Looking out for We Are The Plague

We Are The Plague (formerly known as “Plague in Us”) is a tactical turn-based game set in a hand-drawn dark-fantasy world where you join the Plague and seek your revenge. The story is very cryptic but you essentially escape from prison and, with the power of the Plague, you find other team members, get rid of enemies and fulfil these missions of sorts. It’s an RPG that looks quite interesting and I’m looking quite forward to it.

Developer: Forever Entertainment S.A.
Publisher: Forever Entertainment S.A.
Genre: Tactical, Strategy, Turn-Based, RPG, Adventure, Dark Fantasy
Release Date: Q3 2021
Played on: PC
Demo available on Steam.

The game’s going to come out in 2021’s Q3 but you can play a demo right now right here. It’s an amazing experience in my opinion, which is why I planned on writing about it and my thoughts on it.

From the get-go, I’ve been intrigued by this game. The story is quite cryptic and you’ll have to piece it together slowly whenever you get bits of information here and there. Who are we? Who or what are the Plague? What is our goal and what are we trying to accomplish with our crusade/revenge? What did they do to us? What’s happening in the world? Questions upon questions but answers are only slowly trickling in, which is why we need to move forward. The hand-drawn art style reminds me a lot of Darkest Dungeon and the amazing soundtrack adds a rather nice feel to the overall atmosphere, which really compliments the themes of the story.

You move your character around and can command it to attack or defend. Combat is initiated by walking into the line of sight of enemies. Then your party gets pulled out and you move around in turn-based and, I guess, RTS-ish fashion? You position your units in a way so that you can get some good attacks in, reposition or kite enemies away. Different units have more movement points and can travel further. The different stats also influence other aspects of combat, like defence and attack, for instance. The three characters that you play in the Prologue/demo each fulfil a class of sorts. Your main character is a knight of sorts that does pack a punch and does have a few hit points but it’s not a tank. Another character can reduce his health by half to deal double damage while your third character utilizes a crossbow and can hence attack from afar at the cost of being fairly squishy. 

You can customise your characters using weapon runes and tattoos that grant you power. It’s an interesting mechanic but nothing too different from other RPGs. If anything, I’d say that the equipment that was shown in the demo leads to assuming that equipment itself doesn’t play too much of a role in the full game… I mean, I don’t know anything about other items that will come later, so it’s a bummer that nothing more is shown apart from one tattoo that you can put on one of your three characters.

What’s more pleasant, however, is how the side objectives in the story influence the game or give you new ways to play the game. There is a prisoner that you can choose to free or you leave him behind and your choice influences how the game plays out, making it harder to easier for yourself. I like that level of choice that you can have in the game and ultimately it adds a bit more of a challenge to the game. You can also level your characters and potentially unlock more abilities but some of the instructions feel a bit unclear.

I’d love it if there was a tutorial-section in the journal that allows you to look things up. How do certain stats work? How do abilities work? That kind of stuff, just in case you need to refresh yourself, you’d be able to look up what you learned so far, making the game more accessible, in a way.

Overall, it was pleasant though. There are some achievements in the demo and I got through the Prologue within two hours, so it was quite nice. I really dig the hand-drawn style and the overall aesthetic. I wonder how the story will pan out and what other weapon runes and tattoos there will be… Cool game! Looking forward to it!

You can try out We Are The Plague yourself by playing the demo!. You may also want to wishlist it, just in case! I hope you enjoyed this post! What do you think of the game? Have you played the demo yet? If you have or if you end up playing it now, feel free to share your opinions on it! I’m burning to see your thoughts!

Cheers!

This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

I’m excited about Endless Dungeon

From time to time, I’ve mentioned in several blog posts how one of my absolute favourite games is Dungeon of the Endless by AMPLITUDE Studios. It has a nice gameplay loop of exploring, defending, and eventually bailing out with the Crystal, on top of having a phenomenal soundtrack, adorable pixel art, and a nice difficulty curve. 

