. Thank you. Have a nice day. 

Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!