Late to the Party #8 – For Honor

I’m not sure when but at some point in time, I actually got a free copy of For Honor on my account. I think Steam was just giving it away in 2018 or something… and then again in 2019… and again last year… So, I basically grabbed it for free a few years ago and then I just never played it and didn’t even bother looking at it. For whatever reason, I just figured that “freebies are nice” and that “For Honor is probably just another shooter”, so I basically didn’t really care about it… That was until Chris, a lovely streamer from the Stream Team that I’m a part of, streamed it and actually explained to me what it was about… so… now, I’m actually kind of enjoying it a lot. Alas, welcome to another post on a game that everyone but me has tried already. I’m sorry but it seems that I am Late to the Party.

Notice: This is not a review. These are my first impressions… sometimes also my second impressions. I tend to rant about games in ways that I wouldn’t rant about games I’m reviewing… I tend to praise games in ways that I wouldn’t praise them usually… Similarly, I compare games or cover non-Indie titles that I usually wouldn’t cover… Hence, these are no review posts. Just FYI. Move on.

“1v1 me bruh” – I won by spamming poison spears!

For Honor plays in an alternative timeline where Samurai, Knights and Vikings fight against each other… constantly… for territory and *For Honor*, I guess? There is a story of sorts but nobody really cares about that, as far as I know. It’s funny to see that not even Steam’s store page tells me anything about the story. You basically play as one of the three factions, deploy units on battlefields and play in a bunch of different modes from Dominion to Breach to Skirmish. But even if you belong to the Samurai faction (like I do!), you can still play Knights and Vikings and whatnot. It’s quite cool. Winning battles rewards you with different bonuses like experience for your battle pass, for your character and steel (which is the in-game currency that you need to purchase new heroes). Your character/hero can be customised once you buy them and you can level them up to unlock different skill variants to customise your playstyle. It’s an interesting concept, for sure, especially as you get to influence the battlefield with your victories and as you get to deploy units that you get from playing a lot in order to conquer a territory.

The season goes on for ages and within the season there are a lot of different campaigns and challenges and bounties to fulfil. I like this Real-Time-Battle-system a lot and really dig the whole idea behind it. As you complete matches, you end up conquering lands or battling it out with other factions and when your faction wins at the end of the season, you leave your mark in the world, as well. 

Between matches I can pretend to be a master strategist that is deploying units to these battlefields… noice.

Combat itself also has a rather high skill-ceiling. Enemies can strike to your left, right and top, so you’ll have to block accordingly and use feints or repeated attacks to trick your enemies into blocking the wrong way. Similarly, you can dodge attacks and cause the enemy’s stamina to deplete. There are also throws and a bunch of combos, specific to each hero, resulting in a rather in-depth melee-focused combat-system. But more important than the micro is obviously the macro in most games. You can be a mechanical god but it won’t help you unless you’re doing a 1v1-Deathmatch against other enemies. Most players seem to play Dominion, which is why you’ll need to keep an eye on the different points that you need to control as well as where the enemies are heading to, where your allies are, and all of that. Having a 4v4 mode like that is quite fun. There are also other modes like Capture the Flag and whatnot… but the activity in those modes is super low and I don’t have unlimited time to waste waiting on a match over there. If it’s not going to find a match in five minutes, I feel like I’m being cheated out of my time… y’know? Also, there has to be a reason that nobody plays those modes.

Now, while combat can be quite fun… I noticed that some heroes aren’t that fun to play against. For starters, I love playing Nobushi who’s an agile Samurai wielding a Naginata (which is basically a long spear… with a sword on top of it… and that btw really exists). Naginatas are annoying IRL… In For Honor, Nubushi also uses poison attacks, so, you just spam those attacks and win by default unless people know how to counter it… which… often doesn’t work because of latency. It’s annoying, to say the least. Similarly, despite being called “For Honor”, nobody honours the duel between two warriors and because of that, the most effective strategy seems to be that you group up as four people and steamroll over the enemies, especially in spots where you can easily gang up on them from behind without any issues. It’s annoying. It’s frustrating. There isn’t really a whole lot to do against it unless Ubisoft does something against it… it feels kind of as if Ubisoft is encouraging it, though, since there is no penalty for fighting together as four against one… and there is no penalty for killing the same people over and over again at their spawn…

Hooray, I’m stomping people!

And while the different bounties and game modes are quite interesting, I kind of feel like I’m burning out already from it. It’s a multiplayer game, so maybe it will be more fun once I get some friends to play it with me (on that note… add me if you wanna play?) but as it is right now, I just get frustrated because of AFKs in my team and people grouping up as four together against one single person… and that kind of stuff is just depressing. Unless of course, I get to play Nobushi because… then I can at least spam poison attack at the enemies to counter-frustrate them. 🙂 

Just kidding.

But personally speaking, I’d rather have a game where I can enjoy myself and where the enemies also have fun… than a game where every round is either a stomp by your team or a stomp by the enemy team. Sadly, that’s the case here. It’s either win or lose. It’s usually decided at the beginning of the game. It’s never really close or anything like that and you hardly ever see a comeback, which is something I’d really like in this sort of game. Instead of actual comeback mechanics, For Honor introduces “Breaking” which is something that prevents you from respawning when you’re getting stomped in games. It’s basically a mechanic that makes frustrating games more frustrating…

Oh well,… I’ll play it for a while and drop it again. At least I get to play as a Samurai here… that’s quite rad, y’know? Another game off the list.