On December 11th, however, I found an announcement in my Steam client on the Dungeon of the Endless tab! AMPLITUDE Studios announced their new title, Endless Dungeon, and with it a whole new trailer.

Endless Dungeon is set in the Endless universe, similar to all of Amplitude’s games, and will feature similar gameplay to Dungeon of the Endless. As its spiritual successor, Endless Dungeon will be a mix of Tower Defense systems and Roguelike-Action but more polished and more refined. A whole new art style will give it more vibrant and spacey vibes.

Overall, I’m more than excited or hyped about this new game. I loved the old game to bits and am really looking forward to the same old game but in an isometric perspective, with updated character models, new characters, new items and monsters, as well as a plethora of potential new gameplay systems.

Bunker!

Another great title that I count towards my favourites was Risk of Rain which got a successor in a new perspective as well last year: Risk of Rain 2. I love it when franchises take a new direction with their games and explore new dimensions, sometimes literally. 

I just hope that Endless Dungeon will be as punishing as the first game and that it features an equally enigmatic and wonderfully crafted soundtrack, as well as some fun lore to see how it ties into the rest of the Endless universe.

The trailer itself looks a bit more action-packed but the announcement they posted clearly states that it’s turn-based “take a breather before opening another door only to get swarmed by monsters” goodness, much to my liking… because I loved that about Dungeon of the Endless in the first place. 

Alas, I’m super excited to write about it in the future and potentially even review the full game once it releases. I’m already hyped about the music potentially taking a new direction. I really hope that the Beastmaster is in that game, too, as it’s by far my favourite character in the first game. Apart from that, I hope that characters from other games make it into Endless Dungeon as well, since I loved seeing the Team Fortress 2 characters come to live and interact with other characters from a different universe… all inside of an elevator. 

As far as characters go, there are a total of twelve planned for release with three already having been made public: Zed, Shroom, and Bunker. For Bunker, there is currently a vote going on over at the game’s website for an exclusive skin coming out on release (please vote for Braverheart, thank you). The characters so far look quite interesting with Bunker having some sort of Shielding-ability and Shroom being a special character working around research and using plants for combat, while Zed has some engineering capabilities. The weapon classes for these aren’t shown yet but Bunker and Shroom look like they’re using pistols/guns while Zed could potentially use some of the bigger guns. I wonder if they’ll change the weapon system or if it’s still going to be fixed weapons for your characters with a unique skill-system for all of the characters.

An improvement that I would like to see would be different build-paths for the characters with things you could specialise in or enhancements to make before the run, akin to how Hades is handling things. In a similar way, research and the skills/levels could be handled in a skill-tree fashion, potentially, which could look quite nice. Either way, I’m already loving the bits and pieces of lore that can be found on the website and the foreshadowing towards NPCs found in the Saloon of the station that you’re trapped on that could provide you more of a story than the first game.

You can wishlist and follow Endless™ Dungeon over here and if you wanna, check out Dungeon of the Endless™ as well… and let’s play some time together! 🙂 The game will be out on PC, the Switch, the PS4, the PS5, the Xbox One, and the Xbox Series X/S and I hope there are new news available soon.

Cheers!

Looking forward to Partisans 1941

Today, on the Lookout Post, we’re taking a look at an up-and-coming game developed by Alter Games and published by Daedalic Entertainment called Partisans 1941. In Partisans 1941, you explore WWII from the side of the Polish partisans – an occupation resistance movement on the Eastern Front.

In this game, you discover how the story of Captain Zorin and his comrades unfold, how they battle the Nazi invaders and how they help the people while struggling to survive from day to day. While the story and its characters are purely fictional, the setting is very real and doesn’t always get explored in games, which is why I found this game so alluring.

To write this post, I played the Demo available on Steam. Check it out yourself to get your own opinions of it. The game comes out on October 14th, so be sure to wishlist it!

As Commander Zorin, you escape the enemy – known as the “Polizei” – and try to flee with your comrades. You have to sneak away from enemy soldiers, find loot and weapons, equip yourself and use your wits against the enemy to make sure that everyone makes it out alive. 

Gameplay-wise, Partisans 1941 combines Real-Time-Tactics with Stealth mechanics, allowing you to sneak around and set up ambushes. Of course, you can also just storm the castle and try getting them that way but more often than not, you’re at a disadvantage on top of them being better equipped than you. 

I really enjoyed being stealthy and sneaking around, spectating and observing the enemies movements and their paths. Right-clicking on enemies shows their vision cones. Pressing Alt allows you to see doors, loot, and places to hide in. You can silently kill enemies, drag their bodies away and hide them in the bushes before making your way through levels, and it’s actually quite well done. It doesn’t feel slow or too easy at any given time. While still giving you a hand and explaining things to you, the first few levels left me impressed at how challenging the game can get and how nice it feels to make it without casualties. 

Each character features their own skill tree with abilities and passive bonuses that improve their ability to wield certain weapons or give them better chances of survival overall. Zorin’s able to throw knives, for instance, making for an easy stealth kill at times, although you’ll have to retrieve your knife afterwards. 

The demo lasts about 90 minutes (at least, in my case) and features the first few levels. I noticed no bugs yet and was impressed with the quality of the demo. I can’t wait for the full-release. The music and visuals have been really nice and overall, I really did enjoy the voice acting and how the game felt. 

The full game is going to contain 20 unique mission scenarios, 8 different characters with unique skills, a large variety of weapons, armaments and equipment, on top of a moral system, side missions, errands and the resistance base. The latter being used for preparations, crafting and treatment but also to help your allies survive. Judging from press screenshots, you’ll be able to accumulate a vast variety of weapons on top of preparing your allies according to different needs.

Overall, Partisans 1941 seems to be a promising title. 

Cheers!

Valorant – My First Impressions

Valorant is the new thing and I’ve got a beta-key, woohoo.
In this post, we’ll talk about the latest release by our favourite Indie Game Studio, Riot Games!

Only a few days ago, Riot released their take on the tactical shooter genre, Valorant, for PC in a Closed Beta. To get keys for that Beta, you had to lurk in Twitch Streams that had these drops enabled. To enable those drops, Riot had to choose you to do so which is why Twitch was having a few problems here and there for the past few days as a ton of people have been lurking in summit1g and some other streams.

And yeah, I guess I’m part of the problem, too. After all, I’ve got a key, too, and I’ve lurked in probably eight different streams for two nights in a row, leaving my PC on for that time while I slept and I was rather successful to get a key and to now be able to present it.

Alas, I’m able to tell you about what a great game Valorant is… well… I don’t know if it’s that great.

I mean, I’ve never been much of an FPS-player… let alone someone who likes to play tactical ones… Every now and then I did play my share of shooter games, I guess, but more often than not I didn’t really stick around to them all that much. Overwatch is a perfect example for a game that was fun to play but over time got changed so drastically that it wasn’t fun to play anymore (RIP Mercy)… and Destiny is still fun to play but I mostly play PvE in Destiny and, therefore, I wouldn’t really count that one.

But why then would I get out of my comfort zone and play yet another shooting game or rather a tactical shooter that could be compared to Counter-Strike: Global Offense?

Well,… I guess “it’s new and I’d like to try it out” is the most perfect fit for that kind of question. I like Riot Games and was quite excited about their take on the Auto Battler genre and the card game genre, so I wanted to see what they’d bring to the table in FPS games and well… they are really trying hard to create a new Esports of sorts.

After all, they are pumping a hefty amount of money into this. Not only is this game built for low-end PCs (with minimum and maximum specs that are quite old now and shouldn’t be too hard to achieve) but it also features 128-tick-servers which should get rid of a ton of the “I was covered, how did that hit me, hacker hacker” crap.