This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.

The Greydwarf Incident in Valheim

So, for the past couple of weeks, I’ve been chilling in some discord calls with people that have been playing Valheim… and eventually, I got it myself… and then I started playing and immediately understood, why it’s so hyped right now.

Alas, I wanted to talk about my experience and that one fated Greydwarf Incident.

Odin essentially sealed some baddies in the 10th world and noticed that they have been gaining power again, which is why he also sent us (and other Vikings from Valhalla) down to Valheim, the 10th world. In an attempt to get back to Valhalla, we now have to forage, craft, farm, build, and fight ourselves through the world to get stronger and kill those aforementioned baddies. Hugins, the raven Odin sent, is also there to guide us, and I think that summarises the story quite well. The game overall feels quite good. I am having a lot of fun with it right now.

Honestly, I love how you can improve your skills by actually doing things. Running a lot lets you increase that skill reducing the stamina used, while jumping a lot makes you jump higher. Attacking things increases the damage you deal with the spear, knife, axe, club, your fists, or whatever weapon you’re choosing. There are a lot of different skills and it kind of reminds me of Runescape in a way… in a good way, I should say. Progress is tied to the achievements you get. Fighting the first boss means you’ll gain access to the pickaxe that allows you to farm resources such as copper and iron in some areas. To get there, I need to gear up and also find a deer trophy to activate the boss fight. I’ve been playing for 6.7 hours (but mostly have been buildings things, to be honest) and I already got some deer hides and trophies thanks to my trusty spear-throws. The issue is that I need more leather scraps for the tanning rack to unlock even better recipes. On top of that, I need to hunt more deer to get those leather tunics, etc., which are going to be a solid upgrade to the rags I’ve thrown over myself. Currently, I’m wielding a spear and a tower shield most of the time, although I sometimes go for the axe in fights instead when I’m dealing with skeletons, for instance, that attack rather slowly.

After settling on a nice spot over here as well and building up two beehives, a nice little hut and a warehouse, I’ve decided to explore a little bit upwards. My seed “DrPepper” features a black forest to the north with some very interesting areas. For starters, there is a dungeon there filled with skeletons… and they don’t like me which is weird since I’m a lich IRL… but whatever. Otherwise, I found some ruins with loot and skeletons as well as some other structures that looked interesting. Upon further investigation, I was swarmed by a bunch of Greydwarfs as well as a Greydwarf Shaman. Among the Greydwarfs were a bunch of red ones as well as a lot of blue ones. I decided to do my best and block off any incoming attacks to increase my blocking-skill. It levelled up to Level 10, which was nice, but I sadly also got hit a bunch by rocks thrown from afar. The Greydwarf Shaman was fairly tanky and was spreading a lot of poison around that only seemed to harm me. On top of that, the Shaman was able to heal his allies by spreading spores upwards. The heals are coming in seemingly endlessly while my food is running low, alas, I decide to block and slowly crawl backwards. 

My kiting attempts and the occasional rolls actually worked out rather well, allowing me to get quite close to my base in no time with no further hitpoints lost. The Shaman seemed to protect something, which is why he stayed near that area. Alas, I ended up finishing off the small fry by stabbing my spear into them whenever they decided to turn their backs on me. At the same, I’d block all other attacks and eventually finish them off one by one. At last, I regenerated some health when the greed came over me. “Oh, Odin!”, I said. “Forgive me for straying from this path and not getting rid of these foes first. I decided to run but I shall run no more!” My flatmate probably heard my prayers and alas decided to knock on the door to ask if I was okay. “Uh, I was quoting something in class”, I said and he shrugged it off. “But Odin, I shall run no more and I shall rid this earth of these foes”, I continued, before heading back to the Shaman. The Shaman, now alone, posed no threat to me as I was able to roll away when he spread his poison while landing a few rather strong hits with my spear whenever he used his heal spell. He fell in no time and dropped nothing of importance. The chest he was guarding featured some gold and feathers as well as some Amber, but again, nothing major. Alas, I decided to explore more before stumbling across a Greydwarf nest. I struck it down and got rid of the remaining Greydwarfs only to notice that the nest here happened to drop an Ancient Seed, which according to a friend is required to summon the second boss. I held onto it tightly as I travelled back. Pressing it against my ear, lets me hear whispers. This shall be useful. “I shall burn their young and obtain their power”, I say, “but first I need to strike down Eikthyr.”

So, I basically need to gear up some more, prepare the area around the boss by chopping down some of the trees, and then I need to summon it in order to progress some more. I think I’ll leave that for the next post on Valheim. I’ve been enjoying this game quite a bit and since other bloggers have been posting about it recently, including Wilhelm, I’ve been meaning to make some progress so that I don’t spoil myself too much when I read their posts. 

Have you been getting into Valheim? If so, how are you liking it? I personally am enjoying it but I’ve noticed that it is somewhat poorly optimised. It is pretty but a bit rough around the edges. The issue I’ve been having is that it does use up a lot of CPU from my Computer, meaning that I probably won’t be able to stream it. Hope they fix that soon. 


This post was first published on Indiecator by Dan Indiecator aka MagiWasTaken.