Essentially, the server-stuff is quite expensive and Riot isn’t exactly making money right now with Valorant but it shows that they’re serious about this and are really invested in the idea of having two huge esports games. I guess the only way for them to make money off of this is selling skins and maybe some faster access to characters and stuff. I could also imagine there being a paid battle pass in the future but I so far haven’t seen any loot boxes, yet.

The game seems to be aimed to become a special mix between CS: GO and Overwatch, as it features several different “agents” from different countries of the world, each with their own abilities and personalities.

While the agile duelist Jett, for instance, is able to dash around and create sight-blockages for other players, Sage is more of a Support-character who’s able to provide crowd-control in form of a slow and an ice-wall and heals for allies. There are a total of ten agents right now in the game and while they have a perfect mix of all kinds of abilities in there, the gunplay and the player’s skill are not meant to be overshadowed by certain characters’ abilities.

That’s at least what Riot said themselves, which is why a big chunk of the current player base is complaining about Raze, a duelist that has four different offensive abilities with three of them being able to insta-kill you, being the complete opposite of what Riot wanted.

Raze, Jett and Sage aside, there’s plenty of male and female characters with their own characteristics and their own quirks. I enjoy playing Sage (Support Main forever), Raze (the Valorant-version of SC2’s Protoss), and Pheonix (a very hot dude).

While there are different characters with different abilities, overall the game’s not too different from Counter-Strike. There are a few different maps with different zones where you need to deploy a bomb at (if you’re on the attacker team) while the defender team is trying to stop you from doing so. Alas, you either plant the “spike” (aka the bomb^^) and defend it or you try to kill everyone and defuse the “spike”, to stop the terrori- eh, attackers!

There’s been some CS: GO fanboys out there who are criticizing Valorant for being like a cheap version of CS: GO but I don’t really see all that much of a point to talk one down and lift the other one up when in fact nothing has changed for ages now in CS: GO (as far as I know). They are two sides of the same coin and Valorant is trying to keep things simple with no distractions on the map while implementing quick and fast-paced rounds that can go either way with nothing being lost after just a few rounds.

The abilities are a nice take on the genre, the guns feel really great and precise, and you can actually use the ADS on a ton of them while customizing your cross-hair, too, which I reckon might be great for a lot of professional players.

I haven’t experienced any toxicity yet, despite the voice chat being a thing in there… but I’ve noticed that a lot of the Counter-Strike-players are picking up the game rather fast and are leaving complete newbies like me in the dust already, which is a bit bothersome.

There’re also some cool mechanics here and there with gun recoil and spray patterns and whatnot but I don’t get that stuff, honestly. A lot of the weapons feel strong but there is no “overpowered” weapon right now. It all depends on how you use them.

For instance, I like going for the Ghost (pistol) and the Judge (shotgun) or the Ghost in combination with one of the snipers. I just like these weapons. The Guardian can quickly take out multiple enemies but I still need to get better at learning the maps, aiming, and overall I just need to “gid gud”, I guess, but that will have to wait as I’ve just now spent about two hours exploring the shooting range map and doing a stupid jump-n-run that can be found here while trying not to cheat it at all. Was a lot of fun.

I hope you’ve enjoyed this post. There are some people out there who don’t have drops enabled but put it into their titles regardless of that. If you ever encounter one of those, ignore what’s in the titles and check their tags and if it says that they have drops enabled under the title and if it doesn’t, please report them as falsely advertising your streams, using misleading titles and misleading categories is against TOS, afaik.

Apart from that, I will probably post a bit more about Valorant every now and then once I’ve got some more first impressions, but I don’t think that I’ll play too much of it soon… Regardless of that, I’m excited to see how this one goes. It’s easy to learn and thus, I really enjoy watching it on Twitch, which is not the case for CS: GO, which I personally find boring.

Anyways, have a nice day! Cheers!

This post is part of a challenge called BLAPRIL. The goal is to post as much as possible during the 30 days of April. There are different themes during some of the weeks and a lot of mentors, newbies and participants participating. Feel free to check this hub-post out and check out the other participants!